1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "special" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "special" key instead of "sneak" key is used for climbing down and
104 aux1_descends (Special key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "special" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated right clicks when holding the right
115 repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "aux" button.
139 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
140 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
155 # The sensitivity of the joystick axes for moving the
156 # ingame view frustum around.
157 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
159 # Key for moving the player forward.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keymap_forward (Forward key) key KEY_KEY_W
163 # Key for moving the player backward.
164 # Will also disable autoforward, when active.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 keymap_backward (Backward key) key KEY_KEY_S
168 # Key for moving the player left.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 keymap_left (Left key) key KEY_KEY_A
172 # Key for moving the player right.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_right (Right key) key KEY_KEY_D
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_jump (Jump key) key KEY_SPACE
181 # Also used for climbing down and descending in water if aux1_descends is disabled.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
183 keymap_sneak (Sneak key) key KEY_LSHIFT
185 # Key for opening the inventory.
186 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 keymap_inventory (Inventory key) key KEY_KEY_I
189 # Key for moving fast in fast mode.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 keymap_special1 (Special key) key KEY_KEY_E
193 # Key for opening the chat window.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 keymap_chat (Chat key) key KEY_KEY_T
197 # Key for opening the chat window to type commands.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 keymap_cmd (Command key) key /
201 # Key for opening the chat window to type local commands.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
203 keymap_cmd_local (Command key) key .
205 # Key for toggling unlimited view range.
206 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 keymap_rangeselect (Range select key) key KEY_KEY_R
209 # Key for toggling flying.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 keymap_freemove (Fly key) key KEY_KEY_K
213 # Key for toggling pitch move mode.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 keymap_pitchmove (Pitch move key) key KEY_KEY_P
217 # Key for toggling fast mode.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 keymap_fastmove (Fast key) key KEY_KEY_J
221 # Key for toggling noclip mode.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
223 keymap_noclip (Noclip key) key KEY_KEY_H
225 # Key for selecting the next item in the hotbar.
226 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
229 # Key for selecting the previous item in the hotbar.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
233 # Key for muting the game.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 keymap_mute (Mute key) key KEY_KEY_M
237 # Key for increasing the volume.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 keymap_increase_volume (Inc. volume key) key
241 # Key for decreasing the volume.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
243 keymap_decrease_volume (Dec. volume key) key
245 # Key for toggling autoforward.
246 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 keymap_autoforward (Automatic forward key) key
249 # Key for toggling cinematic mode.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 keymap_cinematic (Cinematic mode key) key
253 # Key for toggling display of minimap.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 keymap_minimap (Minimap key) key KEY_F9
257 # Key for taking screenshots.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
259 keymap_screenshot (Screenshot) key KEY_F12
261 # Key for dropping the currently selected item.
262 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
263 keymap_drop (Drop item key) key KEY_KEY_Q
265 # Key to use view zoom when possible.
266 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 keymap_zoom (View zoom key) key KEY_KEY_Z
269 # Key for selecting the first hotbar slot.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
271 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
273 # Key for selecting the second hotbar slot.
274 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
277 # Key for selecting the third hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
279 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
281 # Key for selecting the fourth hotbar slot.
282 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
283 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
285 # Key for selecting the fifth hotbar slot.
286 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
289 # Key for selecting the sixth hotbar slot.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
291 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
293 # Key for selecting the seventh hotbar slot.
294 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
295 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
297 # Key for selecting the eighth hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
299 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
301 # Key for selecting the ninth hotbar slot.
302 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
303 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
305 # Key for selecting the tenth hotbar slot.
306 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
309 # Key for selecting the 11th hotbar slot.
310 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
311 keymap_slot11 (Hotbar slot 11 key) key
313 # Key for selecting the 12th hotbar slot.
314 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
315 keymap_slot12 (Hotbar slot 12 key) key
317 # Key for selecting the 13th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
319 keymap_slot13 (Hotbar slot 13 key) key
321 # Key for selecting the 14th hotbar slot.
322 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
323 keymap_slot14 (Hotbar slot 14 key) key
325 # Key for selecting the 15th hotbar slot.
326 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 keymap_slot15 (Hotbar slot 15 key) key
329 # Key for selecting the 16th hotbar slot.
330 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
331 keymap_slot16 (Hotbar slot 16 key) key
333 # Key for selecting the 17th hotbar slot.
334 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
335 keymap_slot17 (Hotbar slot 17 key) key
337 # Key for selecting the 18th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
339 keymap_slot18 (Hotbar slot 18 key) key
341 # Key for selecting the 19th hotbar slot.
342 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 keymap_slot19 (Hotbar slot 19 key) key
345 # Key for selecting the 20th hotbar slot.
346 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 keymap_slot20 (Hotbar slot 20 key) key
349 # Key for selecting the 21st hotbar slot.
350 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 keymap_slot21 (Hotbar slot 21 key) key
353 # Key for selecting the 22nd hotbar slot.
354 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
355 keymap_slot22 (Hotbar slot 22 key) key
357 # Key for selecting the 23rd hotbar slot.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 keymap_slot23 (Hotbar slot 23 key) key
361 # Key for selecting the 24th hotbar slot.
362 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 keymap_slot24 (Hotbar slot 24 key) key
365 # Key for selecting the 25th hotbar slot.
366 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 keymap_slot25 (Hotbar slot 25 key) key
369 # Key for selecting the 26th hotbar slot.
370 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 keymap_slot26 (Hotbar slot 26 key) key
373 # Key for selecting the 27th hotbar slot.
374 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 keymap_slot27 (Hotbar slot 27 key) key
377 # Key for selecting the 28th hotbar slot.
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 keymap_slot28 (Hotbar slot 28 key) key
381 # Key for selecting the 29th hotbar slot.
382 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
383 keymap_slot29 (Hotbar slot 29 key) key
385 # Key for selecting the 30th hotbar slot.
386 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
387 keymap_slot30 (Hotbar slot 30 key) key
389 # Key for selecting the 31st hotbar slot.
390 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
391 keymap_slot31 (Hotbar slot 31 key) key
393 # Key for selecting the 32nd hotbar slot.
394 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 keymap_slot32 (Hotbar slot 32 key) key
397 # Key for toggling the display of the HUD.
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 keymap_toggle_hud (HUD toggle key) key KEY_F1
401 # Key for toggling the display of chat.
402 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
403 keymap_toggle_chat (Chat toggle key) key KEY_F2
405 # Key for toggling the display of the large chat console.
406 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
407 keymap_console (Large chat console key) key KEY_F10
409 # Key for toggling the display of fog.
410 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
411 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
413 # Key for toggling the camera update. Only used for development
414 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
415 keymap_toggle_update_camera (Camera update toggle key) key
417 # Key for toggling the display of debug info.
418 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
419 keymap_toggle_debug (Debug info toggle key) key KEY_F5
421 # Key for toggling the display of the profiler. Used for development.
422 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
423 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
425 # Key for switching between first- and third-person camera.
426 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
427 keymap_camera_mode (Toggle camera mode key) key KEY_F7
429 # Key for increasing the viewing range.
430 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
431 keymap_increase_viewing_range_min (View range increase key) key +
433 # Key for decreasing the viewing range.
434 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
435 keymap_decrease_viewing_range_min (View range decrease key) key -
443 # Enable vertex buffer objects.
444 # This should greatly improve graphics performance.
445 enable_vbo (VBO) bool true
447 # Whether to fog out the end of the visible area.
448 enable_fog (Fog) bool true
451 # - Fancy: all faces visible
452 # - Simple: only outer faces, if defined special_tiles are used
453 # - Opaque: disable transparency
454 leaves_style (Leaves style) enum fancy fancy,simple,opaque
456 # Connects glass if supported by node.
