1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "Aux1" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
104 aux1_descends (Aux1 key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated node placements when holding
115 repeat_place_time (Place repetition interval) float 0.25 0.001
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "Aux1" button.
139 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
140 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
155 # The dead zone of the joystick
156 joystick_deadzone (Joystick dead zone) int 2048
158 # The sensitivity of the joystick axes for moving the
159 # in-game view frustum around.
160 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
162 # Key for moving the player forward.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_forward (Forward key) key KEY_KEY_W
166 # Key for moving the player backward.
167 # Will also disable autoforward, when active.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_backward (Backward key) key KEY_KEY_S
171 # Key for moving the player left.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 keymap_left (Left key) key KEY_KEY_A
175 # Key for moving the player right.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_right (Right key) key KEY_KEY_D
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_jump (Jump key) key KEY_SPACE
184 # Also used for climbing down and descending in water if aux1_descends is disabled.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_sneak (Sneak key) key KEY_LSHIFT
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_dig (Dig key) key KEY_LBUTTON
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_place (Place key) key KEY_RBUTTON
196 # Key for opening the inventory.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_inventory (Inventory key) key KEY_KEY_I
200 # Key for moving fast in fast mode.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_aux1 (Aux1 key) key KEY_KEY_E
204 # Key for opening the chat window.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_chat (Chat key) key KEY_KEY_T
208 # Key for opening the chat window to type commands.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_cmd (Command key) key /
212 # Key for opening the chat window to type local commands.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_cmd_local (Command key) key .
216 # Key for toggling unlimited view range.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_rangeselect (Range select key) key KEY_KEY_R
220 # Key for toggling flying.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_freemove (Fly key) key KEY_KEY_K
224 # Key for toggling pitch move mode.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_pitchmove (Pitch move key) key KEY_KEY_P
228 # Key for toggling fast mode.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_fastmove (Fast key) key KEY_KEY_J
232 # Key for toggling noclip mode.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_noclip (Noclip key) key KEY_KEY_H
236 # Key for selecting the next item in the hotbar.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
240 # Key for selecting the previous item in the hotbar.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
244 # Key for muting the game.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_mute (Mute key) key KEY_KEY_M
248 # Key for increasing the volume.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_increase_volume (Inc. volume key) key
252 # Key for decreasing the volume.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_decrease_volume (Dec. volume key) key
256 # Key for toggling autoforward.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_autoforward (Automatic forward key) key
260 # Key for toggling cinematic mode.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_cinematic (Cinematic mode key) key
264 # Key for toggling display of minimap.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_minimap (Minimap key) key KEY_KEY_V
268 # Key for taking screenshots.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_screenshot (Screenshot) key KEY_F12
272 # Key for dropping the currently selected item.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_drop (Drop item key) key KEY_KEY_Q
276 # Key to use view zoom when possible.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_zoom (View zoom key) key KEY_KEY_Z
280 # Key for selecting the first hotbar slot.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
284 # Key for selecting the second hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
288 # Key for selecting the third hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
292 # Key for selecting the fourth hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
296 # Key for selecting the fifth hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
300 # Key for selecting the sixth hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
304 # Key for selecting the seventh hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
308 # Key for selecting the eighth hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
312 # Key for selecting the ninth hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
316 # Key for selecting the tenth hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
320 # Key for selecting the 11th hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot11 (Hotbar slot 11 key) key
324 # Key for selecting the 12th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot12 (Hotbar slot 12 key) key
328 # Key for selecting the 13th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot13 (Hotbar slot 13 key) key
332 # Key for selecting the 14th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_slot14 (Hotbar slot 14 key) key
336 # Key for selecting the 15th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_slot15 (Hotbar slot 15 key) key
340 # Key for selecting the 16th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_slot16 (Hotbar slot 16 key) key
344 # Key for selecting the 17th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_slot17 (Hotbar slot 17 key) key
348 # Key for selecting the 18th hotbar slot.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_slot18 (Hotbar slot 18 key) key
352 # Key for selecting the 19th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_slot19 (Hotbar slot 19 key) key
356 # Key for selecting the 20th hotbar slot.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_slot20 (Hotbar slot 20 key) key
360 # Key for selecting the 21st hotbar slot.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_slot21 (Hotbar slot 21 key) key
364 # Key for selecting the 22nd hotbar slot.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_slot22 (Hotbar slot 22 key) key
368 # Key for selecting the 23rd hotbar slot.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_slot23 (Hotbar slot 23 key) key
372 # Key for selecting the 24th hotbar slot.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_slot24 (Hotbar slot 24 key) key
376 # Key for selecting the 25th hotbar slot.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
378 keymap_slot25 (Hotbar slot 25 key) key
380 # Key for selecting the 26th hotbar slot.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 keymap_slot26 (Hotbar slot 26 key) key
384 # Key for selecting the 27th hotbar slot.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 keymap_slot27 (Hotbar slot 27 key) key
388 # Key for selecting the 28th hotbar slot.
389 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 keymap_slot28 (Hotbar slot 28 key) key
392 # Key for selecting the 29th hotbar slot.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 keymap_slot29 (Hotbar slot 29 key) key
396 # Key for selecting the 30th hotbar slot.
397 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
398 keymap_slot30 (Hotbar slot 30 key) key
400 # Key for selecting the 31st hotbar slot.
401 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
402 keymap_slot31 (Hotbar slot 31 key) key
404 # Key for selecting the 32nd hotbar slot.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
406 keymap_slot32 (Hotbar slot 32 key) key
408 # Key for toggling the display of the HUD.
409 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 keymap_toggle_hud (HUD toggle key) key KEY_F1
412 # Key for toggling the display of chat.
413 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 keymap_toggle_chat (Chat toggle key) key KEY_F2
416 # Key for toggling the display of the large chat console.
417 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
418 keymap_console (Large chat console key) key KEY_F10
420 # Key for toggling the display of fog.
421 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
422 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
424 # Key for toggling the camera update. Only used for development
425 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
426 keymap_toggle_update_camera (Camera update toggle key) key
428 # Key for toggling the display of debug info.
429 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
430 keymap_toggle_debug (Debug info toggle key) key KEY_F5
432 # Key for toggling the display of the profiler. Used for development.
433 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
436 # Key for switching between first- and third-person camera.
437 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
438 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
440 # Key for increasing the viewing range.
441 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
442 keymap_increase_viewing_range_min (View range increase key) key +
444 # Key for decreasing the viewing range.
445 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
446 keymap_decrease_viewing_range_min (View range decrease key) key -
454 # Whether name tag backgrounds should be shown by default.
455 # Mods may still set a background.
456 show_nametag_backgrounds (Show name tag backgrounds by default) bool true
458 # Enable vertex buffer objects.
459 # This should greatly improve graphics performance.
460 enable_vbo (VBO) bool true
462 # Whether to fog out the end of the visible area.
463 enable_fog (Fog) bool true
466 # - Fancy: all faces visible
467 # - Simple: only outer faces, if defined special_tiles are used
468 # - Opaque: disable transparency
469 leaves_style (Leaves style) enum fancy fancy,simple,opaque
471 # Connects glass if supported by node.
472 connected_glass (Connect glass) bool false
474 # Enable smooth lighting with simple ambient occlusion.
475 # Disable for speed or for different looks.
476 smooth_lighting (Smooth lighting) bool true
478 # Enables tradeoffs that reduce CPU load or increase rendering performance
479 # at the expense of minor visual glitches that do not impact game playability.
480 performance_tradeoffs (Tradeoffs for performance) bool false
482 # Clouds are a client side effect.
483 enable_clouds (Clouds) bool true
485 # Use 3D cloud look instead of flat.
486 enable_3d_clouds (3D clouds) bool true
488 # Method used to highlight selected object.
489 node_highlighting (Node highlighting) enum box box,halo,none
491 # Adds particles when digging a node.
492 enable_particles (Digging particles) bool true
496 # Use mipmapping to scale textures. May slightly increase performance,
497 # especially when using a high resolution texture pack.
