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Implement per-map sky
[dragonblocks.git] / engine / map_node.js
1 /*
2  * map_node.js
3  *
4  * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
19  * MA 02110-1301, USA.
20  *
21  *
22  */
23
24 dragonblocks.MapNode = class
25 {
26         constructor(node)
27         {
28                 if (! node)
29                         return;
30
31                 if (dragonblocks.nodes[node])
32                         this.createFromNode(dragonblocks.nodes[node]);
33                 else if (node instanceof dragonblocks.Node)
34                         this.createFromNode(node);
35                 else if (node instanceof dragonblocks.MapNode)
36                         this.createFromMapNode(node);
37                 else
38                         dragonblocks.error("Cannot create Map Node: Invalid argument.");
39
40                 this.tmp = {};
41         }
42
43         createFromNode(node)
44         {
45                 this.meta = {};
46                 this.name = node.name;
47                 this.stable = node.stable;
48                 this.mobstable = node.mobstable;
49
50                 return this;
51         }
52
53         createFromMapNode(mapnode)
54         {
55                 dblib.copy(this, mapnode);
56                 return this;
57         }
58
59         toNode()
60         {
61                 return dragonblocks.nodes[this.name];
62         }
63 };