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1 local enchanting = {}
2 screwdriver = screwdriver or {}
3
4 function enchanting.formspec(pos, tooltype)
5         local meta = minetest.get_meta(pos)
6         local formspec = "size[9,9;]"..
7                         default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
8                         "bgcolor[#080808BB;true]"..
9                         "background[0,0;9,9;ench_ui.png]"..
10                         "list[context;tool;0.9,2.9;1,1;]"..
11                         "list[context;mese;2,2.9;1,1;]"..
12                         "list[current_player;main;0.5,4.5;8,4;]"..
13                         "image[2,2.9;1,1;mese_layout.png]"..
14                         "tooltip[sharp;Your sword kills faster]"..
15                         "tooltip[durable;Your tool lasts longer]"..
16                         "tooltip[fast;Your tool digs faster]"..
17                         "tooltip[strong;Your armor is more resistant]"..
18                         "tooltip[speed;Your speed is increased]"
19
20         if tooltype == "sword" then
21                 formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
22         elseif tooltype == "tool" then
23                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]"..
24                                 "image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
25         elseif tooltype == "armor" then
26                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
27         elseif tooltype == "boots" then
28                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"..
29                                 "image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
30         end
31
32         meta:set_string("formspec", formspec)
33         return formspec
34 end
35
36 function enchanting.on_put(pos, listname, _, stack, _)
37         local stn = stack:get_name()
38         local meta = minetest.get_meta(pos)
39
40         if listname == "tool" then
41                 if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
42                         meta:set_string("formspec", enchanting.formspec(pos, "tool"))
43                 elseif stn:find("sword") then
44                         meta:set_string("formspec", enchanting.formspec(pos, "sword"))
45                 elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
46                         meta:set_string("formspec", enchanting.formspec(pos, "armor"))
47                 elseif stn:find("boots") then
48                         meta:set_string("formspec", enchanting.formspec(pos, "boots"))
49                 end
50         end
51 end
52
53 function enchanting.fields(pos, _, fields, _)
54         local inv = minetest.get_meta(pos):get_inventory()
55         local toolstack = inv:get_stack("tool", 1)
56         local toolstack_name = toolstack:get_name()
57         local mesestack = inv:get_stack("mese", 1)
58         local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
59         local toolwear = toolstack:get_wear()
60         local mese = mesestack:get_count()
61         local ench = dump(fields):match("%w+")
62         if ench == "quit" then return end
63
64         if mese > 0 and fields[ench] then
65                 local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
66                 toolstack:replace(enchanted_tool)
67                 toolstack:add_wear(toolwear)
68                 mesestack:take_item()
69                 inv:set_stack("mese", 1, mesestack)
70                 inv:set_stack("tool", 1, toolstack)
71         end
72 end
73
74 function enchanting.dig(pos, _)
75         local inv = minetest.get_meta(pos):get_inventory()
76         return inv:is_empty("tool") and inv:is_empty("mese")
77 end
78
79 local function allowed(tool)
80         for item, _ in pairs(minetest.registered_tools) do
81         for t in item:gmatch("enchanted_"..tool) do
82                 if t then return true end
83         end
84         end
85
86         return false
87 end
88
89 function enchanting.put(_, listname, _, stack, _)
90         local toolstack = stack:get_name()
91         local toolname = toolstack:match("[%w_]+:([%w_]+)")
92
93         if listname == "mese" and toolstack ~= "default:mese_crystal" then
94                 return 0
95         elseif listname == "tool" and not allowed(toolname) then
96                 return 0 
97         end
98
99         return 1
100 end
101
102 xdecor.register("enchantment_table", {
103         description = "Enchantment Table",
104         tiles = {
105                 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
106                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
107                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
108         },
109         groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
110         sounds = default.node_sound_stone_defaults(),
111         on_rotate = screwdriver.rotate_simple,
112         can_dig = enchanting.dig,
113         on_construct = function(pos)
114                 local meta = minetest.get_meta(pos)
115                 enchanting.formspec(pos, nil)
116                 meta:set_string("infotext", "Enchantment Table")
117
118                 local inv = meta:get_inventory()
119                 inv:set_size("tool", 1)
120                 inv:set_size("mese", 1)
121         end,
122         enchanting.formspec,
123         on_receive_fields = enchanting.fields,
124         on_metadata_inventory_put = enchanting.on_put,
125         allow_metadata_inventory_put = enchanting.put,
126         allow_metadata_inventory_move = function(...) return 0 end,
127         on_metadata_inventory_take = function(pos, listname, _, _, _)
128                 if listname == "tool" then
129                         enchanting.formspec(pos, nil)
130                 end
131         end
132 })
133
134 local function cap(str) return str:gsub("^%l", string.upper) end
135
136  -- Higher number = stronger enchant.