498 # Gamma correct downscaling is not supported.
499 mip_map (Mipmapping) bool false
501 # Use anisotropic filtering when viewing at textures from an angle.
502 anisotropic_filter (Anisotropic filtering) bool false
504 # Use bilinear filtering when scaling textures.
505 bilinear_filter (Bilinear filtering) bool false
507 # Use trilinear filtering when scaling textures.
508 trilinear_filter (Trilinear filtering) bool false
510 # Filtered textures can blend RGB values with fully-transparent neighbors,
511 # which PNG optimizers usually discard, often resulting in dark or
512 # light edges to transparent textures. Apply a filter to clean that up
513 # at texture load time. This is automatically enabled if mipmapping is enabled.
514 texture_clean_transparent (Clean transparent textures) bool false
516 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
517 # can be blurred, so automatically upscale them with nearest-neighbor
518 # interpolation to preserve crisp pixels. This sets the minimum texture size
519 # for the upscaled textures; higher values look sharper, but require more
520 # memory. Powers of 2 are recommended. This setting is ONLY applied if
521 # bilinear/trilinear/anisotropic filtering is enabled.
522 # This is also used as the base node texture size for world-aligned
523 # texture autoscaling.
524 texture_min_size (Minimum texture size) int 64
526 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
527 # This algorithm smooths out the 3D viewport while keeping the image sharp,
528 # but it doesn't affect the insides of textures
529 # (which is especially noticeable with transparent textures).
530 # Visible spaces appear between nodes when shaders are disabled.
531 # If set to 0, MSAA is disabled.
532 # A restart is required after changing this option.
533 fsaa (FSAA) enum 0 0,1,2,4,8,16
535 # Undersampling is similar to using a lower screen resolution, but it applies
536 # to the game world only, keeping the GUI intact.
537 # It should give a significant performance boost at the cost of less detailed image.
538 # Higher values result in a less detailed image.
539 undersampling (Undersampling) int 1 1 8
543 # Shaders allow advanced visual effects and may increase performance on some video
545 # This only works with the OpenGL video backend.
546 enable_shaders (Shaders) bool true
548 # Path to shader directory. If no path is defined, default location will be used.
549 shader_path (Shader path) path
553 # Enables Hable's 'Uncharted 2' filmic tone mapping.
554 # Simulates the tone curve of photographic film and how this approximates the
555 # appearance of high dynamic range images. Mid-range contrast is slightly
556 # enhanced, highlights and shadows are gradually compressed.
557 tone_mapping (Filmic tone mapping) bool false
561 # Set to true to enable waving liquids (like water).
562 # Requires shaders to be enabled.
563 enable_waving_water (Waving liquids) bool false
565 # The maximum height of the surface of waving liquids.
566 # 4.0 = Wave height is two nodes.
567 # 0.0 = Wave doesn't move at all.
568 # Default is 1.0 (1/2 node).
569 # Requires waving liquids to be enabled.
570 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
572 # Length of liquid waves.
573 # Requires waving liquids to be enabled.
574 water_wave_length (Waving liquids wavelength) float 20.0 0.1
576 # How fast liquid waves will move. Higher = faster.
577 # If negative, liquid waves will move backwards.
578 # Requires waving liquids to be enabled.
579 water_wave_speed (Waving liquids wave speed) float 5.0
581 # Set to true to enable waving leaves.
582 # Requires shaders to be enabled.
583 enable_waving_leaves (Waving leaves) bool false
585 # Set to true to enable waving plants.
586 # Requires shaders to be enabled.
587 enable_waving_plants (Waving plants) bool false
591 # Set to true to enable Shadow Mapping.
592 # Requires shaders to be enabled.
593 enable_dynamic_shadows (Dynamic shadows) bool false
595 # Set the shadow strength.
596 # Lower value means lighter shadows, higher value means darker shadows.
597 shadow_strength (Shadow strength) float 0.2 0.05 1.0
599 # Maximum distance to render shadows.
600 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
602 # Texture size to render the shadow map on.
603 # This must be a power of two.
604 # Bigger numbers create better shadows but it is also more expensive.
605 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
607 # Sets shadow texture quality to 32 bits.
608 # On false, 16 bits texture will be used.
609 # This can cause much more artifacts in the shadow.
610 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
612 # Enable Poisson disk filtering.
613 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
614 shadow_poisson_filter (Poisson filtering) bool true
616 # Define shadow filtering quality.
617 # This simulates the soft shadows effect by applying a PCF or Poisson disk
618 # but also uses more resources.
619 shadow_filters (Shadow filter quality) enum 1 0,1,2
621 # Enable colored shadows.
622 # On true translucent nodes cast colored shadows. This is expensive.
623 shadow_map_color (Colored shadows) bool false
625 # Spread a complete update of shadow map over given amount of frames.
626 # Higher values might make shadows laggy, lower values
627 # will consume more resources.
628 # Minimum value: 1; maximum value: 16
629 shadow_update_frames (Map shadows update frames) int 8 1 16
631 # Set the soft shadow radius size.
632 # Lower values mean sharper shadows, bigger values mean softer shadows.
633 # Minimum value: 1.0; maximum value: 10.0
634 shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
636 # Set the tilt of Sun/Moon orbit in degrees.
637 # Value of 0 means no tilt / vertical orbit.
638 # Minimum value: 0.0; maximum value: 60.0
639 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
643 # Arm inertia, gives a more realistic movement of
644 # the arm when the camera moves.
645 arm_inertia (Arm inertia) bool true
647 # If FPS would go higher than this, limit it by sleeping
648 # to not waste CPU power for no benefit.
649 fps_max (Maximum FPS) int 60 1
651 # Maximum FPS when the window is not focused, or when the game is paused.
652 fps_max_unfocused (FPS when unfocused or paused) int 20 1
654 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
656 pause_on_lost_focus (Pause on lost window focus) bool false
658 # View distance in nodes.
659 viewing_range (Viewing range) int 190 20 4000
661 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
662 # Only works on GLES platforms. Most users will not need to change this.
663 # Increasing can reduce artifacting on weaker GPUs.
664 # 0.1 = Default, 0.25 = Good value for weaker tablets.
665 near_plane (Near plane) float 0.1 0 0.25
667 # Width component of the initial window size. Ignored in fullscreen mode.
668 screen_w (Screen width) int 1024 1
670 # Height component of the initial window size. Ignored in fullscreen mode.
671 screen_h (Screen height) int 600 1
673 # Save window size automatically when modified.
674 autosave_screensize (Autosave screen size) bool true
677 fullscreen (Full screen) bool false
679 # Vertical screen synchronization.
680 vsync (VSync) bool false
682 # Field of view in degrees.
683 fov (Field of view) int 72 45 160
685 # Alters the light curve by applying 'gamma correction' to it.
686 # Higher values make middle and lower light levels brighter.
687 # Value '1.0' leaves the light curve unaltered.
688 # This only has significant effect on daylight and artificial
689 # light, it has very little effect on natural night light.
690 display_gamma (Light curve gamma) float 1.0 0.33 3.0
692 # Gradient of light curve at minimum light level.
693 # Controls the contrast of the lowest light levels.
694 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
696 # Gradient of light curve at maximum light level.
697 # Controls the contrast of the highest light levels.
698 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
700 # Strength of light curve boost.
701 # The 3 'boost' parameters define a range of the light
702 # curve that is boosted in brightness.
703 lighting_boost (Light curve boost) float 0.2 0.0 0.4
705 # Center of light curve boost range.
706 # Where 0.0 is minimum light level, 1.0 is maximum light level.
707 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
709 # Spread of light curve boost range.
710 # Controls the width of the range to be boosted.
711 # Standard deviation of the light curve boost Gaussian.
712 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
714 # Path to texture directory. All textures are first searched from here.
715 texture_path (Texture path) path
717 # The rendering back-end.
718 # A restart is required after changing this.
719 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
720 # On other platforms, OpenGL is recommended.
721 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
722 video_driver (Video driver) enum opengl opengl,ogles1,ogles2
724 # Radius of cloud area stated in number of 64 node cloud squares.
