1 minetest.register_globalstep(function()
2 local player = minetest.localplayer
3 if not player then return end
4 local pos = minetest.localplayer:get_pos()
5 local wielditem = minetest.localplayer:get_wielded_item()
6 if minetest.settings:get_bool("scaffold") then
7 minetest.place_node(vector.add(pos, {x = 0, y = -0.6, z = 0}))
9 if minetest.settings:get_bool("highway_z") and wielditem then
12 {x = 0, y = 0, z = z},
13 {x = 1, y = 0, z = z},
14 {x = 2, y = 1, z = z},
15 {x = -2, y = 1, z = z},
16 {x = -2, y = 0, z = z},
17 {x = -1, y = 0, z = z},
20 for _, p in pairs(positions) do
21 local node = minetest.get_node_or_nil(p)
22 if node and not minetest.get_node_def(node.name).walkable then
23 minetest.place_node(p)
27 if minetest.settings:get_bool("fucker") then
28 local p = minetest.find_node_near(pos, 5, "group:bed", true)
35 minetest.register_cheat("Scaffold", "World", "scaffold")
36 minetest.register_cheat("HighwayZ", "World", "highway_z")
37 minetest.register_cheat("Fucker", "World", "fucker")