457 connected_glass (Connect glass) bool false
459 # Enable smooth lighting with simple ambient occlusion.
460 # Disable for speed or for different looks.
461 smooth_lighting (Smooth lighting) bool true
463 # Clouds are a client side effect.
464 enable_clouds (Clouds) bool true
466 # Use 3D cloud look instead of flat.
467 enable_3d_clouds (3D clouds) bool true
469 # Method used to highlight selected object.
470 node_highlighting (Node highlighting) enum box box,halo,none
472 # Adds particles when digging a node.
473 enable_particles (Digging particles) bool true
477 # Use mip mapping to scale textures. May slightly increase performance,
478 # especially when using a high resolution texture pack.
479 # Gamma correct downscaling is not supported.
480 mip_map (Mipmapping) bool false
482 # Use anisotropic filtering when viewing at textures from an angle.
483 anisotropic_filter (Anisotropic filtering) bool false
485 # Use bilinear filtering when scaling textures.
486 bilinear_filter (Bilinear filtering) bool false
488 # Use trilinear filtering when scaling textures.
489 trilinear_filter (Trilinear filtering) bool false
491 # Filtered textures can blend RGB values with fully-transparent neighbors,
492 # which PNG optimizers usually discard, sometimes resulting in a dark or
493 # light edge to transparent textures. Apply this filter to clean that up
494 # at texture load time.
495 texture_clean_transparent (Clean transparent textures) bool false
497 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
498 # can be blurred, so automatically upscale them with nearest-neighbor
499 # interpolation to preserve crisp pixels. This sets the minimum texture size
500 # for the upscaled textures; higher values look sharper, but require more
501 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
502 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
504 # This is also used as the base node texture size for world-aligned
505 # texture autoscaling.
506 texture_min_size (Minimum texture size) int 64
508 # Experimental option, might cause visible spaces between blocks
509 # when set to higher number than 0.
510 fsaa (FSAA) enum 0 0,1,2,4,8,16
512 # Undersampling is similar to using a lower screen resolution, but it applies
513 # to the game world only, keeping the GUI intact.
514 # It should give a significant performance boost at the cost of less detailed image.
515 # Higher values result in a less detailed image.
516 undersampling (Undersampling) int 1 1 8
520 # Shaders allow advanced visual effects and may increase performance on some video
522 # This only works with the OpenGL video backend.
523 enable_shaders (Shaders) bool true
525 # Path to shader directory. If no path is defined, default location will be used.
526 shader_path (Shader path) path
530 # Enables Hable's 'Uncharted 2' filmic tone mapping.
531 # Simulates the tone curve of photographic film and how this approximates the
532 # appearance of high dynamic range images. Mid-range contrast is slightly
533 # enhanced, highlights and shadows are gradually compressed.
534 tone_mapping (Filmic tone mapping) bool false
538 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
539 # or need to be auto-generated.
540 # Requires shaders to be enabled.
541 enable_bumpmapping (Bumpmapping) bool false
543 # Enables on the fly normalmap generation (Emboss effect).
544 # Requires bumpmapping to be enabled.
545 generate_normalmaps (Generate normalmaps) bool false
547 # Strength of generated normalmaps.
548 normalmaps_strength (Normalmaps strength) float 0.6
550 # Defines sampling step of texture.
551 # A higher value results in smoother normal maps.
552 normalmaps_smooth (Normalmaps sampling) int 0 0 2
554 [***Parallax Occlusion]
556 # Enables parallax occlusion mapping.
557 # Requires shaders to be enabled.
558 enable_parallax_occlusion (Parallax occlusion) bool false
560 # 0 = parallax occlusion with slope information (faster).
561 # 1 = relief mapping (slower, more accurate).
562 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
564 # Strength of parallax.
565 3d_paralax_strength (Parallax occlusion strength) float 0.025
567 # Number of parallax occlusion iterations.
568 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
570 # Overall scale of parallax occlusion effect.
571 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
573 # Overall bias of parallax occlusion effect, usually scale/2.
574 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
578 # Set to true to enable waving liquids (like water).
579 # Requires shaders to be enabled.
580 enable_waving_water (Waving liquids) bool false
582 # The maximum height of the surface of waving liquids.
583 # 1.0 = Wave reaches the top of blocks.
584 # 0.0 = Wave doesn't move at all.
585 # Requires waving liquids to be enabled.
586 water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0
588 # Length of liquid waves.
589 # Requires waving liquids to be enabled.
590 water_wave_length (Waving liquids wavelength) float 20.0 0.1
592 # How fast liquid waves will move. Higher = faster.
593 # If negative, liquid waves will move backwards.
594 # Requires waving liquids to be enabled.
595 water_wave_speed (Waving liquids wave speed) float 5.0
597 # Set to true to enable waving leaves.
598 # Requires shaders to be enabled.
599 enable_waving_leaves (Waving leaves) bool false
601 # Set to true to enable waving plants.
602 # Requires shaders to be enabled.
603 enable_waving_plants (Waving plants) bool false
607 # Arm inertia, gives a more realistic movement of
608 # the arm when the camera moves.
609 arm_inertia (Arm inertia) bool true
611 # If FPS would go higher than this, limit it by sleeping
612 # to not waste CPU power for no benefit.
613 fps_max (Maximum FPS) int 60 1
615 # Maximum FPS when game is paused.
616 pause_fps_max (FPS in pause menu) int 20 1
618 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
620 pause_on_lost_focus (Pause on lost window focus) bool false
622 # View distance in nodes.
623 viewing_range (Viewing range) int 100 20 4000
625 # Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
626 # Most users will not need to change this.
627 # Increasing can reduce artifacting on weaker GPUs.
628 # 0.1 = Default, 0.25 = Good value for weaker tablets.
629 near_plane (Near clipping plane) float 0.1 0 0.5
631 # Width component of the initial window size.
632 screen_w (Screen width) int 1024 1
634 # Height component of the initial window size.
635 screen_h (Screen height) int 600 1
637 # Save window size automatically when modified.
638 autosave_screensize (Autosave screen size) bool true
641 fullscreen (Full screen) bool false
643 # Bits per pixel (aka color depth) in fullscreen mode.
644 fullscreen_bpp (Full screen BPP) int 24
646 # Vertical screen synchronization.
647 vsync (VSync) bool false
649 # Field of view in degrees.
650 fov (Field of view) int 72 45 160
652 # Alters the light curve by applying 'gamma correction' to it.
653 # Higher values make middle and lower light levels brighter.
654 # Value '1.0' leaves the light curve unaltered.
655 # This only has significant effect on daylight and artificial
656 # light, it has very little effect on natural night light.
657 display_gamma (Light curve gamma) float 1.0 0.33 3.0
659 # Gradient of light curve at minimum light level.
660 # Controls the contrast of the lowest light levels.
661 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
663 # Gradient of light curve at maximum light level.
664 # Controls the contrast of the highest light levels.
665 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
667 # Strength of light curve boost.
668 # The 3 'boost' parameters define a range of the light
669 # curve that is boosted in brightness.
670 lighting_boost (Light curve boost) float 0.2 0.0 0.4
672 # Center of light curve boost range.
673 # Where 0.0 is minimum light level, 1.0 is maximum light level.
674 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
676 # Spread of light curve boost range.
677 # Controls the width of the range to be boosted.
678 # Standard deviation of the light curve boost Gaussian.
679 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
681 # Path to texture directory. All textures are first searched from here.
682 texture_path (Texture path) path
684 # The rendering back-end for Irrlicht.