725 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
726 cloud_radius (Cloud radius) int 12
728 # Enable view bobbing and amount of view bobbing.
729 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
730 view_bobbing_amount (View bobbing factor) float 1.0
732 # Multiplier for fall bobbing.
733 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
734 fall_bobbing_amount (Fall bobbing factor) float 0.03
737 # Currently supported:
738 # - none: no 3d output.
739 # - anaglyph: cyan/magenta color 3d.
740 # - interlaced: odd/even line based polarisation screen support.
741 # - topbottom: split screen top/bottom.
742 # - sidebyside: split screen side by side.
743 # - crossview: Cross-eyed 3d
744 # - pageflip: quadbuffer based 3d.
745 # Note that the interlaced mode requires shaders to be enabled.
746 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
748 # Strength of 3D mode parallax.
749 3d_paralax_strength (3D mode parallax strength) float 0.025
751 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
752 console_height (Console height) float 0.6 0.1 1.0
754 # In-game chat console background color (R,G,B).
755 console_color (Console color) string (0,0,0)
757 # In-game chat console background alpha (opaqueness, between 0 and 255).
758 console_alpha (Console alpha) int 200 0 255
760 # Formspec full-screen background opacity (between 0 and 255).
761 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
763 # Formspec full-screen background color (R,G,B).
764 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
766 # Formspec default background opacity (between 0 and 255).
767 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
769 # Formspec default background color (R,G,B).
770 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
772 # Selection box border color (R,G,B).
773 selectionbox_color (Selection box color) string (0,0,0)
775 # Width of the selection box lines around nodes.
776 selectionbox_width (Selection box width) int 2 1 5
778 # Crosshair color (R,G,B).
779 # Also controls the object crosshair color
780 crosshair_color (Crosshair color) string (255,255,255)
782 # Crosshair alpha (opaqueness, between 0 and 255).
783 # This also applies to the object crosshair.
784 crosshair_alpha (Crosshair alpha) int 255 0 255
786 # Maximum number of recent chat messages to show
787 recent_chat_messages (Recent Chat Messages) int 6 2 20
789 # Whether node texture animations should be desynchronized per mapblock.
790 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
792 # Maximum proportion of current window to be used for hotbar.
793 # Useful if there's something to be displayed right or left of hotbar.
794 hud_hotbar_max_width (Maximum hotbar width) float 1.0
796 # Modifies the size of the HUD elements.
797 hud_scaling (HUD scale factor) float 1.0
799 # Enables caching of facedir rotated meshes.
800 enable_mesh_cache (Mesh cache) bool false
802 # Delay between mesh updates on the client in ms. Increasing this will slow
803 # down the rate of mesh updates, thus reducing jitter on slower clients.
804 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
806 # Size of the MapBlock cache of the mesh generator. Increasing this will
807 # increase the cache hit %, reducing the data being copied from the main
808 # thread, thus reducing jitter.
809 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
812 enable_minimap (Minimap) bool true
814 # Shape of the minimap. Enabled = round, disabled = square.
815 minimap_shape_round (Round minimap) bool true
819 # Usable to make minimap smoother on slower machines.
820 minimap_double_scan_height (Minimap scan height) bool true
822 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
823 directional_colored_fog (Colored fog) bool true
825 # The strength (darkness) of node ambient-occlusion shading.
826 # Lower is darker, Higher is lighter. The valid range of values for this
827 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
828 # set to the nearest valid value.
829 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
831 # Enables animation of inventory items.
832 inventory_items_animations (Inventory items animations) bool false
834 # Fraction of the visible distance at which fog starts to be rendered
835 fog_start (Fog start) float 0.4 0.0 0.99
837 # Makes all liquids opaque
838 opaque_water (Opaque liquids) bool false
840 # Textures on a node may be aligned either to the node or to the world.
841 # The former mode suits better things like machines, furniture, etc., while
842 # the latter makes stairs and microblocks fit surroundings better.
843 # However, as this possibility is new, thus may not be used by older servers,
844 # this option allows enforcing it for certain node types. Note though that
845 # that is considered EXPERIMENTAL and may not work properly.
846 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
848 # World-aligned textures may be scaled to span several nodes. However,
849 # the server may not send the scale you want, especially if you use
850 # a specially-designed texture pack; with this option, the client tries
851 # to determine the scale automatically basing on the texture size.
852 # See also texture_min_size.
853 # Warning: This option is EXPERIMENTAL!
854 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
856 # Show entity selection boxes
857 # A restart is required after changing this.
858 show_entity_selectionbox (Show entity selection boxes) bool false
862 # Use a cloud animation for the main menu background.
863 menu_clouds (Clouds in menu) bool true
865 # Scale GUI by a user specified value.
866 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
867 # This will smooth over some of the rough edges, and blend
868 # pixels when scaling down, at the cost of blurring some
869 # edge pixels when images are scaled by non-integer sizes.
870 gui_scaling (GUI scaling) float 1.0 0.001
872 # When gui_scaling_filter is true, all GUI images need to be
873 # filtered in software, but some images are generated directly
874 # to hardware (e.g. render-to-texture for nodes in inventory).
875 gui_scaling_filter (GUI scaling filter) bool false
877 # When gui_scaling_filter_txr2img is true, copy those images
878 # from hardware to software for scaling. When false, fall back
879 # to the old scaling method, for video drivers that don't
880 # properly support downloading textures back from hardware.
881 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
883 # Delay showing tooltips, stated in milliseconds.
884 tooltip_show_delay (Tooltip delay) int 400
886 # Append item name to tooltip.
887 tooltip_append_itemname (Append item name) bool false
889 font_bold (Font bold by default) bool false
891 font_italic (Font italic by default) bool false
893 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
894 font_shadow (Font shadow) int 1
896 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
897 font_shadow_alpha (Font shadow alpha) int 127 0 255
899 # Font size of the default font where 1 unit = 1 pixel at 96 DPI
900 font_size (Font size) int 16 1
902 # For pixel-style fonts that do not scale well, this ensures that font sizes used
903 # with this font will always be divisible by this value, in pixels. For instance,
904 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
905 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
906 font_size_divisible_by (Font size divisible by) int 1 1
908 # Path to the default font. Must be a TrueType font.
909 # The fallback font will be used if the font cannot be loaded.
910 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
912 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
913 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
914 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
916 # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
917 mono_font_size (Monospace font size) int 16 1
919 # For pixel-style fonts that do not scale well, this ensures that font sizes used
920 # with this font will always be divisible by this value, in pixels. For instance,
921 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
922 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
923 mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
925 # Path to the monospace font. Must be a TrueType font.
926 # This font is used for e.g. the console and profiler screen.
927 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
929 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
930 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
931 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
933 # Path of the fallback font. Must be a TrueType font.
934 # This font will be used for certain languages or if the default font is unavailable.
935 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
937 # Font size of the recent chat text and chat prompt in point (pt).
938 # Value 0 will use the default font size.
939 chat_font_size (Chat font size) int 0
941 # Path to save screenshots at. Can be an absolute or relative path.
942 # The folder will be created if it doesn't already exist.
943 screenshot_path (Screenshot folder) path screenshots
945 # Format of screenshots.
946 screenshot_format (Screenshot format) enum png png,jpg
948 # Screenshot quality. Only used for JPEG format.
949 # 1 means worst quality; 100 means best quality.
950 # Use 0 for default quality.
951 screenshot_quality (Screenshot quality) int 0 0 100
955 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
956 screen_dpi (DPI) int 72 1
958 # Adjust the detected display density, used for scaling UI elements.
959 display_density_factor (Display Density Scaling Factor) float 1
961 # Windows systems only: Start Minetest with the command line window in the background.
962 # Contains the same information as the file debug.txt (default name).
963 enable_console (Enable console window) bool false
967 # Enables the sound system.
968 # If disabled, this completely disables all sounds everywhere and the in-game
969 # sound controls will be non-functional.
970 # Changing this setting requires a restart.
