]> git.lizzy.rs Git - xdecor.git/blob - cooking.lua
Simplifications in fields handling
[xdecor.git] / cooking.lua
1 minetest.register_alias("xdecor:cauldron", "xdecor:cauldron_empty") -- legacy code
2
3 local cauldron_cbox = {
4         type = "fixed",
5         fixed = {
6                 {-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
7                 {-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
8                 {-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
9                 {0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
10                 {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
11         }
12 }
13
14 local function fill_water_bucket(pos, node, clicker, itemstack)
15         local wield_item = clicker:get_wielded_item():get_name()
16         if wield_item == "bucket:bucket_empty" then
17                 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
18                 itemstack:replace("bucket:bucket_water")
19         end
20 end
21         
22
23 xdecor.register("cauldron_empty", {
24         description = "Cauldron",
25         groups = {cracky=2, oddly_breakable_by_hand=1},
26         on_rotate = screwdriver.rotate_simple,
27         tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
28         infotext = "Cauldron (empty)",
29         on_rightclick = function(pos, node, clicker, itemstack)
30                 local wield_item = clicker:get_wielded_item():get_name()
31                 if wield_item == "bucket:bucket_water" or
32                                 wield_item == "bucket:bucket_river_water" then
33                         minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
34                         itemstack:replace("bucket:bucket_empty")
35                 end
36         end,
37         collision_box = cauldron_cbox
38 })
39
40 xdecor.register("cauldron_idle", {
41         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
42         on_rotate = screwdriver.rotate_simple,
43         tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
44         drop = "xdecor:cauldron_empty",
45         infotext = "Cauldron (idle)",
46         collision_box = cauldron_cbox,
47         on_rightclick = fill_water_bucket
48 })
49
50 xdecor.register("cauldron_boiling_water", {
51         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
52         on_rotate = screwdriver.rotate_simple,
53         drop = "xdecor:cauldron_empty",
54         infotext = "Cauldron (active) - Drop foods inside to make a soup",
55         damage_per_second = 2,
56         tiles = {
57                 { name = "xdecor_cauldron_top_anim_boiling_water.png",
58                         animation = {type="vertical_frames", length=3.0} },
59                 "xdecor_cauldron_sides.png"
60         },
61         collision_box = cauldron_cbox,
62         on_rightclick = fill_water_bucket
63 })
64
65 xdecor.register("cauldron_soup", {
66         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
67         on_rotate = screwdriver.rotate_simple,
68         drop = "xdecor:cauldron_empty",
69         infotext = "Cauldron (active) - Use a bowl to eat the soup",
70         damage_per_second = 2,
71         tiles = {
72                 { name = "xdecor_cauldron_top_anim_soup.png",
73                         animation = {type="vertical_frames", length=3.0} },
74                 "xdecor_cauldron_sides.png"
75         },
76         collision_box = cauldron_cbox,
77         on_rightclick = function(pos, node, clicker, itemstack)
78                 local inv = clicker:get_inventory()
79                 local wield_item = clicker:get_wielded_item()
80
81                 if wield_item:get_name() == "xdecor:bowl" then
82                         if wield_item:get_count() > 1 then
83                                 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
84                                         itemstack:take_item()
85                                         inv:add_item("main", "xdecor:bowl_soup 1")
86                                 else
87                                         minetest.chat_send_player(clicker:get_player_name(),
88                                                 "No room in your inventory to add a bowl of soup!")
89                                         return
90                                 end
91                         else
92                                 itemstack:replace("xdecor:bowl_soup 1")
93                         end
94
95                         minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
96                         return itemstack
97                 end
98         end
99 })
100
101 minetest.register_abm({
102         nodenames = {"xdecor:cauldron_idle"},
103         interval = 15, chance = 1,
104         action = function(pos, node)
105                 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
106                 if minetest.get_node(below_node).name:find("fire") then
107                         minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
108                 end
109         end
110 })
111
112 minetest.register_abm({
113         nodenames = {"xdecor:cauldron_boiling_water"},
114         interval = 3, chance = 1,
115         action = function(pos, node)
116                 local objs = minetest.get_objects_inside_radius(pos, 0.5)
117                 if not objs then return end
118
119                 local ingredients = {}
120                 local ingredients_list = {  -- Add more ingredients here that make a soup.
121                         "apple", "mushroom", "honey", "pumpkin", "egg", "bread",
122                         "meat", "chicken"
123                 }
124
125                 for _, obj in pairs(objs) do
126                         if obj and obj:get_luaentity() then
127                                 local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
128                                 if not next(ingredients) then
129                                         for _, rep in pairs(ingredients) do
130                                                 if itemstring == rep then return end
131                                         end
132                                 end
133
134                                 for _, ing in pairs(ingredients_list) do
135                                         if itemstring and itemstring:match(ing) then
136                                                 ingredients[#ingredients+1] = itemstring
137                                         end
138                                 end
139                         end
140                 end
141
142                 if #ingredients >= 2 then
143                         for _, obj in pairs(objs) do
144                                 if obj and obj:get_luaentity() then
145                                         obj:remove()
146                                 end
147                         end
148                         minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
149                 end
150
151                 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
152                 if not minetest.get_node(below_node).name:find("fire") then
153                         minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
154                 end
155         end
156 })
157