685 # A restart is required after changing this.
686 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
687 # On other platforms, OpenGL is recommended, and it’s the only driver with
688 # shader support currently.
689 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
691 # Radius of cloud area stated in number of 64 node cloud squares.
692 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
693 cloud_radius (Cloud radius) int 12
695 # Enable view bobbing and amount of view bobbing.
696 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
697 view_bobbing_amount (View bobbing factor) float 1.0
699 # Multiplier for fall bobbing.
700 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
701 fall_bobbing_amount (Fall bobbing factor) float 0.03
704 # Currently supported:
705 # - none: no 3d output.
706 # - anaglyph: cyan/magenta color 3d.
707 # - interlaced: odd/even line based polarisation screen support.
708 # - topbottom: split screen top/bottom.
709 # - sidebyside: split screen side by side.
710 # - crossview: Cross-eyed 3d
711 # - pageflip: quadbuffer based 3d.
712 # Note that the interlaced mode requires shaders to be enabled.
713 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
715 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
716 console_height (Console height) float 0.6 0.1 1.0
718 # In-game chat console background color (R,G,B).
719 console_color (Console color) string (0,0,0)
721 # In-game chat console background alpha (opaqueness, between 0 and 255).
722 console_alpha (Console alpha) int 200 0 255
724 # Formspec full-screen background opacity (between 0 and 255).
725 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
727 # Formspec full-screen background color (R,G,B).
728 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
730 # Formspec default background opacity (between 0 and 255).
731 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
733 # Formspec default background color (R,G,B).
734 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
736 # Selection box border color (R,G,B).
737 selectionbox_color (Selection box color) string (0,0,0)
739 # Width of the selection box lines around nodes.
740 selectionbox_width (Selection box width) int 2 1 5
742 # Crosshair color (R,G,B).
743 crosshair_color (Crosshair color) string (255,255,255)
745 # Crosshair alpha (opaqueness, between 0 and 255).
746 crosshair_alpha (Crosshair alpha) int 255 0 255
748 # Maximum number of recent chat messages to show
749 recent_chat_messages (Recent Chat Messages) int 6 2 20
751 # Whether node texture animations should be desynchronized per mapblock.
752 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
754 # Maximum proportion of current window to be used for hotbar.
755 # Useful if there's something to be displayed right or left of hotbar.
756 hud_hotbar_max_width (Maximum hotbar width) float 1.0
758 # Modifies the size of the hudbar elements.
759 hud_scaling (HUD scale factor) float 1.0
761 # Enables caching of facedir rotated meshes.
762 enable_mesh_cache (Mesh cache) bool false
764 # Delay between mesh updates on the client in ms. Increasing this will slow
765 # down the rate of mesh updates, thus reducing jitter on slower clients.
766 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
768 # Size of the MapBlock cache of the mesh generator. Increasing this will
769 # increase the cache hit %, reducing the data being copied from the main
770 # thread, thus reducing jitter.
771 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
774 enable_minimap (Minimap) bool true
776 # Shape of the minimap. Enabled = round, disabled = square.
777 minimap_shape_round (Round minimap) bool true
781 # Usable to make minimap smoother on slower machines.
782 minimap_double_scan_height (Minimap scan height) bool true
784 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
785 directional_colored_fog (Colored fog) bool true
787 # The strength (darkness) of node ambient-occlusion shading.
788 # Lower is darker, Higher is lighter. The valid range of values for this
789 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
790 # set to the nearest valid value.
791 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
793 # Enables animation of inventory items.
794 inventory_items_animations (Inventory items animations) bool false
796 # Fraction of the visible distance at which fog starts to be rendered
797 fog_start (Fog start) float 0.4 0.0 0.99
799 # Makes all liquids opaque
800 opaque_water (Opaque liquids) bool false
802 # Textures on a node may be aligned either to the node or to the world.
803 # The former mode suits better things like machines, furniture, etc., while
804 # the latter makes stairs and microblocks fit surroundings better.
805 # However, as this possibility is new, thus may not be used by older servers,
806 # this option allows enforcing it for certain node types. Note though that
807 # that is considered EXPERIMENTAL and may not work properly.
808 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
810 # World-aligned textures may be scaled to span several nodes. However,
811 # the server may not send the scale you want, especially if you use
812 # a specially-designed texture pack; with this option, the client tries
813 # to determine the scale automatically basing on the texture size.
814 # See also texture_min_size.
815 # Warning: This option is EXPERIMENTAL!
816 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
818 # Show entity selection boxes
819 show_entity_selectionbox (Show entity selection boxes) bool true
823 # Use a cloud animation for the main menu background.
824 menu_clouds (Clouds in menu) bool true
826 # Scale GUI by a user specified value.
827 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
828 # This will smooth over some of the rough edges, and blend
829 # pixels when scaling down, at the cost of blurring some
830 # edge pixels when images are scaled by non-integer sizes.
831 gui_scaling (GUI scaling) float 1.0 0.001
833 # When gui_scaling_filter is true, all GUI images need to be
834 # filtered in software, but some images are generated directly
835 # to hardware (e.g. render-to-texture for nodes in inventory).
836 gui_scaling_filter (GUI scaling filter) bool false
838 # When gui_scaling_filter_txr2img is true, copy those images
839 # from hardware to software for scaling. When false, fall back
840 # to the old scaling method, for video drivers that don't
841 # properly support downloading textures back from hardware.
842 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
844 # Delay showing tooltips, stated in milliseconds.
845 tooltip_show_delay (Tooltip delay) int 400
847 # Append item name to tooltip.
848 tooltip_append_itemname (Append item name) bool false
850 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
851 # If disabled, bitmap and XML vectors fonts are used instead.
852 freetype (FreeType fonts) bool true
854 font_bold (Font bold by default) bool false
856 font_italic (Font italic by default) bool false
858 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
859 font_shadow (Font shadow) int 1
861 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
862 font_shadow_alpha (Font shadow alpha) int 127 0 255
864 # Font size of the default font in point (pt).
865 font_size (Font size) int 16 1
867 # Path to the default font.
868 # If “freetype” setting is enabled: Must be a TrueType font.
869 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
870 # The fallback font will be used if the font cannot be loaded.
871 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
873 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
874 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
875 font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
877 # Font size of the monospace font in point (pt).
878 mono_font_size (Monospace font size) int 15 1
880 # Path to the monospace font.
881 # If “freetype” setting is enabled: Must be a TrueType font.
882 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
883 # This font is used for e.g. the console and profiler screen.
884 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
886 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
887 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
888 mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
890 # Font size of the fallback font in point (pt).
891 fallback_font_size (Fallback font size) int 15 1
893 # Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
894 fallback_font_shadow (Fallback font shadow) int 1
896 # Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
897 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
899 # Path of the fallback font.
900 # If “freetype” setting is enabled: Must be a TrueType font.
901 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
902 # This font will be used for certain languages or if the default font is unavailable.
903 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
905 # Path to save screenshots at.
906 screenshot_path (Screenshot folder) path
908 # Format of screenshots.
909 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
911 # Screenshot quality. Only used for JPEG format.
912 # 1 means worst quality; 100 means best quality.
913 # Use 0 for default quality.
914 screenshot_quality (Screenshot quality) int 0 0 100
918 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
919 screen_dpi (DPI) int 72 1
921 # Windows systems only: Start Minetest with the command line window in the background.
922 # Contains the same information as the file debug.txt (default name).
923 enable_console (Enable console window) bool false
927 # Enables the sound system.
928 # If disabled, this completely disables all sounds everywhere and the in-game
929 # sound controls will be non-functional.
930 # Changing this setting requires a restart.
