1 local cauldron, sounds = {}, {}
3 -- Add more ingredients here that make a soup.
4 local ingredients_list = {
5 "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
6 "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
7 "corn", "beans", "berries", "grapes", "tomato", "wheat"
12 {0, 0, 16, 16, 16, 0},
14 {16, 0, 0, 0, 16, 16},
18 function cauldron.stop_sound(pos)
19 local spos = minetest.hash_node_position(pos)
20 if sounds[spos] then minetest.sound_stop(sounds[spos]) end
23 function cauldron.idle_construct(pos)
24 local timer = minetest.get_node_timer(pos)
26 cauldron.stop_sound(pos)
29 function cauldron.boiling_construct(pos)
30 local spos = minetest.hash_node_position(pos)
31 sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
32 pos=pos, max_hear_distance=5, gain=0.8, loop=true
35 local meta = minetest.get_meta(pos)
36 meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
38 local timer = minetest.get_node_timer(pos)
42 function cauldron.filling(pos, node, clicker, itemstack)
43 local inv = clicker:get_inventory()
44 local wield_item = clicker:get_wielded_item():get_name()
46 if wield_item:sub(1,7) == "bucket:" then
47 if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
48 if itemstack:get_count() > 1 then
49 if inv:room_for_item("main", "bucket:bucket_water 1") then
51 inv:add_item("main", "bucket:bucket_water 1")
53 minetest.chat_send_player(clicker:get_player_name(),
54 "No room in your inventory to add a bucket of water.")
58 itemstack:replace("bucket:bucket_water")
60 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
61 elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
62 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
63 itemstack:replace("bucket:bucket_empty")
69 function cauldron.idle_timer(pos)
70 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
71 if not minetest.get_node(below_node).name:find("fire") then
75 local node = minetest.get_node(pos)
76 minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
80 -- Ugly hack to determine if an item has `minetest.item_eat` in its definition.
81 local function eatable(itemstring)
82 local item = itemstring:match("[%w_:]+")
83 local on_use_def = minetest.registered_items[item].on_use
84 if not on_use_def then return end
85 return string.format("%q", string.dump(on_use_def)):find("item_eat")
88 function cauldron.boiling_timer(pos)
89 local node = minetest.get_node(pos)
90 local objs = minetest.get_objects_inside_radius(pos, 0.5)
91 if objs == {} then return true end
93 local ingredients = {}
94 for _, obj in pairs(objs) do
95 if obj and not obj:is_player() and obj:get_luaentity().itemstring then
96 local itemstring = obj:get_luaentity().itemstring
97 local food = itemstring:match(":([%w_]+)")
99 for _, ingredient in pairs(ingredients_list) do
100 if food and (eatable(itemstring) or food:find(ingredient)) then
101 ingredients[#ingredients+1] = food break
107 if #ingredients >= 2 then
108 for _, obj in pairs(objs) do obj:remove() end
109 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
112 local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
113 if not minetest.get_node(node_under).name:find("fire") then
114 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
119 function cauldron.take_soup(pos, node, clicker, itemstack)
120 local inv = clicker:get_inventory()
121 local wield_item = clicker:get_wielded_item()
123 if wield_item:get_name() == "xdecor:bowl" then
124 if wield_item:get_count() > 1 then
125 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
126 itemstack:take_item()
127 inv:add_item("main", "xdecor:bowl_soup 1")
129 minetest.chat_send_player(clicker:get_player_name(),
130 "No room in your inventory to add a bowl of soup.")
134 itemstack:replace("xdecor:bowl_soup 1")
137 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
142 xdecor.register("cauldron_empty", {
143 description = "Cauldron",
144 groups = {cracky=2, oddly_breakable_by_hand=1},
145 on_rotate = screwdriver.rotate_simple,
146 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
147 infotext = "Cauldron (empty)",
148 on_construct = function(pos)
149 cauldron.stop_sound(pos)
151 on_rightclick = cauldron.filling,
152 collision_box = xdecor.pixelbox(16, cauldron.cbox)
155 xdecor.register("cauldron_idle", {
156 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
157 on_rotate = screwdriver.rotate_simple,
158 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
159 drop = "xdecor:cauldron_empty",
160 infotext = "Cauldron (idle)",
161 collision_box = xdecor.pixelbox(16, cauldron.cbox),
162 on_rightclick = cauldron.filling,
163 on_construct = cauldron.idle_construct,
164 on_timer = cauldron.idle_timer
167 xdecor.register("cauldron_boiling", {
168 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
169 on_rotate = screwdriver.rotate_simple,
170 drop = "xdecor:cauldron_empty",
171 infotext = "Cauldron (active) - Drop foods inside to make a soup",
172 damage_per_second = 2,
173 tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
174 animation={type="vertical_frames", length=3.0}},
175 "xdecor_cauldron_sides.png"},
176 collision_box = xdecor.pixelbox(16, cauldron.cbox),
177 on_rightclick = cauldron.filling,
178 on_construct = cauldron.boiling_construct,
179 on_destruct = function(pos)
180 cauldron.stop_sound(pos)
182 on_timer = cauldron.boiling_timer
185 xdecor.register("cauldron_soup", {
186 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
187 on_rotate = screwdriver.rotate_simple,
188 drop = "xdecor:cauldron_empty",
189 infotext = "Cauldron (active) - Use a bowl to eat the soup",
190 damage_per_second = 2,
191 tiles = {{name="xdecor_cauldron_top_anim_soup.png",
192 animation={type="vertical_frames", length=3.0}},
193 "xdecor_cauldron_sides.png"},
194 collision_box = xdecor.pixelbox(16, cauldron.cbox),
195 on_rightclick = cauldron.take_soup,
196 on_destruct = function(pos)
197 cauldron.stop_sound(pos)