2 screwdriver = screwdriver or {}
4 function enchanting.formspec(pos, tooltype)
5 local meta = minetest.get_meta(pos)
6 local formspec = "size[9,9;]"..
7 default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
8 "bgcolor[#080808BB;true]"..
9 "background[0,0;9,9;ench_ui.png]"..
10 "list[context;tool;0.9,2.9;1,1;]"..
11 "list[context;mese;2,2.9;1,1;]"..
12 "list[current_player;main;0.5,4.5;8,4;]"..
13 "image[2,2.9;1,1;mese_layout.png]"..
14 "tooltip[sharp;Your sword kills faster]"..
15 "tooltip[durable;Your tool lasts longer]"..
16 "tooltip[fast;Your tool digs faster]"..
17 "tooltip[strong;Your armor is more resistant]"..
18 "tooltip[speed;Your speed is increased]"
20 if tooltype == "sword" then
21 formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
22 elseif tooltype == "tool" then
23 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]"..
24 "image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
25 elseif tooltype == "armor" then
26 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
27 elseif tooltype == "boots" then
28 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"..
29 "image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
32 meta:set_string("formspec", formspec)
36 function enchanting.on_put(pos, listname, _, stack, _)
37 local stn = stack:get_name()
38 local meta = minetest.get_meta(pos)
40 if listname == "tool" then
41 if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
42 meta:set_string("formspec", enchanting.formspec(pos, "tool"))
43 elseif stn:find("sword") then
44 meta:set_string("formspec", enchanting.formspec(pos, "sword"))
45 elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
46 meta:set_string("formspec", enchanting.formspec(pos, "armor"))
47 elseif stn:find("boots") then
48 meta:set_string("formspec", enchanting.formspec(pos, "boots"))
53 function enchanting.fields(pos, _, fields, _)
54 local inv = minetest.get_meta(pos):get_inventory()
55 local toolstack = inv:get_stack("tool", 1)
56 local toolstack_name = toolstack:get_name()
57 local mesestack = inv:get_stack("mese", 1)
58 local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
59 local toolwear = toolstack:get_wear()
60 local mese = mesestack:get_count()
61 local ench = dump(fields):match("%w+")
62 if ench == "quit" then return end
64 if mese > 0 and fields[ench] then
65 local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
66 toolstack:replace(enchanted_tool)
67 toolstack:add_wear(toolwear)
69 inv:set_stack("mese", 1, mesestack)
70 inv:set_stack("tool", 1, toolstack)
74 function enchanting.dig(pos, _)
75 local inv = minetest.get_meta(pos):get_inventory()
76 return inv:is_empty("tool") and inv:is_empty("mese")
79 local function allowed(tool)
80 for item, _ in pairs(minetest.registered_tools) do
81 for t in item:gmatch("enchanted_"..tool) do
82 if t then return true end
89 function enchanting.put(_, listname, _, stack, _)
90 local toolstack = stack:get_name()
91 local toolname = toolstack:match("[%w_]+:([%w_]+)")
93 if listname == "mese" and toolstack ~= "default:mese_crystal" then
95 elseif listname == "tool" and not allowed(toolname) then
102 xdecor.register("enchantment_table", {
103 description = "Enchantment Table",
105 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
106 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
107 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
109 groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
110 sounds = default.node_sound_stone_defaults(),
111 on_rotate = screwdriver.rotate_simple,
112 can_dig = enchanting.dig,
113 on_construct = function(pos)
114 local meta = minetest.get_meta(pos)
115 enchanting.formspec(pos, nil)
116 meta:set_string("infotext", "Enchantment Table")
118 local inv = meta:get_inventory()
119 inv:set_size("tool", 1)
120 inv:set_size("mese", 1)
123 on_receive_fields = enchanting.fields,
124 on_metadata_inventory_put = enchanting.on_put,
125 allow_metadata_inventory_put = enchanting.put,
126 allow_metadata_inventory_move = function(...) return 0 end,
127 on_metadata_inventory_take = function(pos, listname, _, _, _)
128 if listname == "tool" then
129 enchanting.formspec(pos, nil)
134 local function cap(str) return str:gsub("^%l", string.upper) end
136 -- Higher number = stronger enchant.
137 local use_factor = 1.2
138 local times_subtractor = 0.1
139 local damage_adder = 1
140 local strenght_factor = 1.2
143 --[[ Registration format :
146 {tool name, tool group, {enchantments}}
150 {"steel", "bronze", "mese", "diamond"},
151 {"axe", "choppy", {"durable", "fast"}},
152 {"pick", "cracky", {"durable", "fast"}},
153 {"shovel", "crumbly", {"durable", "fast"}},
154 {"sword", "fleshy", {"sharp"}}
157 {"steel", "bronze", "gold", "diamond"},
158 {"boots", nil, {"strong", "speed"}},
159 {"chestplate", nil, {"strong"}},
160 {"helmet", nil, {"strong"}},
161 {"leggings", nil, {"strong"}}
165 for mod, defs in pairs(tools) do
166 for _, mat in pairs(defs[1]) do
167 for _, tooldef in next, defs, 1 do
168 for _, ench in pairs(tooldef[3]) do
169 local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
170 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
172 if original_tool then
173 if mod == "default" then
174 local original_damage_groups = original_tool.tool_capabilities.damage_groups
175 local original_groupcaps = original_tool.tool_capabilities.groupcaps
176 local groupcaps = table.copy(original_groupcaps)
177 local fleshy = original_damage_groups.fleshy
178 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
179 local max_drop_level = original_tool.tool_capabilities.max_drop_level
181 if enchant == "durable" then
182 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
183 elseif enchant == "fast" then
185 groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
187 elseif enchant == "sharp" then
188 fleshy = fleshy + damage_adder
191 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
192 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
193 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
194 wield_image = original_tool.wield_image,
195 groups = {not_in_creative_inventory=1},
196 tool_capabilities = {
197 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
198 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
203 if mod == "3d_armor" then
204 local original_armor_groups = original_tool.groups
205 local armorcaps = table.copy(original_armor_groups)
207 armorcaps.not_in_creative_inventory=1
209 for armor_group, value in pairs(original_armor_groups) do
210 if enchant == "strong" then
211 armorcaps[armor_group] = math.ceil(value * 1.2)
212 elseif enchant == "speed" then
213 armorcaps[armor_group] = value
214 armorcaps.physics_speed = 0.3
215 armorcaps.physics_jump = 0.2
219 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
220 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
221 inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
222 wield_image = original_tool.wield_image,
228 minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)