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1 local enchanting = {}
2 screwdriver = screwdriver or {}
3
4 -- Cost in Mese crystal(s) for enchanting.
5 local mese_cost = 1
6
7 -- Force of the enchantments.
8 enchanting.uses     = 1.2  -- Durability
9 enchanting.times    = 0.1  -- Efficiency
10 enchanting.damages  = 1    -- Sharpness
11 enchanting.strength = 1.2  -- Armor strength (3d_armor only)
12 enchanting.speed    = 0.2  -- Player speed (3d_armor only)
13 enchanting.jump     = 0.2  -- Player jumping (3d_armor only)
14
15 function enchanting.formspec(pos, num)
16         local meta = minetest.get_meta(pos)
17         local formspec = [[ size[9,9;]
18                         bgcolor[#080808BB;true]
19                         background[0,0;9,9;ench_ui.png]
20                         list[context;tool;0.9,2.9;1,1;]
21                         list[context;mese;2,2.9;1,1;]
22                         list[current_player;main;0.5,4.5;8,4;]
23                         image[2,2.9;1,1;mese_layout.png]
24                         tooltip[sharp;Your weapon inflicts more damages]
25                         tooltip[durable;Your tool last longer]
26                         tooltip[fast;Your tool digs faster]
27                         tooltip[strong;Your armor is more resistant]
28                         tooltip[speed;Your speed is increased] ]]
29                         ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
30
31         local enchant_buttons = {
32                 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
33                 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
34                 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
35                 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
36                 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
37                 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
38         }
39
40         formspec = formspec..(enchant_buttons[num] or "")
41         meta:set_string("formspec", formspec)
42 end
43
44 function enchanting.on_put(pos, listname, _, stack)
45         if listname == "tool" then
46                 local stackname = stack:get_name()
47                 local tool_groups = {
48                         "axe, pick, shovel",
49                         "chestplate, leggings, helmet",
50                         "sword", "boots"
51                 }
52
53                 for idx, tools in pairs(tool_groups) do
54                         if tools:find(stackname:match(":(%w+)")) then
55                                 enchanting.formspec(pos, idx)
56                         end
57                 end
58         end
59 end
60
61 function enchanting.fields(pos, _, fields)
62         if fields.quit then return end
63         local inv = minetest.get_meta(pos):get_inventory()
64         local tool = inv:get_stack("tool", 1)
65         local mese = inv:get_stack("mese", 1)
66         local orig_wear = tool:get_wear()
67         local mod, name = tool:get_name():match("(.*):(.*)")
68         local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
69
70         if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
71                 tool:replace(enchanted_tool)
72                 tool:add_wear(orig_wear)
73                 mese:take_item(mese_cost)
74                 inv:set_stack("mese", 1, mese)
75                 inv:set_stack("tool", 1, tool)
76         end
77 end
78
79 function enchanting.dig(pos)
80         local inv = minetest.get_meta(pos):get_inventory()
81         return inv:is_empty("tool") and inv:is_empty("mese")
82 end
83
84 local function allowed(tool)
85         for item in pairs(minetest.registered_tools) do
86                 if item:find("enchanted_"..tool) then return true end
87         end
88         return false
89 end
90
91 function enchanting.put(_, listname, _, stack)
92         local item = stack:get_name():match("[^:]+$")
93         if listname == "mese" and item == "mese_crystal" then
94                 return stack:get_count()
95         elseif listname == "tool" and allowed(item) then
96                 return 1 
97         end
98         return 0
99 end
100
101 function enchanting.on_take(pos, listname)
102         if listname == "tool" then enchanting.formspec(pos, nil) end
103 end
104
105 function enchanting.construct(pos)
106         local meta = minetest.get_meta(pos)
107         meta:set_string("infotext", "Enchantment Table")
108         enchanting.formspec(pos, nil)
109
110         local inv = meta:get_inventory()
111         inv:set_size("tool", 1)
112         inv:set_size("mese", 1)
113 end
114
115 xdecor.register("enchantment_table", {
116         description = "Enchantment Table",
117         tiles = {"xdecor_enchantment_top.png",  "xdecor_enchantment_bottom.png",
118                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
119                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
120         groups = {cracky=1, level=1},
121         sounds = default.node_sound_stone_defaults(),
122         on_rotate = screwdriver.rotate_simple,
123         can_dig = enchanting.dig,
124         on_construct = enchanting.construct,
125         on_receive_fields = enchanting.fields,
126         on_metadata_inventory_put = enchanting.on_put,
127         on_metadata_inventory_take = enchanting.on_take,
128         allow_metadata_inventory_put = enchanting.put,
129         allow_metadata_inventory_move = function() return 0 end
130 })
131
132 local function cap(S) return S:gsub("^%l", string.upper) end
133
134 function enchanting:register_tools(mod, def)
135         for tool in pairs(def.tools) do
136         for material in def.materials:gmatch("[%w_]+") do
137         for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
138                 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
139                 if not original_tool then return end
140
141                 if original_tool.tool_capabilities then
142                         local original_damage_groups = original_tool.tool_capabilities.damage_groups
143                         local original_groupcaps = original_tool.tool_capabilities.groupcaps
144                         local groupcaps = table.copy(original_groupcaps)
145                         local fleshy = original_damage_groups.fleshy
146                         local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
147                         local max_drop_level = original_tool.tool_capabilities.max_drop_level
148                         local group = next(original_groupcaps)
149
150                         if enchant == "durable" then
151                                 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
152                         elseif enchant == "fast" then
153                                 for i, time in pairs(original_groupcaps[group].times) do
154                                         groupcaps[group].times[i] = time - enchanting.times
155                                 end
156                         elseif enchant == "sharp" then
157                                 fleshy = fleshy + enchanting.damages
158                         end
159
160                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
161                                 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
162                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
163                                 wield_image = original_tool.wield_image,
164                                 groups = {not_in_creative_inventory=1},
165                                 tool_capabilities = {
166                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
167                                         full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
168                                 }
169                         })
170                 end
171
172                 if mod == "3d_armor" then
173                         local original_armor_groups = original_tool.groups
174                         local armorcaps = {}
175                         armorcaps.not_in_creative_inventory = 1
176
177                         for armor_group, value in pairs(original_armor_groups) do
178                                 if enchant == "strong" then
179                                         armorcaps[armor_group] = math.ceil(value * enchanting.strength)
180                                 elseif enchant == "speed" then
181                                         armorcaps[armor_group] = value
182                                         armorcaps.physics_speed = enchanting.speed
183                                         armorcaps.physics_jump = enchanting.jump
184                                 end
185                         end
186
187                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
188                                 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
189                                 inventory_image = original_tool.inventory_image,
190                                 texture = "3d_armor_"..tool.."_"..material,
191                                 wield_image = original_tool.wield_image,
192                                 groups = armorcaps,
193                                 wear = 0
194                         })
195                 end
196         end
197         end
198         end
199 end
200
201 enchanting:register_tools("default", {
202         materials = "steel, bronze, mese, diamond",
203         tools = {
204                 axe    = {enchants = "durable, fast"},
205                 pick   = {enchants = "durable, fast"}, 
206                 shovel = {enchants = "durable, fast"},
207                 sword  = {enchants = "sharp"}
208         }
209 })
210
211 enchanting:register_tools("3d_armor", {
212         materials = "steel, bronze, gold, diamond",
213         tools = {
214                 boots      = {enchants = "strong, speed"},
215                 chestplate = {enchants = "strong"},
216                 helmet     = {enchants = "strong"},
217                 leggings   = {enchants = "strong"}
218         }
219 })
220