1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
15 # - key (will be ignored in GUI, since a special key change dialog exists)
24 # - default (if default is not specified then "" is set)
31 # - default value1,value2,...
33 # - default (if default is not specified then "" is set)
37 # Flags are always separated by comma without spaces.
38 # - default possible_flags
40 # TODO: these are currently treated like strings
42 # Comments directly above a setting are bound to this setting.
43 # All other comments are ignored.
45 # Comments and (Readable name) are handled by gettext.
46 # Comments should be complete sentences that describe the setting and possibly
47 # give the user additional useful insight.
48 # Sections are marked by a single line in the format: [Section Name]
49 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
50 # Sub-sub-sections have two * etc.
51 # There shouldn't be too much settings per category; settings that shouldn't be
52 # modified by the "average user" should be in (sub-)categories called "Advanced".
57 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
58 # This is helpful when working with nodeboxes in small areas.
59 enable_build_where_you_stand (Build inside player) bool false
61 # Player is able to fly without being affected by gravity.
62 # This requires the "fly" privilege on the server.
63 free_move (Flying) bool false
65 # Fast movement (via use key).
66 # This requires the "fast" privilege on the server.
67 fast_move (Fast movement) bool false
69 # If enabled together with fly mode, player is able to fly through solid nodes.
70 # This requires the "noclip" privilege on the server.
71 noclip (Noclip) bool false
73 # Smooths camera when looking around. Also called look or mouse smoothing.
74 # Useful for recording videos.
75 cinematic (Cinematic mode) bool false
77 # Smooths rotation of camera. 0 to disable.
78 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
80 # Smooths rotation of camera in cinematic mode. 0 to disable.
81 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
83 # Invert vertical mouse movement.
84 invert_mouse (Invert mouse) bool false
86 # Mouse sensitivity multiplier.
87 mouse_sensitivity (Mouse sensitivity) float 0.2
89 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
90 aux1_descends (Key use for climbing/descending) bool false
92 # Double-tapping the jump key toggles fly mode.
93 doubletap_jump (Double tap jump for fly) bool false
95 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
96 always_fly_fast (Always fly and fast) bool true
98 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
99 repeat_rightclick_time (Rightclick repetition interval) float 0.25
101 # Enable random user input (only used for testing).
102 random_input (Random input) bool false
104 # Continuous forward movement (only used for testing).
105 continuous_forward (Continuous forward) bool false
108 enable_joysticks (Enable Joysticks) bool false
110 # The identifier of the joystick to use
111 joystick_id (Joystick ID) int 0
113 # The type of joystick
114 joystick_type (Joystick Type) enum auto auto,generic,xbox
116 # The time in seconds it takes between repeated events
117 # when holding down a joystick button combination.
118 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
120 # The sensitivity of the joystick axes for moving the
121 # ingame view frustum around.
122 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
124 # Key for moving the player forward.
125 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 keymap_forward (Forward key) key KEY_KEY_W
128 # Key for moving the player backward.
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
130 keymap_backward (Backward key) key KEY_KEY_S
132 # Key for moving the player left.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 keymap_left (Left key) key KEY_KEY_A
136 # Key for moving the player right.
137 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
138 keymap_right (Right key) key KEY_KEY_D
141 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 keymap_jump (Jump key) key KEY_SPACE
145 # Also used for climbing down and descending in water if aux1_descends is disabled.
146 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 keymap_sneak (Sneak key) key KEY_LSHIFT
149 # Key for opening the inventory.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 keymap_inventory (Inventory key) key KEY_KEY_I
153 # Key for moving fast in fast mode.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 keymap_special1 (Use key) key KEY_KEY_E
157 # Key for opening the chat window.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 keymap_chat (Chat key) key KEY_KEY_T
161 # Key for opening the chat window to type commands.
162 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
163 keymap_cmd (Command key) key /
165 # Key for opening the chat window to type local commands.
166 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 keymap_cmd_local (Command key) key .
169 # Key for opening the chat console.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
171 keyman_console (Console key) key KEY_F10
173 # Key for toggling unlimited view range.
174 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 keymap_rangeselect (Range select key) key KEY_KEY_R
177 # Key for toggling flying.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
179 keymap_freemove (Fly key) key KEY_KEY_K
181 # Key for toggling fast mode.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
183 keymap_fastmove (Fast key) key KEY_KEY_J
185 # Key for toggling noclip mode.
186 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 keymap_noclip (Noclip key) key KEY_KEY_H
189 # Key for selecting the next item in the hotbar.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
193 # Key for selecting the previous item in the hotbar.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
197 # Key for muting the game.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 keymap_mute (Mute key) key KEY_KEY_M
201 # Key for increasing the volume.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
203 keymap_increase_volume (Inc. volume key) key
205 # Key for decreasing the volume.
206 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 keymap_decrease_volume (Dec. volume key) key
209 # Key for toggling autorun.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 keymap_autorun (Autorun key) key
213 # Key for toggling cinematic mode.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 keymap_cinematic (Cinematic mode key) key
217 # Key for toggling display of minimap.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 keymap_minimap (Minimap key) key KEY_F9
221 # Key for taking screenshots.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
223 keymap_screenshot (Screenshot) key KEY_F12
225 # Key for dropping the currently selected item.
226 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 keymap_drop (Drop item key) key KEY_KEY_Q
229 # Key to use view zoom when possible.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 keymap_zoom (View zoom key) key KEY_KEY_Z
233 # Key for toggling the display of the HUD.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 keymap_toggle_hud (HUD toggle key) key KEY_F1
237 # Key for toggling the display of the chat.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 keymap_toggle_chat (Chat toggle key) key KEY_F2
241 # Key for toggling the display of the large chat console.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
243 keymap_console (Large chat console key) key KEY_F10
245 # Key for toggling the display of the fog.
