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Crafting guide : simplify group to node determination
[xdecor.git] / cooking.lua
1 minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty") -- legacy code
2
3 local cauldron_cbox = {
4         type = "fixed",
5         fixed = {
6                 {-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
7                 {-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
8                 {-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
9                 {0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
10                 {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
11         }
12 }
13
14 local function fill_water_bucket(pos, node, clicker, itemstack, _)
15         local wield_item = clicker:get_wielded_item():get_name()
16         if wield_item == "bucket:bucket_empty" then
17                 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
18                 itemstack:replace("bucket:bucket_water")
19         end
20 end
21         
22
23 xdecor.register("cauldron_empty", {
24         description = "Cauldron",
25         groups = {cracky=2, oddly_breakable_by_hand=1},
26         on_rotate = screwdriver.rotate_simple,
27         tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
28         infotext = "Cauldron (empty)",
29         on_rightclick = function(pos, node, clicker, itemstack, _)
30                 local wield_item = clicker:get_wielded_item():get_name()
31                 if wield_item == "bucket:bucket_water" or
32                                 wield_item == "bucket:bucket_river_water" then
33                         minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
34                         itemstack:replace("bucket:bucket_empty")
35                 end
36         end,
37         collision_box = cauldron_cbox
38 })
39
40 xdecor.register("cauldron_idle", {
41         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
42         on_rotate = screwdriver.rotate_simple,
43         tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
44         drop = "xdecor:cauldron_empty",
45         infotext = "Cauldron (idle)",
46         collision_box = cauldron_cbox,
47         on_rightclick = fill_water_bucket
48 })
49
50 xdecor.register("cauldron_boiling_water", {
51         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
52         on_rotate = screwdriver.rotate_simple,
53         drop = "xdecor:cauldron_empty",
54         infotext = "Cauldron (active) - Drop foods inside to make a soup",
55         damage_per_second = 2,
56         tiles = {
57                 { name = "xdecor_cauldron_top_anim_boiling_water.png",
58                         animation = {type="vertical_frames", length=3.0} },
59                 "xdecor_cauldron_sides.png"
60         },
61         collision_box = cauldron_cbox,
62         on_rightclick = fill_water_bucket
63 })
64
65 xdecor.register("cauldron_soup", {
66         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
67         on_rotate = screwdriver.rotate_simple,
68         drop = "xdecor:cauldron_empty",
69         infotext = "Cauldron (active) - Use a bowl to eat the soup",
70         damage_per_second = 2,
71         tiles = {
72                 { name = "xdecor_cauldron_top_anim_soup.png",
73                         animation = {type="vertical_frames", length=3.0} },
74                 "xdecor_cauldron_sides.png"
75         },
76         collision_box = cauldron_cbox,
77         on_rightclick = function(pos, node, clicker, itemstack, _)
78                 local inv = clicker:get_inventory()
79                 if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
80                         if inv:room_for_item("main", "xdecor:bowl_soup 1") then
81                                 itemstack:take_item()
82                                 inv:add_item("main", "xdecor:bowl_soup 1")
83                                 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
84                         else
85                                 minetest.chat_send_player(clicker:get_player_name(),
86                                                 "No room in your inventory to add a bowl of soup!")
87                         end
88                         return itemstack
89                 end
90         end
91 })
92
93 minetest.register_abm({
94         nodenames = {"xdecor:cauldron_idle"},
95         interval = 15, chance = 1,
96         action = function(pos, node, _, _)
97                 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
98                 if minetest.get_node(below_node).name:find("fire") then
99                         minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
100                 end
101         end
102 })
103
104 minetest.register_abm({
105         nodenames = {"xdecor:cauldron_boiling_water"},
106         interval = 3, chance = 1,
107         action = function(pos, node, _, _)
108                 local objs = minetest.get_objects_inside_radius(pos, 0.5)
109                 if not objs then return end
110
111                 local ingredients = {}
112                 local ingredients_list = {  -- Add more ingredients here that make a soup.
113                         "apple", "mushroom", "honey", "pumpkin", "egg", "bread",
114                         "meat", "chicken"
115                 }
116
117                 for _, obj in pairs(objs) do
118                         if obj and obj:get_luaentity() then
119                                 local itemstring = obj:get_luaentity().itemstring:match("[%w_]+:([%w_]+)")
120                                 for _, ing in pairs(ingredients_list) do
121                                         if itemstring and itemstring:match(ing)
122                                                         and not minetest.serialize(ingredients):find(itemstring) then
123                                                 ingredients[#ingredients+1] = itemstring
124                                         end
125                                 end
126                         end
127                 end
128
129                 if #ingredients >= 2 then
130                         for _, obj in pairs(objs) do
131                                 if obj and obj:get_luaentity() then
132                                         obj:remove()
133                                 end
134                         end
135                         minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
136                 end
137
138                 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
139                 if not minetest.get_node(below_node).name:find("fire") then
140                         minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
141                 end
142         end
143 })
144