931 enable_sound (Sound) bool true
933 # Volume of all sounds.
934 # Requires the sound system to be enabled.
935 sound_volume (Volume) float 0.7 0.0 1.0
937 # Whether to mute sounds. You can unmute sounds at any time, unless the
938 # sound system is disabled (enable_sound=false).
939 # In-game, you can toggle the mute state with the mute key or by using the
941 mute_sound (Mute sound) bool false
947 # Address to connect to.
948 # Leave this blank to start a local server.
949 # Note that the address field in the main menu overrides this setting.
950 address (Server address) string
952 # Port to connect to (UDP).
953 # Note that the port field in the main menu overrides this setting.
954 remote_port (Remote port) int 30000 1 65535
956 # Save the map received by the client on disk.
957 enable_local_map_saving (Saving map received from server) bool false
959 # Enable usage of remote media server (if provided by server).
960 # Remote servers offer a significantly faster way to download media (e.g. textures)
961 # when connecting to the server.
962 enable_remote_media_server (Connect to external media server) bool true
964 # Enable Lua modding support on client.
965 # This support is experimental and API can change.
966 enable_client_modding (Client modding) bool false
968 # URL to the server list displayed in the Multiplayer Tab.
969 serverlist_url (Serverlist URL) string servers.minetest.net
971 # File in client/serverlist/ that contains your favorite servers displayed in the
973 serverlist_file (Serverlist file) string favoriteservers.txt
975 # Maximum size of the out chat queue.
976 # 0 to disable queueing and -1 to make the queue size unlimited.
977 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
979 # Enable register confirmation when connecting to server.
980 # If disabled, new account will be registered automatically.
981 enable_register_confirmation (Enable register confirmation) bool true
985 # Timeout for client to remove unused map data from memory.
986 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
988 # Maximum number of mapblocks for client to be kept in memory.
989 # Set to -1 for unlimited amount.
990 client_mapblock_limit (Mapblock limit) int 5000
992 # Whether to show the client debug info (has the same effect as hitting F5).
993 show_debug (Show debug info) bool false
995 [Server / Singleplayer]
997 # Name of the server, to be displayed when players join and in the serverlist.
998 server_name (Server name) string Minetest server
1000 # Description of server, to be displayed when players join and in the serverlist.
1001 server_description (Server description) string mine here
1003 # Domain name of server, to be displayed in the serverlist.
1004 server_address (Server address) string game.minetest.net
1006 # Homepage of server, to be displayed in the serverlist.
1007 server_url (Server URL) string https://minetest.net
1009 # Automatically report to the serverlist.
1010 server_announce (Announce server) bool false
1012 # Announce to this serverlist.
1013 serverlist_url (Serverlist URL) string servers.minetest.net
1015 # Remove color codes from incoming chat messages
1016 # Use this to stop players from being able to use color in their messages
1017 strip_color_codes (Strip color codes) bool false
1021 # Network port to listen (UDP).
1022 # This value will be overridden when starting from the main menu.
1023 port (Server port) int 30000
1025 # The network interface that the server listens on.
1026 bind_address (Bind address) string
1028 # Enable to disallow old clients from connecting.
1029 # Older clients are compatible in the sense that they will not crash when connecting
1030 # to new servers, but they may not support all new features that you are expecting.
1031 strict_protocol_version_checking (Strict protocol checking) bool false
1033 # Specifies URL from which client fetches media instead of using UDP.
1034 # $filename should be accessible from $remote_media$filename via cURL
1035 # (obviously, remote_media should end with a slash).
1036 # Files that are not present will be fetched the usual way.
1037 remote_media (Remote media) string
1039 # Enable/disable running an IPv6 server.
1040 # Ignored if bind_address is set.
1041 # Needs enable_ipv6 to be enabled.
1042 ipv6_server (IPv6 server) bool false
1046 # Maximum number of blocks that are simultaneously sent per client.
1047 # The maximum total count is calculated dynamically:
1048 # max_total = ceil((#clients + max_users) * per_client / 4)
1049 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
1051 # To reduce lag, block transfers are slowed down when a player is building something.
1052 # This determines how long they are slowed down after placing or removing a node.
1053 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
1055 # Maximum number of packets sent per send step, if you have a slow connection
1056 # try reducing it, but don't reduce it to a number below double of targeted
1058 max_packets_per_iteration (Max. packets per iteration) int 1024
1062 # Default game when creating a new world.
1063 # This will be overridden when creating a world from the main menu.
1064 default_game (Default game) string minetest
1066 # Message of the day displayed to players connecting.
1067 motd (Message of the day) string
1069 # Maximum number of players that can be connected simultaneously.
1070 max_users (Maximum users) int 15
1072 # World directory (everything in the world is stored here).
1073 # Not needed if starting from the main menu.
1074 map-dir (Map directory) path
1076 # Time in seconds for item entity (dropped items) to live.
1077 # Setting it to -1 disables the feature.
1078 item_entity_ttl (Item entity TTL) int 900
1080 # Enable players getting damage and dying.
1081 enable_damage (Damage) bool false
1083 # Enable creative mode for new created maps.
1084 creative_mode (Creative) bool false
1086 # A chosen map seed for a new map, leave empty for random.
1087 # Will be overridden when creating a new world in the main menu.
1088 fixed_map_seed (Fixed map seed) string
1090 # New users need to input this password.
1091 default_password (Default password) string
1093 # The privileges that new users automatically get.
1094 # See /privs in game for a full list on your server and mod configuration.
1095 default_privs (Default privileges) string interact, shout
1097 # Privileges that players with basic_privs can grant
1098 basic_privs (Basic privileges) string interact, shout
1100 # Whether players are shown to clients without any range limit.
1101 # Deprecated, use the setting player_transfer_distance instead.
1102 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1104 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1105 player_transfer_distance (Player transfer distance) int 0
1107 # Whether to allow players to damage and kill each other.
1108 enable_pvp (Player versus player) bool true
1110 # Enable mod channels support.
1111 enable_mod_channels (Mod channels) bool false
1113 # If this is set, players will always (re)spawn at the given position.
1114 static_spawnpoint (Static spawnpoint) string
1116 # If enabled, new players cannot join with an empty password.
1117 disallow_empty_password (Disallow empty passwords) bool false
1119 # If enabled, disable cheat prevention in multiplayer.
1120 disable_anticheat (Disable anticheat) bool false
1122 # If enabled, actions are recorded for rollback.
1123 # This option is only read when server starts.
1124 enable_rollback_recording (Rollback recording) bool false
1126 # Format of player chat messages. The following strings are valid placeholders:
1127 # @name, @message, @timestamp (optional)
1128 chat_message_format (Chat message format) string <@name> @message
1130 # A message to be displayed to all clients when the server shuts down.
1131 kick_msg_shutdown (Shutdown message) string Server shutting down.
1133 # A message to be displayed to all clients when the server crashes.
1134 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1136 # Whether to ask clients to reconnect after a (Lua) crash.
1137 # Set this to true if your server is set up to restart automatically.
1138 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1140 # From how far clients know about objects, stated in mapblocks (16 nodes).
1142 # Setting this larger than active_block_range will also cause the server
1143 # to maintain active objects up to this distance in the direction the
1144 # player is looking. (This can avoid mobs suddenly disappearing from view)
1145 active_object_send_range_blocks (Active object send range) int 4
1147 # The radius of the volume of blocks around every player that is subject to the
1148 # active block stuff, stated in mapblocks (16 nodes).
1149 # In active blocks objects are loaded and ABMs run.
1150 # This is also the minimum range in which active objects (mobs) are maintained.
