2 screwdriver = screwdriver or {}
4 -- Cost in Mese crystal(s) for enchanting.
7 -- Force of the enchantments.
10 enchanting.damages = 1
11 enchanting.strength = 1.2
12 enchanting.speed = 0.2
15 -- Enchanted tools registration.
17 --[[ Registration format:
20 {tool name, tool group, enchantments}
24 "steel bronze mese diamond",
25 {"axe", "choppy", "durable, fast"},
26 {"pick", "cracky", "durable, fast"},
27 {"shovel", "crumbly", "durable, fast"},
28 {"sword", "fleshy", "sharp"}
31 "steel bronze gold diamond",
32 {"boots", nil, "strong, speed"},
33 {"chestplate", nil, "strong"},
34 {"helmet", nil, "strong"},
35 {"leggings", nil, "strong"}
39 function enchanting.formspec(pos, num)
40 local formspec = [[ size[9,9;]
41 bgcolor[#080808BB;true]
42 background[0,0;9,9;ench_ui.png]
43 list[context;tool;0.9,2.9;1,1;]
44 list[context;mese;2,2.9;1,1;]
45 list[current_player;main;0.5,4.5;8,4;]
46 image[2,2.9;1,1;mese_layout.png]
47 tooltip[sharp;Your sword inflicts more damage]
48 tooltip[durable;Your tool is more resistant]
49 tooltip[fast;Your tool is more powerful]
50 tooltip[strong;Your armor is more resistant]
51 tooltip[speed;Your speed is increased] ]]
52 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
55 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
56 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
57 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
58 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
59 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
60 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
62 formspec = formspec..(tool_enchs[num] or "")
63 minetest.get_meta(pos):set_string("formspec", formspec)
66 function enchanting.on_put(pos, listname, _, stack)
67 if listname == "tool" then
68 for k, v in pairs({"axe, pick, shovel",
69 "chestplate, leggings, helmet",
71 if v:match(stack:get_name():match(":(.-)%_")) then
72 enchanting.formspec(pos, k)
78 function enchanting.fields(pos, _, fields)
79 if fields.quit then return end
80 local inv = minetest.get_meta(pos):get_inventory()
81 local tool = inv:get_stack("tool", 1)
82 local mese = inv:get_stack("mese", 1)
83 local orig_wear = tool:get_wear()
84 local mod, name = tool:get_name():match("(.*):(.*)")
85 local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
87 if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
88 tool:replace(enchanted_tool)
89 tool:add_wear(orig_wear)
90 mese:take_item(mese_cost)
91 inv:set_stack("mese", 1, mese)
92 inv:set_stack("tool", 1, tool)
96 function enchanting.dig(pos)
97 local inv = minetest.get_meta(pos):get_inventory()
98 return inv:is_empty("tool") and inv:is_empty("mese")
101 local function allowed(tool)
102 for item in pairs(minetest.registered_tools) do
103 if item:match("enchanted_"..tool) then return true end
108 function enchanting.put(_, listname, _, stack)
109 local item = stack:get_name():match("[^:]+$")
110 if listname == "mese" and item == "mese_crystal" then
111 return stack:get_count()
112 elseif listname == "tool" and allowed(item) then
118 function enchanting.on_take(pos, listname)
119 if listname == "tool" then
120 enchanting.formspec(pos, nil)
124 function enchanting.construct(pos)
125 local meta = minetest.get_meta(pos)
126 meta:set_string("infotext", "Enchantment Table")
127 enchanting.formspec(pos, nil)
129 local inv = meta:get_inventory()
130 inv:set_size("tool", 1)
131 inv:set_size("mese", 1)
134 xdecor.register("enchantment_table", {
135 description = "Enchantment Table",
137 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
138 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
139 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
141 groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
142 sounds = default.node_sound_stone_defaults(),
143 on_rotate = screwdriver.rotate_simple,
144 can_dig = enchanting.dig,
145 on_construct = enchanting.construct,
146 on_receive_fields = enchanting.fields,
147 on_metadata_inventory_put = enchanting.on_put,
148 on_metadata_inventory_take = enchanting.on_take,
149 allow_metadata_inventory_put = enchanting.put,
150 allow_metadata_inventory_move = function() return 0 end
153 local function cap(S) return S:gsub("^%l", string.upper) end
155 for mod, defs in pairs(enchanting.tools) do
156 for material in defs[1]:gmatch("[%w_]+") do
157 for _, tooldef in next, defs, 1 do
158 for enchant in tooldef[3]:gmatch("[%w_]+") do
159 local tool, group = tooldef[1], tooldef[2]
160 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
162 if original_tool then
163 if mod == "default" then
164 local original_damage_groups = original_tool.tool_capabilities.damage_groups
165 local original_groupcaps = original_tool.tool_capabilities.groupcaps
166 local groupcaps = table.copy(original_groupcaps)
167 local fleshy = original_damage_groups.fleshy
168 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
169 local max_drop_level = original_tool.tool_capabilities.max_drop_level
171 if enchant == "durable" then
172 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
173 elseif enchant == "fast" then
175 groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
177 elseif enchant == "sharp" then
178 fleshy = fleshy + enchanting.damages
181 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
182 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
183 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
184 wield_image = original_tool.wield_image,
185 groups = {not_in_creative_inventory=1},
186 tool_capabilities = {
187 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
188 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
193 if mod == "3d_armor" then
194 local original_armor_groups = original_tool.groups
195 local armorcaps = table.copy(original_armor_groups)
197 armorcaps.not_in_creative_inventory = 1
199 for armor_group, value in pairs(original_armor_groups) do
200 if enchant == "strong" then
201 armorcaps[armor_group] = math.ceil(value * enchanting.strength)
202 elseif enchant == "speed" then
203 armorcaps[armor_group] = value
204 armorcaps.physics_speed = enchanting.speed
205 armorcaps.physics_jump = enchanting.jump
209 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
210 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
211 inventory_image = original_tool.inventory_image,
212 texture = "3d_armor_"..tool.."_"..material,
213 wield_image = original_tool.wield_image,