4 * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
24 let loadAssets = type => {
26 dragonblocks[type] = obj;
28 let paths = dragonblocks.backendCall("get" + type[0].toUpperCase() + type.slice(1, type.length));
30 let name = path.slice(path.lastIndexOf("/") + 1, path.length);
35 loadAssets("textures");
38 dragonblocks.getTexture = name => {
42 let path = dragonblocks.textures[name];
44 return path ? "left top/cover url(" + path + ")" : name;
47 dragonblocks.resolveTextures = elem => {
48 if (elem.nodeName == "IMG" && elem.attributes["texture"]) {
49 let name = elem.attributes["texture"].nodeValue;
50 elem.src = dragonblocks.textures[name] || name;
53 for (let child of elem.children)
54 dragonblocks.resolveTextures(child);
57 dragonblocks.getSound = name => {
61 return dragonblocks.sounds[name] || name;
64 dragonblocks.playSound = name => {
65 new Audio(dragonblocks.getSound(name)).play();