2 MinEdge = {x=1, y=1, z=1},
3 MaxEdge = {x=0, y=0, z=0},
8 function VoxelArea:new(o)
13 local e = o:getExtent()
20 function VoxelArea:getExtent()
22 x = self.MaxEdge.x - self.MinEdge.x + 1,
23 y = self.MaxEdge.y - self.MinEdge.y + 1,
24 z = self.MaxEdge.z - self.MinEdge.z + 1,
28 function VoxelArea:getVolume()
29 local e = self:getExtent()
30 return e.x * e.y * e.z
33 function VoxelArea:index(x, y, z)
34 local i = (z - self.MinEdge.z) * self.zstride +
35 (y - self.MinEdge.y) * self.ystride +
36 (x - self.MinEdge.x) + 1
40 function VoxelArea:indexp(p)
41 local i = (p.z - self.MinEdge.z) * self.zstride +
42 (p.y - self.MinEdge.y) * self.ystride +
43 (p.x - self.MinEdge.x) + 1