971 enable_sound (Sound) bool true
973 # Volume of all sounds.
974 # Requires the sound system to be enabled.
975 sound_volume (Volume) float 0.7 0.0 1.0
977 # Whether to mute sounds. You can unmute sounds at any time, unless the
978 # sound system is disabled (enable_sound=false).
979 # In-game, you can toggle the mute state with the mute key or by using the
981 mute_sound (Mute sound) bool false
985 # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
986 clickable_chat_weblinks (Chat weblinks) bool false
988 # Optional override for chat weblink color.
989 chat_weblink_color (Weblink color) string
993 # Address to connect to.
994 # Leave this blank to start a local server.
995 # Note that the address field in the main menu overrides this setting.
996 address (Server address) string
998 # Port to connect to (UDP).
999 # Note that the port field in the main menu overrides this setting.
1000 remote_port (Remote port) int 30000 1 65535
1002 # Prometheus listener address.
1003 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1004 # enable metrics listener for Prometheus on that address.
1005 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1006 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1008 # Save the map received by the client on disk.
1009 enable_local_map_saving (Saving map received from server) bool false
1011 # Enable usage of remote media server (if provided by server).
1012 # Remote servers offer a significantly faster way to download media (e.g. textures)
1013 # when connecting to the server.
1014 enable_remote_media_server (Connect to external media server) bool true
1016 # Enable Lua modding support on client.
1017 # This support is experimental and API can change.
1018 enable_client_modding (Client modding) bool false
1020 # URL to the server list displayed in the Multiplayer Tab.
1021 serverlist_url (Serverlist URL) string servers.minetest.net
1023 # File in client/serverlist/ that contains your favorite servers displayed in the
1025 serverlist_file (Serverlist file) string favoriteservers.json
1027 # Maximum size of the out chat queue.
1028 # 0 to disable queueing and -1 to make the queue size unlimited.
1029 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
1031 # Enable register confirmation when connecting to server.
1032 # If disabled, new account will be registered automatically.
1033 enable_register_confirmation (Enable register confirmation) bool true
1037 # Timeout for client to remove unused map data from memory.
1038 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
1040 # Maximum number of mapblocks for client to be kept in memory.
1041 # Set to -1 for unlimited amount.
1042 client_mapblock_limit (Mapblock limit) int 7500
1044 # Whether to show the client debug info (has the same effect as hitting F5).
1045 show_debug (Show debug info) bool false
1047 [Server / Singleplayer]
1049 # Name of the server, to be displayed when players join and in the serverlist.
1050 server_name (Server name) string Minetest server
1052 # Description of server, to be displayed when players join and in the serverlist.
1053 server_description (Server description) string mine here
1055 # Domain name of server, to be displayed in the serverlist.
1056 server_address (Server address) string game.minetest.net
1058 # Homepage of server, to be displayed in the serverlist.
1059 server_url (Server URL) string https://minetest.net
1061 # Automatically report to the serverlist.
1062 server_announce (Announce server) bool false
1064 # Announce to this serverlist.
1065 serverlist_url (Serverlist URL) string servers.minetest.net
1067 # Remove color codes from incoming chat messages
1068 # Use this to stop players from being able to use color in their messages
1069 strip_color_codes (Strip color codes) bool false
1073 # Network port to listen (UDP).
1074 # This value will be overridden when starting from the main menu.
1075 port (Server port) int 30000
1077 # The network interface that the server listens on.
1078 bind_address (Bind address) string
1080 # Enable to disallow old clients from connecting.
1081 # Older clients are compatible in the sense that they will not crash when connecting
1082 # to new servers, but they may not support all new features that you are expecting.
1083 strict_protocol_version_checking (Strict protocol checking) bool false
1085 # Specifies URL from which client fetches media instead of using UDP.
1086 # $filename should be accessible from $remote_media$filename via cURL
1087 # (obviously, remote_media should end with a slash).
1088 # Files that are not present will be fetched the usual way.
1089 remote_media (Remote media) string
1091 # Enable/disable running an IPv6 server.
1092 # Ignored if bind_address is set.
1093 # Needs enable_ipv6 to be enabled.
1094 ipv6_server (IPv6 server) bool false
1098 # Maximum number of blocks that are simultaneously sent per client.
1099 # The maximum total count is calculated dynamically:
1100 # max_total = ceil((#clients + max_users) * per_client / 4)
1101 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
1103 # To reduce lag, block transfers are slowed down when a player is building something.
1104 # This determines how long they are slowed down after placing or removing a node.
1105 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
1107 # Maximum number of packets sent per send step, if you have a slow connection
1108 # try reducing it, but don't reduce it to a number below double of targeted
1110 max_packets_per_iteration (Max. packets per iteration) int 1024
1112 # Compression level to use when sending mapblocks to the client.
1113 # -1 - use default compression level
1114 # 0 - least compression, fastest
1115 # 9 - best compression, slowest
1116 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1120 # Default game when creating a new world.
1121 # This will be overridden when creating a world from the main menu.
1122 default_game (Default game) string minetest
1124 # Message of the day displayed to players connecting.
1125 motd (Message of the day) string
1127 # Maximum number of players that can be connected simultaneously.
1128 max_users (Maximum users) int 15
1130 # World directory (everything in the world is stored here).
1131 # Not needed if starting from the main menu.
1132 map-dir (Map directory) path
1134 # Time in seconds for item entity (dropped items) to live.
1135 # Setting it to -1 disables the feature.
1136 item_entity_ttl (Item entity TTL) int 900
1138 # Specifies the default stack size of nodes, items and tools.
1139 # Note that mods or games may explicitly set a stack for certain (or all) items.
1140 default_stack_max (Default stack size) int 99
1142 # Enable players getting damage and dying.
1143 enable_damage (Damage) bool false
1145 # Enable creative mode for all players
1146 creative_mode (Creative) bool false
1148 # A chosen map seed for a new map, leave empty for random.
1149 # Will be overridden when creating a new world in the main menu.
1150 fixed_map_seed (Fixed map seed) string
1152 # New users need to input this password.
1153 default_password (Default password) string
1155 # The privileges that new users automatically get.
1156 # See /privs in game for a full list on your server and mod configuration.
1157 default_privs (Default privileges) string interact, shout
1159 # Privileges that players with basic_privs can grant
1160 basic_privs (Basic privileges) string interact, shout
1162 # Whether players are shown to clients without any range limit.
1163 # Deprecated, use the setting player_transfer_distance instead.
1164 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1166 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1167 player_transfer_distance (Player transfer distance) int 0
1169 # Whether to allow players to damage and kill each other.
1170 enable_pvp (Player versus player) bool true
1172 # Enable mod channels support.
1173 enable_mod_channels (Mod channels) bool false
1175 # If this is set, players will always (re)spawn at the given position.
1176 static_spawnpoint (Static spawnpoint) string
1178 # If enabled, new players cannot join with an empty password.
1179 disallow_empty_password (Disallow empty passwords) bool false
1181 # If enabled, disable cheat prevention in multiplayer.
1182 disable_anticheat (Disable anticheat) bool false
1184 # If enabled, actions are recorded for rollback.
1185 # This option is only read when server starts.
1186 enable_rollback_recording (Rollback recording) bool false
1188 # Format of player chat messages. The following strings are valid placeholders:
1189 # @name, @message, @timestamp (optional)
1190 chat_message_format (Chat message format) string <@name> @message
1192 # If the execution of a chat command takes longer than this specified time in
1193 # seconds, add the time information to the chat command message
1194 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
1196 # A message to be displayed to all clients when the server shuts down.
1197 kick_msg_shutdown (Shutdown message) string Server shutting down.
1199 # A message to be displayed to all clients when the server crashes.
1200 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1202 # Whether to ask clients to reconnect after a (Lua) crash.
1203 # Set this to true if your server is set up to restart automatically.
1204 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1206 # From how far clients know about objects, stated in mapblocks (16 nodes).
