3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients
10 - Map is saved in an SQLite database file (by Queatz)
11 - Ladders (MarkTraceur)
14 - Slightly better looking inventory with transparency
15 - /me chat command (Oblomov)
16 - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
17 - Fix the long-existed PeerNotFound loop bug
18 - Some translations and localization-related fixes
22 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
25 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
28 - A number of small fixes, build system stuff and such (refer to version control log)
29 - Map generator no longer crashes at generation limit
30 - Fixed mapgen producing lots of cut-down trees
31 - Some minor tweaks in map generator (some contributed)
32 - Volumetric clouds (contributed)
33 - Icon added (graphic contributed)
34 - Key configuration menu (contributed)
35 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
37 - Hotbar is a bit smaller
38 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
39 - Finally added sword textures, altough sword is still of no use
40 - Creative mode now preserves normal mode inventory
44 - Code reorganizing to aid further development
45 - Renewed map generator
48 - Password crash on windows fixed
49 - Optimized server CPU usage a lot
50 - Furnaces now work also while players are not near to them
53 - Optimized smooth lighting
54 - A number of small fixes
55 - Added clouds and simple skyboxes
56 - The glass block added
57 - Added key configuration to config file
58 - Player privileges on server
59 - Slightly updated map format
61 - All textures first searched from texture_path
62 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
63 - Mouse inversion (invert_mouse)
64 - Grass doesn't grow immediately anymore
68 - Smooth lighting with simple ambient occlusion
73 - Item drop multiplication fixed
75 - Added A simple monster which spawns to dark places at map generation time
76 - Some code refactoring and cleaning (possibly new bugs)
79 - Fixed crafting a bit
82 - Asynchronous map generation
86 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
87 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
92 - Added wood, stone and steel tools: pickaxes, shovels and axes
93 - Incremented to version 0.0.2
96 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
97 - Added node metadata support
101 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
104 - Better handling of Ctrl-C on POSIX systems
107 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
108 - Ctrl-C handling on POSIX systems
109 - Added simple command support to server
110 - Added settings enable_texture_atlas and texture_path
113 - Created changelog.txt
114 - Added sneaking/crouching
115 - Modified the looks of the hotbar and cleaned code
116 - Added code to allow generating 3D cube images for inventory