1151 # This should be configured together with active_object_range.
1152 active_block_range (Active block range) int 3
1154 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1155 max_block_send_distance (Max block send distance) int 10
1157 # Maximum number of forceloaded mapblocks.
1158 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1160 # Interval of sending time of day to clients.
1161 time_send_interval (Time send interval) int 5
1163 # Controls length of day/night cycle.
1165 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1166 time_speed (Time speed) int 72
1168 # Time of day when a new world is started, in millihours (0-23999).
1169 world_start_time (World start time) int 6125 0 23999
1171 # Interval of saving important changes in the world, stated in seconds.
1172 server_map_save_interval (Map save interval) float 5.3
1174 # Set the maximum character length of a chat message sent by clients.
1175 chat_message_max_size (Chat message max length) int 500
1177 # Amount of messages a player may send per 10 seconds.
1178 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1180 # Kick players who sent more than X messages per 10 seconds.
1181 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1185 # Horizontal and vertical acceleration on ground or when climbing,
1186 # in nodes per second per second.
1187 movement_acceleration_default (Default acceleration) float 3
1189 # Horizontal acceleration in air when jumping or falling,
1190 # in nodes per second per second.
1191 movement_acceleration_air (Acceleration in air) float 2
1193 # Horizontal and vertical acceleration in fast mode,
1194 # in nodes per second per second.
1195 movement_acceleration_fast (Fast mode acceleration) float 10
1197 # Walking and flying speed, in nodes per second.
1198 movement_speed_walk (Walking speed) float 4
1200 # Sneaking speed, in nodes per second.
1201 movement_speed_crouch (Sneaking speed) float 1.35
1203 # Walking, flying and climbing speed in fast mode, in nodes per second.
1204 movement_speed_fast (Fast mode speed) float 20
1206 # Vertical climbing speed, in nodes per second.
1207 movement_speed_climb (Climbing speed) float 3
1209 # Initial vertical speed when jumping, in nodes per second.
1210 movement_speed_jump (Jumping speed) float 6.5
1212 # Decrease this to increase liquid resistance to movement.
1213 movement_liquid_fluidity (Liquid fluidity) float 1
1215 # Maximum liquid resistance. Controls deceleration when entering liquid at
1217 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1219 # Controls sinking speed in liquid.
1220 movement_liquid_sink (Liquid sinking) float 10
1222 # Acceleration of gravity, in nodes per second per second.
1223 movement_gravity (Gravity) float 9.81
1227 # Handling for deprecated Lua API calls:
1228 # - legacy: (try to) mimic old behaviour (default for release).
1229 # - log: mimic and log backtrace of deprecated call (default for debug).
1230 # - error: abort on usage of deprecated call (suggested for mod developers).
1231 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1233 # Number of extra blocks that can be loaded by /clearobjects at once.
1234 # This is a trade-off between sqlite transaction overhead and
1235 # memory consumption (4096=100MB, as a rule of thumb).
1236 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1238 # How much the server will wait before unloading unused mapblocks.
1239 # Higher value is smoother, but will use more RAM.
1240 server_unload_unused_data_timeout (Unload unused server data) int 29
1242 # Maximum number of statically stored objects in a block.
1243 max_objects_per_block (Maximum objects per block) int 64
1245 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1246 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1248 # Length of a server tick and the interval at which objects are generally updated over
1250 dedicated_server_step (Dedicated server step) float 0.09
1252 # Length of time between active block management cycles
1253 active_block_mgmt_interval (Active block management interval) float 2.0
1255 # Length of time between Active Block Modifier (ABM) execution cycles
1256 abm_interval (ABM interval) float 1.0
1258 # Length of time between NodeTimer execution cycles
1259 nodetimer_interval (NodeTimer interval) float 0.2
1261 # If enabled, invalid world data won't cause the server to shut down.
1262 # Only enable this if you know what you are doing.
1263 ignore_world_load_errors (Ignore world errors) bool false
1265 # Max liquids processed per step.
1266 liquid_loop_max (Liquid loop max) int 100000
1268 # The time (in seconds) that the liquids queue may grow beyond processing
1269 # capacity until an attempt is made to decrease its size by dumping old queue
1270 # items. A value of 0 disables the functionality.
1271 liquid_queue_purge_time (Liquid queue purge time) int 0
1273 # Liquid update interval in seconds.
1274 liquid_update (Liquid update tick) float 1.0
1276 # At this distance the server will aggressively optimize which blocks are sent to
1278 # Small values potentially improve performance a lot, at the expense of visible
1279 # rendering glitches (some blocks will not be rendered under water and in caves,
1280 # as well as sometimes on land).
1281 # Setting this to a value greater than max_block_send_distance disables this
1283 # Stated in mapblocks (16 nodes).
1284 block_send_optimize_distance (Block send optimize distance) int 4 2
1286 # If enabled the server will perform map block occlusion culling based on
1287 # on the eye position of the player. This can reduce the number of blocks
1288 # sent to the client 50-80%. The client will not longer receive most invisible
1289 # so that the utility of noclip mode is reduced.
1290 server_side_occlusion_culling (Server side occlusion culling) bool true
1292 # Restricts the access of certain client-side functions on servers.
1293 # Combine the byteflags below to restrict client-side features, or set to 0
1294 # for no restrictions:
1295 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1296 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1297 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1298 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1299 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1300 # csm_restriction_noderange)
1301 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1302 csm_restriction_flags (Client side modding restrictions) int 62
1304 # If the CSM restriction for node range is enabled, get_node calls are limited
1305 # to this distance from the player to the node.
1306 csm_restriction_noderange (Client side node lookup range restriction) int 0
1310 # Prevent mods from doing insecure things like running shell commands.
1311 secure.enable_security (Enable mod security) bool true
1313 # Comma-separated list of trusted mods that are allowed to access insecure
1314 # functions even when mod security is on (via request_insecure_environment()).
1315 secure.trusted_mods (Trusted mods) string
1317 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1318 # allow them to upload and download data to/from the internet.
1319 secure.http_mods (HTTP mods) string
1324 # Load the game profiler to collect game profiling data.
1325 # Provides a /profiler command to access the compiled profile.
1326 # Useful for mod developers and server operators.
1327 profiler.load (Load the game profiler) bool false
1329 # The default format in which profiles are being saved,
1330 # when calling `/profiler save [format]` without format.
1331 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1333 # The file path relative to your worldpath in which profiles will be saved to.
1334 profiler.report_path (Report path) string ""
1336 [***Instrumentation]
1338 # Instrument the methods of entities on registration.
1339 instrument.entity (Entity methods) bool true
1341 # Instrument the action function of Active Block Modifiers on registration.
1342 instrument.abm (Active Block Modifiers) bool true
1344 # Instrument the action function of Loading Block Modifiers on registration.
1345 instrument.lbm (Loading Block Modifiers) bool true
1347 # Instrument chatcommands on registration.
1348 instrument.chatcommand (Chatcommands) bool true
1350 # Instrument global callback functions on registration.
1351 # (anything you pass to a minetest.register_*() function)
1352 instrument.global_callback (Global callbacks) bool true
1355 # Instrument builtin.
1356 # This is usually only needed by core/builtin contributors
1357 instrument.builtin (Builtin) bool false
1359 # Have the profiler instrument itself:
1360 # * Instrument an empty function.
1361 # This estimates the overhead, that instrumentation is adding (+1 function call).
1362 # * Instrument the sampler being used to update the statistics.
1363 instrument.profiler (Profiler) bool false
1367 # Name of the player.
1368 # When running a server, clients connecting with this name are admins.
1369 # When starting from the main menu, this is overridden.
