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1 local enchanting = {}
2 screwdriver = screwdriver or {}
3
4 function enchanting.formspec(pos, tooltype)
5         local meta = minetest.get_meta(pos)
6         local formspec = "size[9,9;]"..default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
7                 "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"
8
9         if tooltype == "sword" then
10                 formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
11         elseif tooltype == "tool" then
12                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
13         elseif tooltype == "armor" then
14                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
15         elseif tooltype == "boots" then
16                 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
17         end
18
19         meta:set_string("formspec", formspec)
20         return formspec
21 end
22
23 function enchanting.on_put(pos, listname, _, stack, _)
24         local stn = stack:get_name()
25         local meta = minetest.get_meta(pos)
26
27         if listname == "tool" then
28                 if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
29                         meta:set_string("formspec", enchanting.formspec(pos, "tool"))
30                 elseif stn:find("sword") then
31                         meta:set_string("formspec", enchanting.formspec(pos, "sword"))
32                 elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
33                         meta:set_string("formspec", enchanting.formspec(pos, "armor"))
34                 elseif stn:find("boots") then
35                         meta:set_string("formspec", enchanting.formspec(pos, "boots"))
36                 end
37         end
38 end
39
40 function enchanting.fields(pos, _, fields, _)
41         local inv = minetest.get_meta(pos):get_inventory()
42         local toolstack = inv:get_stack("tool", 1)
43         local toolstack_name = toolstack:get_name()
44         local mesestack = inv:get_stack("mese", 1)
45         local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
46         local toolwear = toolstack:get_wear()
47         local mese = mesestack:get_count()
48         local ench = dump(fields):match("%w+")
49         if ench == "quit" then return end
50
51         if mese > 0 and fields[ench] then
52                 local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
53                 local tdef = minetest.registered_tools[enchanted_tool]
54
55                 if tdef then
56                         toolstack:replace(enchanted_tool)
57                         toolstack:add_wear(toolwear)
58                         mesestack:take_item()
59                         inv:set_stack("mese", 1, mesestack)
60                         inv:set_stack("tool", 1, toolstack)
61                 end
62         end
63 end
64
65 function enchanting.dig(pos, _)
66         local inv = minetest.get_meta(pos):get_inventory()
67         return inv:is_empty("tool") and inv:is_empty("mese")
68 end
69
70 function enchanting.put(_, listname, _, stack, _)
71         local toolstack = stack:get_name()
72         local count = stack:get_count()
73
74         if listname == "mese" and
75                 toolstack ~= "default:mese_crystal" then return 0
76         elseif listname == "tool" and not
77                 minetest.registered_tools[toolstack] then return 0
78         end
79         return count
80 end
81
82 xdecor.register("enchantment_table", {
83         description = "Enchantment Table",
84         tiles = {
85                 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
86                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
87                 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
88         },
89         groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
90         sounds = default.node_sound_stone_defaults(),
91         on_rotate = screwdriver.rotate_simple,
92         can_dig = enchanting.dig,
93         on_construct = function(pos)
94                 local meta = minetest.get_meta(pos)
95                 enchanting.formspec(pos, nil)
96                 meta:set_string("infotext", "Enchantment Table")
97
98                 local inv = meta:get_inventory()
99                 inv:set_size("tool", 1)
100                 inv:set_size("mese", 1)
101         end,
102         enchanting.formspec,
103         on_receive_fields = enchanting.fields,
104         on_metadata_inventory_put = enchanting.on_put,
105         allow_metadata_inventory_put = enchanting.put,
106         allow_metadata_inventory_move = function(...) return 0 end,
107         on_metadata_inventory_take = function(pos, listname, _, _, _)
108                 if listname == "tool" then enchanting.formspec(pos, nil) end
109         end
110 })
111
112 local function cap(str) return str:gsub("^%l", string.upper) end
113
114  -- Higher number = stronger enchant.
115 local use_factor = 1.2
116 local times_subtractor = 0.1
117 local damage_adder = 1
118 local strenght_factor = 1.2
119
120 local tools = {
121         --[[ Registration format :
122                 [Mod name] = {
123                         {materials},
124                         {tool name, tool group, {enchantments}}
125                  }
126         --]]
127         ["default"] = {
128                 {"steel", "bronze", "mese", "diamond"},
129                 {"axe", "choppy", {"durable", "fast"}}, 
130                 {"pick", "cracky", {"durable", "fast"}}, 
131                 {"shovel", "crumbly", {"durable", "fast"}},
132                 {"sword", "fleshy", {"sharp"}}
133         },
134         ["3d_armor"] = {
135                 {"steel", "bronze", "gold", "diamond"},
136                 {"boots", nil, {"strong", "speed"}},
137                 {"chestplate", nil, {"strong"}},
138                 {"helmet", nil, {"strong"}},
139                 {"leggings", nil, {"strong"}}
140         }
141 }
142
143 for mod, defs in pairs(tools) do
144 for _, mat in pairs(defs[1]) do
145 for _, tooldef in next, defs, 1 do
146 for _, ench in pairs(tooldef[3]) do
147         local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
148         local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
149
150         if original_tool then
151                 if mod == "default" then
152                         local original_damage_groups = original_tool.tool_capabilities.damage_groups
153                         local original_groupcaps = original_tool.tool_capabilities.groupcaps
154                         local groupcaps = table.copy(original_groupcaps)
155                         local fleshy = original_damage_groups.fleshy
156                         local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
157                         local max_drop_level = original_tool.tool_capabilities.max_drop_level
158
159                         if enchant == "durable" then
160                                 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
161                         elseif enchant == "fast" then
162                                 for i = 1, 3 do
163                                         groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
164                                 end
165                         elseif enchant == "sharp" then
166                                 fleshy = fleshy + damage_adder
167                         end
168
169                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
170                                 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
171                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
172                                 wield_image = original_tool.wield_image,
173                                 groups = {not_in_creative_inventory=1},
174                                 tool_capabilities = {
175                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
176                                         full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
177                                 }
178                         })
179                 end
180
181                 if mod == "3d_armor" then
182                         local original_armor_groups = original_tool.groups
183                         local armorcaps = table.copy(original_armor_groups)
184                         local armorcaps = {}
185                         armorcaps.not_in_creative_inventory=1
186
187                         for armor_group, value in pairs(original_armor_groups) do
188                                 if enchant == "strong" then
189                                         armorcaps[armor_group] = math.ceil(value * 1.2)
190                                 elseif enchant == "speed" then
191                                         armorcaps[armor_group] = value
192                                         armorcaps.physics_speed = 0.3
193                                         armorcaps.physics_jump = 0.2
194                                 end
195                         end
196
197                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
198                                 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
199                                 inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
200                                 wield_image = original_tool.wield_image,
201                                 groups = armorcaps,
202                                 wear = 0
203                         })
204                 end
205         end
206         minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
207         minetest.register_alias(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
208 end
209 end
210 end
211 end
212