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[dragonblocks.git] / engine / map_interaction.js
1 /*
2  * map_interaction.js
3  *
4  * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
19  * MA 02110-1301, USA.
20  *
21  *
22  */
23
24 dragonblocks.MapInteraction = {
25         initMapInteraction()
26         {
27                 let crack = document.getElementById("dragonblocks.map").appendChild(document.createElement("div"));
28                 crack.id = "dragonblocks.crack[" + this.id + "]";
29                 crack.style.position = "absolute";
30                 crack.style.visibility = "hidden";
31                 crack.style.backgroundSize = "cover";
32                 crack.style.height = dragonblocks.settings.map.scale + "px";
33                 crack.style.width = dragonblocks.settings.map.scale + "px";
34                 crack.style.boxShadow = "0 0 0 1px black inset";
35                 crack.style.zIndex = 2;
36
37                 let self = this;
38
39                 crack.addEventListener("mouseleave", event => {
40                         self.digStop();
41                         let [x, y] = self.map.getScreenCoordinates(event.srcElement.offsetLeft, event.srcElement.offsetTop);
42                         self.map.getNodeDisplay(x, y).style.boxShadow = "none";
43                 });
44
45                 crack.addEventListener("mouseover", event => {
46                         let [x, y] = self.map.getScreenCoordinates(event.srcElement.offsetLeft + document.getElementById("dragonblocks.map").offsetLeft, event.srcElement.offsetTop + document.getElementById("dragonblocks.map").offsetTop);
47                         self.map.getNodeDisplay(x, y).style.boxShadow = "0 0 0 1px black inset";
48                 });
49         },
50
51         dig(map, x, y)
52         {
53                 console.log(this);
54                 let node = map.getNode(x, y);
55
56                 if (! node)
57                         return false;
58
59                 let nodeDef = node.toNode();
60                 if (nodeDef.ondig && nodeDef.ondig(map, x, y) == false)
61                         return false;
62
63                 nodeDef.playSound("dug");
64
65                 map.setNode(x, y, "air");
66                 map.activate(map, x, y);
67
68                 return true;
69         },
70
71         digStart(x, y)
72         {
73                 let node = this.map.getNode(x, y);
74                 let nodeDef = node.toNode();
75
76                 node.meta.hardness = nodeDef.hardness;
77                 node.meta.causedDamage = 0;
78
79                 if (! this.canReach(x, y))
80                         return;
81
82                 let crack = document.getElementById("dragonblocks.crack[" + this.id + "]")
83                 crack.style.visibility = "visible";
84                 crack.style.left = (x - this.map.displayLeft) * dragonblocks.settings.map.scale + "px";
85                 crack.style.top = (y - this.map.displayTop) * dragonblocks.settings.map.scale + "px";
86
87                 dragonblocks.log("Punched Node at (" + x + ", " + y + ")");
88
89                 nodeDef.onpunch && nodeDef.onpunch(this.map, x,y);
90
91                 this.map.activate(x, y);
92
93                 this.digTick(x, y);
94         },
95
96         digTick(x, y)
97         {
98                 let self = this;
99
100                 let node = this.map.getNode(x, y);
101                 if (! node)
102                         return;
103
104                 let nodeDef = node.toNode();
105
106                 let damage = this.tool.calculateDamage(nodeDef);
107                 if (damage == -1)
108                         damage = this.tmp.defaultTool.calculateDamage(nodeDef);
109
110                 node.meta.hardness -= damage;
111                 node.meta.causedDamage += damage;
112
113                 if (isNaN(node.meta.hardness) || node.meta.hardness <= 0) {
114                         this.digEnd(x, y);
115                 } else {
116                         nodeDef.playSound("dig");
117
118                         let crack = document.getElementById("dragonblocks.crack[" + this.id + "]");
119                         crack.style.background = dragonblocks.getTexture("crack" + Math.floor(node.meta.causedDamage / nodeDef.hardness * 5) + ".png");
120                         crack.style.backgroundSize = "cover";
121                         crack.style.zIndex = nodeDef.zIndex || "1";
122
123                         this.tmp.digTimeout = setTimeout(_ => {
124                                 self.digTick(x, y);
125                         }, this.tool.interval);
126                 }
127         },
128
129         digEnd(x, y)
130         {
131                 let node = this.map.getNode(x, y);
132
133                 if (! node)
134                         return;
135
136                 let nodeDef = node.toNode();
137
138                 if (this.dig(this.map, x, y))
139                         dragonblocks.handleNodeDrop(this.tmp.mainInventory, nodeDef, this.map, x, y);
140
141                 document.getElementById("dragonblocks.crack[" + this.id + "]").style.visibility = "hidden";
142         },
143
144         digStop()
145         {
146                 clearTimeout(this.tmp.digTimeout);
147                 document.getElementById("dragonblocks.crack[" + this.id + "]").style.visibility = "hidden";
148         },
149
150         place(map, x, y, node)
151         {
152                 let oldNode = this.map.getNode(x, y);
153
154                 if (! oldNode || oldNode.stable)
155                         return false;
156
157                 if (node.onplace && node.onplace(map, x, y) == false)
158                         return false;
159
160                 map.setNode(x, y, node);
161                 map.activate(x, y);
162
163                 node.playSound("place");
164
165                 return true;
166         },
167
168         build(x, y)
169         {
170                 if(this.canReach(x, y)) {
171                         let oldNodeDef = this.map.getNode(x, y).toNode();
172                         oldNodeDef.onclick && oldNodeDef.onclick(this.map, x, y);
173
174                         if (this.touch(this.map, x, y))
175                                 return;
176
177                         let wielded = this.getWieldedItem();
178                         let itemstack = new dragonblocks.ItemStack();
179
180                         if(! itemstack.addOne(wielded))
181                                 return;
182
183                         let itemDef = itemstack.toItem();
184
185                         if (itemDef instanceof dragonblocks.Node) {
186                                 if (! this.place(this.map, x, y, itemDef) || this.meta.creative)
187                                         wielded.add(itemstack);
188                         } else {
189                                 if (! itemDef.onuse || ! itemDef.onuse(this.map, x, y))
190                                         wielded.add(itemstack);
191                                 else if (this.meta.creative)
192                                         wielded.add(itemstack);
193                         }
194                 }
195         },
196
197         canReach(x, y)
198         {
199                 return this.meta.creative || Math.sqrt(Math.pow(x - this.x, 2) + Math.pow(y - this.y, 2)) <= this.tool.range;
200         }
201 };
202
203 dragonblocks.handleNodeDrop = (inventory, nodeDef, map, x, y) => {
204         dragonblocks.dropItem(inventory.add((nodeDef.drops instanceof Function) ? nodeDef.drops() : nodeDef.drops), map, x + 0.2, y + 0.2);
205 };