1 package me.shedaniel.lightoverlay.fabric;
3 import me.shedaniel.lightoverlay.common.LightOverlay;
4 import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
5 import net.minecraft.client.renderer.culling.Frustum;
7 public class LightOverlayImpl {
8 public static Runnable debugRenderer = () -> {};
10 public static void init() {
11 LightOverlay.register();
12 WorldRenderEvents.AFTER_SETUP.register(context -> LightOverlay.frustum = context.frustum());
13 WorldRenderEvents.BEFORE_DEBUG_RENDER.register(context -> debugRenderer.run());
16 public static boolean isFrustumVisible(Frustum frustum, double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
17 return FrustumHelper.isVisible(frustum, minX, minY, minZ, maxX, maxY, maxZ);