246 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
249 # Key for toggling the camera update. Only used for development
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 keymap_toggle_update_camera (Camera update toggle key) key
253 # Key for toggling the display of debug info.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 keymap_toggle_debug (Debug info toggle key) key KEY_F5
257 # Key for toggling the display of the profiler. Used for development.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
259 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
261 # Key for switching between first- and third-person camera.
262 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
263 keymap_camera_mode (Toggle camera mode key) key KEY_F7
265 # Key for increasing the viewing range.
266 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 keymap_increase_viewing_range_min (View range increase key) key +
269 # Key for decreasing the viewing range.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
271 keymap_decrease_viewing_range_min (View range decrease key) key -
273 # Key for printing debug stacks. Used for development.
274 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
279 # Address to connect to.
280 # Leave this blank to start a local server.
281 # Note that the address field in the main menu overrides this setting.
282 address (Server address) string
284 # Port to connect to (UDP).
285 # Note that the port field in the main menu overrides this setting.
286 remote_port (Remote port) int 30000 1 65535
288 # Whether to support older servers before protocol version 25.
289 # Enable if you want to connect to 0.4.12 servers and before.
290 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
291 # Disabling this option will protect your password better.
292 send_pre_v25_init (Support older servers) bool false
294 # Save the map received by the client on disk.
295 enable_local_map_saving (Saving map received from server) bool false
297 # Show entity selection boxes
298 show_entity_selectionbox (Show entity selection boxes) bool true
300 # Enable usage of remote media server (if provided by server).
301 # Remote servers offer a significantly faster way to download media (e.g. textures)
302 # when connecting to the server.
303 enable_remote_media_server (Connect to external media server) bool true
305 # Enable Lua modding support on client.
306 # This support is experimental and API can change.
307 enable_client_modding (Client modding) bool false
309 # URL to the server list displayed in the Multiplayer Tab.
310 serverlist_url (Serverlist URL) string servers.minetest.net
312 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
313 serverlist_file (Serverlist file) string favoriteservers.txt
315 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
316 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
325 enable_vbo (VBO) bool true
327 # Whether to fog out the end of the visible area.
328 enable_fog (Fog) bool true
331 # - Fancy: all faces visible
332 # - Simple: only outer faces, if defined special_tiles are used
333 # - Opaque: disable transparency
334 leaves_style (Leaves style) enum fancy fancy,simple,opaque
336 # Connects glass if supported by node.
337 connected_glass (Connect glass) bool false
339 # Enable smooth lighting with simple ambient occlusion.
340 # Disable for speed or for different looks.
341 smooth_lighting (Smooth lighting) bool true
343 # Clouds are a client side effect.
344 enable_clouds (Clouds) bool true
346 # Use 3D cloud look instead of flat.
347 enable_3d_clouds (3D clouds) bool true
349 # Method used to highlight selected object.
350 node_highlighting (Node highlighting) enum box box,halo,none
352 # Adds particles when digging a node.
353 enable_particles (Digging particles) bool true
357 # Use mip mapping to scale textures. May slightly increase performance.
358 mip_map (Mipmapping) bool false
360 # Use anisotropic filtering when viewing at textures from an angle.
361 anisotropic_filter (Anisotropic filtering) bool false
363 # Use bilinear filtering when scaling textures.
364 bilinear_filter (Bilinear filtering) bool false
366 # Use trilinear filtering when scaling textures.
367 trilinear_filter (Trilinear filtering) bool false
369 # Filtered textures can blend RGB values with fully-transparent neighbors,
370 # which PNG optimizers usually discard, sometimes resulting in a dark or
371 # light edge to transparent textures. Apply this filter to clean that up
372 # at texture load time.
373 texture_clean_transparent (Clean transparent textures) bool false
375 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
376 # can be blurred, so automatically upscale them with nearest-neighbor
377 # interpolation to preserve crisp pixels. This sets the minimum texture size
378 # for the upscaled textures; higher values look sharper, but require more
379 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
380 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
382 texture_min_size (Minimum texture size for filters) int 64
384 # Experimental option, might cause visible spaces between blocks
385 # when set to higher number than 0.
386 fsaa (FSAA) enum 0 0,1,2,4,8,16
388 # Undersampling is similar to using lower screen resolution, but it applies
389 # to the game world only, keeping the GUI intact.
390 # It should give significant performance boost at the cost of less detailed image.
391 undersampling (Undersampling) enum 0 0,2,3,4
395 # Shaders allow advanced visual effects and may increase performance on some video cards.
396 # This only works with the OpenGL video backend.
397 enable_shaders (Shaders) bool true
399 # Path to shader directory. If no path is defined, default location will be used.
400 shader_path (Shader path) path
404 # Enables filmic tone mapping
405 tone_mapping (Filmic tone mapping) bool false
409 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
410 # or need to be auto-generated.
411 # Requires shaders to be enabled.
412 enable_bumpmapping (Bumpmapping) bool false
414 # Enables on the fly normalmap generation (Emboss effect).
415 # Requires bumpmapping to be enabled.
416 generate_normalmaps (Generate normalmaps) bool false
418 # Strength of generated normalmaps.
419 normalmaps_strength (Normalmaps strength) float 0.6
421 # Defines sampling step of texture.
422 # A higher value results in smoother normal maps.
423 normalmaps_smooth (Normalmaps sampling) int 0 0 2
425 [****Parallax Occlusion]
427 # Enables parallax occlusion mapping.
428 # Requires shaders to be enabled.
