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1 local enchanting = {}
2 screwdriver = screwdriver or {}
3
4 function enchanting.tools_fs()
5         return "size[9,8;]"..default.gui_slots..
6                 "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[current_name;tool;0.9,2.9;1,1;]list[current_name;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
7                 "image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]"
8 end
9
10 function enchanting.swords_fs()
11         return "size[9,8;]"..default.gui_slots..
12                 "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[current_name;tool;0.9,2.9;1,1;]list[current_name;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
13                 "image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]"
14 end
15
16 function enchanting.default_fs(pos)
17         local meta = minetest.get_meta(pos)
18         local formspec = "size[9,8;]"..default.gui_slots..
19                 "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[current_name;tool;0.9,2.9;1,1;]list[current_name;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"
20
21         meta:set_string("formspec", formspec)
22         meta:set_string("infotext", "Enchantment Table")
23
24         local inv = meta:get_inventory()
25         inv:set_size("tool", 1)
26         inv:set_size("mese", 1)
27 end
28
29 function enchanting.on_put(pos, listname, _, stack, _)
30         local stn = stack:get_name()
31         local meta = minetest.get_meta(pos)
32
33         if listname == "tool" then
34                 if stn:find("sword") then
35                         meta:set_string("formspec", enchanting.swords_fs())
36                 else
37                         meta:set_string("formspec", enchanting.tools_fs())
38                 end
39         end     
40 end
41
42 function enchanting.is_allowed(toolname)
43         local tdef = minetest.registered_tools[toolname]
44         if tdef and toolname:find("default:") and not toolname:find("stone") and not
45                 toolname:find("wood") then
46                 return 1
47         else return 0 end
48 end
49
50 function enchanting.fields(pos, _, fields, _)
51         local inv = minetest.get_meta(pos):get_inventory()
52         local toolstack = inv:get_stack("tool", 1)
53         local mesestack = inv:get_stack("mese", 1)
54         local toolname = toolstack:get_name()
55         local toolwear = toolstack:get_wear()
56         local mese = mesestack:get_count()
57         local ench = dump(fields):match("%w+")
58
59         if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
60                         fields[ench] and ench ~= "quit" then
61                 toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
62                 toolstack:add_wear(toolwear)
63                 mesestack:take_item()
64                 inv:set_stack("mese", 1, mesestack)
65                 inv:set_stack("tool", 1, toolstack)
66         end
67 end
68
69 function enchanting.dig(pos, _)
70         local inv = minetest.get_meta(pos):get_inventory()
71         if not inv:is_empty("tool") or not inv:is_empty("mese") then
72                 return false
73         end
74         return true
75 end
76
77 function enchanting.put(_, listname, _, stack, _)
78         local toolname = stack:get_name()
79         local count = stack:get_count()
80
81         if listname == "mese" then
82                 if toolname == "default:mese_crystal" then return count
83                 else return 0 end
84         end
85         if listname == "tool" then return enchanting.is_allowed(toolname) end
86         return count
87 end
88
89 xdecor.register("enchantment_table", {
90         description = "Enchantment Table",
91         tiles = {
92                 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
93                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
94                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
95         },
96         groups = {cracky=1},
97         sounds = default.node_sound_stone_defaults(),
98         on_rotate = screwdriver.rotate_simple,
99         can_dig = enchanting.dig,
100         on_construct = enchanting.default_fs,
101         on_receive_fields = enchanting.fields,
102         on_metadata_inventory_put = enchanting.on_put,
103         allow_metadata_inventory_put = enchanting.put,
104         allow_metadata_inventory_move = function(...) return 0 end,
105         on_metadata_inventory_take = function(pos, listname, _, _, _)
106                 if listname == "tool" then enchanting.default_fs(pos) end
107         end
108 })
109
110 local function cap(str) return str:gsub("^%l", string.upper) end
111
112  -- Higher number = stronger enchant.
113 local use_factor = 1.2
114 local times_subtractor = 0.1
115 local damage_adder = 1
116
117 function enchanting.register_enchtools()
118         local materials = {"steel", "bronze", "mese", "diamond"}
119         local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
120         local chants = {"durable", "fast", "sharp"}
121
122         for _, m in pairs(materials) do
123         for k, t in pairs(tools) do
124         for _, c in pairs(chants) do
125                 local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
126                 local original_damage_groups = original_tool.tool_capabilities.damage_groups
127                 local original_groupcaps = original_tool.tool_capabilities.groupcaps
128                 local groupcaps = table.copy(original_groupcaps)
129                 local fleshy = original_damage_groups.fleshy
130
131                 if c == "durable" and k <= 3 then
132                         groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
133                 elseif c == "fast" and k <= 3 then
134                         for i = 1, 3 do
135                                 groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
136                         end
137                 elseif c == "sharp" and k == 4 then
138                         fleshy = fleshy + damage_adder
139                 end
140
141                 minetest.register_tool("xdecor:enchanted_"..t[1].."_"..m.."_"..c, {
142                         description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
143                         inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
144                         wield_image = original_tool.wield_image,
145                         groups = {not_in_creative_inventory=1},
146                         tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
147                 })
148         end
149         end
150         end
151 end
152
153 enchanting.register_enchtools()