1208 # Setting this larger than active_block_range will also cause the server
1209 # to maintain active objects up to this distance in the direction the
1210 # player is looking. (This can avoid mobs suddenly disappearing from view)
1211 active_object_send_range_blocks (Active object send range) int 8
1213 # The radius of the volume of blocks around every player that is subject to the
1214 # active block stuff, stated in mapblocks (16 nodes).
1215 # In active blocks objects are loaded and ABMs run.
1216 # This is also the minimum range in which active objects (mobs) are maintained.
1217 # This should be configured together with active_object_send_range_blocks.
1218 active_block_range (Active block range) int 4
1220 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1221 max_block_send_distance (Max block send distance) int 12
1223 # Maximum number of forceloaded mapblocks.
1224 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1226 # Interval of sending time of day to clients.
1227 time_send_interval (Time send interval) int 5
1229 # Controls length of day/night cycle.
1231 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1232 time_speed (Time speed) int 72
1234 # Time of day when a new world is started, in millihours (0-23999).
1235 world_start_time (World start time) int 6125 0 23999
1237 # Interval of saving important changes in the world, stated in seconds.
1238 server_map_save_interval (Map save interval) float 5.3
1240 # Set the maximum character length of a chat message sent by clients.
1241 chat_message_max_size (Chat message max length) int 500
1243 # Amount of messages a player may send per 10 seconds.
1244 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1246 # Kick players who sent more than X messages per 10 seconds.
1247 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1251 # Horizontal and vertical acceleration on ground or when climbing,
1252 # in nodes per second per second.
1253 movement_acceleration_default (Default acceleration) float 3
1255 # Horizontal acceleration in air when jumping or falling,
1256 # in nodes per second per second.
1257 movement_acceleration_air (Acceleration in air) float 2
1259 # Horizontal and vertical acceleration in fast mode,
1260 # in nodes per second per second.
1261 movement_acceleration_fast (Fast mode acceleration) float 10
1263 # Walking and flying speed, in nodes per second.
1264 movement_speed_walk (Walking speed) float 4
1266 # Sneaking speed, in nodes per second.
1267 movement_speed_crouch (Sneaking speed) float 1.35
1269 # Walking, flying and climbing speed in fast mode, in nodes per second.
1270 movement_speed_fast (Fast mode speed) float 20
1272 # Vertical climbing speed, in nodes per second.
1273 movement_speed_climb (Climbing speed) float 3
1275 # Initial vertical speed when jumping, in nodes per second.
1276 movement_speed_jump (Jumping speed) float 6.5
1278 # Decrease this to increase liquid resistance to movement.
1279 movement_liquid_fluidity (Liquid fluidity) float 1
1281 # Maximum liquid resistance. Controls deceleration when entering liquid at
1283 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1285 # Controls sinking speed in liquid.
1286 movement_liquid_sink (Liquid sinking) float 10
1288 # Acceleration of gravity, in nodes per second per second.
1289 movement_gravity (Gravity) float 9.81
1293 # Handling for deprecated Lua API calls:
1294 # - none: Do not log deprecated calls
1295 # - log: mimic and log backtrace of deprecated call (default).
1296 # - error: abort on usage of deprecated call (suggested for mod developers).
1297 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1299 # Number of extra blocks that can be loaded by /clearobjects at once.
1300 # This is a trade-off between SQLite transaction overhead and
1301 # memory consumption (4096=100MB, as a rule of thumb).
1302 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1304 # How much the server will wait before unloading unused mapblocks.
1305 # Higher value is smoother, but will use more RAM.
1306 server_unload_unused_data_timeout (Unload unused server data) int 29
1308 # Maximum number of statically stored objects in a block.
1309 max_objects_per_block (Maximum objects per block) int 64
1311 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1312 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1314 # Compression level to use when saving mapblocks to disk.
1315 # -1 - use default compression level
1316 # 0 - least compression, fastest
1317 # 9 - best compression, slowest
1318 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
1320 # Length of a server tick and the interval at which objects are generally updated over
1322 dedicated_server_step (Dedicated server step) float 0.09
1324 # Length of time between active block management cycles
1325 active_block_mgmt_interval (Active block management interval) float 2.0
1327 # Length of time between Active Block Modifier (ABM) execution cycles
1328 abm_interval (ABM interval) float 1.0
1330 # The time budget allowed for ABMs to execute on each step
1331 # (as a fraction of the ABM Interval)
1332 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1334 # Length of time between NodeTimer execution cycles
1335 nodetimer_interval (NodeTimer interval) float 0.2
1337 # If enabled, invalid world data won't cause the server to shut down.
1338 # Only enable this if you know what you are doing.
1339 ignore_world_load_errors (Ignore world errors) bool false
1341 # Max liquids processed per step.
1342 liquid_loop_max (Liquid loop max) int 100000
1344 # The time (in seconds) that the liquids queue may grow beyond processing
1345 # capacity until an attempt is made to decrease its size by dumping old queue
1346 # items. A value of 0 disables the functionality.
1347 liquid_queue_purge_time (Liquid queue purge time) int 0
1349 # Liquid update interval in seconds.
1350 liquid_update (Liquid update tick) float 1.0
1352 # At this distance the server will aggressively optimize which blocks are sent to
1354 # Small values potentially improve performance a lot, at the expense of visible
1355 # rendering glitches (some blocks will not be rendered under water and in caves,
1356 # as well as sometimes on land).
1357 # Setting this to a value greater than max_block_send_distance disables this
1359 # Stated in mapblocks (16 nodes).
1360 block_send_optimize_distance (Block send optimize distance) int 4 2
1362 # If enabled the server will perform map block occlusion culling based on
1363 # on the eye position of the player. This can reduce the number of blocks
1364 # sent to the client 50-80%. The client will not longer receive most invisible
1365 # so that the utility of noclip mode is reduced.
1366 server_side_occlusion_culling (Server side occlusion culling) bool true
1368 # Restricts the access of certain client-side functions on servers.
1369 # Combine the byteflags below to restrict client-side features, or set to 0
1370 # for no restrictions:
1371 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1372 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1373 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1374 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1375 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1376 # csm_restriction_noderange)
1377 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1378 csm_restriction_flags (Client side modding restrictions) int 62
1380 # If the CSM restriction for node range is enabled, get_node calls are limited
1381 # to this distance from the player to the node.
1382 csm_restriction_noderange (Client side node lookup range restriction) int 0
1386 # Prevent mods from doing insecure things like running shell commands.
1387 secure.enable_security (Enable mod security) bool true
1389 # Comma-separated list of trusted mods that are allowed to access insecure
1390 # functions even when mod security is on (via request_insecure_environment()).
1391 secure.trusted_mods (Trusted mods) string
1393 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1394 # allow them to upload and download data to/from the internet.
1395 secure.http_mods (HTTP mods) string
1400 # Load the game profiler to collect game profiling data.
1401 # Provides a /profiler command to access the compiled profile.
1402 # Useful for mod developers and server operators.
1403 profiler.load (Load the game profiler) bool false
1405 # The default format in which profiles are being saved,
1406 # when calling `/profiler save [format]` without format.
1407 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1409 # The file path relative to your worldpath in which profiles will be saved to.
1410 profiler.report_path (Report path) string ""
1412 [***Instrumentation]
1414 # Instrument the methods of entities on registration.
1415 instrument.entity (Entity methods) bool true
1417 # Instrument the action function of Active Block Modifiers on registration.
1418 instrument.abm (Active Block Modifiers) bool true
1420 # Instrument the action function of Loading Block Modifiers on registration.
1421 instrument.lbm (Loading Block Modifiers) bool true
1423 # Instrument chat commands on registration.
1424 instrument.chatcommand (Chat commands) bool true
1426 # Instrument global callback functions on registration.
1427 # (anything you pass to a minetest.register_*() function)
1428 instrument.global_callback (Global callbacks) bool true
1431 # Instrument builtin.
1432 # This is usually only needed by core/builtin contributors
1433 instrument.builtin (Builtin) bool false
1435 # Have the profiler instrument itself:
1436 # * Instrument an empty function.
1437 # This estimates the overhead, that instrumentation is adding (+1 function call).