429 enable_parallax_occlusion (Parallax occlusion) bool false
431 # 0 = parallax occlusion with slope information (faster).
432 # 1 = relief mapping (slower, more accurate).
433 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
435 # Strength of parallax.
436 3d_paralax_strength (Parallax occlusion strength) float 0.025
438 # Number of parallax occlusion iterations.
439 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
441 # Overall scale of parallax occlusion effect.
442 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
444 # Overall bias of parallax occlusion effect, usually scale/2.
445 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
449 # Set to true enables waving water.
450 # Requires shaders to be enabled.
451 enable_waving_water (Waving water) bool false
453 water_wave_height (Waving water height) float 1.0
455 water_wave_length (Waving water length) float 20.0
457 water_wave_speed (Waving water speed) float 5.0
459 # Set to true enables waving leaves.
460 # Requires shaders to be enabled.
461 enable_waving_leaves (Waving leaves) bool false
463 # Set to true enables waving plants.
464 # Requires shaders to be enabled.
465 enable_waving_plants (Waving plants) bool false
469 # If FPS would go higher than this, limit it by sleeping
470 # to not waste CPU power for no benefit.
471 fps_max (Maximum FPS) int 60
473 # Maximum FPS when game is paused.
474 pause_fps_max (FPS in pause menu) int 20
476 # View distance in nodes.
477 viewing_range (Viewing range) int 100 20 4000
479 # Width component of the initial window size.
480 screenW (Screen width) int 800
482 # Height component of the initial window size.
483 screenH (Screen height) int 600
485 # Save window size automatically when modified.
486 autosave_screensize (Autosave Screen Size) bool true
489 fullscreen (Full screen) bool false
491 # Bits per pixel (aka color depth) in fullscreen mode.
492 fullscreen_bpp (Full screen BPP) int 24
494 # Vertical screen synchronization.
495 vsync (V-Sync) bool false
497 # Field of view in degrees.
498 fov (Field of view) int 72 30 160
500 # Field of view while zooming in degrees.
501 # This requires the "zoom" privilege on the server.
502 zoom_fov (Field of view for zoom) int 15 7 160
504 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
505 # This setting is for the client only and is ignored by the server.
506 display_gamma (Gamma) float 2.2 1.0 3.0
508 # Path to texture directory. All textures are first searched from here.
509 texture_path (Texture path) path
511 # The rendering back-end for Irrlicht.
512 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
514 # Height on which clouds are appearing.
515 cloud_height (Cloud height) int 120
517 # Radius of cloud area stated in number of 64 node cloud squares.
518 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
519 cloud_radius (Cloud radius) int 12
521 # Enable view bobbing and amount of view bobbing.
522 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
523 view_bobbing_amount (View bobbing factor) float 1.0
525 # Multiplier for fall bobbing.
526 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
527 fall_bobbing_amount (Fall bobbing factor) float 0.0
530 # Currently supported:
531 # - none: no 3d output.
532 # - anaglyph: cyan/magenta color 3d.
533 # - interlaced: odd/even line based polarisation screen support.
534 # - topbottom: split screen top/bottom.
535 # - sidebyside: split screen side by side.
536 # - pageflip: quadbuffer based 3d.
537 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
539 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
540 console_height (Console height) float 1.0 0.1 1.0
542 # In-game chat console background color (R,G,B).
543 console_color (Console color) string (0,0,0)
545 # In-game chat console background alpha (opaqueness, between 0 and 255).
546 console_alpha (Console alpha) int 200 0 255
548 # Selection box border color (R,G,B).
549 selectionbox_color (Selection box color) string (0,0,0)
551 # Width of the selectionbox's lines around nodes.
552 selectionbox_width (Selection box width) int 2 1 5
554 # Crosshair color (R,G,B).
555 crosshair_color (Crosshair color) string (255,255,255)
557 # Crosshair alpha (opaqueness, between 0 and 255).
558 crosshair_alpha (Crosshair alpha) int 255 0 255
560 # Whether node texture animations should be desynchronized per mapblock.
561 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
563 # Maximum proportion of current window to be used for hotbar.
564 # Useful if there's something to be displayed right or left of hotbar.
565 hud_hotbar_max_width (Maximum hotbar width) float 1.0
567 # Modifies the size of the hudbar elements.
568 hud_scaling (HUD scale factor) float 1.0
570 # Enables caching of facedir rotated meshes.
571 enable_mesh_cache (Mesh cache) bool false
573 # Delay between mesh updates on the client in ms. Increasing this will slow
574 # down the rate of mesh updates, thus reducing jitter on slower clients.
575 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
577 # Size of the MapBlock cache of the mesh generator. Increasing this will
578 # increase the cache hit %, reducing the data being copied from the main
579 # thread, thus reducing jitter.
580 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
583 enable_minimap (Minimap) bool true
585 # Shape of the minimap. Enabled = round, disabled = square.
586 minimap_shape_round (Round minimap) bool true
590 # Useable to make minimap smoother on slower machines.
591 minimap_double_scan_height (Minimap scan height) bool true
593 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
594 directional_colored_fog (Colored fog) bool true
596 # The strength (darkness) of node ambient-occlusion shading.
597 # Lower is darker, Higher is lighter. The valid range of values for this
598 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
599 # set to the nearest valid value.
600 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
602 # Enables animation of inventory items.
603 inventory_items_animations (Inventory items animations) bool false
605 # Android systems only: Tries to create inventory textures from meshes
606 # when no supported render was found.
607 inventory_image_hack (Inventory image hack) bool false
609 # Fraction of the visible distance at which fog starts to be rendered
610 fog_start (Fog Start) float 0.4 0.0 0.99
612 # Makes all liquids opaque
613 opaque_water (Opaque liquids) bool false
617 # Use a cloud animation for the main menu background.
