1 #!/usr/bin/env hydra-dragonfire
2 local client = require("client")()
5 client:subscribe("move_player")
10 while not hydra.canceled() do
11 local pkt, interrupted = client:poll(1)
14 pos = (pkt.pos / hydra.BS + vec3(0, -1, 0)):round()
15 elseif not interrupted then
18 local node = client.map:node(pos)
19 print(pos, node and node.param0)