1438 # * Instrument the sampler being used to update the statistics.
1439 instrument.profiler (Profiler) bool false
1443 # Name of the player.
1444 # When running a server, clients connecting with this name are admins.
1445 # When starting from the main menu, this is overridden.
1446 name (Player name) string
1448 # Set the language. Leave empty to use the system language.
1449 # A restart is required after changing this.
1450 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
1452 # Level of logging to be written to debug.txt:
1453 # - <nothing> (no logging)
1454 # - none (messages with no level)
1460 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1462 # If the file size of debug.txt exceeds the number of megabytes specified in
1463 # this setting when it is opened, the file is moved to debug.txt.1,
1464 # deleting an older debug.txt.1 if it exists.
1465 # debug.txt is only moved if this setting is positive.
1466 debug_log_size_max (Debug log file size threshold) int 50
1468 # Minimal level of logging to be written to chat.
1469 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
1471 # Enable IPv6 support (for both client and server).
1472 # Required for IPv6 connections to work at all.
1473 enable_ipv6 (IPv6) bool true
1477 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1478 curl_timeout (cURL interactive timeout) int 20000
1480 # Limits number of parallel HTTP requests. Affects:
1481 # - Media fetch if server uses remote_media setting.
1482 # - Serverlist download and server announcement.
1483 # - Downloads performed by main menu (e.g. mod manager).
1484 # Only has an effect if compiled with cURL.
1485 curl_parallel_limit (cURL parallel limit) int 8
1487 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1488 curl_file_download_timeout (cURL file download timeout) int 300000
1490 # Replaces the default main menu with a custom one.
1491 main_menu_script (Main menu script) string
1493 # Print the engine's profiling data in regular intervals (in seconds).
1494 # 0 = disable. Useful for developers.
1495 profiler_print_interval (Engine profiling data print interval) int 0
1499 # Name of map generator to be used when creating a new world.
1500 # Creating a world in the main menu will override this.
1501 # Current mapgens in a highly unstable state:
1502 # - The optional floatlands of v7 (disabled by default).
1503 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
1505 # Water surface level of the world.
1506 water_level (Water level) int 1
1508 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1509 max_block_generate_distance (Max block generate distance) int 10
1511 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1512 # Only mapchunks completely within the mapgen limit are generated.
1513 # Value is stored per-world.
1514 mapgen_limit (Map generation limit) int 31000 0 31000
1516 # Global map generation attributes.
1517 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1518 # and jungle grass, in all other mapgens this flag controls all decorations.
1519 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
1521 [*Biome API temperature and humidity noise parameters]
1523 # Temperature variation for biomes.
1524 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1526 # Small-scale temperature variation for blending biomes on borders.
1527 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1529 # Humidity variation for biomes.
1530 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1532 # Small-scale humidity variation for blending biomes on borders.
1533 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1537 # Map generation attributes specific to Mapgen v5.
1538 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1540 # Controls width of tunnels, a smaller value creates wider tunnels.
1541 # Value >= 10.0 completely disables generation of tunnels and avoids the
1542 # intensive noise calculations.
1543 mgv5_cave_width (Cave width) float 0.09
1545 # Y of upper limit of large caves.
1546 mgv5_large_cave_depth (Large cave depth) int -256
1548 # Minimum limit of random number of small caves per mapchunk.
1549 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1551 # Maximum limit of random number of small caves per mapchunk.
1552 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1554 # Minimum limit of random number of large caves per mapchunk.
1555 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1557 # Maximum limit of random number of large caves per mapchunk.
1558 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1560 # Proportion of large caves that contain liquid.
1561 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1563 # Y-level of cavern upper limit.
1564 mgv5_cavern_limit (Cavern limit) int -256
1566 # Y-distance over which caverns expand to full size.
1567 mgv5_cavern_taper (Cavern taper) int 256
1569 # Defines full size of caverns, smaller values create larger caverns.
1570 mgv5_cavern_threshold (Cavern threshold) float 0.7
1572 # Lower Y limit of dungeons.
1573 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1575 # Upper Y limit of dungeons.
1576 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1580 # Variation of biome filler depth.
1581 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1583 # Variation of terrain vertical scale.
1584 # When noise is < -0.55 terrain is near-flat.
1585 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1587 # Y-level of average terrain surface.
1588 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1590 # First of two 3D noises that together define tunnels.
1591 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1593 # Second of two 3D noises that together define tunnels.
1594 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1596 # 3D noise defining giant caverns.
1597 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1599 # 3D noise defining terrain.
1600 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1602 # 3D noise that determines number of dungeons per mapchunk.
1603 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1607 # Map generation attributes specific to Mapgen v6.
1608 # The 'snowbiomes' flag enables the new 5 biome system.
1609 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1610 # the 'jungles' flag is ignored.
1611 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1613 # Deserts occur when np_biome exceeds this value.
1614 # When the 'snowbiomes' flag is enabled, this is ignored.
1615 mgv6_freq_desert (Desert noise threshold) float 0.45
1617 # Sandy beaches occur when np_beach exceeds this value.
1618 mgv6_freq_beach (Beach noise threshold) float 0.15
1620 # Lower Y limit of dungeons.
1621 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1623 # Upper Y limit of dungeons.
1624 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1628 # Y-level of lower terrain and seabed.
1629 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1631 # Y-level of higher terrain that creates cliffs.
1632 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1634 # Varies steepness of cliffs.
1635 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1637 # Defines distribution of higher terrain.
1638 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1640 # Varies depth of biome surface nodes.
1641 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1643 # Defines areas with sandy beaches.
1644 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1646 # Temperature variation for biomes.
1647 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1649 # Variation of number of caves.
1650 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1652 # Humidity variation for biomes.
1653 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1655 # Defines tree areas and tree density.
1656 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1658 # Defines areas where trees have apples.
1659 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1663 # Map generation attributes specific to Mapgen v7.
1665 # 'floatlands': Floating land masses in the atmosphere.
1666 # 'caverns': Giant caves deep underground.
1667 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1669 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1670 mgv7_mount_zero_level (Mountain zero level) int 0
1672 # Lower Y limit of floatlands.
1673 mgv7_floatland_ymin (Floatland minimum Y) int 1024
1675 # Upper Y limit of floatlands.
1676 mgv7_floatland_ymax (Floatland maximum Y) int 4096
1678 # Y-distance over which floatlands taper from full density to nothing.
1679 # Tapering starts at this distance from the Y limit.
1680 # For a solid floatland layer, this controls the height of hills/mountains.
1681 # Must be less than or equal to half the distance between the Y limits.
1682 mgv7_floatland_taper (Floatland tapering distance) int 256
1684 # Exponent of the floatland tapering. Alters the tapering behaviour.
1685 # Value = 1.0 creates a uniform, linear tapering.
1686 # Values > 1.0 create a smooth tapering suitable for the default separated
1688 # Values < 1.0 (for example 0.25) create a more defined surface level with
1689 # flatter lowlands, suitable for a solid floatland layer.
1690 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1692 # Adjusts the density of the floatland layer.
1693 # Increase value to increase density. Can be positive or negative.
1694 # Value = 0.0: 50% of volume is floatland.
1695 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1696 # to be sure) creates a solid floatland layer.
1697 mgv7_floatland_density (Floatland density) float -0.6
1699 # Surface level of optional water placed on a solid floatland layer.
1700 # Water is disabled by default and will only be placed if this value is set
1701 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1703 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1704 # When enabling water placement the floatlands must be configured and tested
1705 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1706 # required value depending on 'mgv7_np_floatland'), to avoid
1707 # server-intensive extreme water flow and to avoid vast flooding of the
1708 # world surface below.
1709 mgv7_floatland_ywater (Floatland water level) int -31000
1711 # Controls width of tunnels, a smaller value creates wider tunnels.
1712 # Value >= 10.0 completely disables generation of tunnels and avoids the
1713 # intensive noise calculations.
1714 mgv7_cave_width (Cave width) float 0.09
1716 # Y of upper limit of large caves.
