4 * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
24 dragonblocks.Inventory = class extends EventTarget
26 constructor(slots, columns)
31 this.columns = columns;
36 for (let i = 0; i < this.slots; i++){
37 let stack = this.list[i] = new dragonblocks.ItemStack();
38 stack.addEventListener("update", event => {
39 self.dispatchEvent(new dragonblocks.Inventory.Event("updateStack", event.stack));
50 for (let stack of this.list)
51 str += stack.serialize() + ",";
58 let strList = str.split(",");
60 for (let i in this.list)
61 this.list[i].deserialize(strList[i]);
66 let itemstack = new dragonblocks.ItemStack(itemstring);
68 for (let stack of this.list)
69 stack.item == itemstack.item && stack.add(itemstack);
71 for (let stack of this.list)
79 for (let stack of this.list)
88 for(let stack of this.list)
92 calculateWidth(columns)
94 return dragonblocks.settings.inventory.scale * 1.1 * this.columns + (dragonblocks.settings.inventory.scale * 0.1);
99 return dragonblocks.settings.inventory.scale * 1.1 * Math.ceil(this.slots / this.columns) + dragonblocks.settings.inventory.scale * 0.1
107 if (this.display.parentElement != parent)
108 this.display = parent.appendChild(this.display);
110 this.display.style.left = x + "px";
111 this.display.style.top = y + "px";
118 this.display.remove();
123 for (let stack of this.list)
134 this.display = document.createElement("div");
135 this.display.style.position = "absolute";
136 this.display.style.width = this.calculateWidth() + "px";
137 this.display.style.height = this.calculateHeight() + "px";
139 let scale = dragonblocks.settings.inventory.scale * 1.1;
140 let offset = dragonblocks.settings.inventory.scale * 0.1;
142 for (let i in this.list) {
143 let x = i % this.columns;
144 let y = (i - x) / this.columns;
145 this.list[i].draw(this.display, offset + x * scale, offset + y * scale);
150 dragonblocks.Inventory.Event = class extends Event
152 constructor(type, stack)