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1 local enchanting = {}
2 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
3
4 function enchanting.tools_fs()
5         return "size[8,7;]"..xbg..
6                 "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
7                 "image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]"..
8                 "image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"
9 end
10
11 function enchanting.swords_fs()
12         return "size[8,7;]"..xbg..
13                 "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
14                 "image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
15 end
16
17 function enchanting.default_fs(pos)
18         local meta = minetest.get_meta(pos)
19         local formspec = "size[8,7;]"..xbg..
20                 "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
21                 "image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]"..
22                 "image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"..
23                 "image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
24
25         meta:set_string("formspec", formspec)
26         meta:set_string("infotext", "Enchantment Table")
27
28         local inv = meta:get_inventory()
29         inv:set_size("tool", 1)
30         inv:set_size("mese", 1)
31 end
32
33 function enchanting.on_put(pos, listname, _, stack, _)
34         local stn = stack:get_name()
35         local meta = minetest.get_meta(pos)
36
37         if listname == "tool" then
38                 if stn:find("sword") then
39                         meta:set_string("formspec", enchanting.swords_fs())
40                 else
41                         meta:set_string("formspec", enchanting.tools_fs())
42                 end
43         end     
44 end
45
46 function enchanting.is_allowed(toolname)
47         local tdef = minetest.registered_tools[toolname]
48         if tdef and toolname:find("default:") and not toolname:find("stone") and not
49                 toolname:find("wood") then
50                 return 1
51         else return 0 end
52 end
53
54 function enchanting.fields(pos, _, fields, _)
55         local inv = minetest.get_meta(pos):get_inventory()
56         local toolstack = inv:get_stack("tool", 1)
57         local mesestack = inv:get_stack("mese", 1)
58         local toolname = toolstack:get_name()
59         local toolwear = toolstack:get_wear()
60         local mese = mesestack:get_count()
61         local ench = dump(fields):match("%w+")
62
63         if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
64                         fields[ench] and ench ~= "quit" then
65                 toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
66                 toolstack:add_wear(toolwear)
67                 mesestack:take_item()
68                 inv:set_stack("mese", 1, mesestack)
69                 inv:set_stack("tool", 1, toolstack)
70         end
71 end
72
73 function enchanting.dig(pos, _)
74         local inv = minetest.get_meta(pos):get_inventory()
75         if not inv:is_empty("tool") or not inv:is_empty("mese") then
76                 return false
77         end
78         return true
79 end
80
81 function enchanting.put(_, listname, _, stack, _)
82         local toolname = stack:get_name()
83         local count = stack:get_count()
84
85         if listname == "mese" then
86                 if toolname == "default:mese_crystal" then return count
87                 else return 0 end
88         end
89         if listname == "tool" then return enchanting.is_allowed(toolname) end
90         return count
91 end
92
93 xdecor.register("enchantment_table", {
94         description = "Enchantment Table",
95         tiles = {
96                 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
97                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
98                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
99         },
100         groups = {cracky=1},
101         sounds = default.node_sound_stone_defaults(),
102         can_dig = enchanting.dig,
103         on_construct = enchanting.default_fs,
104         on_receive_fields = enchanting.fields,
105         on_metadata_inventory_put = enchanting.on_put,
106         allow_metadata_inventory_put = enchanting.put,
107         allow_metadata_inventory_move = function(...) return 0 end,
108         on_metadata_inventory_take = function(pos, listname, _, _, _)
109                 if listname == "tool" then enchanting.default_fs(pos) end
110         end
111 })
112
113 local function cap(str) return str:gsub("^%l", string.upper) end
114
115  -- Higher number = stronger enchant.
116 local use_factor = 1.2
117 local times_subtractor = 0.1
118 local sharp_factor = 1
119
120 function enchanting.register_enchtools()
121         local materials = {"steel", "bronze", "mese", "diamond"}
122         local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
123         local chants = {"durable", "fast", "sharp"}
124
125         for _, m in pairs(materials) do
126         for k, t in pairs(tools) do
127         for _, c in pairs(chants) do
128                 local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
129                 local original_damage_groups = original_tool.tool_capabilities.damage_groups
130                 local original_groupcaps = original_tool.tool_capabilities.groupcaps
131                 local groupcaps = table.copy(original_groupcaps)
132                 local fleshy
133                 
134                 if c == "durable" and k <= 3 then
135                         groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
136                 elseif c == "fast" and k <= 3 then
137                         for i = 1, 3 do
138                                 groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
139                         end
140                 elseif c == "sharp" and k == 4 then
141                         fleshy = original_damage_groups.fleshy + sharp_factor
142                 end
143                 
144                 minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", t[1], m, c), {
145                         description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
146                         inventory_image = original_tool.inventory_image,
147                         wield_image = original_tool.wield_image,
148                         groups = {not_in_creative_inventory=1},
149                         tool_capabilities = {groupcaps = groupcaps, damage_groups = fleshy}
150                 })
151         end
152         end
153         end
154 end
155
156 enchanting.register_enchtools()