1 package me.shedaniel.lightoverlay.fabric.mixin;
3 import me.shedaniel.lightoverlay.fabric.LightOverlay;
4 import net.minecraft.client.render.Camera;
5 import net.minecraft.client.render.Frustum;
6 import net.minecraft.client.render.WorldRenderer;
7 import org.spongepowered.asm.mixin.Mixin;
8 import org.spongepowered.asm.mixin.injection.At;
9 import org.spongepowered.asm.mixin.injection.Inject;
10 import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
12 @Mixin(WorldRenderer.class)
13 public class MixinWorldRenderer {
14 @Inject(method = "setupTerrain", at = @At("HEAD"))
15 private void setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, int frame, boolean spectator, CallbackInfo ci) {
16 LightOverlay.frustum = frustum;