3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
6 0.3.0: (released on 2011-11-01)
9 - Modify dungeon masters to only try to shoot players
10 - Fix object duplication bug at block load/unload bug
11 - Improve network layer
14 - Server user limit setting (max_users)
15 - Wielded tool is shown in HUD
17 - Saplings that drop from leaf blocks and when placed on ground will grow to trees
18 - Optimized map saving (does not re-save everything all the time)
19 - New mob system and new mob: dungeon master
20 - Death/respawn screen
23 - Fix the build for MSVC2010; also released for windows using MSVC2010.
26 - Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients
29 - Map is saved in an SQLite database file (by Queatz)
30 - Ladders (MarkTraceur)
33 - Slightly better looking inventory with transparency
34 - /me chat command (Oblomov)
35 - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
36 - Fix the long-existed PeerNotFound loop bug
37 - Some translations and localization-related fixes
41 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
44 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
47 - A number of small fixes, build system stuff and such (refer to version control log)
48 - Map generator no longer crashes at generation limit
49 - Fixed mapgen producing lots of cut-down trees
50 - Some minor tweaks in map generator (some contributed)
51 - Volumetric clouds (contributed)
52 - Icon added (graphic contributed)
53 - Key configuration menu (contributed)
54 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
56 - Hotbar is a bit smaller
57 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
58 - Finally added sword textures, altough sword is still of no use
59 - Creative mode now preserves normal mode inventory
63 - Code reorganizing to aid further development
64 - Renewed map generator
67 - Password crash on windows fixed
68 - Optimized server CPU usage a lot
69 - Furnaces now work also while players are not near to them
72 - Optimized smooth lighting
73 - A number of small fixes
74 - Added clouds and simple skyboxes
75 - The glass block added
76 - Added key configuration to config file
77 - Player privileges on server
78 - Slightly updated map format
80 - All textures first searched from texture_path
81 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
82 - Mouse inversion (invert_mouse)
83 - Grass doesn't grow immediately anymore
87 - Smooth lighting with simple ambient occlusion
92 - Item drop multiplication fixed
94 - Added A simple monster which spawns to dark places at map generation time
95 - Some code refactoring and cleaning (possibly new bugs)
98 - Fixed crafting a bit
101 - Asynchronous map generation
105 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
106 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
109 - Made furnace usable
111 - Added wood, stone and steel tools: pickaxes, shovels and axes
112 - Incremented to version 0.0.2
115 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
116 - Added node metadata support
120 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
123 - Better handling of Ctrl-C on POSIX systems
126 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
127 - Ctrl-C handling on POSIX systems
128 - Added simple command support to server
129 - Added settings enable_texture_atlas and texture_path
132 - Created changelog.txt
133 - Added sneaking/crouching
134 - Modified the looks of the hotbar and cleaned code
135 - Added code to allow generating 3D cube images for inventory