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Code style overhaul
[dragonblocks.git] / engine / inventory_container.js
1 /*
2  * inventory_container.js
3  *
4  * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
19  * MA 02110-1301, USA.
20  *
21  *
22  */
23
24 dragonblocks.InventoryContainer = class extends EventTarget
25 {
26         constructor(def)
27         {
28                 super();
29                 dblib.copySimple(this, def);
30         }
31
32         draw(parent, x, y)
33         {
34                 if (this.display) {
35                         let display = this.getDisplay();
36                         if (display.parentElement == parent) {
37                                 display.style.left = x + "px";
38                                 display.style.top = y + "px";
39                                 return false;
40                         } else {
41                                 this.remove();
42                         }
43                 }
44
45                 let display = parent.appendChild(document.createElement("div"));
46                 display.id = "dragonblocks.inventoryContainer[" + this.inventory.id + "]";
47                 display.style.width = this.calculateWidth() + "px";
48                 display.style.height = this.calculateHeight() + "px";
49                 display.style.left = x + "px";
50                 display.style.top = y + "px";
51
52                 this.inventory.draw(display, dragonblocks.settings.inventory.scale * 1.1 * this.left, dragonblocks.settings.inventory.scale * 1.1 * this.top);
53
54                 this.display = true;
55                 return true;
56         }
57
58         serialize()
59         {
60                 return this.inventory.serialize();
61         }
62
63         deserialize(str)
64         {
65                 this.inventory.deserialize(str);
66         }
67
68         remove()
69         {
70                 this.getDisplay().remove();
71         }
72
73         show()
74         {
75                 this.getDisplay().style.visibility = "inherit";
76                 this.update();
77         }
78
79         hide()
80         {
81                 this.getDisplay().style.visibility = "hidden";
82         }
83
84         calculateWidth()
85         {
86                 return this.inventory.calculateWidth() + dragonblocks.settings.inventory.scale * 1.1 * (this.left + this.right);
87         }
88
89         calculateHeight()
90         {
91                 return this.inventory.calculateHeight() + dragonblocks.settings.inventory.scale * 1.1 * (this.top + this.bottom);
92         }
93
94         getDisplay()
95         {
96                 return document.getElementById("dragonblocks.inventoryContainer[" + this.inventory.id + "]");
97         }
98
99         update()
100         {
101                 this.inventory.update();
102         }
103 };