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1 local enchanting = {}
2 screwdriver = screwdriver or {}
3
4 function enchanting.formspec(pos, tooltype)
5         local meta = minetest.get_meta(pos)
6         local formspec = "size[9,9;]"..
7                         default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
8                         "bgcolor[#080808BB;true]"..
9                         "background[0,0;9,9;ench_ui.png]"..
10                         "list[context;tool;0.9,2.9;1,1;]"..
11                         "list[context;mese;2,2.9;1,1;]"..
12                         "list[current_player;main;0.5,4.5;8,4;]"..
13                         "image[2,2.9;1,1;mese_layout.png]"..
14                         "tooltip[sharp;Your sword kills faster]"..
15                         "tooltip[durable;Your tool lasts longer]"..
16                         "tooltip[fast;Your tool digs faster]"..
17                         "tooltip[strong;Your armor is more resistant]"..
18                         "tooltip[speed;Your speed is increased]"
19
20         if tooltype == "sword" then
21                 formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
22         elseif tooltype == "tool" then
23                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]"..
24                                 "image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
25         elseif tooltype == "armor" then
26                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
27         elseif tooltype == "boots" then
28                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"..
29                                 "image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
30         end
31
32         meta:set_string("formspec", formspec)
33         return formspec
34 end
35
36 function enchanting.on_put(pos, listname, _, stack, _)
37         local stn = stack:get_name()
38         local meta = minetest.get_meta(pos)
39
40         if listname == "tool" then
41                 if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
42                         meta:set_string("formspec", enchanting.formspec(pos, "tool"))
43                 elseif stn:find("sword") then
44                         meta:set_string("formspec", enchanting.formspec(pos, "sword"))
45                 elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
46                         meta:set_string("formspec", enchanting.formspec(pos, "armor"))
47                 elseif stn:find("boots") then
48                         meta:set_string("formspec", enchanting.formspec(pos, "boots"))
49                 end
50         end
51 end
52
53 function enchanting.fields(pos, _, fields, _)
54         local inv = minetest.get_meta(pos):get_inventory()
55         local toolstack = inv:get_stack("tool", 1)
56         local toolstack_name = toolstack:get_name()
57         local mesestack = inv:get_stack("mese", 1)
58         local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
59         local toolwear = toolstack:get_wear()
60         local mese = mesestack:get_count()
61         local ench = dump(fields):match("%w+")
62         if ench == "quit" then return end
63
64         if mese > 0 and fields[ench] then
65                 local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
66                 toolstack:replace(enchanted_tool)
67                 toolstack:add_wear(toolwear)
68                 mesestack:take_item()
69                 inv:set_stack("mese", 1, mesestack)
70                 inv:set_stack("tool", 1, toolstack)
71         end
72 end
73
74 function enchanting.dig(pos, _)
75         local inv = minetest.get_meta(pos):get_inventory()
76         return inv:is_empty("tool") and inv:is_empty("mese")
77 end
78
79 local function allowed(tool)
80         for item, _ in pairs(minetest.registered_tools) do
81         for t in item:gmatch("enchanted_"..tool) do
82                 if t then return true end
83         end
84         end
85         return false
86 end
87
88 function enchanting.put(_, listname, _, stack, _)
89         local toolstack = stack:get_name()
90         local toolname = toolstack:match("[%w_]+:([%w_]+)")
91
92         if listname == "mese" and toolstack ~= "default:mese_crystal" then
93                 return 0
94         elseif listname == "tool" and not allowed(toolname) then
95                 return 0 
96         end
97         return 1
98 end
99
100 xdecor.register("enchantment_table", {
101         description = "Enchantment Table",
102         tiles = {
103                 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
104                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
105                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
106         },
107         groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
108         sounds = default.node_sound_stone_defaults(),
109         on_rotate = screwdriver.rotate_simple,
110         can_dig = enchanting.dig,
111         on_construct = function(pos)
112                 local meta = minetest.get_meta(pos)
113                 enchanting.formspec(pos, nil)
114                 meta:set_string("infotext", "Enchantment Table")
115
116                 local inv = meta:get_inventory()
117                 inv:set_size("tool", 1)
118                 inv:set_size("mese", 1)
119         end,
120         enchanting.formspec,
121         on_receive_fields = enchanting.fields,
122         on_metadata_inventory_put = enchanting.on_put,
123         allow_metadata_inventory_put = enchanting.put,
124         allow_metadata_inventory_move = function(...) return 0 end,
125         on_metadata_inventory_take = function(pos, listname, _, _, _)
126                 if listname == "tool" then enchanting.formspec(pos, nil) end
127         end
128 })
129
130 local function cap(str) return str:gsub("^%l", string.upper) end
131
132  -- Higher number = stronger enchant.
