2 screwdriver = screwdriver or {}
4 function enchanting.formspec(pos, tooltype)
5 local meta = minetest.get_meta(pos)
6 local formspec = "size[9,9;]"..default.gui_slots..default.get_hotbar_bg(0.5,4.5)..
7 "bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]tooltip[sharp;Your sword kills faster]tooltip[durable;Your tool lasts longer]tooltip[fast;Your tool digs faster]tooltip[strong;Your armor is more resistant]tooltip[speed;Your speed is increased]"
9 if tooltype == "sword" then
10 formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
11 elseif tooltype == "tool" then
12 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
13 elseif tooltype == "armor" then
14 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
15 elseif tooltype == "boots" then
16 formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
19 meta:set_string("formspec", formspec)
23 function enchanting.on_put(pos, listname, _, stack, _)
24 local stn = stack:get_name()
25 local meta = minetest.get_meta(pos)
27 if listname == "tool" then
28 if stn:find("pick") or stn:find("axe") or stn:find("shovel") then
29 meta:set_string("formspec", enchanting.formspec(pos, "tool"))
30 elseif stn:find("sword") then
31 meta:set_string("formspec", enchanting.formspec(pos, "sword"))
32 elseif stn:find("chestplate") or stn:find("leggings") or stn:find("helmet") then
33 meta:set_string("formspec", enchanting.formspec(pos, "armor"))
34 elseif stn:find("boots") then
35 meta:set_string("formspec", enchanting.formspec(pos, "boots"))
40 function enchanting.fields(pos, _, fields, _)
41 local inv = minetest.get_meta(pos):get_inventory()
42 local toolstack = inv:get_stack("tool", 1)
43 local toolstack_name = toolstack:get_name()
44 local mesestack = inv:get_stack("mese", 1)
45 local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
46 local toolwear = toolstack:get_wear()
47 local mese = mesestack:get_count()
48 local ench = dump(fields):match("%w+")
49 if ench == "quit" then return end
51 if mese > 0 and fields[ench] then
52 local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
53 local tdef = minetest.registered_tools[enchanted_tool]
56 toolstack:replace(enchanted_tool)
57 toolstack:add_wear(toolwear)
59 inv:set_stack("mese", 1, mesestack)
60 inv:set_stack("tool", 1, toolstack)
65 function enchanting.dig(pos, _)
66 local inv = minetest.get_meta(pos):get_inventory()
67 return inv:is_empty("tool") and inv:is_empty("mese")
70 function enchanting.put(_, listname, _, stack, _)
71 local toolstack = stack:get_name()
72 local toolname = toolstack:match("[%w_]+:([%w_]+)")
73 local count = stack:get_count()
74 local enchanted_tool = minetest.serialize(minetest.registered_tools):match("enchanted_"..toolname)
76 if listname == "mese" and toolstack ~= "default:mese_crystal" then
78 elseif listname == "tool" and not enchanted_tool then
84 xdecor.register("enchantment_table", {
85 description = "Enchantment Table",
87 "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
88 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
89 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
91 groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
92 sounds = default.node_sound_stone_defaults(),
93 on_rotate = screwdriver.rotate_simple,
94 can_dig = enchanting.dig,
95 on_construct = function(pos)
96 local meta = minetest.get_meta(pos)
97 enchanting.formspec(pos, nil)
98 meta:set_string("infotext", "Enchantment Table")
100 local inv = meta:get_inventory()
101 inv:set_size("tool", 1)
102 inv:set_size("mese", 1)
105 on_receive_fields = enchanting.fields,
106 on_metadata_inventory_put = enchanting.on_put,
107 allow_metadata_inventory_put = enchanting.put,
108 allow_metadata_inventory_move = function(...) return 0 end,
109 on_metadata_inventory_take = function(pos, listname, _, _, _)
110 if listname == "tool" then enchanting.formspec(pos, nil) end
114 local function cap(str) return str:gsub("^%l", string.upper) end
116 -- Higher number = stronger enchant.
117 local use_factor = 1.2
118 local times_subtractor = 0.1
119 local damage_adder = 1
120 local strenght_factor = 1.2
123 --[[ Registration format :
126 {tool name, tool group, {enchantments}}
130 {"steel", "bronze", "mese", "diamond"},
131 {"axe", "choppy", {"durable", "fast"}},
132 {"pick", "cracky", {"durable", "fast"}},
133 {"shovel", "crumbly", {"durable", "fast"}},
134 {"sword", "fleshy", {"sharp"}}
137 {"steel", "bronze", "gold", "diamond"},
138 {"boots", nil, {"strong", "speed"}},
139 {"chestplate", nil, {"strong"}},
140 {"helmet", nil, {"strong"}},
141 {"leggings", nil, {"strong"}}
145 for mod, defs in pairs(tools) do
146 for _, mat in pairs(defs[1]) do
147 for _, tooldef in next, defs, 1 do
148 for _, ench in pairs(tooldef[3]) do
149 local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
150 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
152 if original_tool then
153 if mod == "default" then
154 local original_damage_groups = original_tool.tool_capabilities.damage_groups
155 local original_groupcaps = original_tool.tool_capabilities.groupcaps
156 local groupcaps = table.copy(original_groupcaps)
157 local fleshy = original_damage_groups.fleshy
158 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
159 local max_drop_level = original_tool.tool_capabilities.max_drop_level
161 if enchant == "durable" then
162 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
163 elseif enchant == "fast" then
165 groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
167 elseif enchant == "sharp" then
168 fleshy = fleshy + damage_adder
171 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
172 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
173 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
174 wield_image = original_tool.wield_image,
175 groups = {not_in_creative_inventory=1},
176 tool_capabilities = {
177 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
178 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
183 if mod == "3d_armor" then
184 local original_armor_groups = original_tool.groups
185 local armorcaps = table.copy(original_armor_groups)
187 armorcaps.not_in_creative_inventory=1
189 for armor_group, value in pairs(original_armor_groups) do
190 if enchant == "strong" then
191 armorcaps[armor_group] = math.ceil(value * 1.2)
192 elseif enchant == "speed" then
193 armorcaps[armor_group] = value
194 armorcaps.physics_speed = 0.3
195 armorcaps.physics_jump = 0.2
199 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
200 description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
201 inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
202 wield_image = original_tool.wield_image,
208 minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)
209 minetest.register_alias(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, mod..":enchanted_"..tool.."_"..material.."_"..enchant)