1 #ifdef ENABLE_AUTO_EXPOSURE
2 #define exposureMap texture1
4 uniform sampler2D exposureMap;
6 varying float exposure;
10 varying mediump vec2 varTexCoord;
12 centroid varying vec2 varTexCoord;
18 #ifdef ENABLE_AUTO_EXPOSURE
19 // value in the texture is on a logarithtmic scale
20 exposure = texture2D(exposureMap, vec2(0.5)).r;
21 exposure = pow(2., exposure);
24 varTexCoord.st = inTexCoord0.st;
25 gl_Position = inVertexPosition;