3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
10 - Slightly better looking inventory (transparency)
11 - Fix the long-existed PeerNotFound loop bug
12 - Some translations and localization-related fixes
13 - Lots of small fixes, once again
16 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
19 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
22 - A number of small fixes, build system stuff and such (refer to version control log)
23 - Map generator no longer crashes at generation limit
24 - Fixed mapgen producing lots of cut-down trees
25 - Some minor tweaks in map generator (some contributed)
26 - Volumetric clouds (contributed)
27 - Icon added (graphic contributed)
28 - Key configuration menu (contributed)
29 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
31 - Hotbar is a bit smaller
32 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
33 - Finally added sword textures, altough sword is still of no use
34 - Creative mode now preserves normal mode inventory
38 - Code reorganizing to aid further development
39 - Renewed map generator
42 - Password crash on windows fixed
43 - Optimized server CPU usage a lot
44 - Furnaces now work also while players are not near to them
47 - Optimized smooth lighting
48 - A number of small fixes
49 - Added clouds and simple skyboxes
50 - The glass block added
51 - Added key configuration to config file
52 - Player privileges on server
53 - Slightly updated map format
55 - All textures first searched from texture_path
56 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
57 - Mouse inversion (invert_mouse)
58 - Grass doesn't grow immediately anymore
62 - Smooth lighting with simple ambient occlusion
67 - Item drop multiplication fixed
69 - Added A simple monster which spawns to dark places at map generation time
70 - Some code refactoring and cleaning (possibly new bugs)
73 - Fixed crafting a bit
76 - Asynchronous map generation
80 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
81 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
86 - Added wood, stone and steel tools: pickaxes, shovels and axes
87 - Incremented to version 0.0.2
90 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
91 - Added node metadata support
95 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
98 - Better handling of Ctrl-C on POSIX systems
101 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
102 - Ctrl-C handling on POSIX systems
103 - Added simple command support to server
104 - Added settings enable_texture_atlas and texture_path
107 - Created changelog.txt
108 - Added sneaking/crouching
109 - Modified the looks of the hotbar and cleaned code
110 - Added code to allow generating 3D cube images for inventory