1370 name (Player name) string
1372 # Set the language. Leave empty to use the system language.
1373 # A restart is required after changing this.
1374 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1377 # Level of logging to be written to debug.txt:
1378 # - <nothing> (no logging)
1379 # - none (messages with no level)
1385 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1387 # If the file size of debug.txt exceeds the number of megabytes specified in
1388 # this setting when it is opened, the file is moved to debug.txt.1,
1389 # deleting an older debug.txt.1 if it exists.
1390 # debug.txt is only moved if this setting is positive.
1391 debug_log_size_max (Debug log file size threshold) int 50
1393 # Enable IPv6 support (for both client and server).
1394 # Required for IPv6 connections to work at all.
1395 enable_ipv6 (IPv6) bool true
1399 # Default timeout for cURL, stated in milliseconds.
1400 # Only has an effect if compiled with cURL.
1401 curl_timeout (cURL timeout) int 5000
1403 # Limits number of parallel HTTP requests. Affects:
1404 # - Media fetch if server uses remote_media setting.
1405 # - Serverlist download and server announcement.
1406 # - Downloads performed by main menu (e.g. mod manager).
1407 # Only has an effect if compiled with cURL.
1408 curl_parallel_limit (cURL parallel limit) int 8
1410 # Maximum time in ms a file download (e.g. a mod download) may take.
1411 curl_file_download_timeout (cURL file download timeout) int 300000
1413 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1414 high_precision_fpu (High-precision FPU) bool true
1416 # Changes the main menu UI:
1417 # - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
1418 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1419 # necessary for smaller screens.
1420 main_menu_style (Main menu style) enum full full,simple
1422 # Replaces the default main menu with a custom one.
1423 main_menu_script (Main menu script) string
1425 # Print the engine's profiling data in regular intervals (in seconds).
1426 # 0 = disable. Useful for developers.
1427 profiler_print_interval (Engine profiling data print interval) int 0
1431 # Name of map generator to be used when creating a new world.
1432 # Creating a world in the main menu will override this.
1433 # Current mapgens in a highly unstable state:
1434 # - The optional floatlands of v7 (disabled by default).
1435 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
1437 # Water surface level of the world.
1438 water_level (Water level) int 1
1440 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1441 max_block_generate_distance (Max block generate distance) int 8
1443 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1444 # Only mapchunks completely within the mapgen limit are generated.
1445 # Value is stored per-world.
1446 mapgen_limit (Map generation limit) int 31000 0 31000
1448 # Global map generation attributes.
1449 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1450 # and junglegrass, in all other mapgens this flag controls all decorations.
1451 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
1453 [*Biome API temperature and humidity noise parameters]
1455 # Temperature variation for biomes.
1456 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1458 # Small-scale temperature variation for blending biomes on borders.
1459 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1461 # Humidity variation for biomes.
1462 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1464 # Small-scale humidity variation for blending biomes on borders.
1465 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1469 # Map generation attributes specific to Mapgen v5.
1470 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1472 # Controls width of tunnels, a smaller value creates wider tunnels.
1473 # Value >= 10.0 completely disables generation of tunnels and avoids the
1474 # intensive noise calculations.
1475 mgv5_cave_width (Cave width) float 0.09
1477 # Y of upper limit of large caves.
1478 mgv5_large_cave_depth (Large cave depth) int -256
1480 # Minimum limit of random number of small caves per mapchunk.
1481 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1483 # Maximum limit of random number of small caves per mapchunk.
1484 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1486 # Minimum limit of random number of large caves per mapchunk.
1487 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1489 # Maximum limit of random number of large caves per mapchunk.
1490 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1492 # Proportion of large caves that contain liquid.
1493 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1495 # Y-level of cavern upper limit.
1496 mgv5_cavern_limit (Cavern limit) int -256
1498 # Y-distance over which caverns expand to full size.
1499 mgv5_cavern_taper (Cavern taper) int 256
1501 # Defines full size of caverns, smaller values create larger caverns.
1502 mgv5_cavern_threshold (Cavern threshold) float 0.7
1504 # Lower Y limit of dungeons.
1505 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1507 # Upper Y limit of dungeons.
1508 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1512 # Variation of biome filler depth.
1513 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1515 # Variation of terrain vertical scale.
1516 # When noise is < -0.55 terrain is near-flat.
1517 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1519 # Y-level of average terrain surface.
1520 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1522 # First of two 3D noises that together define tunnels.
1523 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1525 # Second of two 3D noises that together define tunnels.
1526 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1528 # 3D noise defining giant caverns.
1529 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1531 # 3D noise defining terrain.
1532 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1534 # 3D noise that determines number of dungeons per mapchunk.
1535 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1539 # Map generation attributes specific to Mapgen v6.
1540 # The 'snowbiomes' flag enables the new 5 biome system.
1541 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1542 # the 'jungles' flag is ignored.
1543 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1545 # Deserts occur when np_biome exceeds this value.
1546 # When the 'snowbiomes' flag is enabled, this is ignored.
1547 mgv6_freq_desert (Desert noise threshold) float 0.45
1549 # Sandy beaches occur when np_beach exceeds this value.
1550 mgv6_freq_beach (Beach noise threshold) float 0.15
1552 # Lower Y limit of dungeons.
1553 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1555 # Upper Y limit of dungeons.
1556 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1560 # Y-level of lower terrain and seabed.
1561 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1563 # Y-level of higher terrain that creates cliffs.
1564 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1566 # Varies steepness of cliffs.
1567 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1569 # Defines distribution of higher terrain.
1570 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1572 # Varies depth of biome surface nodes.
1573 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1575 # Defines areas with sandy beaches.
1576 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1578 # Temperature variation for biomes.
1579 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1581 # Variation of number of caves.
1582 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1584 # Humidity variation for biomes.
1585 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1587 # Defines tree areas and tree density.
1588 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1590 # Defines areas where trees have apples.
1591 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1595 # Map generation attributes specific to Mapgen v7.
1596 # 'ridges' enables the rivers.
1597 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1599 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1600 mgv7_mount_zero_level (Mountain zero level) int 0
1602 # Controls width of tunnels, a smaller value creates wider tunnels.
1603 # Value >= 10.0 completely disables generation of tunnels and avoids the
1604 # intensive noise calculations.
1605 mgv7_cave_width (Cave width) float 0.09
1607 # Y of upper limit of large caves.
1608 mgv7_large_cave_depth (Large cave depth) int -33
1610 # Minimum limit of random number of small caves per mapchunk.
1611 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1613 # Maximum limit of random number of small caves per mapchunk.
1614 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1616 # Minimum limit of random number of large caves per mapchunk.
1617 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1619 # Maximum limit of random number of large caves per mapchunk.
1620 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1622 # Proportion of large caves that contain liquid.
1623 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1625 # Controls the density of mountain-type floatlands.
1626 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1627 mgv7_float_mount_density (Floatland mountain density) float 0.6
1629 # Typical maximum height, above and below midpoint, of floatland mountains.
1630 mgv7_float_mount_height (Floatland mountain height) float 128.0
1632 # Alters how mountain-type floatlands taper above and below midpoint.
1633 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1635 # Y-level of floatland midpoint and lake surface.
1636 mgv7_floatland_level (Floatland level) int 1280
1638 # Y-level to which floatland shadows extend.
1639 mgv7_shadow_limit (Shadow limit) int 1024
1641 # Y-level of cavern upper limit.
1642 mgv7_cavern_limit (Cavern limit) int -256
1644 # Y-distance over which caverns expand to full size.
1645 mgv7_cavern_taper (Cavern taper) int 256
1647 # Defines full size of caverns, smaller values create larger caverns.