618 menu_clouds (Clouds in menu) bool true
620 # Scale gui by a user specified value.
621 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
622 # This will smooth over some of the rough edges, and blend
623 # pixels when scaling down, at the cost of blurring some
624 # edge pixels when images are scaled by non-integer sizes.
625 gui_scaling (GUI scaling) float 1.0
627 # When gui_scaling_filter is true, all GUI images need to be
628 # filtered in software, but some images are generated directly
629 # to hardware (e.g. render-to-texture for nodes in inventory).
630 gui_scaling_filter (GUI scaling filter) bool false
632 # When gui_scaling_filter_txr2img is true, copy those images
633 # from hardware to software for scaling. When false, fall back
634 # to the old scaling method, for video drivers that don't
635 # properly support downloading textures back from hardware.
636 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
638 # Delay showing tooltips, stated in milliseconds.
639 tooltip_show_delay (Tooltip delay) int 400
641 # Whether freetype fonts are used, requires freetype support to be compiled in.
642 freetype (Freetype fonts) bool true
644 # Path to TrueTypeFont or bitmap.
645 font_path (Font path) path fonts/liberationsans.ttf
647 font_size (Font size) int 16
649 # Font shadow offset, if 0 then shadow will not be drawn.
650 font_shadow (Font shadow) int 1
652 # Font shadow alpha (opaqueness, between 0 and 255).
653 font_shadow_alpha (Font shadow alpha) int 127 0 255
655 mono_font_path (Monospace font path) path fonts/liberationmono.ttf
657 mono_font_size (Monospace font size) int 15
659 # This font will be used for certain languages.
660 fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
661 fallback_font_size (Fallback font size) int 15
662 fallback_font_shadow (Fallback font shadow) int 1
663 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
665 # Path to save screenshots at.
666 screenshot_path (Screenshot folder) path
668 # Format of screenshots.
669 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
671 # Screenshot quality. Only used for JPEG format.
672 # 1 means worst quality; 100 means best quality.
673 # Use 0 for default quality.
674 screenshot_quality (Screenshot quality) int 0 0 100
678 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
679 screen_dpi (DPI) int 72
681 # Windows systems only: Start Minetest with the command line window in the background.
682 # Contains the same information as the file debug.txt (default name).
683 enable_console (Enable console window) bool false
687 enable_sound (Sound) bool true
689 sound_volume (Volume) float 0.7 0.0 1.0
693 # Timeout for client to remove unused map data from memory.
694 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
696 # Maximum number of mapblocks for client to be kept in memory.
697 # Set to -1 for unlimited amount.
698 client_mapblock_limit (Mapblock limit) int 5000
700 # Whether to show the client debug info (has the same effect as hitting F5).
701 show_debug (Show debug info) bool false
703 [Server / Singleplayer]
705 # Name of the server, to be displayed when players join and in the serverlist.
706 server_name (Server name) string Minetest server
708 # Description of server, to be displayed when players join and in the serverlist.
709 server_description (Server description) string mine here
711 # Domain name of server, to be displayed in the serverlist.
712 server_address (Server address) string game.minetest.net
714 # Homepage of server, to be displayed in the serverlist.
715 server_url (Server URL) string http://minetest.net
717 # Automaticaly report to the serverlist.
718 server_announce (Announce server) bool false
720 # Announce to this serverlist.
721 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
722 serverlist_url (Serverlist URL) string servers.minetest.net
724 # Disable escape sequences, e.g. chat coloring.
725 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
726 # the escape sequences generated by mods.
727 disable_escape_sequences (Disable escape sequences) bool false
731 # Network port to listen (UDP).
732 # This value will be overridden when starting from the main menu.
733 port (Server port) int 30000
735 # The network interface that the server listens on.
736 bind_address (Bind address) string
738 # Enable to disallow old clients from connecting.
739 # Older clients are compatible in the sense that they will not crash when connecting
740 # to new servers, but they may not support all new features that you are expecting.
741 strict_protocol_version_checking (Strict protocol checking) bool false
743 # Specifies URL from which client fetches media instead of using UDP.
744 # $filename should be accessible from $remote_media$filename via cURL
745 # (obviously, remote_media should end with a slash).
746 # Files that are not present will be fetched the usual way.
747 remote_media (Remote media) string
749 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
750 # to IPv6 clients, depending on system configuration.
751 # Ignored if bind_address is set.
752 ipv6_server (IPv6 server) bool false
756 # Maximum number of blocks that are simultaneously sent per client.
757 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
759 # Maximum number of blocks that are simultaneously sent in total.
760 max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
762 # To reduce lag, block transfers are slowed down when a player is building something.
763 # This determines how long they are slowed down after placing or removing a node.
764 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
766 # Maximum number of packets sent per send step, if you have a slow connection
767 # try reducing it, but don't reduce it to a number below double of targeted
769 max_packets_per_iteration (Max. packets per iteration) int 1024
773 # Default game when creating a new world.
774 # This will be overridden when creating a world from the main menu.
775 default_game (Default game) string minetest
777 # Message of the day displayed to players connecting.
778 motd (Message of the day) string
780 # Maximum number of players that can connect simultaneously.
781 max_users (Maximum users) int 15
783 # World directory (everything in the world is stored here).
784 # Not needed if starting from the main menu.
785 map-dir (Map directory) path
787 # Time in seconds for item entity (dropped items) to live.
788 # Setting it to -1 disables the feature.
789 item_entity_ttl (Item entity TTL) int 900
791 # If enabled, show the server status message on player connection.
