4 * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
23 dragonblocks.registerEntity({
24 name: "dragonblocks:falling_node",
28 texture: this.texture,
29 oncollide: entity => {
30 if(! dragonblocks.getNode(Math.floor(entity.x), Math.floor(entity.y) + 1) || dragonblocks.getNode(Math.floor(entity.x), Math.floor(entity.y) + 1).mobstable){
31 dragonblocks.setNode(Math.floor(entity.x), Math.floor(entity.y), entity.meta.nodeName);
37 dragonblocks.registerOnActivateNode((x, y) => {
38 if(! dragonblocks.getNode(x, y).toNode().physics || ! dragonblocks.getNode(x, y + 1) || dragonblocks.getNode(x, y + 1).mobstable)
40 let name = dragonblocks.getNode(x, y).name;
41 setTimeout(_ => {dragonblocks.map.activate(x, y);}, 50);
42 dragonblocks.setNode(x, y, "air");
43 let entity = dragonblocks.spawnEntity("dragonblocks:falling_node", x, y);
44 entity.meta.nodeName = name;
45 entity.texture = dragonblocks.nodes[name].texture;
46 entity.updateTexture();