3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
8 - Server user limit setting (max_users)
9 - Wielded tool is shown in HUD
11 - Saplings that drop from leaf blocks and when placed on ground will grow to trees
12 - Optimized map saving (does not re-save everything all the time)
13 - New mob system and new mob: dungeon master
14 - Death/respawn screen
17 - Fix the build for MSVC2010; also released for windows using MSVC2010.
20 - Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients
23 - Map is saved in an SQLite database file (by Queatz)
24 - Ladders (MarkTraceur)
27 - Slightly better looking inventory with transparency
28 - /me chat command (Oblomov)
29 - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
30 - Fix the long-existed PeerNotFound loop bug
31 - Some translations and localization-related fixes
35 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
38 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
41 - A number of small fixes, build system stuff and such (refer to version control log)
42 - Map generator no longer crashes at generation limit
43 - Fixed mapgen producing lots of cut-down trees
44 - Some minor tweaks in map generator (some contributed)
45 - Volumetric clouds (contributed)
46 - Icon added (graphic contributed)
47 - Key configuration menu (contributed)
48 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
50 - Hotbar is a bit smaller
51 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
52 - Finally added sword textures, altough sword is still of no use
53 - Creative mode now preserves normal mode inventory
57 - Code reorganizing to aid further development
58 - Renewed map generator
61 - Password crash on windows fixed
62 - Optimized server CPU usage a lot
63 - Furnaces now work also while players are not near to them
66 - Optimized smooth lighting
67 - A number of small fixes
68 - Added clouds and simple skyboxes
69 - The glass block added
70 - Added key configuration to config file
71 - Player privileges on server
72 - Slightly updated map format
74 - All textures first searched from texture_path
75 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
76 - Mouse inversion (invert_mouse)
77 - Grass doesn't grow immediately anymore
81 - Smooth lighting with simple ambient occlusion
86 - Item drop multiplication fixed
88 - Added A simple monster which spawns to dark places at map generation time
89 - Some code refactoring and cleaning (possibly new bugs)
92 - Fixed crafting a bit
95 - Asynchronous map generation
99 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
100 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
103 - Made furnace usable
105 - Added wood, stone and steel tools: pickaxes, shovels and axes
106 - Incremented to version 0.0.2
109 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
110 - Added node metadata support
114 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
117 - Better handling of Ctrl-C on POSIX systems
120 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
121 - Ctrl-C handling on POSIX systems
122 - Added simple command support to server
123 - Added settings enable_texture_atlas and texture_path
126 - Created changelog.txt
127 - Added sneaking/crouching
128 - Modified the looks of the hotbar and cleaned code
129 - Added code to allow generating 3D cube images for inventory