2 screwdriver = screwdriver or {}
4 function enchanting.formspec(pos, tool)
5 local formspec = [[ size[9,9;]
6 bgcolor[#080808BB;true]
7 background[0,0;9,9;ench_ui.png]
8 list[context;tool;0.9,2.9;1,1;]
9 list[context;mese;2,2.9;1,1;]
10 list[current_player;main;0.5,4.5;8,4;]
11 image[2,2.9;1,1;mese_layout.png]
12 tooltip[sharp;Your sword inflicts more damage]
13 tooltip[durable;Your tool is more resistant]
14 tooltip[fast;Your tool is more powerful]
15 tooltip[strong;Your armor is more resistant]
16 tooltip[speed;Your speed is increased] ]]
17 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
20 ["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
21 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
22 ["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
23 ["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
24 ["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
25 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
27 for cat in pairs(tool_fs) do
29 formspec = formspec..tool_fs[cat]
33 minetest.get_meta(pos):set_string("formspec", formspec)
36 function enchanting.on_put(pos, listname, _, stack)
37 if listname == "tool" then
39 ["tool"] = "pick, axe, shovel",
40 ["armor"] = "chestplate, leggings, helmet",
41 ["sword"] = "sword", ["boots"] = "boots" }
43 for cat, name in pairs(tools_cat) do
44 for n in name:gmatch("[%w_]+") do
45 if stack:get_name():find(n) then
46 enchanting.formspec(pos, cat)
53 function enchanting.fields(pos, _, fields)
54 if fields.quit then return end
55 local inv = minetest.get_meta(pos):get_inventory()
56 local tool = inv:get_stack("tool", 1)
57 local mese = inv:get_stack("mese", 1)
58 local orig_wear = tool:get_wear()
59 local mod, name = tool:get_name():match("(.*):(.*)")
60 local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
62 if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then
63 tool:replace(enchanted_tool)
64 tool:add_wear(orig_wear)
66 inv:set_stack("mese", 1, mese)
67 inv:set_stack("tool", 1, tool)
71 function enchanting.dig(pos)
72 local inv = minetest.get_meta(pos):get_inventory()
73 return inv:is_empty("tool") and inv:is_empty("mese")
76 local function allowed(tool)
77 for item in pairs(minetest.registered_tools) do
78 if item:match("enchanted_"..tool) then return true end
83 function enchanting.put(_, listname, _, stack)
84 local item = stack:get_name():match("[^:]+$")
85 if listname == "mese" and item == "mese_crystal" then
86 return stack:get_count()
87 elseif listname == "tool" and allowed(item) then
94 function enchanting.on_take(pos, listname)
95 if listname == "tool" then
96 enchanting.formspec(pos, nil)
100 function enchanting.construct(pos)
101 local meta = minetest.get_meta(pos)
102 meta:set_string("infotext", "Enchantment Table")
103 enchanting.formspec(pos, nil)
105 local inv = meta:get_inventory()
106 inv:set_size("tool", 1)
107 inv:set_size("mese", 1)
110 xdecor.register("enchantment_table", {
111 description = "Enchantment Table",
113 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
114 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
115 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
117 groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
118 sounds = default.node_sound_stone_defaults(),
119 on_rotate = screwdriver.rotate_simple,
120 can_dig = enchanting.dig,
121 on_construct = enchanting.construct,
122 on_receive_fields = enchanting.fields,
123 on_metadata_inventory_put = enchanting.on_put,
124 on_metadata_inventory_take = enchanting.on_take,
125 allow_metadata_inventory_put = enchanting.put,
126 allow_metadata_inventory_move = function() return 0 end
129 local function cap(str)
130 return str:gsub("^%l", string.upper)
133 -- Higher number = stronger enchant.
134 enchanting.uses = 1.2
135 enchanting.times = 0.1
136 enchanting.damages = 1
137 enchanting.strength = 1.2
138 enchanting.speed = 0.2
139 enchanting.jump = 0.2
142 --[[ Registration format:
145 {tool name, tool group, enchantments}
149 "steel, bronze, mese, diamond",
150 {"axe", "choppy", "durable, fast"},
151 {"pick", "cracky", "durable, fast"},
152 {"shovel", "crumbly", "durable, fast"},
153 {"sword", "fleshy", "sharp"}
156 "steel, bronze, gold, diamond",
157 {"boots", nil, "strong, speed"},
158 {"chestplate", nil, "strong"},
159 {"helmet", nil, "strong"},
160 {"leggings", nil, "strong"}
164 for mod, defs in pairs(tools) do
165 for material in defs[1]:gmatch("[%w_]+") do
166 for _, tooldef in next, defs, 1 do
167 for enchant in tooldef[3]:gmatch("[%w_]+") do
168 local tool, group = tooldef[1], tooldef[2]
169 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
171 if original_tool then
172 if mod == "default" then
173 local original_damage_groups = original_tool.tool_capabilities.damage_groups
174 local original_groupcaps = original_tool.tool_capabilities.groupcaps
175 local groupcaps = table.copy(original_groupcaps)
176 local fleshy = original_damage_groups.fleshy
177 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
178 local max_drop_level = original_tool.tool_capabilities.max_drop_level
180 if enchant == "durable" then
181 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
182 elseif enchant == "fast" then
184 groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
186 elseif enchant == "sharp" then
187 fleshy = fleshy + enchanting.damages
190 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
191 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
192 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
193 wield_image = original_tool.wield_image,
194 groups = {not_in_creative_inventory=0},
195 tool_capabilities = {
196 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
197 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
202 if mod == "3d_armor" then
203 local original_armor_groups = original_tool.groups
204 local armorcaps = table.copy(original_armor_groups)
206 armorcaps.not_in_creative_inventory = 1
208 for armor_group, value in pairs(original_armor_groups) do
209 if enchant == "strong" then
210 armorcaps[armor_group] = math.ceil(value * enchanting.strength)
211 elseif enchant == "speed" then
212 armorcaps[armor_group] = value
213 armorcaps.physics_speed = enchanting.speed
214 armorcaps.physics_jump = enchanting.jump
218 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
219 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
220 inventory_image = original_tool.inventory_image,
221 texture = "3d_armor_"..tool.."_"..material,
222 wield_image = original_tool.wield_image,