1 local cauldron_cbox = {
4 {-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
5 {-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
6 {-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
7 {0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
8 {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
12 local function fill_water_bucket(pos, node, clicker, itemstack)
13 local wield_item = clicker:get_wielded_item():get_name()
14 if wield_item == "bucket:bucket_empty" then
15 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
16 itemstack:replace("bucket:bucket_water")
21 xdecor.register("cauldron_empty", {
22 description = "Cauldron",
23 groups = {cracky=2, oddly_breakable_by_hand=1},
24 on_rotate = screwdriver.rotate_simple,
25 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
26 infotext = "Cauldron (empty)",
27 on_rightclick = function(pos, node, clicker, itemstack)
28 local wield_item = clicker:get_wielded_item():get_name()
29 if wield_item == "bucket:bucket_water" or
30 wield_item == "bucket:bucket_river_water" then
31 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
32 itemstack:replace("bucket:bucket_empty")
35 collision_box = cauldron_cbox
38 xdecor.register("cauldron_idle", {
39 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
40 on_rotate = screwdriver.rotate_simple,
41 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
42 drop = "xdecor:cauldron_empty",
43 infotext = "Cauldron (idle)",
44 collision_box = cauldron_cbox,
45 on_rightclick = fill_water_bucket
48 xdecor.register("cauldron_boiling_water", {
49 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
50 on_rotate = screwdriver.rotate_simple,
51 drop = "xdecor:cauldron_empty",
52 infotext = "Cauldron (active) - Drop foods inside to make a soup",
53 damage_per_second = 2,
55 { name = "xdecor_cauldron_top_anim_boiling_water.png",
56 animation = {type="vertical_frames", length=3.0} },
57 "xdecor_cauldron_sides.png"
59 collision_box = cauldron_cbox,
60 on_rightclick = fill_water_bucket
63 xdecor.register("cauldron_soup", {
64 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
65 on_rotate = screwdriver.rotate_simple,
66 drop = "xdecor:cauldron_empty",
67 infotext = "Cauldron (active) - Use a bowl to eat the soup",
68 damage_per_second = 2,
70 { name = "xdecor_cauldron_top_anim_soup.png",
71 animation = {type="vertical_frames", length=3.0} },
72 "xdecor_cauldron_sides.png"
74 collision_box = cauldron_cbox,
75 on_rightclick = function(pos, node, clicker, itemstack)
76 local inv = clicker:get_inventory()
77 local wield_item = clicker:get_wielded_item()
79 if wield_item:get_name() == "xdecor:bowl" then
80 if wield_item:get_count() > 1 then
81 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
83 inv:add_item("main", "xdecor:bowl_soup 1")
85 minetest.chat_send_player(clicker:get_player_name(),
86 "No room in your inventory to add a bowl of soup!")
90 itemstack:replace("xdecor:bowl_soup 1")
93 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
99 minetest.register_abm({
100 nodenames = {"xdecor:cauldron_idle"},
101 interval = 15, chance = 1,
102 action = function(pos, node)
103 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
104 if minetest.get_node(below_node).name:find("fire") then
105 minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
110 minetest.register_abm({
111 nodenames = {"xdecor:cauldron_boiling_water"},
112 interval = 5, chance = 1,
113 action = function(pos, node)
114 local objs = minetest.get_objects_inside_radius(pos, 0.5)
115 if not objs then return end
117 local ingredients = {}
118 local ingredients_list = { -- Add more ingredients here that make a soup.
119 "apple", "mushroom", "honey", "pumpkin", "egg", "bread",
123 for _, obj in pairs(objs) do
124 if obj and obj:get_luaentity() then
125 local itemstring = obj:get_luaentity().itemstring:match("[^:]+$")
126 if not next(ingredients) then
127 for _, rep in pairs(ingredients) do
128 if itemstring == rep then return end
132 for _, ing in pairs(ingredients_list) do
133 if itemstring and itemstring:match(ing) then
134 ingredients[#ingredients+1] = itemstring
140 if #ingredients >= 2 then
141 for _, obj in pairs(objs) do
142 if obj and obj:get_luaentity() then
146 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
149 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
150 if not minetest.get_node(below_node).name:find("fire") then
151 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})