1648 mgv7_cavern_threshold (Cavern threshold) float 0.7
1650 # Lower Y limit of dungeons.
1651 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1653 # Upper Y limit of dungeons.
1654 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1658 # Y-level of higher terrain that creates cliffs.
1659 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1661 # Y-level of lower terrain and seabed.
1662 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1664 # Varies roughness of terrain.
1665 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1666 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1668 # Defines distribution of higher terrain and steepness of cliffs.
1669 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1671 # Variation of biome filler depth.
1672 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1674 # Variation of maximum mountain height (in nodes).
1675 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1677 # Defines large-scale river channel structure.
1678 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1680 # Defines areas of floatland smooth terrain.
1681 # Smooth floatlands occur when noise > 0.
1682 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1684 # Variation of hill height and lake depth on floatland smooth terrain.
1685 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1687 # 3D noise defining mountain structure and height.
1688 # Also defines structure of floatland mountain terrain.
1689 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1691 # 3D noise defining structure of river canyon walls.
1692 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1694 # 3D noise defining giant caverns.
1695 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1697 # First of two 3D noises that together define tunnels.
1698 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1700 # Second of two 3D noises that together define tunnels.
1701 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1703 # 3D noise that determines number of dungeons per mapchunk.
1704 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1706 [*Mapgen Carpathian]
1708 # Map generation attributes specific to Mapgen Carpathian.
1709 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1711 # Defines the base ground level.
1712 mgcarpathian_base_level (Base ground level) float 12.0
1714 # Defines the width of the river channel.
1715 mgcarpathian_river_width (River channel width) float 0.05
1717 # Defines the depth of the river channel.
1718 mgcarpathian_river_depth (River channel depth) float 24.0
1720 # Defines the width of the river valley.
1721 mgcarpathian_valley_width (River valley width) float 0.25
1723 # Controls width of tunnels, a smaller value creates wider tunnels.
1724 # Value >= 10.0 completely disables generation of tunnels and avoids the
1725 # intensive noise calculations.
1726 mgcarpathian_cave_width (Cave width) float 0.09
1728 # Y of upper limit of large caves.
1729 mgcarpathian_large_cave_depth (Large cave depth) int -33
1731 # Minimum limit of random number of small caves per mapchunk.
1732 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1734 # Maximum limit of random number of small caves per mapchunk.
1735 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1737 # Minimum limit of random number of large caves per mapchunk.
1738 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1740 # Maximum limit of random number of large caves per mapchunk.
1741 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1743 # Proportion of large caves that contain liquid.
1744 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1746 # Y-level of cavern upper limit.
1747 mgcarpathian_cavern_limit (Cavern limit) int -256
1749 # Y-distance over which caverns expand to full size.
1750 mgcarpathian_cavern_taper (Cavern taper) int 256
1752 # Defines full size of caverns, smaller values create larger caverns.
1753 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1755 # Lower Y limit of dungeons.
1756 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1758 # Upper Y limit of dungeons.
1759 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1763 # Variation of biome filler depth.
1764 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1766 # First of 4 2D noises that together define hill/mountain range height.
1767 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1769 # Second of 4 2D noises that together define hill/mountain range height.
1770 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1772 # Third of 4 2D noises that together define hill/mountain range height.
1773 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1775 # Fourth of 4 2D noises that together define hill/mountain range height.
1776 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1778 # 2D noise that controls the size/occurrence of rolling hills.
1779 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1781 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1782 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1784 # 2D noise that controls the size/occurrence of step mountain ranges.
1785 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1787 # 2D noise that controls the shape/size of rolling hills.
1788 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1790 # 2D noise that controls the shape/size of ridged mountains.
1791 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1793 # 2D noise that controls the shape/size of step mountains.
1794 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1796 # 2D noise that locates the river valleys and channels.
1797 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1799 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1800 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1802 # First of two 3D noises that together define tunnels.
1803 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1805 # Second of two 3D noises that together define tunnels.
1806 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1808 # 3D noise defining giant caverns.
1809 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1811 # 3D noise that determines number of dungeons per mapchunk.
1812 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1816 # Map generation attributes specific to Mapgen Flat.
1817 # Occasional lakes and hills can be added to the flat world.
1818 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1821 mgflat_ground_level (Ground level) int 8
1823 # Y of upper limit of large caves.
1824 mgflat_large_cave_depth (Large cave depth) int -33
1826 # Minimum limit of random number of small caves per mapchunk.
1827 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1829 # Maximum limit of random number of small caves per mapchunk.
1830 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1832 # Minimum limit of random number of large caves per mapchunk.
1833 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1835 # Maximum limit of random number of large caves per mapchunk.
1836 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1838 # Proportion of large caves that contain liquid.
1839 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1841 # Controls width of tunnels, a smaller value creates wider tunnels.
1842 # Value >= 10.0 completely disables generation of tunnels and avoids the
1843 # intensive noise calculations.
1844 mgflat_cave_width (Cave width) float 0.09
1846 # Terrain noise threshold for lakes.
1847 # Controls proportion of world area covered by lakes.
1848 # Adjust towards 0.0 for a larger proportion.
1849 mgflat_lake_threshold (Lake threshold) float -0.45
1851 # Controls steepness/depth of lake depressions.
1852 mgflat_lake_steepness (Lake steepness) float 48.0
1854 # Terrain noise threshold for hills.
1855 # Controls proportion of world area covered by hills.
1856 # Adjust towards 0.0 for a larger proportion.
1857 mgflat_hill_threshold (Hill threshold) float 0.45
1859 # Controls steepness/height of hills.
1860 mgflat_hill_steepness (Hill steepness) float 64.0
1862 # Lower Y limit of dungeons.
1863 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1865 # Upper Y limit of dungeons.
1866 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1870 # Defines location and terrain of optional hills and lakes.
1871 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1873 # Variation of biome filler depth.
1874 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1876 # First of two 3D noises that together define tunnels.
1877 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1879 # Second of two 3D noises that together define tunnels.
1880 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1882 # 3D noise that determines number of dungeons per mapchunk.
1883 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1887 # Map generation attributes specific to Mapgen Fractal.
1888 # 'terrain' enables the generation of non-fractal terrain:
1889 # ocean, islands and underground.
1890 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1892 # Controls width of tunnels, a smaller value creates wider tunnels.
1893 # Value >= 10.0 completely disables generation of tunnels and avoids the
1894 # intensive noise calculations.
1895 mgfractal_cave_width (Cave width) float 0.09
1897 # Y of upper limit of large caves.
1898 mgfractal_large_cave_depth (Large cave depth) int -33
1900 # Minimum limit of random number of small caves per mapchunk.
1901 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
1903 # Maximum limit of random number of small caves per mapchunk.
1904 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
1906 # Minimum limit of random number of large caves per mapchunk.
1907 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
1909 # Maximum limit of random number of large caves per mapchunk.
1910 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
1912 # Proportion of large caves that contain liquid.
1913 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1915 # Lower Y limit of dungeons.
1916 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1918 # Upper Y limit of dungeons.
1919 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1921 # Selects one of 18 fractal types.
1922 # 1 = 4D "Roundy" Mandelbrot set.
1923 # 2 = 4D "Roundy" Julia set.
1924 # 3 = 4D "Squarry" Mandelbrot set.
1925 # 4 = 4D "Squarry" Julia set.
1926 # 5 = 4D "Mandy Cousin" Mandelbrot set.
1927 # 6 = 4D "Mandy Cousin" Julia set.
1928 # 7 = 4D "Variation" Mandelbrot set.
1929 # 8 = 4D "Variation" Julia set.
