1 package me.shedaniel.lightoverlay.fabric;
3 import com.mojang.blaze3d.vertex.PoseStack;
4 import me.shedaniel.lightoverlay.common.LightOverlay;
5 import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
7 import java.util.function.Consumer;
9 public class LightOverlayImpl {
10 public static Consumer<PoseStack> debugRenderer = poses -> {};
12 public static void init() {
13 LightOverlay.register();
14 WorldRenderEvents.AFTER_SETUP.register(context -> LightOverlay.renderer.frustum = context.frustum());
15 WorldRenderEvents.BEFORE_DEBUG_RENDER.register(context -> debugRenderer.accept(context.matrixStack()));