]> git.lizzy.rs Git - minetest.git/blob - client/shaders/second_stage/opengl_vertex.glsl
Fix no color values on bloom texture (#13197)
[minetest.git] / client / shaders / second_stage / opengl_vertex.glsl
1 #ifdef ENABLE_AUTO_EXPOSURE
2 #define exposureMap texture2
3
4 uniform sampler2D exposureMap;
5
6 varying float exposure;
7 #endif
8
9 #ifdef GL_ES
10 varying mediump vec2 varTexCoord;
11 #else
12 centroid varying vec2 varTexCoord;
13 #endif
14
15 void main(void)
16 {
17 #ifdef ENABLE_AUTO_EXPOSURE
18         // value in the texture is on a logarithtmic scale
19         exposure = texture2D(exposureMap, vec2(0.5)).r;
20         exposure = pow(2., exposure);
21 #endif
22
23         varTexCoord.st = inTexCoord0.st;
24         gl_Position = inVertexPosition;
25 }