2 screwdriver = screwdriver or {}
4 function enchanting.formspec(pos, tool)
5 local formspec = [[ size[9,9;]
6 bgcolor[#080808BB;true]
7 background[0,0;9,9;ench_ui.png]
8 list[context;tool;0.9,2.9;1,1;]
9 list[context;mese;2,2.9;1,1;]
10 list[current_player;main;0.5,4.5;8,4;]
11 image[2,2.9;1,1;mese_layout.png]
12 tooltip[sharp;Your sword inflicts more damage]
13 tooltip[durable;Your tool is more resistant]
14 tooltip[fast;Your tool is more powerful]
15 tooltip[strong;Your armor is more resistant]
16 tooltip[speed;Your speed is increased] ]]
17 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
20 ["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
21 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
22 ["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
23 ["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
24 ["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
25 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
27 for cat in pairs(tool_fs) do
29 formspec = formspec..tool_fs[cat]
33 minetest.get_meta(pos):set_string("formspec", formspec)
36 function enchanting.on_put(pos, listname, _, stack)
37 if listname == "tool" then
39 ["tool"] = {"pick", "axe", "shovel"},
40 ["armor"] = {"chestplate", "leggings", "helmet"},
41 ["sword"] = {"sword"}, ["boots"] = {"boots"} }
43 for cat, name in pairs(tools_cat) do
44 for _, n in pairs(name) do
45 if stack:get_name():find(n) then
46 enchanting.formspec(pos, cat)
53 function enchanting.fields(pos, _, fields)
54 if fields.quit then return end
55 local inv = minetest.get_meta(pos):get_inventory()
56 local tool = inv:get_stack("tool", 1)
57 local mese = inv:get_stack("mese", 1)
58 local orig_wear = tool:get_wear()
59 local mod, name = tool:get_name():match("([%w_]+):([%w_]+)")
60 local enchanted_tool = mod..":enchanted_"..name.."_"..next(fields)
62 if mese:get_count() > 0 and minetest.registered_tools[enchanted_tool] then
63 tool:replace(enchanted_tool)
64 tool:add_wear(orig_wear)
66 inv:set_stack("mese", 1, mese)
67 inv:set_stack("tool", 1, tool)
71 function enchanting.dig(pos)
72 local inv = minetest.get_meta(pos):get_inventory()
73 return inv:is_empty("tool") and inv:is_empty("mese")
76 local function allowed(tool)
77 for item in pairs(minetest.registered_tools) do
78 if item:match("enchanted_"..tool) then
85 function enchanting.put(_, listname, _, stack)
86 local item = stack:get_name():match(":([%w_]+)")
87 if listname == "mese" and item == "mese_crystal" then
88 return stack:get_count()
89 elseif listname == "tool" and allowed(item) then
96 function enchanting.on_take(pos, listname)
97 if listname == "tool" then
98 enchanting.formspec(pos, nil)
102 function enchanting.construct(pos)
103 local meta = minetest.get_meta(pos)
104 meta:set_string("infotext", "Enchantment Table")
105 enchanting.formspec(pos, nil)
107 local inv = meta:get_inventory()
108 inv:set_size("tool", 1)
109 inv:set_size("mese", 1)
112 xdecor.register("enchantment_table", {
113 description = "Enchantment Table",
115 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
116 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
117 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
119 groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
120 sounds = default.node_sound_stone_defaults(),
121 on_rotate = screwdriver.rotate_simple,
122 can_dig = enchanting.dig,
123 on_construct = enchanting.construct,
124 on_receive_fields = enchanting.fields,
125 on_metadata_inventory_put = enchanting.on_put,
126 on_metadata_inventory_take = enchanting.on_take,
127 allow_metadata_inventory_put = enchanting.put,
128 allow_metadata_inventory_move = function() return 0 end
131 local function cap(str)
132 return str:gsub("^%l", string.upper)
135 -- Higher number = stronger enchant.
136 local use_factor = 1.2
137 local times_subtractor = 0.1
138 local damage_adder = 1
139 local strength_factor = 1.2
140 local speed_factor = 0.2
141 local jump_factor = 0.2
144 --[[ Registration format :
147 {tool name, tool group, {enchantments}}
151 {"steel", "bronze", "mese", "diamond"},
152 {"axe", "choppy", {"durable", "fast"}},
153 {"pick", "cracky", {"durable", "fast"}},
154 {"shovel", "crumbly", {"durable", "fast"}},
155 {"sword", "fleshy", {"sharp"}}
158 {"steel", "bronze", "gold", "diamond"},
159 {"boots", nil, {"strong", "speed"}},
160 {"chestplate", nil, {"strong"}},
161 {"helmet", nil, {"strong"}},
162 {"leggings", nil, {"strong"}}
166 for mod, defs in pairs(tools) do
167 for _, mat in pairs(defs[1]) do
168 for _, tooldef in next, defs, 1 do
169 for _, ench in pairs(tooldef[3]) do
170 local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
171 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
173 if original_tool then
174 if mod == "default" then
175 local original_damage_groups = original_tool.tool_capabilities.damage_groups
176 local original_groupcaps = original_tool.tool_capabilities.groupcaps
177 local groupcaps = table.copy(original_groupcaps)
178 local fleshy = original_damage_groups.fleshy
179 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
180 local max_drop_level = original_tool.tool_capabilities.max_drop_level
182 if enchant == "durable" then
183 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
184 elseif enchant == "fast" then
186 groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
188 elseif enchant == "sharp" then
189 fleshy = fleshy + damage_adder
192 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
193 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
194 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
195 wield_image = original_tool.wield_image,
196 groups = {not_in_creative_inventory=1},
197 tool_capabilities = {
198 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
199 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
204 if mod == "3d_armor" then
205 local original_armor_groups = original_tool.groups
206 local armorcaps = table.copy(original_armor_groups)
208 armorcaps.not_in_creative_inventory=1
210 for armor_group, value in pairs(original_armor_groups) do
211 if enchant == "strong" then
212 armorcaps[armor_group] = math.ceil(value * strength_factor)
213 elseif enchant == "speed" then
214 armorcaps[armor_group] = value
215 armorcaps.physics_speed = speed_factor
216 armorcaps.physics_jump = jump_factor
220 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
221 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
222 inventory_image = original_tool.inventory_image,
223 texture = "3d_armor_"..tool.."_"..material,
224 wield_image = original_tool.wield_image,