3 -- Add more ingredients here that make a soup.
4 local ingredients_list = {
5 "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
6 "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
7 "corn", "beans", "berries", "grapes", "tomato", "wheat"
12 {0, 0, 16, 16, 16, 0},
14 {16, 0, 0, 0, 16, 16},
18 function cauldron.idle_construct(pos)
19 local timer = minetest.get_node_timer(pos)
23 function cauldron.boiling_construct(pos)
24 local meta = minetest.get_meta(pos)
25 local timer = minetest.get_node_timer(pos)
26 meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
30 function cauldron.filling(pos, node, clicker, itemstack)
31 local inv = clicker:get_inventory()
32 local wield_item = clicker:get_wielded_item():get_name()
34 if wield_item:sub(1,7) == "bucket:" then
35 if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
36 if itemstack:get_count() > 1 then
37 if inv:room_for_item("main", "bucket:bucket_water 1") then
39 inv:add_item("main", "bucket:bucket_water 1")
41 minetest.chat_send_player(clicker:get_player_name(),
42 "No room in your inventory to add a bucket of water.")
46 itemstack:replace("bucket:bucket_water")
48 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
49 elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
50 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
51 itemstack:replace("bucket:bucket_empty")
57 function cauldron.idle_timer(pos)
58 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
59 if not minetest.get_node(below_node).name:find("fire") then
63 local node = minetest.get_node(pos)
64 minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
68 -- Ugly hack to determine if an item has `minetest.item_eat` in its definition.
69 local function eatable(itemstring)
70 local item = itemstring:match("[%w_:]+")
71 local on_use_def = minetest.registered_items[item].on_use
72 if not on_use_def then return end
73 return string.format("%q", string.dump(on_use_def)):find("item_eat")
76 function cauldron.boiling_timer(pos)
77 local node = minetest.get_node(pos)
78 local objs = minetest.get_objects_inside_radius(pos, 0.5)
79 if objs == {} then return true end
81 local ingredients = {}
82 for _, obj in pairs(objs) do
83 if obj and not obj:is_player() and obj:get_luaentity().itemstring then
84 local itemstring = obj:get_luaentity().itemstring
85 local food = itemstring:match(":([%w_]+)")
87 for _, ingredient in pairs(ingredients_list) do
88 if food and (eatable(itemstring) or food:find(ingredient)) then
89 ingredients[#ingredients+1] = food break
95 if #ingredients >= 2 then
96 for _, obj in pairs(objs) do obj:remove() end
97 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
100 local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
101 if not minetest.get_node(node_under).name:find("fire") then
102 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
107 function cauldron.take_soup(pos, node, clicker, itemstack)
108 local inv = clicker:get_inventory()
109 local wield_item = clicker:get_wielded_item()
111 if wield_item:get_name() == "xdecor:bowl" then
112 if wield_item:get_count() > 1 then
113 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
114 itemstack:take_item()
115 inv:add_item("main", "xdecor:bowl_soup 1")
117 minetest.chat_send_player(clicker:get_player_name(),
118 "No room in your inventory to add a bowl of soup.")
122 itemstack:replace("xdecor:bowl_soup 1")
125 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
130 xdecor.register("cauldron_empty", {
131 description = "Cauldron",
132 groups = {cracky=2, oddly_breakable_by_hand=1},
133 on_rotate = screwdriver.rotate_simple,
134 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
135 infotext = "Cauldron (empty)",
136 on_rightclick = cauldron.filling,
137 collision_box = xdecor.pixelbox(16, cauldron.cbox)
140 xdecor.register("cauldron_idle", {
141 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
142 on_rotate = screwdriver.rotate_simple,
143 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
144 drop = "xdecor:cauldron_empty",
145 infotext = "Cauldron (idle)",
146 collision_box = xdecor.pixelbox(16, cauldron.cbox),
147 on_rightclick = cauldron.filling,
148 on_construct = cauldron.idle_construct,
149 on_timer = cauldron.idle_timer
152 xdecor.register("cauldron_boiling", {
153 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
154 on_rotate = screwdriver.rotate_simple,
155 drop = "xdecor:cauldron_empty",
156 infotext = "Cauldron (active) - Drop foods inside to make a soup",
157 damage_per_second = 2,
158 tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
159 animation={type="vertical_frames", length=3.0}},
160 "xdecor_cauldron_sides.png"},
161 collision_box = xdecor.pixelbox(16, cauldron.cbox),
162 on_rightclick = cauldron.filling,
163 on_construct = cauldron.boiling_construct,
164 on_timer = cauldron.boiling_timer
167 xdecor.register("cauldron_soup", {
168 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
169 on_rotate = screwdriver.rotate_simple,
170 drop = "xdecor:cauldron_empty",
171 infotext = "Cauldron (active) - Use a bowl to eat the soup",
172 damage_per_second = 2,
173 tiles = {{name="xdecor_cauldron_top_anim_soup.png",
174 animation={type="vertical_frames", length=3.0}},
175 "xdecor_cauldron_sides.png"},
176 collision_box = xdecor.pixelbox(16, cauldron.cbox),
177 on_rightclick = cauldron.take_soup