1 minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty") -- legacy code
3 local cauldron_cbox = {
6 {-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
7 {-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
8 {-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
9 {0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
10 {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
14 local function fill_water_bucket(pos, node, clicker, itemstack)
15 local wield_item = clicker:get_wielded_item():get_name()
16 if wield_item == "bucket:bucket_empty" then
17 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
18 itemstack:replace("bucket:bucket_water")
23 xdecor.register("cauldron_empty", {
24 description = "Cauldron",
25 groups = {cracky=2, oddly_breakable_by_hand=1},
26 on_rotate = screwdriver.rotate_simple,
27 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
28 infotext = "Cauldron (empty)",
29 on_rightclick = function(pos, node, clicker, itemstack)
30 local wield_item = clicker:get_wielded_item():get_name()
31 if wield_item == "bucket:bucket_water" or
32 wield_item == "bucket:bucket_river_water" then
33 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
34 itemstack:replace("bucket:bucket_empty")
37 collision_box = cauldron_cbox
40 xdecor.register("cauldron_idle", {
41 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
42 on_rotate = screwdriver.rotate_simple,
43 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
44 drop = "xdecor:cauldron_empty",
45 infotext = "Cauldron (idle)",
46 collision_box = cauldron_cbox,
47 on_rightclick = fill_water_bucket
50 xdecor.register("cauldron_boiling_water", {
51 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
52 on_rotate = screwdriver.rotate_simple,
53 drop = "xdecor:cauldron_empty",
54 infotext = "Cauldron (active) - Drop foods inside to make a soup",
55 damage_per_second = 2,
57 { name = "xdecor_cauldron_top_anim_boiling_water.png",
58 animation = {type="vertical_frames", length=3.0} },
59 "xdecor_cauldron_sides.png"
61 collision_box = cauldron_cbox,
62 on_rightclick = fill_water_bucket
65 xdecor.register("cauldron_soup", {
66 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
67 on_rotate = screwdriver.rotate_simple,
68 drop = "xdecor:cauldron_empty",
69 infotext = "Cauldron (active) - Use a bowl to eat the soup",
70 damage_per_second = 2,
72 { name = "xdecor_cauldron_top_anim_soup.png",
73 animation = {type="vertical_frames", length=3.0} },
74 "xdecor_cauldron_sides.png"
76 collision_box = cauldron_cbox,
77 on_rightclick = function(pos, node, clicker, itemstack)
78 local inv = clicker:get_inventory()
79 local wield_item = clicker:get_wielded_item()
81 if wield_item:get_name() == "xdecor:bowl" then
82 if wield_item:get_count() > 1 then
83 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
85 inv:add_item("main", "xdecor:bowl_soup 1")
87 minetest.chat_send_player(clicker:get_player_name(),
88 "No room in your inventory to add a bowl of soup!")
92 itemstack:replace("xdecor:bowl_soup 1")
95 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
101 minetest.register_abm({
102 nodenames = {"xdecor:cauldron_idle"},
103 interval = 15, chance = 1,
104 action = function(pos, node)
105 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
106 if minetest.get_node(below_node).name:find("fire") then
107 minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
112 minetest.register_abm({
113 nodenames = {"xdecor:cauldron_boiling_water"},
114 interval = 3, chance = 1,
115 action = function(pos, node)
116 local objs = minetest.get_objects_inside_radius(pos, 0.5)
117 if not objs then return end
119 local ingredients = {}
120 local ingredients_list = { -- Add more ingredients here that make a soup.
121 "apple", "mushroom", "honey", "pumpkin", "egg", "bread",
125 for _, obj in pairs(objs) do
126 if obj and obj:get_luaentity() then
127 local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
128 if not next(ingredients) then
129 for _, rep in pairs(ingredients) do
130 if itemstring == rep then return end
134 for _, ing in pairs(ingredients_list) do
135 if itemstring and itemstring:match(ing) then
136 ingredients[#ingredients+1] = itemstring
142 if #ingredients >= 2 then
143 for _, obj in pairs(objs) do
144 if obj and obj:get_luaentity() then
148 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
151 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
152 if not minetest.get_node(below_node).name:find("fire") then
153 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})