1717 mgv7_large_cave_depth (Large cave depth) int -33
1719 # Minimum limit of random number of small caves per mapchunk.
1720 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1722 # Maximum limit of random number of small caves per mapchunk.
1723 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1725 # Minimum limit of random number of large caves per mapchunk.
1726 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1728 # Maximum limit of random number of large caves per mapchunk.
1729 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1731 # Proportion of large caves that contain liquid.
1732 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1734 # Y-level of cavern upper limit.
1735 mgv7_cavern_limit (Cavern limit) int -256
1737 # Y-distance over which caverns expand to full size.
1738 mgv7_cavern_taper (Cavern taper) int 256
1740 # Defines full size of caverns, smaller values create larger caverns.
1741 mgv7_cavern_threshold (Cavern threshold) float 0.7
1743 # Lower Y limit of dungeons.
1744 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1746 # Upper Y limit of dungeons.
1747 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1751 # Y-level of higher terrain that creates cliffs.
1752 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1754 # Y-level of lower terrain and seabed.
1755 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1757 # Varies roughness of terrain.
1758 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1759 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1761 # Defines distribution of higher terrain and steepness of cliffs.
1762 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1764 # Variation of biome filler depth.
1765 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1767 # Variation of maximum mountain height (in nodes).
1768 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1770 # Defines large-scale river channel structure.
1771 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1773 # 3D noise defining mountain structure and height.
1774 # Also defines structure of floatland mountain terrain.
1775 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1777 # 3D noise defining structure of river canyon walls.
1778 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1780 # 3D noise defining structure of floatlands.
1781 # If altered from the default, the noise 'scale' (0.7 by default) may need
1782 # to be adjusted, as floatland tapering functions best when this noise has
1783 # a value range of approximately -2.0 to 2.0.
1784 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1786 # 3D noise defining giant caverns.
1787 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1789 # First of two 3D noises that together define tunnels.
1790 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1792 # Second of two 3D noises that together define tunnels.
1793 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1795 # 3D noise that determines number of dungeons per mapchunk.
1796 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1798 [*Mapgen Carpathian]
1800 # Map generation attributes specific to Mapgen Carpathian.
1801 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1803 # Defines the base ground level.
1804 mgcarpathian_base_level (Base ground level) float 12.0
1806 # Defines the width of the river channel.
1807 mgcarpathian_river_width (River channel width) float 0.05
1809 # Defines the depth of the river channel.
1810 mgcarpathian_river_depth (River channel depth) float 24.0
1812 # Defines the width of the river valley.
1813 mgcarpathian_valley_width (River valley width) float 0.25
1815 # Controls width of tunnels, a smaller value creates wider tunnels.
1816 # Value >= 10.0 completely disables generation of tunnels and avoids the
1817 # intensive noise calculations.
1818 mgcarpathian_cave_width (Cave width) float 0.09
1820 # Y of upper limit of large caves.
1821 mgcarpathian_large_cave_depth (Large cave depth) int -33
1823 # Minimum limit of random number of small caves per mapchunk.
1824 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1826 # Maximum limit of random number of small caves per mapchunk.
1827 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1829 # Minimum limit of random number of large caves per mapchunk.
1830 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1832 # Maximum limit of random number of large caves per mapchunk.
1833 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1835 # Proportion of large caves that contain liquid.
1836 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1838 # Y-level of cavern upper limit.
1839 mgcarpathian_cavern_limit (Cavern limit) int -256
1841 # Y-distance over which caverns expand to full size.
1842 mgcarpathian_cavern_taper (Cavern taper) int 256
1844 # Defines full size of caverns, smaller values create larger caverns.
1845 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1847 # Lower Y limit of dungeons.
1848 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1850 # Upper Y limit of dungeons.
1851 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1855 # Variation of biome filler depth.
1856 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1858 # First of 4 2D noises that together define hill/mountain range height.
1859 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1861 # Second of 4 2D noises that together define hill/mountain range height.
1862 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1864 # Third of 4 2D noises that together define hill/mountain range height.
1865 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1867 # Fourth of 4 2D noises that together define hill/mountain range height.
1868 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1870 # 2D noise that controls the size/occurrence of rolling hills.
1871 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1873 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1874 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1876 # 2D noise that controls the size/occurrence of step mountain ranges.
1877 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1879 # 2D noise that controls the shape/size of rolling hills.
1880 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1882 # 2D noise that controls the shape/size of ridged mountains.
1883 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1885 # 2D noise that controls the shape/size of step mountains.
1886 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1888 # 2D noise that locates the river valleys and channels.
1889 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1891 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1892 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1894 # First of two 3D noises that together define tunnels.
1895 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1897 # Second of two 3D noises that together define tunnels.
1898 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1900 # 3D noise defining giant caverns.
1901 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1903 # 3D noise that determines number of dungeons per mapchunk.
1904 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1908 # Map generation attributes specific to Mapgen Flat.
1909 # Occasional lakes and hills can be added to the flat world.
1910 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1913 mgflat_ground_level (Ground level) int 8
1915 # Y of upper limit of large caves.
1916 mgflat_large_cave_depth (Large cave depth) int -33
1918 # Minimum limit of random number of small caves per mapchunk.
1919 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1921 # Maximum limit of random number of small caves per mapchunk.
1922 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1924 # Minimum limit of random number of large caves per mapchunk.
1925 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1927 # Maximum limit of random number of large caves per mapchunk.
1928 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1930 # Proportion of large caves that contain liquid.
1931 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1933 # Controls width of tunnels, a smaller value creates wider tunnels.
1934 # Value >= 10.0 completely disables generation of tunnels and avoids the
1935 # intensive noise calculations.
1936 mgflat_cave_width (Cave width) float 0.09
1938 # Terrain noise threshold for lakes.
1939 # Controls proportion of world area covered by lakes.
1940 # Adjust towards 0.0 for a larger proportion.
1941 mgflat_lake_threshold (Lake threshold) float -0.45
1943 # Controls steepness/depth of lake depressions.
1944 mgflat_lake_steepness (Lake steepness) float 48.0
1946 # Terrain noise threshold for hills.
1947 # Controls proportion of world area covered by hills.
1948 # Adjust towards 0.0 for a larger proportion.
1949 mgflat_hill_threshold (Hill threshold) float 0.45
1951 # Controls steepness/height of hills.
1952 mgflat_hill_steepness (Hill steepness) float 64.0
1954 # Y-level of cavern upper limit.
1955 mgflat_cavern_limit (Cavern limit) int -256
1957 # Y-distance over which caverns expand to full size.
1958 mgflat_cavern_taper (Cavern taper) int 256
1960 # Defines full size of caverns, smaller values create larger caverns.
1961 mgflat_cavern_threshold (Cavern threshold) float 0.7
1963 # Lower Y limit of dungeons.
1964 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1966 # Upper Y limit of dungeons.
1967 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1971 # Defines location and terrain of optional hills and lakes.
1972 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1974 # Variation of biome filler depth.
1975 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1977 # First of two 3D noises that together define tunnels.
1978 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1980 # Second of two 3D noises that together define tunnels.
1981 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1983 # 3D noise defining giant caverns.
1984 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1986 # 3D noise that determines number of dungeons per mapchunk.
1987 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1991 # Map generation attributes specific to Mapgen Fractal.
1992 # 'terrain' enables the generation of non-fractal terrain:
1993 # ocean, islands and underground.
1994 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1996 # Controls width of tunnels, a smaller value creates wider tunnels.
1997 # Value >= 10.0 completely disables generation of tunnels and avoids the
1998 # intensive noise calculations.
1999 mgfractal_cave_width (Cave width) float 0.09
2001 # Y of upper limit of large caves.
2002 mgfractal_large_cave_depth (Large cave depth) int -33
2004 # Minimum limit of random number of small caves per mapchunk.
2005 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
2007 # Maximum limit of random number of small caves per mapchunk.
2008 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
2010 # Minimum limit of random number of large caves per mapchunk.
2011 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
2013 # Maximum limit of random number of large caves per mapchunk.
