4 minetest.register_globalstep(function(dtime)
5 elapsed_time = elapsed_time + dtime
6 if elapsed_time < tick_time then return end
7 local player = minetest.localplayer
8 if not player then return end
9 local item = player:get_wielded_item()
10 if item:get_count() == 0 and minetest.settings:get_bool("next_item") then
11 local index = player:get_wield_index()
12 player:set_wield_index(index + 1)
17 minetest.register_cheat("NextItem", "Inventory", "next_item")