137 local use_factor = 1.2
138 local times_subtractor = 0.1
139 local damage_adder = 1
140 local strenght_factor = 1.2
141
142 local tools = {
143         --[[ Registration format :
144                 [Mod name] = {
145                         {materials},
146                         {tool name, tool group, {enchantments}}
147                  }
148         --]]
149         ["default"] = {
150                 {"steel", "bronze", "mese", "diamond"},
151                 {"axe", "choppy", {"durable", "fast"}}, 
152                 {"pick", "cracky", {"durable", "fast"}}, 
153                 {"shovel", "crumbly", {"durable", "fast"}},
154                 {"sword", "fleshy", {"sharp"}}
155         },
156         ["3d_armor"] = {
157                 {"steel", "bronze", "gold", "diamond"},
158                 {"boots", nil, {"strong", "speed"}},
159                 {"chestplate", nil, {"strong"}},
160                 {"helmet", nil, {"strong"}},
161                 {"leggings", nil, {"strong"}}
162         }
163 }
164
165 for mod, defs in pairs(tools) do
166 for _, mat in pairs(defs[1]) do
167 for _, tooldef in next, defs, 1 do
168 for _, ench in pairs(tooldef[3]) do
169         local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
170         local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
171
172         if original_tool then
173                 if mod == "default" then
174                         local original_damage_groups = original_tool.tool_capabilities.damage_groups
175                         local original_groupcaps = original_tool.tool_capabilities.groupcaps
176                         local groupcaps = table.copy(original_groupcaps)
177                         local fleshy = original_damage_groups.fleshy
178                         local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
179                         local max_drop_level = original_tool.tool_capabilities.max_drop_level
180
181                         if enchant == "durable" then
182                                 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
183                         elseif enchant == "fast" then
184                                 for i = 1, 3 do
185                                         groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
186                                 end
187                         elseif enchant == "sharp" then
188                                 fleshy = fleshy + damage_adder
189                         end
190
191                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
192                                 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
193                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
194                                 wield_image = original_tool.wield_image,
195                                 groups = {not_in_creative_inventory=1},
196                                 tool_capabilities = {
197                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
198                                         full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
199                                 }
200                         })
201                 end
202
203                 if mod == "3d_armor" then
204                         local original_armor_groups = original_tool.groups
205                         local armorcaps = table.copy(original_armor_groups)
206                         local armorcaps = {}
207                         armorcaps.not_in_creative_inventory=1
208
209                         for armor_group, value in pairs(original_armor_groups) do
210                                 if enchant == "strong" then
211                                         armorcaps[armor_group] = math.ceil(value * 1.2)
212                                 elseif enchant == "speed" then
213                                         armorcaps[armor_group] = value
214                                         armorcaps.physics_speed = 0.3
215                                         armorcaps.physics_jump = 0.2
216                                 end
217                         end
218
219                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
220                                 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
221                                 inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
222                                 wield_image = original_tool.wield_image,
223                                 groups = armorcaps,
224                                 wear = 0
225                         })
226                 end
227         end
228         minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
229 end
230 end
231 end
232 end
233