2 screwdriver = screwdriver or {}
4 -- Cost in Mese crystal(s) for enchanting.
7 -- Force of the enchantments.
10 enchanting.damages = 1
11 enchanting.strength = 1.2
12 enchanting.speed = 0.2
15 -- Enchanted tools registration.
16 -- Available enchantments: durable, fast, sharp, strong, speed.
18 --[[ Registration format:
21 {tool name, enchantments}
25 "steel, bronze, mese, diamond",
26 {"axe", "durable, fast"},
27 {"pick", "durable, fast"},
28 {"shovel", "durable, fast"},
32 "steel, bronze, gold, diamond",
33 {"boots", "strong, speed"},
34 {"chestplate", "strong"},
36 {"leggings", "strong"}
40 function enchanting.formspec(pos, num)
41 local formspec = [[ size[9,9;]
42 bgcolor[#080808BB;true]
43 background[0,0;9,9;ench_ui.png]
44 list[context;tool;0.9,2.9;1,1;]
45 list[context;mese;2,2.9;1,1;]
46 list[current_player;main;0.5,4.5;8,4;]
47 image[2,2.9;1,1;mese_layout.png]
48 tooltip[sharp;Your sword inflicts more damage]
49 tooltip[durable;Your tool is more resistant]
50 tooltip[fast;Your tool is more powerful]
51 tooltip[strong;Your armor is more resistant]
52 tooltip[speed;Your speed is increased] ]]
53 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
56 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
57 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
58 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
59 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
60 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
61 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
63 formspec = formspec..(tool_enchs[num] or "")
64 minetest.get_meta(pos):set_string("formspec", formspec)
67 function enchanting.on_put(pos, listname, _, stack)
68 if listname == "tool" then
69 for k, v in pairs({"axe, pick, shovel",
70 "chestplate, leggings, helmet",
72 if v:match(stack:get_name():match(":(.-)%_")) then
73 enchanting.formspec(pos, k)
79 function enchanting.fields(pos, _, fields)
80 if fields.quit then return end
81 local inv = minetest.get_meta(pos):get_inventory()
82 local tool = inv:get_stack("tool", 1)
83 local mese = inv:get_stack("mese", 1)
84 local orig_wear = tool:get_wear()
85 local mod, name = tool:get_name():match("(.*):(.*)")
86 local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
88 if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
89 tool:replace(enchanted_tool)
90 tool:add_wear(orig_wear)
91 mese:take_item(mese_cost)
92 inv:set_stack("mese", 1, mese)
93 inv:set_stack("tool", 1, tool)
97 function enchanting.dig(pos)
98 local inv = minetest.get_meta(pos):get_inventory()
99 return inv:is_empty("tool") and inv:is_empty("mese")
102 local function allowed(tool)
103 for item in pairs(minetest.registered_tools) do
104 if item:match("enchanted_"..tool) then return true end
109 function enchanting.put(_, listname, _, stack)
110 local item = stack:get_name():match("[^:]+$")
111 if listname == "mese" and item == "mese_crystal" then
112 return stack:get_count()
113 elseif listname == "tool" and allowed(item) then
119 function enchanting.on_take(pos, listname)
120 if listname == "tool" then
121 enchanting.formspec(pos, nil)
125 function enchanting.construct(pos)
126 local meta = minetest.get_meta(pos)
127 meta:set_string("infotext", "Enchantment Table")
128 enchanting.formspec(pos, nil)
130 local inv = meta:get_inventory()
131 inv:set_size("tool", 1)
132 inv:set_size("mese", 1)
135 xdecor.register("enchantment_table", {
136 description = "Enchantment Table",
138 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
139 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
140 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
142 groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
143 sounds = default.node_sound_stone_defaults(),
144 on_rotate = screwdriver.rotate_simple,
145 can_dig = enchanting.dig,
146 on_construct = enchanting.construct,
147 on_receive_fields = enchanting.fields,
148 on_metadata_inventory_put = enchanting.on_put,
149 on_metadata_inventory_take = enchanting.on_take,
150 allow_metadata_inventory_put = enchanting.put,
151 allow_metadata_inventory_move = function() return 0 end
154 local function cap(S) return S:gsub("^%l", string.upper) end
156 for mod, defs in pairs(enchanting.tools) do
157 for material in defs[1]:gmatch("[%w_]+") do
158 for _, tooldef in next, defs, 1 do
159 for enchant in tooldef[2]:gmatch("[%w_]+") do
160 local tool, group = tooldef[1], ""
161 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
163 if original_tool then
164 if original_tool.tool_capabilities then
165 local original_damage_groups = original_tool.tool_capabilities.damage_groups
166 local original_groupcaps = original_tool.tool_capabilities.groupcaps
167 local groupcaps = table.copy(original_groupcaps)
168 local fleshy = original_damage_groups.fleshy
169 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
170 local max_drop_level = original_tool.tool_capabilities.max_drop_level
171 group = tostring(next(original_groupcaps))
173 if enchant == "durable" then
174 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
175 elseif enchant == "fast" then
177 groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
179 elseif enchant == "sharp" then
180 fleshy = fleshy + enchanting.damages
183 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
184 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
185 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
186 wield_image = original_tool.wield_image,
187 groups = {not_in_creative_inventory=1},
188 tool_capabilities = {
189 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
190 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
195 if mod == "3d_armor" then
196 local original_armor_groups = original_tool.groups
198 armorcaps.not_in_creative_inventory = 1
200 for armor_group, value in pairs(original_armor_groups) do
201 if enchant == "strong" then
202 armorcaps[armor_group] = math.ceil(value * enchanting.strength)
203 elseif enchant == "speed" then
204 armorcaps[armor_group] = value
205 armorcaps.physics_speed = enchanting.speed
206 armorcaps.physics_jump = enchanting.jump
210 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
211 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
212 inventory_image = original_tool.inventory_image,
213 texture = "3d_armor_"..tool.."_"..material,
214 wield_image = original_tool.wield_image,