792 show_statusline_on_connect (Status message on connection) bool true
794 # Enable players getting damage and dying.
795 enable_damage (Damage) bool false
797 # Enable creative mode for new created maps.
798 creative_mode (Creative) bool false
800 # A chosen map seed for a new map, leave empty for random.
801 # Will be overridden when creating a new world in the main menu.
802 fixed_map_seed (Fixed map seed) string
804 # New users need to input this password.
805 default_password (Default password) string
807 # The privileges that new users automatically get.
808 # See /privs in game for a full list on your server and mod configuration.
809 default_privs (Default privileges) string interact, shout
811 # Privileges that players with basic_privs can grant
812 basic_privs (Basic Privileges) string interact, shout
814 # Whether players are shown to clients without any range limit.
815 # Deprecated, use the setting player_transfer_distance instead.
816 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
818 # Defines the maximal player transfer distance in blocks (0 = unlimited).
819 player_transfer_distance (Player transfer distance) int 0
821 # Whether to allow players to damage and kill each other.
822 enable_pvp (Player versus Player) bool true
824 # If this is set, players will always (re)spawn at the given position.
825 static_spawnpoint (Static spawnpoint) string
827 # If enabled, new players cannot join with an empty password.
828 disallow_empty_password (Disallow empty passwords) bool false
830 # If enabled, disable cheat prevention in multiplayer.
831 disable_anticheat (Disable anticheat) bool false
833 # If enabled, actions are recorded for rollback.
834 # This option is only read when server starts.
835 enable_rollback_recording (Rollback recording) bool false
837 # A message to be displayed to all clients when the server shuts down.
838 kick_msg_shutdown (Shutdown message) string Server shutting down.
840 # A message to be displayed to all clients when the server crashes.
841 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
843 # Whether to ask clients to reconnect after a (Lua) crash.
844 # Set this to true if your server is set up to restart automatically.
845 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
847 # From how far clients know about objects, stated in mapblocks (16 nodes).
848 active_object_send_range_blocks (Active object send range) int 3
850 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
851 # In active blocks objects are loaded and ABMs run.
852 active_block_range (Active block range) int 3
854 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
855 max_block_send_distance (Max block send distance) int 10
857 # Maximum number of forceloaded mapblocks.
858 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
860 # Interval of sending time of day to clients.
861 time_send_interval (Time send interval) int 5
863 # Controls length of day/night cycle.
864 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
865 time_speed (Time speed) int 72
867 # Interval of saving important changes in the world, stated in seconds.
868 server_map_save_interval (Map save interval) float 5.3
870 # Set the maximum character length of a chat message sent by clients.
871 # chat_message_max_size int 500
873 # Limit a single player to send X messages per 10 seconds.
874 # chat_message_limit_per_10sec float 10.0
876 # Kick player if send more than X messages per 10 seconds.
877 # chat_message_limit_trigger_kick int 50
881 movement_acceleration_default (Default acceleration) float 3
882 movement_acceleration_air (Acceleration in air) float 2
883 movement_acceleration_fast (Fast mode acceleration) float 10
884 movement_speed_walk (Walking speed) float 4
885 movement_speed_crouch (Crouch speed) float 1.35
886 movement_speed_fast (Fast mode speed) float 20
887 movement_speed_climb (Climbing speed) float 3
888 movement_speed_jump (Jumping speed) float 6.5
889 movement_speed_descend (Descending speed) float 6
890 movement_liquid_fluidity (Liquid fluidity) float 1
891 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
892 movement_liquid_sink (Liquid sink) float 10
893 movement_gravity (Gravity) float 9.81
897 # Handling for deprecated lua api calls:
898 # - legacy: (try to) mimic old behaviour (default for release).
899 # - log: mimic and log backtrace of deprecated call (default for debug).
900 # - error: abort on usage of deprecated call (suggested for mod developers).
901 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
903 # Number of extra blocks that can be loaded by /clearobjects at once.
904 # This is a trade-off between sqlite transaction overhead and
905 # memory consumption (4096=100MB, as a rule of thumb).
906 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
908 # How much the server will wait before unloading unused mapblocks.
909 # Higher value is smoother, but will use more RAM.
910 server_unload_unused_data_timeout (Unload unused server data) int 29
912 # Maximum number of statically stored objects in a block.
913 max_objects_per_block (Maximum objects per block) int 64
915 # See http://www.sqlite.org/pragma.html#pragma_synchronous
916 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
918 # Length of a server tick and the interval at which objects are generally updated over network.
919 dedicated_server_step (Dedicated server step) float 0.1
921 # Time in between active block management cycles
922 active_block_mgmt_interval (Active Block Management interval) float 2.0
924 # Length of time between ABM execution cycles
925 abm_interval (Active Block Modifier interval) float 1.0
927 # Length of time between NodeTimer execution cycles
928 nodetimer_interval (NodeTimer interval) float 0.2
930 # If enabled, invalid world data won't cause the server to shut down.
931 # Only enable this if you know what you are doing.
932 ignore_world_load_errors (Ignore world errors) bool false
934 # Max liquids processed per step.
935 liquid_loop_max (Liquid loop max) int 100000
937 # The time (in seconds) that the liquids queue may grow beyond processing
938 # capacity until an attempt is made to decrease its size by dumping old queue
939 # items. A value of 0 disables the functionality.
940 liquid_queue_purge_time (Liquid queue purge time) int 0
942 # Liquid update interval in seconds.
943 liquid_update (Liquid update tick) float 1.0
945 # At this distance the server will aggressively optimize which blocks are sent to clients.
946 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
947 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
948 # Setting this to a value greater than max_block_send_distance disables this optimization.
