2 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
4 function enchanting.tools_fs()
5 return "size[8,7;]"..xbg..
6 "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.35;8,4;]"..
7 "image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"
10 function enchanting.swords_fs()
11 return "size[8,7;]"..xbg..
12 "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.35;8,4;]"..
13 "image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
16 function enchanting.default_fs(pos)
17 local meta = minetest.get_meta(pos)
18 local formspec = "size[8,7;]"..xbg..
19 "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.35;8,4;]"
21 meta:set_string("formspec", formspec)
22 meta:set_string("infotext", "Enchantment Table")
24 local inv = meta:get_inventory()
25 inv:set_size("tool", 1)
26 inv:set_size("mese", 1)
29 function enchanting.on_put(pos, listname, _, stack, _)
30 local stn = stack:get_name()
31 local meta = minetest.get_meta(pos)
33 if listname == "tool" then
34 if stn:find("sword") then
35 meta:set_string("formspec", enchanting.swords_fs())
37 meta:set_string("formspec", enchanting.tools_fs())
42 function enchanting.is_allowed(toolname)
43 local tdef = minetest.registered_tools[toolname]
44 if tdef and toolname:find("default:") and not toolname:find("stone") and not
45 toolname:find("wood") then
50 function enchanting.fields(pos, _, fields, _)
51 local inv = minetest.get_meta(pos):get_inventory()
52 local toolstack = inv:get_stack("tool", 1)
53 local mesestack = inv:get_stack("mese", 1)
54 local toolname = toolstack:get_name()
55 local toolwear = toolstack:get_wear()
56 local mese = mesestack:get_count()
57 local ench = dump(fields):match("%w+")
59 if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
60 fields[ench] and ench ~= "quit" then
61 toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
62 toolstack:add_wear(toolwear)
64 inv:set_stack("mese", 1, mesestack)
65 inv:set_stack("tool", 1, toolstack)
69 function enchanting.dig(pos, _)
70 local inv = minetest.get_meta(pos):get_inventory()
71 if not inv:is_empty("tool") or not inv:is_empty("mese") then
77 function enchanting.put(_, listname, _, stack, _)
78 local toolname = stack:get_name()
79 local count = stack:get_count()
81 if listname == "mese" then
82 if toolname == "default:mese_crystal" then return count
85 if listname == "tool" then return enchanting.is_allowed(toolname) end
89 xdecor.register("enchantment_table", {
90 description = "Enchantment Table",
92 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
93 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
94 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
97 sounds = default.node_sound_stone_defaults(),
98 can_dig = enchanting.dig,
99 on_construct = enchanting.default_fs,
100 on_receive_fields = enchanting.fields,
101 on_metadata_inventory_put = enchanting.on_put,
102 allow_metadata_inventory_put = enchanting.put,
103 allow_metadata_inventory_move = function(...) return 0 end,
104 on_metadata_inventory_take = function(pos, listname, _, _, _)
105 if listname == "tool" then enchanting.default_fs(pos) end
109 local function cap(str) return str:gsub("^%l", string.upper) end
111 -- Higher number = stronger enchant.
112 local use_factor = 1.2
113 local times_subtractor = 0.1
114 local damage_adder = 1
116 function enchanting.register_enchtools()
117 local materials = {"steel", "bronze", "mese", "diamond"}
118 local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
119 local chants = {"durable", "fast", "sharp"}
121 for _, m in pairs(materials) do
122 for k, t in pairs(tools) do
123 for _, c in pairs(chants) do
124 local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
125 local original_damage_groups = original_tool.tool_capabilities.damage_groups
126 local original_groupcaps = original_tool.tool_capabilities.groupcaps
127 local groupcaps = table.copy(original_groupcaps)
128 local fleshy = original_damage_groups.fleshy
130 if c == "durable" and k <= 3 then
131 groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
132 elseif c == "fast" and k <= 3 then
134 groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
136 elseif c == "sharp" and k == 4 then
137 fleshy = fleshy + damage_adder
140 minetest.register_tool("xdecor:enchanted_"..t[1].."_"..m.."_"..c, {
141 description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
142 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
143 wield_image = original_tool.wield_image,
144 groups = {not_in_creative_inventory=1},
145 tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
152 enchanting.register_enchtools()