3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - A number of small fixes, build system stuff and such (refer to version control log)
8 - Map generator no longer crashes at generation limit
9 - Fixed mapgen producing lots of cut-down trees
10 - Some minor tweaks in map generator (some contributed)
11 - Volumetric clouds (contributed)
12 - Icon added (graphic contributed)
13 - Key configuration menu (contributed)
14 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
16 - Hotbar is a bit smaller
17 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
18 - Finally added sword textures, altough sword is still of no use
19 - Creative mode now preserves normal mode inventory
23 - Code reorganizing to aid further development
24 - Renewed map generator
27 - Password crash on windows fixed
28 - Optimized server CPU usage a lot
29 - Furnaces now work also while players are not near to them
32 - Optimized smooth lighting
33 - A number of small fixes
34 - Added clouds and simple skyboxes
35 - The glass block added
36 - Added key configuration to config file
37 - Player privileges on server
38 - Slightly updated map format
40 - All textures first searched from texture_path
41 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
42 - Mouse inversion (invert_mouse)
43 - Grass doesn't grow immediately anymore
47 - Smooth lighting with simple ambient occlusion
52 - Item drop multiplication fixed
54 - Added A simple monster which spawns to dark places at map generation time
55 - Some code refactoring and cleaning (possibly new bugs)
58 - Fixed crafting a bit
61 - Asynchronous map generation
65 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
66 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
71 - Added wood, stone and steel tools: pickaxes, shovels and axes
72 - Incremented to version 0.0.2
75 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
76 - Added node metadata support
80 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
83 - Better handling of Ctrl-C on POSIX systems
86 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
87 - Ctrl-C handling on POSIX systems
88 - Added simple command support to server
89 - Added settings enable_texture_atlas and texture_path
92 - Created changelog.txt
93 - Added sneaking/crouching
94 - Modified the looks of the hotbar and cleaned code
95 - Added code to allow generating 3D cube images for inventory