2 screwdriver = screwdriver or {}
4 function enchanting.formspec(pos, tooltype)
5 local xbg = default.gui_slots..default.get_hotbar_bg(0.5,4.5)
6 local meta = minetest.get_meta(pos)
7 local formspec = "size[9,9;]"..xbg..
8 "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"
10 if tooltype == "sword" then
11 formspec = formspec.."image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]"
12 elseif tooltype == "tool" then
13 formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]"
14 elseif tooltype == "armor" then
15 formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]"
16 elseif tooltype == "boots" then
17 formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]image_button[3.9,1.82;4,1.1;bg_btn.png;speed;Speed]"
20 meta:set_string("formspec", formspec)
21 meta:set_string("infotext", "Enchantment Table")
23 local inv = meta:get_inventory()
24 inv:set_size("tool", 1)
25 inv:set_size("mese", 1)
30 function enchanting.on_put(pos, listname, _, stack, _)
31 local stn = stack:get_name()
32 local meta = minetest.get_meta(pos)
34 if listname == "tool" then
35 if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
36 meta:set_string("formspec", enchanting.formspec(pos, "tool"))
37 elseif stn:find("sword") then
38 meta:set_string("formspec", enchanting.formspec(pos, "sword"))
39 elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
40 meta:set_string("formspec", enchanting.formspec(pos, "armor"))
41 elseif stn:find("boots") then
42 meta:set_string("formspec", enchanting.formspec(pos, "boots"))
47 function enchanting.fields(pos, _, fields, _)
48 local inv = minetest.get_meta(pos):get_inventory()
49 local toolstack = inv:get_stack("tool", 1)
50 local toolstack_name = toolstack:get_name()
51 local mesestack = inv:get_stack("mese", 1)
52 local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
53 local toolwear = toolstack:get_wear()
54 local mese = mesestack:get_count()
55 local ench = dump(fields):match("%w+")
56 if ench == "quit" then return end
58 if mese > 0 and fields[ench] then
59 local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
60 local tdef = minetest.registered_tools[enchanted_tool]
63 toolstack:replace(enchanted_tool)
64 toolstack:add_wear(toolwear)
66 inv:set_stack("mese", 1, mesestack)
67 inv:set_stack("tool", 1, toolstack)
72 function enchanting.dig(pos, _)
73 local inv = minetest.get_meta(pos):get_inventory()
74 return inv:is_empty("tool") and inv:is_empty("mese")
77 function enchanting.put(_, listname, _, stack, _)
78 local toolstack = stack:get_name()
79 local count = stack:get_count()
81 if listname == "mese" and
82 toolstack ~= "default:mese_crystal" then return 0
83 elseif listname == "tool" and not
84 minetest.registered_tools[toolstack] then return 0
89 xdecor.register("enchantment_table", {
90 description = "Enchantment Table",
92 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
93 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
94 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
96 groups = {cracky=1, oddly_breakable_by_hand=1, level=2},
97 sounds = default.node_sound_stone_defaults(),
98 on_rotate = screwdriver.rotate_simple,
99 can_dig = enchanting.dig,
100 on_construct = enchanting.formspec,
101 on_receive_fields = enchanting.fields,
102 on_metadata_inventory_put = enchanting.on_put,
103 allow_metadata_inventory_put = enchanting.put,
104 allow_metadata_inventory_move = function(...) return 0 end,
105 on_metadata_inventory_take = function(pos, listname, _, _, _)
106 if listname == "tool" then enchanting.formspec(pos, nil) end
110 local function cap(str) return str:gsub("^%l", string.upper) end
112 -- Higher number = stronger enchant.
113 local use_factor = 1.2
114 local times_subtractor = 0.1
115 local damage_adder = 1
116 local strenght_factor = 1.2
119 --[[ Registration format :
122 {tool name, tool group, {enchantments}}
126 {"steel", "bronze", "mese", "diamond"},
127 {"axe", "choppy", {"durable", "fast"}},
128 {"pick", "cracky", {"durable", "fast"}},
129 {"shovel", "crumbly", {"durable", "fast"}},
130 {"sword", "fleshy", {"sharp"}}
133 {"steel", "bronze", "gold", "diamond"},
134 {"boots", nil, {"strong", "speed"}},
135 {"chestplate", nil, {"strong"}},
136 {"helmet", nil, {"strong"}},
137 {"leggings", nil, {"strong"}}
141 for mod, defs in pairs(tools) do
142 for _, mat in pairs(defs[1]) do
143 for _, tooldef in next, defs, 1 do
144 for _, ench in pairs(tooldef[3]) do
145 local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
146 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
148 if original_tool then
149 if mod == "default" then
150 local original_damage_groups = original_tool.tool_capabilities.damage_groups
151 local original_groupcaps = original_tool.tool_capabilities.groupcaps
152 local groupcaps = table.copy(original_groupcaps)
153 local fleshy = original_damage_groups.fleshy
154 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
155 local max_drop_level = original_tool.tool_capabilities.max_drop_level
157 if enchant == "durable" then
158 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
159 elseif enchant == "fast" then
161 groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
163 elseif enchant == "sharp" then
164 fleshy = fleshy + damage_adder
167 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
168 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
169 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
170 wield_image = original_tool.wield_image,
171 groups = {not_in_creative_inventory=1},
172 tool_capabilities = {
173 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
174 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
179 if mod == "3d_armor" then
180 local original_armor_groups = original_tool.groups
181 local armorcaps = table.copy(original_armor_groups)
183 armorcaps.not_in_creative_inventory=1
185 for armor_group, value in pairs(original_armor_groups) do
186 if enchant == "strong" then
187 armorcaps[armor_group] = math.ceil(value * 1.2)
188 elseif enchant == "speed" then
189 armorcaps[armor_group] = value
190 armorcaps.physics_speed = 0.4
191 armorcaps.physics_jump = 0.2
195 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
196 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
197 inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
198 wield_image = original_tool.wield_image,
204 minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
205 minetest.register_alias(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)