949 # Stated in mapblocks (16 nodes)
950 block_send_optimize_distance (block send optimize distance) int 4 2
952 # If enabled the server will perform map block occlusion culling based on
953 # on the eye position of the player. This can reduce the number of blocks
954 # sent to the client 50-80%. The client will not longer receive most invisible
955 # so that the utility of noclip mode is reduced.
956 server_side_occlusion_culling (Server side occlusion culling) bool true
960 # Name of map generator to be used when creating a new world.
961 # Creating a world in the main menu will override this.
962 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
964 # Water surface level of the world.
965 water_level (Water level) int 1
967 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
968 max_block_generate_distance (Max block generate distance) int 6
970 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
971 # Only mapchunks completely within the mapgen limit are generated.
972 # Value is stored per-world.
973 mapgen_limit (Map generation limit) int 31000 0 31000
975 # Global map generation attributes.
976 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
977 # and junglegrass, in all other mapgens this flag controls all decorations.
978 # Flags that are not specified in the flag string are not modified from the default.
979 # Flags starting with 'no' are used to explicitly disable them.
980 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
984 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
985 chunksize (Chunk size) int 5
987 # Dump the mapgen debug infos.
988 enable_mapgen_debug_info (Mapgen debug) bool false
990 # Maximum number of blocks that can be queued for loading.
991 emergequeue_limit_total (Absolute limit of emerge queues) int 256
993 # Maximum number of blocks to be queued that are to be loaded from file.
994 # Set to blank for an appropriate amount to be chosen automatically.
995 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
997 # Maximum number of blocks to be queued that are to be generated.
998 # Set to blank for an appropriate amount to be chosen automatically.
999 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1001 # Number of emerge threads to use. Make this field blank, or increase this number
1002 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1003 # at the cost of slightly buggy caves.
1004 num_emerge_threads (Number of emerge threads) int 1
1006 [***Biome API temperature and humidity noise parameters]
1008 # Temperature variation for biomes.
1009 mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1011 # Small-scale temperature variation for blending biomes on borders.
1012 mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1014 # Humidity variation for biomes.
1015 mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1017 # Small-scale humidity variation for blending biomes on borders.
1018 mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1022 # Map generation attributes specific to Mapgen v5.
1023 # Flags that are not specified in the flag string are not modified from the default.
1024 # Flags starting with 'no' are used to explicitly disable them.
1025 mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
1027 # Controls width of tunnels, a smaller value creates wider tunnels.
1028 mgv5_cave_width (Cave width) float 0.125
1030 # Y-level of cavern upper limit.
1031 mgv5_cavern_limit (Cavern limit) int -256
1033 # Y-distance over which caverns expand to full size.
1034 mgv5_cavern_taper (Cavern taper) int 256
1036 # Defines full size of caverns, smaller values create larger caverns.
1037 mgv5_cavern_threshold (Cavern threshold) float 0.7
1039 # Variation of biome filler depth.
1040 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1042 # Variation of terrain vertical scale.
1043 # When noise is < -0.55 terrain is near-flat.
1044 mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1046 # Y-level of average terrain surface.
1047 mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1049 # First of 2 3D noises that together define tunnels.
1050 mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1052 # Second of 2 3D noises that together define tunnels.
1053 mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1055 # 3D noise defining giant caverns.
1056 mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1059 # Noise parameters in group format, unsupported by advanced settings
1060 # menu but settable in minetest.conf.
1061 # See documentation of noise parameter formats in minetest.conf.example.
1062 # 3D noise defining terrain.
1066 # spread = (80, 80, 80)
1069 # persistence = 0.55
1076 # Map generation attributes specific to Mapgen v6.
1077 # The 'snowbiomes' flag enables the new 5 biome system.
1078 # When the new biome system is enabled jungles are automatically enabled and
1079 # the 'jungles' flag is ignored.
1080 # Flags that are not specified in the flag string are not modified from the default.
1081 # Flags starting with 'no' are used to explicitly disable them.
1082 mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1084 # Deserts occur when np_biome exceeds this value.
1085 # When the new biome system is enabled, this is ignored.
1086 mgv6_freq_desert (Desert noise threshold) float 0.45
1088 # Sandy beaches occur when np_beach exceeds this value.
1089 mgv6_freq_beach (Beach noise threshold) float 0.15
1091 # Y-level of lower terrain and lakebeds.
1092 mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1094 # Y-level of higher (cliff-top) terrain.
1095 mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1097 # Varies steepness of cliffs.
1098 mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1100 # Defines areas of 'terrain_higher' (cliff-top terrain).
1101 mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1103 # Varies depth of biome surface nodes.
1104 mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1106 # Defines areas with sandy beaches.
1107 mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1109 # Temperature variation for biomes.
1110 mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1112 # Variation of number of caves.
1113 mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1115 # Humidity variation for biomes.
1116 mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1118 # Defines tree areas and tree density.
1119 mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1121 # Defines areas where trees have apples.
1122 mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1126 # Map generation attributes specific to Mapgen v7.
1127 # The 'ridges' flag enables the rivers.
1128 # Floatlands are currently experimental and subject to change.
1129 # Flags that are not specified in the flag string are not modified from the default.
1130 # Flags starting with 'no' are used to explicitly disable them.
1131 mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1133 # Controls width of tunnels, a smaller value creates wider tunnels.
1134 mgv7_cave_width (Cave width) float 0.09
1136 # Controls the density of floatland mountain terrain.
1137 # Is an offset added to the 'np_mountain' noise value.
1138 mgv7_float_mount_density (Floatland mountain density) float 0.6
1140 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1141 mgv7_float_mount_height (Floatland mountain height) float 128.0
1143 # Y-level of floatland midpoint and lake surface.
