3 local old_in_water = false
4 --this is to check if the player is exploring a cave
5 --if exploring cave not near an open shaft then play a scary noise
7 local scary_sound_player_timer = math.random(-120,0)
10 --this is used for the water trickling effect
11 local water_trickling_timer = 0
12 local water_sound_handle = nil
14 local function splash_effect()
15 if minetest.localplayer then
16 local vel = minetest.localplayer:get_velocity().y
17 local pos = minetest.localplayer:get_pos()
18 local node = minetest.get_node_or_nil(pos)
21 local name = node.name
22 if name == "main:water" or name == "main:waterflow" then
24 if in_water == true and old_in_water == false and vel < 0 then
25 minetest.sound_play("splash", {gain = 0.4, pitch = math.random(80,100)/100, gain = 0.05})
33 old_in_water = in_water
35 minetest.after(0.01, function()
43 ---------------------------------------------
46 local function scary_sound_timer()
47 --print(scary_sound_player_timer)
48 --try to play every 5-7 minutes
49 if minetest.localplayer then
50 local pos = minetest.localplayer:get_pos()
52 local light = minetest.get_node_light(pos)
53 if pos.y < 0 and light <= 13 then
54 minetest.sound_play("scary_noise",{gain=0.4,pitch=math.random(70,100)/100})
57 minetest.after(300+math.random(0,120), function()
62 minetest.after(300+math.random(0,120), function()
67 ------------------------------------------------------
69 local function water_trickle()
70 if minetest.localplayer then
71 local pos = minetest.localplayer:get_pos()
72 local is_water_near = minetest.find_node_near(pos, 3, {"main:waterflow"})
73 if is_water_near and not water_sound_handle then
74 water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0})
75 minetest.sound_fade(water_sound_handle, 0.25, 0.1)
76 elseif not is_water_near and water_sound_handle then
77 minetest.sound_fade(water_sound_handle, -0.25, 0)
78 water_sound_handle = nil
81 minetest.after(0.1, function()