2014 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
2016 # Proportion of large caves that contain liquid.
2017 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2019 # Lower Y limit of dungeons.
2020 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
2022 # Upper Y limit of dungeons.
2023 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
2025 # Selects one of 18 fractal types.
2026 # 1 = 4D "Roundy" Mandelbrot set.
2027 # 2 = 4D "Roundy" Julia set.
2028 # 3 = 4D "Squarry" Mandelbrot set.
2029 # 4 = 4D "Squarry" Julia set.
2030 # 5 = 4D "Mandy Cousin" Mandelbrot set.
2031 # 6 = 4D "Mandy Cousin" Julia set.
2032 # 7 = 4D "Variation" Mandelbrot set.
2033 # 8 = 4D "Variation" Julia set.
2034 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
2035 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
2036 # 11 = 3D "Christmas Tree" Mandelbrot set.
2037 # 12 = 3D "Christmas Tree" Julia set.
2038 # 13 = 3D "Mandelbulb" Mandelbrot set.
2039 # 14 = 3D "Mandelbulb" Julia set.
2040 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
2041 # 16 = 3D "Cosine Mandelbulb" Julia set.
2042 # 17 = 4D "Mandelbulb" Mandelbrot set.
2043 # 18 = 4D "Mandelbulb" Julia set.
2044 mgfractal_fractal (Fractal type) int 1 1 18
2046 # Iterations of the recursive function.
2047 # Increasing this increases the amount of fine detail, but also
2048 # increases processing load.
2049 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2050 mgfractal_iterations (Iterations) int 11
2052 # (X,Y,Z) scale of fractal in nodes.
2053 # Actual fractal size will be 2 to 3 times larger.
2054 # These numbers can be made very large, the fractal does
2055 # not have to fit inside the world.
2056 # Increase these to 'zoom' into the detail of the fractal.
2057 # Default is for a vertically-squashed shape suitable for
2058 # an island, set all 3 numbers equal for the raw shape.
2059 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
2061 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2062 # Can be used to move a desired point to (0, 0) to create a
2063 # suitable spawn point, or to allow 'zooming in' on a desired
2064 # point by increasing 'scale'.
2065 # The default is tuned for a suitable spawn point for Mandelbrot
2066 # sets with default parameters, it may need altering in other
2068 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2069 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
2071 # W coordinate of the generated 3D slice of a 4D fractal.
2072 # Determines which 3D slice of the 4D shape is generated.
2073 # Alters the shape of the fractal.
2074 # Has no effect on 3D fractals.
2075 # Range roughly -2 to 2.
2076 mgfractal_slice_w (Slice w) float 0.0
2079 # X component of hypercomplex constant.
2080 # Alters the shape of the fractal.
2081 # Range roughly -2 to 2.
2082 mgfractal_julia_x (Julia x) float 0.33
2085 # Y component of hypercomplex constant.
2086 # Alters the shape of the fractal.
2087 # Range roughly -2 to 2.
2088 mgfractal_julia_y (Julia y) float 0.33
2091 # Z component of hypercomplex constant.
2092 # Alters the shape of the fractal.
2093 # Range roughly -2 to 2.
2094 mgfractal_julia_z (Julia z) float 0.33
2097 # W component of hypercomplex constant.
2098 # Alters the shape of the fractal.
2099 # Has no effect on 3D fractals.
2100 # Range roughly -2 to 2.
2101 mgfractal_julia_w (Julia w) float 0.33
2105 # Y-level of seabed.
2106 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
2108 # Variation of biome filler depth.
2109 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2111 # First of two 3D noises that together define tunnels.
2112 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2114 # Second of two 3D noises that together define tunnels.
2115 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2117 # 3D noise that determines number of dungeons per mapchunk.
2118 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2122 # Map generation attributes specific to Mapgen Valleys.
2123 # 'altitude_chill': Reduces heat with altitude.
2124 # 'humid_rivers': Increases humidity around rivers.
2125 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2126 # to become shallower and occasionally dry.
2127 # 'altitude_dry': Reduces humidity with altitude.
2128 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
2130 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2131 # enabled. Also the vertical distance over which humidity drops by 10 if
2132 # 'altitude_dry' is enabled.
2133 mgvalleys_altitude_chill (Altitude chill) int 90
2135 # Depth below which you'll find large caves.
2136 mgvalleys_large_cave_depth (Large cave depth) int -33
2138 # Minimum limit of random number of small caves per mapchunk.
2139 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
2141 # Maximum limit of random number of small caves per mapchunk.
2142 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
2144 # Minimum limit of random number of large caves per mapchunk.
2145 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
2147 # Maximum limit of random number of large caves per mapchunk.
2148 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
2150 # Proportion of large caves that contain liquid.
2151 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2153 # Depth below which you'll find giant caverns.
2154 mgvalleys_cavern_limit (Cavern upper limit) int -256
2156 # Y-distance over which caverns expand to full size.
2157 mgvalleys_cavern_taper (Cavern taper) int 192
2159 # Defines full size of caverns, smaller values create larger caverns.
2160 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
2162 # How deep to make rivers.
2163 mgvalleys_river_depth (River depth) int 4
2165 # How wide to make rivers.
2166 mgvalleys_river_size (River size) int 5
2168 # Controls width of tunnels, a smaller value creates wider tunnels.
2169 # Value >= 10.0 completely disables generation of tunnels and avoids the
2170 # intensive noise calculations.
2171 mgvalleys_cave_width (Cave width) float 0.09
2173 # Lower Y limit of dungeons.
2174 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
2176 # Upper Y limit of dungeons.
2177 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
2181 # First of two 3D noises that together define tunnels.
2182 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2184 # Second of two 3D noises that together define tunnels.
2185 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2187 # The depth of dirt or other biome filler node.
2188 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
2190 # 3D noise defining giant caverns.
2191 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2193 # Defines large-scale river channel structure.
2194 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
2196 # Base terrain height.
2197 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
2199 # Raises terrain to make valleys around the rivers.
2200 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
2202 # Slope and fill work together to modify the heights.
2203 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2205 # Amplifies the valleys.
2206 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
2208 # Slope and fill work together to modify the heights.
2209 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
2211 # 3D noise that determines number of dungeons per mapchunk.
2212 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2216 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2217 # WARNING!: There is no benefit, and there are several dangers, in
2218 # increasing this value above 5.
2219 # Reducing this value increases cave and dungeon density.
2220 # Altering this value is for special usage, leaving it unchanged is
2222 chunksize (Chunk size) int 5
2224 # Dump the mapgen debug information.
2225 enable_mapgen_debug_info (Mapgen debug) bool false
2227 # Maximum number of blocks that can be queued for loading.
2228 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
2230 # Maximum number of blocks to be queued that are to be loaded from file.
2231 # This limit is enforced per player.
2232 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
2234 # Maximum number of blocks to be queued that are to be generated.
2235 # This limit is enforced per player.
2236 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
2238 # Number of emerge threads to use.
2240 # - Automatic selection. The number of emerge threads will be
2241 # - 'number of processors - 2', with a lower limit of 1.
2243 # - Specifies the number of emerge threads, with a lower limit of 1.
2244 # WARNING: Increasing the number of emerge threads increases engine mapgen
2245 # speed, but this may harm game performance by interfering with other
2246 # processes, especially in singleplayer and/or when running Lua code in
2247 # 'on_generated'. For many users the optimum setting may be '1'.
2248 num_emerge_threads (Number of emerge threads) int 1
2250 [Online Content Repository]
2252 # The URL for the content repository
2253 contentdb_url (ContentDB URL) string https://content.minetest.net
2255 # Comma-separated list of flags to hide in the content repository.
2256 # "nonfree" can be used to hide packages which do not qualify as 'free software',
2257 # as defined by the Free Software Foundation.
2258 # You can also specify content ratings.
2259 # These flags are independent from Minetest versions,
2260 # so see a full list at https://content.minetest.net/help/content_flags/
2261 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
2263 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
2264 # This should be lower than curl_parallel_limit.
2265 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3