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Cooking: code cleaning and add more ingredients
[xdecor.git] / cooking.lua
1 local cauldron = {}
2
3 -- Add more ingredients here that make a soup.
4 local ingredients_list = {
5         "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
6         "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
7         "corn", "beans", "berries", "grapes", "tomato", "wheat"
8 }
9
10 cauldron.cbox = {
11         {0,  0, 0,  16, 16, 0},
12         {0,  0, 16, 16, 16, 0},
13         {0,  0, 0,  0,  16, 16},
14         {16, 0, 0,  0,  16, 16},
15         {0,  0, 0,  16, 8,  16}
16 }
17
18 function cauldron.idle_construct(pos)
19         local timer = minetest.get_node_timer(pos)
20         timer:start(10.0)
21 end
22
23 function cauldron.boiling_construct(pos)
24         local meta = minetest.get_meta(pos)
25         local timer = minetest.get_node_timer(pos)
26         meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
27         timer:start(5.0)
28 end
29
30 function cauldron.filling(pos, node, clicker, itemstack)
31         local wield_item = clicker:get_wielded_item():get_name()
32         if wield_item:sub(1,7) == "bucket:" then
33                 if wield_item:sub(-6) == "_empty" then
34                         minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
35                         itemstack:replace("bucket:bucket_water")
36                 elseif wield_item:sub(-6) == "_water" then
37                         minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
38                         itemstack:replace("bucket:bucket_empty")
39                 end
40         end     
41 end
42
43 function cauldron.idle_timer(pos)
44         local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
45         if not minetest.get_node(below_node).name:find("fire") then
46                 return true
47         end
48
49         local node = minetest.get_node(pos)
50         minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
51         return true
52 end
53
54 -- Ugly hack to determine if an item has `minetest.item_eat` in its definition.
55 local function eatable(itemstring)
56         local item = itemstring:match("[%w_:]+")
57         local on_use_def = minetest.registered_items[item].on_use
58         if not on_use_def then return end
59         return string.format("%q", string.dump(on_use_def)):find("item_eat")
60 end
61
62 function cauldron.boiling_timer(pos)
63         local node = minetest.get_node(pos)
64         local objs = minetest.get_objects_inside_radius(pos, 0.5)
65         if objs == {} then return true end
66
67         local ingredients = {}
68         for _, obj in pairs(objs) do
69                 if obj and not obj:is_player() and obj:get_luaentity().itemstring then
70                         local itemstring = obj:get_luaentity().itemstring
71                         local food = itemstring:match(":([%w_]+)")
72
73                         for _, ingredient in pairs(ingredients_list) do
74                                 if food and (eatable(itemstring) or food:find(ingredient)) then
75                                         ingredients[#ingredients+1] = food break
76                                 end
77                         end
78                 end
79         end
80
81         if #ingredients >= 2 then
82                 for _, obj in pairs(objs) do obj:remove() end
83                 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
84         end
85
86         local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
87         if not minetest.get_node(node_under).name:find("fire") then
88                 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
89         end
90         return true
91 end
92
93 function cauldron.take_soup(pos, node, clicker, itemstack)
94         local inv = clicker:get_inventory()
95         local wield_item = clicker:get_wielded_item()
96
97         if wield_item:get_name() == "xdecor:bowl" then
98                 if wield_item:get_count() > 1 then
99                         if inv:room_for_item("main", "xdecor:bowl_soup 1") then
100                                 itemstack:take_item()
101                                 inv:add_item("main", "xdecor:bowl_soup 1")
102                         else
103                                 minetest.chat_send_player(clicker:get_player_name(),
104                                         "No room in your inventory to add a bowl of soup!")
105                                 return
106                         end
107                 else
108                         itemstack:replace("xdecor:bowl_soup 1")
109                 end
110
111                 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
112                 return itemstack
113         end
114 end
115
116 xdecor.register("cauldron_empty", {
117         description = "Cauldron",
118         groups = {cracky=2, oddly_breakable_by_hand=1},
119         on_rotate = screwdriver.rotate_simple,
120         tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
121         infotext = "Cauldron (empty)",
122         on_rightclick = cauldron.filling,
123         collision_box = xdecor.pixelbox(16, cauldron.cbox)
124 })
125
126 xdecor.register("cauldron_idle", {
127         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
128         on_rotate = screwdriver.rotate_simple,
129         tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
130         drop = "xdecor:cauldron_empty",
131         infotext = "Cauldron (idle)",
132         collision_box = xdecor.pixelbox(16, cauldron.cbox),
133         on_rightclick = cauldron.filling,
134         on_construct = cauldron.idle_construct,
135         on_timer = cauldron.idle_timer
136 })
137
138 xdecor.register("cauldron_boiling_water", {
139         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
140         on_rotate = screwdriver.rotate_simple,
141         drop = "xdecor:cauldron_empty",
142         infotext = "Cauldron (active) - Drop foods inside to make a soup",
143         damage_per_second = 2,
144         tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
145                         animation={type="vertical_frames", length=3.0}},
146                 "xdecor_cauldron_sides.png"},
147         collision_box = xdecor.pixelbox(16, cauldron.cbox),
148         on_rightclick = cauldron.filling,
149         on_construct = cauldron.boiling_construct,
150         on_timer = cauldron.boiling_timer
151 })
152
153 xdecor.register("cauldron_soup", {
154         groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
155         on_rotate = screwdriver.rotate_simple,
156         drop = "xdecor:cauldron_empty",
157         infotext = "Cauldron (active) - Use a bowl to eat the soup",
158         damage_per_second = 2,
159         tiles = {{name="xdecor_cauldron_top_anim_soup.png",
160                         animation={type="vertical_frames", length=3.0}},
161                 "xdecor_cauldron_sides.png"},
162         collision_box = xdecor.pixelbox(16, cauldron.cbox),
163         on_rightclick = cauldron.take_soup
164 })
165