1 package me.shedaniel.lightoverlay.fabric;
3 import com.mojang.blaze3d.vertex.PoseStack;
4 import me.shedaniel.lightoverlay.common.LightOverlay;
5 import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
6 import net.minecraft.client.renderer.culling.Frustum;
8 import java.util.function.Consumer;
10 public class LightOverlayImpl {
11 public static Consumer<PoseStack> debugRenderer = poses -> {};
13 public static void init() {
14 LightOverlay.register();
15 WorldRenderEvents.AFTER_SETUP.register(context -> LightOverlay.renderer.frustum = context.frustum());
16 WorldRenderEvents.BEFORE_DEBUG_RENDER.register(context -> debugRenderer.accept(context.matrixStack()));
19 public static boolean isFrustumVisible(Frustum frustum, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
20 return FrustumHelper.isVisible(frustum, minX, minY, minZ, maxX, maxY, maxZ);