1144 mgv7_floatland_level (Floatland level) int 1280
1146 # Y-level to which floatland shadows extend.
1147 mgv7_shadow_limit (Shadow limit) int 1024
1149 # Y-level of cavern upper limit.
1150 mgv7_cavern_limit (Cavern limit) int -256
1152 # Y-distance over which caverns expand to full size.
1153 mgv7_cavern_taper (Cavern taper) int 256
1155 # Defines full size of caverns, smaller values create larger caverns.
1156 mgv7_cavern_threshold (Cavern threshold) float 0.7
1158 # Y-level of higher (cliff-top) terrain.
1159 mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1161 # Y-level of lower terrain and lakebeds.
1162 mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1164 # Varies roughness of terrain.
1165 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1166 mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1168 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1169 mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1171 # Variation of biome filler depth.
1172 mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1174 # Variation of maximum mountain height (in nodes).
1175 mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1177 # Defines large-scale river channel structure.
1178 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1180 # Defines areas of floatland smooth terrain.
1181 # Smooth floatlands occur when noise > 0.
1182 mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1184 # Variation of hill height and lake depth on floatland smooth terrain.
1185 mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1187 # 3D noise defining mountain structure and height.
1188 # Also defines structure of floatland mountain terrain.
1189 mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1191 # 3D noise defining structure of river canyon walls.
1192 mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1194 # 3D noise defining giant caverns.
1195 mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1197 # First of 2 3D noises that together define tunnels.
1198 mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1200 # Second of 2 3D noises that together define tunnels.
1201 mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1205 # Map generation attributes specific to Mapgen flat.
1206 # Occasional lakes and hills can be added to the flat world.
1207 # Flags that are not specified in the flag string are not modified from the default.
1208 # Flags starting with 'no' are used to explicitly disable them.
1209 mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1212 mgflat_ground_level (Ground level) int 8
1214 # Y of upper limit of large pseudorandom caves.
1215 mgflat_large_cave_depth (Large cave depth) int -33
1217 # Controls width of tunnels, a smaller value creates wider tunnels.
1218 mgflat_cave_width (Cave width) float 0.09
1220 # Terrain noise threshold for lakes.
1221 # Controls proportion of world area covered by lakes.
1222 # Adjust towards 0.0 for a larger proportion.
1223 mgflat_lake_threshold (Lake threshold) float -0.45
1225 # Controls steepness/depth of lake depressions.
1226 mgflat_lake_steepness (Lake steepness) float 48.0
1228 # Terrain noise threshold for hills.
1229 # Controls proportion of world area covered by hills.
1230 # Adjust towards 0.0 for a larger proportion.
1231 mgflat_hill_threshold (Hill threshold) float 0.45
1233 # Controls steepness/height of hills.
1234 mgflat_hill_steepness (Hill steepness) float 64.0
1236 # Defines location and terrain of optional hills and lakes.
1237 mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1239 # Variation of biome filler depth.
1240 mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1242 # First of 2 3D noises that together define tunnels.
1243 mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1245 # Second of 2 3D noises that together define tunnels.
1246 mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1250 # Controls width of tunnels, a smaller value creates wider tunnels.
1251 mgfractal_cave_width (Cave width) float 0.09
1253 # Choice of 18 fractals from 9 formulas.
1254 # 1 = 4D "Roundy" mandelbrot set.
1255 # 2 = 4D "Roundy" julia set.
1256 # 3 = 4D "Squarry" mandelbrot set.
1257 # 4 = 4D "Squarry" julia set.
1258 # 5 = 4D "Mandy Cousin" mandelbrot set.
1259 # 6 = 4D "Mandy Cousin" julia set.
1260 # 7 = 4D "Variation" mandelbrot set.
1261 # 8 = 4D "Variation" julia set.
1262 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1263 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1264 # 11 = 3D "Christmas Tree" mandelbrot set.
1265 # 12 = 3D "Christmas Tree" julia set.
1266 # 13 = 3D "Mandelbulb" mandelbrot set.
1267 # 14 = 3D "Mandelbulb" julia set.
1268 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1269 # 16 = 3D "Cosine Mandelbulb" julia set.
1270 # 17 = 4D "Mandelbulb" mandelbrot set.
1271 # 18 = 4D "Mandelbulb" julia set.
1272 mgfractal_fractal (Fractal type) int 1 1 18
1274 # Iterations of the recursive function.
1275 # Controls the amount of fine detail.
1276 mgfractal_iterations (Iterations) int 11
1278 # Approximate (X,Y,Z) scale of fractal in nodes.
1279 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1281 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1282 # Used to move a suitable spawn area of low land close to (0, 0).
1283 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1284 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1285 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1287 # W co-ordinate of the generated 3D slice of a 4D fractal.
1288 # Determines which 3D slice of the 4D shape is generated.
1289 # Has no effect on 3D fractals.
1290 # Range roughly -2 to 2.
1291 mgfractal_slice_w (Slice w) float 0.0
1293 # Julia set only: X component of hypercomplex constant determining julia shape.
1294 # Range roughly -2 to 2.
1295 mgfractal_julia_x (Julia x) float 0.33
1297 # Julia set only: Y component of hypercomplex constant determining julia shape.
1298 # Range roughly -2 to 2.
1299 mgfractal_julia_y (Julia y) float 0.33
1301 # Julia set only: Z component of hypercomplex constant determining julia shape.
1302 # Range roughly -2 to 2.
1303 mgfractal_julia_z (Julia z) float 0.33
1305 # Julia set only: W component of hypercomplex constant determining julia shape.
1306 # Has no effect on 3D fractals.
1307 # Range roughly -2 to 2.
