3 -- Add more ingredients here that make a soup.
4 local ingredients_list = {
5 "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
6 "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
7 "corn", "beans", "berries", "grapes", "tomato", "wheat"
12 {0, 0, 16, 16, 16, 0},
14 {16, 0, 0, 0, 16, 16},
18 function cauldron.idle_construct(pos)
19 local timer = minetest.get_node_timer(pos)
23 function cauldron.boiling_construct(pos)
24 local meta = minetest.get_meta(pos)
25 local timer = minetest.get_node_timer(pos)
26 meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
30 function cauldron.filling(pos, node, clicker, itemstack)
31 local wield_item = clicker:get_wielded_item():get_name()
32 if wield_item:sub(1,7) == "bucket:" then
33 if wield_item:sub(-6) == "_empty" then
34 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
35 itemstack:replace("bucket:bucket_water")
36 elseif wield_item:sub(-6) == "_water" then
37 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
38 itemstack:replace("bucket:bucket_empty")
43 function cauldron.idle_timer(pos)
44 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
45 if not minetest.get_node(below_node).name:find("fire") then
49 local node = minetest.get_node(pos)
50 minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
54 -- Ugly hack to determine if an item has `minetest.item_eat` in its definition.
55 local function eatable(itemstring)
56 local item = itemstring:match("[%w_:]+")
57 local on_use_def = minetest.registered_items[item].on_use
58 if not on_use_def then return end
59 return string.format("%q", string.dump(on_use_def)):find("item_eat")
62 function cauldron.boiling_timer(pos)
63 local node = minetest.get_node(pos)
64 local objs = minetest.get_objects_inside_radius(pos, 0.5)
65 if objs == {} then return true end
67 local ingredients = {}
68 for _, obj in pairs(objs) do
69 if obj and not obj:is_player() and obj:get_luaentity().itemstring then
70 local itemstring = obj:get_luaentity().itemstring
71 local food = itemstring:match(":([%w_]+)")
73 for _, ingredient in pairs(ingredients_list) do
74 if food and (eatable(itemstring) or food:find(ingredient)) then
75 ingredients[#ingredients+1] = food break
81 if #ingredients >= 2 then
82 for _, obj in pairs(objs) do obj:remove() end
83 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
86 local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
87 if not minetest.get_node(node_under).name:find("fire") then
88 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
93 function cauldron.take_soup(pos, node, clicker, itemstack)
94 local inv = clicker:get_inventory()
95 local wield_item = clicker:get_wielded_item()
97 if wield_item:get_name() == "xdecor:bowl" then
98 if wield_item:get_count() > 1 then
99 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
100 itemstack:take_item()
101 inv:add_item("main", "xdecor:bowl_soup 1")
103 minetest.chat_send_player(clicker:get_player_name(),
104 "No room in your inventory to add a bowl of soup!")
108 itemstack:replace("xdecor:bowl_soup 1")
111 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
116 xdecor.register("cauldron_empty", {
117 description = "Cauldron",
118 groups = {cracky=2, oddly_breakable_by_hand=1},
119 on_rotate = screwdriver.rotate_simple,
120 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
121 infotext = "Cauldron (empty)",
122 on_rightclick = cauldron.filling,
123 collision_box = xdecor.pixelbox(16, cauldron.cbox)
126 xdecor.register("cauldron_idle", {
127 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
128 on_rotate = screwdriver.rotate_simple,
129 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
130 drop = "xdecor:cauldron_empty",
131 infotext = "Cauldron (idle)",
132 collision_box = xdecor.pixelbox(16, cauldron.cbox),
133 on_rightclick = cauldron.filling,
134 on_construct = cauldron.idle_construct,
135 on_timer = cauldron.idle_timer
138 xdecor.register("cauldron_boiling_water", {
139 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
140 on_rotate = screwdriver.rotate_simple,
141 drop = "xdecor:cauldron_empty",
142 infotext = "Cauldron (active) - Drop foods inside to make a soup",
143 damage_per_second = 2,
144 tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
145 animation={type="vertical_frames", length=3.0}},
146 "xdecor_cauldron_sides.png"},
147 collision_box = xdecor.pixelbox(16, cauldron.cbox),
148 on_rightclick = cauldron.filling,
149 on_construct = cauldron.boiling_construct,
150 on_timer = cauldron.boiling_timer
153 xdecor.register("cauldron_soup", {
154 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
155 on_rotate = screwdriver.rotate_simple,
156 drop = "xdecor:cauldron_empty",
157 infotext = "Cauldron (active) - Use a bowl to eat the soup",
158 damage_per_second = 2,
159 tiles = {{name="xdecor_cauldron_top_anim_soup.png",
160 animation={type="vertical_frames", length=3.0}},
161 "xdecor_cauldron_sides.png"},
162 collision_box = xdecor.pixelbox(16, cauldron.cbox),
163 on_rightclick = cauldron.take_soup