1 local minetest,name = minetest,minetest.localplayer:get_name()
2 local fire_handling_channel = minetest.mod_channel_join(name..":fire_state")
6 local fire_animation_timer = 0
7 local fire_animation_tile = 0
8 --receive the server states
9 minetest.register_on_modchannel_message(function(channel_name, sender, message)
10 if sender == "" and channel_name == name..":fire_state" then
11 on_fire = tonumber(message)
15 minetest.register_globalstep(function(dtime)
18 minetest.localplayer:hud_remove(fire_id)
21 elseif on_fire == 1 then
22 if fire_id == nil then
23 fire_id = minetest.localplayer:hud_add({
24 hud_elem_type = "image", -- see HUD element types, default "text"
25 position = {x=0.5, y=0.5},
26 name = "", -- default ""
27 scale = {x=-100, y=-100}, -- default {x=0,y=0}
28 text = "fire.png^[opacity:180^[verticalframe:8:"..fire_animation_tile,
31 fire_animation_timer = fire_animation_timer + dtime
32 if fire_animation_timer >= 0.05 then
33 fire_animation_timer = 0
34 fire_animation_tile = fire_animation_tile + 1
35 if fire_animation_tile > 7 then
36 fire_animation_tile = 0
38 minetest.localplayer:hud_change(fire_id, "text", "fire.png^[opacity:180^[verticalframe:8:"..fire_animation_tile)