1930 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
1931 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
1932 # 11 = 3D "Christmas Tree" Mandelbrot set.
1933 # 12 = 3D "Christmas Tree" Julia set.
1934 # 13 = 3D "Mandelbulb" Mandelbrot set.
1935 # 14 = 3D "Mandelbulb" Julia set.
1936 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
1937 # 16 = 3D "Cosine Mandelbulb" Julia set.
1938 # 17 = 4D "Mandelbulb" Mandelbrot set.
1939 # 18 = 4D "Mandelbulb" Julia set.
1940 mgfractal_fractal (Fractal type) int 1 1 18
1942 # Iterations of the recursive function.
1943 # Increasing this increases the amount of fine detail, but also
1944 # increases processing load.
1945 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1946 mgfractal_iterations (Iterations) int 11
1948 # (X,Y,Z) scale of fractal in nodes.
1949 # Actual fractal size will be 2 to 3 times larger.
1950 # These numbers can be made very large, the fractal does
1951 # not have to fit inside the world.
1952 # Increase these to 'zoom' into the detail of the fractal.
1953 # Default is for a vertically-squashed shape suitable for
1954 # an island, set all 3 numbers equal for the raw shape.
1955 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1957 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1958 # Can be used to move a desired point to (0, 0) to create a
1959 # suitable spawn point, or to allow 'zooming in' on a desired
1960 # point by increasing 'scale'.
1961 # The default is tuned for a suitable spawn point for Mandelbrot
1962 # sets with default parameters, it may need altering in other
1964 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1965 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1967 # W coordinate of the generated 3D slice of a 4D fractal.
1968 # Determines which 3D slice of the 4D shape is generated.
1969 # Alters the shape of the fractal.
1970 # Has no effect on 3D fractals.
1971 # Range roughly -2 to 2.
1972 mgfractal_slice_w (Slice w) float 0.0
1975 # X component of hypercomplex constant.
1976 # Alters the shape of the fractal.
1977 # Range roughly -2 to 2.
1978 mgfractal_julia_x (Julia x) float 0.33
1981 # Y component of hypercomplex constant.
1982 # Alters the shape of the fractal.
1983 # Range roughly -2 to 2.
1984 mgfractal_julia_y (Julia y) float 0.33
1987 # Z component of hypercomplex constant.
1988 # Alters the shape of the fractal.
1989 # Range roughly -2 to 2.
1990 mgfractal_julia_z (Julia z) float 0.33
1993 # W component of hypercomplex constant.
1994 # Alters the shape of the fractal.
1995 # Has no effect on 3D fractals.
1996 # Range roughly -2 to 2.
1997 mgfractal_julia_w (Julia w) float 0.33
2001 # Y-level of seabed.
2002 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
2004 # Variation of biome filler depth.
2005 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2007 # First of two 3D noises that together define tunnels.
2008 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2010 # Second of two 3D noises that together define tunnels.
2011 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2013 # 3D noise that determines number of dungeons per mapchunk.
2014 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2018 # Map generation attributes specific to Mapgen Valleys.
2019 # 'altitude_chill': Reduces heat with altitude.
2020 # 'humid_rivers': Increases humidity around rivers.
2021 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2022 # to become shallower and occasionally dry.
2023 # 'altitude_dry': Reduces humidity with altitude.
2024 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
2026 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2027 # enabled. Also the vertical distance over which humidity drops by 10 if
2028 # 'altitude_dry' is enabled.
2029 mgvalleys_altitude_chill (Altitude chill) int 90
2031 # Depth below which you'll find large caves.
2032 mgvalleys_large_cave_depth (Large cave depth) int -33
2034 # Minimum limit of random number of small caves per mapchunk.
2035 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
2037 # Maximum limit of random number of small caves per mapchunk.
2038 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
2040 # Minimum limit of random number of large caves per mapchunk.
2041 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
2043 # Maximum limit of random number of large caves per mapchunk.
2044 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
2046 # Proportion of large caves that contain liquid.
2047 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2049 # Depth below which you'll find giant caverns.
2050 mgvalleys_cavern_limit (Cavern upper limit) int -256
2052 # Y-distance over which caverns expand to full size.
2053 mgvalleys_cavern_taper (Cavern taper) int 192
2055 # Defines full size of caverns, smaller values create larger caverns.
2056 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
2058 # How deep to make rivers.
2059 mgvalleys_river_depth (River depth) int 4
2061 # How wide to make rivers.
2062 mgvalleys_river_size (River size) int 5
2064 # Controls width of tunnels, a smaller value creates wider tunnels.
2065 # Value >= 10.0 completely disables generation of tunnels and avoids the
2066 # intensive noise calculations.
2067 mgvalleys_cave_width (Cave width) float 0.09
2069 # Lower Y limit of dungeons.
2070 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
2072 # Upper Y limit of dungeons.
2073 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
2077 # First of two 3D noises that together define tunnels.
2078 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2080 # Second of two 3D noises that together define tunnels.
2081 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2083 # The depth of dirt or other biome filler node.
2084 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
2086 # 3D noise defining giant caverns.
2087 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2089 # Defines large-scale river channel structure.
2090 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
2092 # Base terrain height.
2093 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
2095 # Raises terrain to make valleys around the rivers.
2096 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
2098 # Slope and fill work together to modify the heights.
2099 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2101 # Amplifies the valleys.
2102 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
2104 # Slope and fill work together to modify the heights.
2105 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
2107 # 3D noise that determines number of dungeons per mapchunk.
2108 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2112 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2113 # WARNING!: There is no benefit, and there are several dangers, in
2114 # increasing this value above 5.
2115 # Reducing this value increases cave and dungeon density.
2116 # Altering this value is for special usage, leaving it unchanged is
2118 chunksize (Chunk size) int 5
2120 # Dump the mapgen debug information.
2121 enable_mapgen_debug_info (Mapgen debug) bool false
2123 # Maximum number of blocks that can be queued for loading.
2124 emergequeue_limit_total (Absolute limit of emerge queues) int 512
2126 # Maximum number of blocks to be queued that are to be loaded from file.
2127 # Set to blank for an appropriate amount to be chosen automatically.
2128 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
2130 # Maximum number of blocks to be queued that are to be generated.
2131 # Set to blank for an appropriate amount to be chosen automatically.
2132 emergequeue_limit_generate (Limit of emerge queues to generate) int 64
2134 # Number of emerge threads to use.
2135 # WARNING: Currently there are multiple bugs that may cause crashes when
2136 # 'num_emerge_threads' is larger than 1. Until this warning is removed it is
2137 # strongly recommended this value is set to the default '1'.
2139 # - Automatic selection. The number of emerge threads will be
2140 # - 'number of processors - 2', with a lower limit of 1.
2142 # - Specifies the number of emerge threads, with a lower limit of 1.
2143 # WARNING: Increasing the number of emerge threads increases engine mapgen
2144 # speed, but this may harm game performance by interfering with other
2145 # processes, especially in singleplayer and/or when running Lua code in
2146 # 'on_generated'. For many users the optimum setting may be '1'.
2147 num_emerge_threads (Number of emerge threads) int 1
2149 [Online Content Repository]
2151 # The URL for the content repository
2152 contentdb_url (ContentDB URL) string https://content.minetest.net
2154 # Comma-separated list of flags to hide in the content repository.
2155 # "nonfree" can be used to hide packages which do not qualify as 'free software',
2156 # as defined by the Free Software Foundation.
2157 # You can also specify content ratings.
2158 # These flags are independent from Minetest versions,
2159 # so see a full list at https://content.minetest.net/help/content_flags/
2160 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default