1308 mgfractal_julia_w (Julia w) float 0.33
1310 # Y-level of seabed.
1311 mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1313 # Variation of biome filler depth.
1314 mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1316 # First of 2 3D noises that together define tunnels.
1317 mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1319 # Second of 2 3D noises that together define tunnels.
1320 mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1322 # Mapgen Valleys parameters
1325 # General parameters
1328 # Map generation attributes specific to Mapgen Valleys.
1329 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1330 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1331 # it may interfere with delicately adjusted biomes.
1332 # Flags that are not specified in the flag string are not modified from the default.
1333 # Flags starting with 'no' are used to explicitly disable them.
1334 mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1336 # The altitude at which temperature drops by 20C
1337 mgvalleys_altitude_chill (Altitude Chill) int 90
1339 # Depth below which you'll find large caves.
1340 mgvalleys_large_cave_depth (Large cave depth) int -33
1342 # Creates unpredictable lava features in caves.
1343 # These can make mining difficult. Zero disables them. (0-10)
1344 mgvalleys_lava_features (Lava Features) int 0
1346 # Depth below which you'll find massive caves.
1347 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1349 # How deep to make rivers
1350 mgvalleys_river_depth (River Depth) int 4
1352 # How wide to make rivers
1353 mgvalleys_river_size (River Size) int 5
1355 # Creates unpredictable water features in caves.
1356 # These can make mining difficult. Zero disables them. (0-10)
1357 mgvalleys_water_features (Water Features) int 0
1359 # Controls width of tunnels, a smaller value creates wider tunnels.
1360 mgvalleys_cave_width (Cave width) float 0.09
1365 # Caves and tunnels form at the intersection of the two noises
1366 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1368 # Caves and tunnels form at the intersection of the two noises
1369 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1371 # The depth of dirt or other filler
1372 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1374 # Massive caves form here.
1375 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1377 # River noise -- rivers occur close to zero
1378 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1380 # Base terrain height
1381 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1383 # Raises terrain to make valleys around the rivers
1384 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1386 # Slope and fill work together to modify the heights
1387 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1389 # Amplifies the valleys
1390 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1392 # Slope and fill work together to modify the heights
1393 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1397 # Prevent mods from doing insecure things like running shell commands.
1398 secure.enable_security (Enable mod security) bool true
1400 # Comma-separated list of trusted mods that are allowed to access insecure
1401 # functions even when mod security is on (via request_insecure_environment()).
1402 secure.trusted_mods (Trusted mods) string
1404 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1405 # allow them to upload and download data to/from the internet.
1406 secure.http_mods (HTTP Mods) string
1411 # Load the game profiler to collect game profiling data.
1412 # Provides a /profiler command to access the compiled profile.
1413 # Useful for mod developers and server operators.
1414 profiler.load (Load the game profiler) bool false
1416 # The default format in which profiles are being saved,
1417 # when calling `/profiler save [format]` without format.
1418 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1420 # The file path relative to your worldpath in which profiles will be saved to.
1421 profiler.report_path (Report path) string ""
1423 [***Instrumentation]
1425 # Instrument the methods of entities on registration.
1426 instrument.entity (Entity methods) bool true
1428 # Instrument the action function of Active Block Modifiers on registration.
1429 instrument.abm (Active Block Modifiers) bool true
1431 # Instrument the action function of Loading Block Modifiers on registration.
1432 instrument.lbm (Loading Block Modifiers) bool true
1434 # Instrument chatcommands on registration.
1435 instrument.chatcommand (Chatcommands) bool true
1437 # Instrument global callback functions on registration.
1438 # (anything you pass to a minetest.register_*() function)
1439 instrument.global_callback (Global callbacks) bool true
1442 # Instrument builtin.
1443 # This is usually only needed by core/builtin contributors
1444 instrument.builtin (Builtin) bool false
1446 # Have the profiler instrument itself:
1447 # * Instrument an empty function.
1448 # This estimates the overhead, that instrumentation is adding (+1 function call).
1449 # * Instrument the sampler being used to update the statistics.
1450 instrument.profiler (Profiler) bool false
1454 # Name of the player.
1455 # When running a server, clients connecting with this name are admins.
1456 # When starting from the main menu, this is overridden.
1457 name (Player name) string
1459 # Set the language. Leave empty to use the system language.
1460 # A restart is required after changing this.
1461 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1463 # Level of logging to be written to debug.txt:
1464 # - <nothing> (no logging)
1465 # - none (messages with no level)
1471 debug_log_level (Debug log level) enum action ,warning,action,info,verbose
1474 enable_ipv6 (IPv6) bool true
1478 # Default timeout for cURL, stated in milliseconds.
1479 # Only has an effect if compiled with cURL.
1480 curl_timeout (cURL timeout) int 5000
1482 # Limits number of parallel HTTP requests. Affects:
1483 # - Media fetch if server uses remote_media setting.
1484 # - Serverlist download and server announcement.
1485 # - Downloads performed by main menu (e.g. mod manager).
1486 # Only has an effect if compiled with cURL.
1487 curl_parallel_limit (cURL parallel limit) int 8
1489 # Maximum time in ms a file download (e.g. a mod download) may take.
1490 curl_file_download_timeout (cURL file download timeout) int 300000
1492 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1493 high_precision_fpu (High-precision FPU) bool true
1495 # Replaces the default main menu with a custom one.
1496 main_menu_script (Main menu script) string
1498 main_menu_game_mgr (Main menu game manager) int 0
1500 main_menu_mod_mgr (Main menu mod manager) int 1
1502 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
1504 modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
1506 modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
1508 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1509 profiler_print_interval (Engine profiling data print interval) int 0