1 #ifdef ENABLE_AUTO_EXPOSURE
2 #define exposureMap texture2
4 uniform sampler2D exposureMap;
6 varying float exposure;
10 varying mediump vec2 varTexCoord;
12 centroid varying vec2 varTexCoord;
17 #ifdef ENABLE_AUTO_EXPOSURE
18 // value in the texture is on a logarithtmic scale
19 exposure = texture2D(exposureMap, vec2(0.5)).r;
20 exposure = pow(2., exposure);
23 varTexCoord.st = inTexCoord0.st;
24 gl_Position = inVertexPosition;