2 screwdriver = screwdriver or {}
4 function enchanting.tools_fs()
5 return "size[9,8;]"..default.gui_slots..
6 "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[current_name;tool;0.9,2.9;1,1;]list[current_name;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
7 "image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]"
10 function enchanting.swords_fs()
11 return "size[9,8;]"..default.gui_slots..
12 "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[current_name;tool;0.9,2.9;1,1;]list[current_name;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
13 "image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]"
16 function enchanting.default_fs(pos)
17 local meta = minetest.get_meta(pos)
18 local formspec = "size[9,8;]"..default.gui_slots..
19 "bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[current_name;tool;0.9,2.9;1,1;]list[current_name;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"
21 meta:set_string("formspec", formspec)
22 meta:set_string("infotext", "Enchantment Table")
24 local inv = meta:get_inventory()
25 inv:set_size("tool", 1)
26 inv:set_size("mese", 1)
29 function enchanting.on_put(pos, listname, _, stack, _)
30 local stn = stack:get_name()
31 local meta = minetest.get_meta(pos)
33 if listname == "tool" then
34 if stn:find("sword") then
35 meta:set_string("formspec", enchanting.swords_fs())
37 meta:set_string("formspec", enchanting.tools_fs())
42 function enchanting.is_allowed(toolname)
43 local tdef = minetest.registered_tools[toolname]
44 if tdef and toolname:find("default:") and not toolname:find("stone") and not
45 toolname:find("wood") then
50 function enchanting.fields(pos, _, fields, _)
51 local inv = minetest.get_meta(pos):get_inventory()
52 local toolstack = inv:get_stack("tool", 1)
53 local mesestack = inv:get_stack("mese", 1)
54 local toolname = toolstack:get_name()
55 local toolwear = toolstack:get_wear()
56 local mese = mesestack:get_count()
57 local ench = dump(fields):match("%w+")
59 if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
60 fields[ench] and ench ~= "quit" then
61 toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
62 toolstack:add_wear(toolwear)
64 inv:set_stack("mese", 1, mesestack)
65 inv:set_stack("tool", 1, toolstack)
69 function enchanting.dig(pos, _)
70 local inv = minetest.get_meta(pos):get_inventory()
71 if not inv:is_empty("tool") or not inv:is_empty("mese") then
77 function enchanting.put(_, listname, _, stack, _)
78 local toolname = stack:get_name()
79 local count = stack:get_count()
81 if listname == "mese" then
82 if toolname == "default:mese_crystal" then return count
85 if listname == "tool" then return enchanting.is_allowed(toolname) end
89 xdecor.register("enchantment_table", {
90 description = "Enchantment Table",
92 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
93 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
94 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
97 sounds = default.node_sound_stone_defaults(),
98 on_rotate = screwdriver.rotate_simple,
99 can_dig = enchanting.dig,
100 on_construct = enchanting.default_fs,
101 on_receive_fields = enchanting.fields,
102 on_metadata_inventory_put = enchanting.on_put,
103 allow_metadata_inventory_put = enchanting.put,
104 allow_metadata_inventory_move = function(...) return 0 end,
105 on_metadata_inventory_take = function(pos, listname, _, _, _)
106 if listname == "tool" then enchanting.default_fs(pos) end
110 local function cap(str) return str:gsub("^%l", string.upper) end
112 -- Higher number = stronger enchant.
113 local use_factor = 1.2
114 local times_subtractor = 0.1
115 local damage_adder = 1
117 function enchanting.register_enchtools()
118 local materials = {"steel", "bronze", "mese", "diamond"}
119 local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
120 local chants = {"durable", "fast", "sharp"}
122 for _, m in pairs(materials) do
123 for k, t in pairs(tools) do
124 for _, c in pairs(chants) do
125 local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
126 local original_damage_groups = original_tool.tool_capabilities.damage_groups
127 local original_groupcaps = original_tool.tool_capabilities.groupcaps
128 local groupcaps = table.copy(original_groupcaps)
129 local fleshy = original_damage_groups.fleshy
131 if c == "durable" and k <= 3 then
132 groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
133 elseif c == "fast" and k <= 3 then
135 groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
137 elseif c == "sharp" and k == 4 then
138 fleshy = fleshy + damage_adder
141 minetest.register_tool("xdecor:enchanted_"..t[1].."_"..m.."_"..c, {
142 description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
143 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
144 wield_image = original_tool.wield_image,
145 groups = {not_in_creative_inventory=1},
146 tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
153 enchanting.register_enchtools()