133 local use_factor = 1.2
134 local times_subtractor = 0.1
135 local damage_adder = 1
136 local strenght_factor = 1.2
137
138 local tools = {
139         --[[ Registration format :
140                 [Mod name] = {
141                         {materials},
142                         {tool name, tool group, {enchantments}}
143                  }
144         --]]
145         ["default"] = {
146                 {"steel", "bronze", "mese", "diamond"},
147                 {"axe", "choppy", {"durable", "fast"}}, 
148                 {"pick", "cracky", {"durable", "fast"}}, 
149                 {"shovel", "crumbly", {"durable", "fast"}},
150                 {"sword", "fleshy", {"sharp"}}
151         },
152         ["3d_armor"] = {
153                 {"steel", "bronze", "gold", "diamond"},
154                 {"boots", nil, {"strong", "speed"}},
155                 {"chestplate", nil, {"strong"}},
156                 {"helmet", nil, {"strong"}},
157                 {"leggings", nil, {"strong"}}
158         }
159 }
160
161 for mod, defs in pairs(tools) do
162 for _, mat in pairs(defs[1]) do
163 for _, tooldef in next, defs, 1 do
164 for _, ench in pairs(tooldef[3]) do
165         local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
166         local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
167
168         if original_tool then
169                 if mod == "default" then
170                         local original_damage_groups = original_tool.tool_capabilities.damage_groups
171                         local original_groupcaps = original_tool.tool_capabilities.groupcaps
172                         local groupcaps = table.copy(original_groupcaps)
173                         local fleshy = original_damage_groups.fleshy
174                         local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
175                         local max_drop_level = original_tool.tool_capabilities.max_drop_level
176
177                         if enchant == "durable" then
178                                 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
179                         elseif enchant == "fast" then
180                                 for i = 1, 3 do
181                                         groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
182                                 end
183                         elseif enchant == "sharp" then
184                                 fleshy = fleshy + damage_adder
185                         end
186
187                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
188                                 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
189                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
190                                 wield_image = original_tool.wield_image,
191                                 groups = {not_in_creative_inventory=1},
192                                 tool_capabilities = {
193                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
194                                         full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
195                                 }
196                         })
197                 end
198
199                 if mod == "3d_armor" then
200                         local original_armor_groups = original_tool.groups
201                         local armorcaps = table.copy(original_armor_groups)
202                         local armorcaps = {}
203                         armorcaps.not_in_creative_inventory=1
204
205                         for armor_group, value in pairs(original_armor_groups) do
206                                 if enchant == "strong" then
207                                         armorcaps[armor_group] = math.ceil(value * 1.2)
208                                 elseif enchant == "speed" then
209                                         armorcaps[armor_group] = value
210                                         armorcaps.physics_speed = 0.3
211                                         armorcaps.physics_jump = 0.2
212                                 end
213                         end
214
215                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
216                                 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
217                                 inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
218                                 wield_image = original_tool.wield_image,
219                                 groups = armorcaps,
220                                 wear = 0
221                         })
222                 end
223         end
224         minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
225 end
226 end
227 end
228 end
229