1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
71 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
72 # This is helpful when working with nodeboxes in small areas.
73 enable_build_where_you_stand (Build inside player) bool false
75 # Smooths camera when looking around. Also called look or mouse smoothing.
76 # Useful for recording videos.
77 cinematic (Cinematic mode) bool false
79 # Smooths rotation of camera. 0 to disable.
80 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
82 # Smooths rotation of camera in cinematic mode. 0 to disable.
83 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
85 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
87 aux1_descends (Aux1 key for climbing/descending) bool false
89 # Double-tapping the jump key toggles fly mode.
90 doubletap_jump (Double tap jump for fly) bool false
92 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
94 always_fly_fast (Always fly fast) bool true
96 # The time in seconds it takes between repeated node placements when holding
98 repeat_place_time (Place repetition interval) float 0.25 0.25 2
100 # Automatically jump up single-node obstacles.
101 autojump (Automatic jumping) bool false
103 # Prevent digging and placing from repeating when holding the mouse buttons.
104 # Enable this when you dig or place too often by accident.
105 safe_dig_and_place (Safe digging and placing) bool false
107 [*Keyboard and Mouse]
109 # Invert vertical mouse movement.
110 invert_mouse (Invert mouse) bool false
112 # Mouse sensitivity multiplier.
113 mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
117 # The length in pixels it takes for touch screen interaction to start.
118 touchscreen_threshold (Touch screen threshold) int 20 0 100
120 # Use crosshair to select object instead of whole screen.
121 # If enabled, a crosshair will be shown and will be used for selecting object.
122 touch_use_crosshair (Use crosshair for touch screen) bool false
124 # (Android) Fixes the position of virtual joystick.
125 # If disabled, virtual joystick will center to first-touch's position.
126 fixed_virtual_joystick (Fixed virtual joystick) bool false
128 # (Android) Use virtual joystick to trigger "Aux1" button.
129 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
130 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
139 # Width component of the initial window size. Ignored in fullscreen mode.
140 screen_w (Screen width) int 1024 1 65535
142 # Height component of the initial window size. Ignored in fullscreen mode.
143 screen_h (Screen height) int 600 1 65535
145 # Save window size automatically when modified.
146 autosave_screensize (Autosave screen size) bool true
149 fullscreen (Full screen) bool false
151 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
153 pause_on_lost_focus (Pause on lost window focus) bool false
157 # If FPS would go higher than this, limit it by sleeping
158 # to not waste CPU power for no benefit.
159 fps_max (Maximum FPS) int 60 1 4294967295
161 # Vertical screen synchronization.
162 vsync (VSync) bool false
164 # Maximum FPS when the window is not focused, or when the game is paused.
165 fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
167 # View distance in nodes.
168 viewing_range (Viewing range) int 190 20 4000
170 # Undersampling is similar to using a lower screen resolution, but it applies
171 # to the game world only, keeping the GUI intact.
172 # It should give a significant performance boost at the cost of less detailed image.
173 # Higher values result in a less detailed image.
174 undersampling (Undersampling) int 1 1 8
178 # Makes all liquids opaque
179 opaque_water (Opaque liquids) bool false
182 # - Fancy: all faces visible
183 # - Simple: only outer faces, if defined special_tiles are used
184 # - Opaque: disable transparency
185 leaves_style (Leaves style) enum fancy fancy,simple,opaque
187 # Connects glass if supported by node.
188 connected_glass (Connect glass) bool false
190 # Enable smooth lighting with simple ambient occlusion.
191 # Disable for speed or for different looks.
192 smooth_lighting (Smooth lighting) bool true
194 # Enables tradeoffs that reduce CPU load or increase rendering performance
195 # at the expense of minor visual glitches that do not impact game playability.
196 performance_tradeoffs (Tradeoffs for performance) bool false
198 # Adds particles when digging a node.
199 enable_particles (Digging particles) bool true
204 # Currently supported:
205 # - none: no 3d output.
206 # - anaglyph: cyan/magenta color 3d.
207 # - interlaced: odd/even line based polarisation screen support.
208 # - topbottom: split screen top/bottom.
209 # - sidebyside: split screen side by side.
210 # - crossview: Cross-eyed 3d
211 # - pageflip: quadbuffer based 3d.
212 # Note that the interlaced mode requires shaders to be enabled.
213 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
215 # Strength of 3D mode parallax.
216 3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
220 # Arm inertia, gives a more realistic movement of
221 # the arm when the camera moves.
222 arm_inertia (Arm inertia) bool true
224 # Enable view bobbing and amount of view bobbing.
225 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
226 view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
228 # Multiplier for fall bobbing.
229 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
230 fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
234 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
235 # Only works on GLES platforms. Most users will not need to change this.
236 # Increasing can reduce artifacting on weaker GPUs.
237 # 0.1 = Default, 0.25 = Good value for weaker tablets.
238 near_plane (Near plane) float 0.1 0 0.25
240 # Field of view in degrees.
241 fov (Field of view) int 72 45 160
243 # Alters the light curve by applying 'gamma correction' to it.
244 # Higher values make middle and lower light levels brighter.
245 # Value '1.0' leaves the light curve unaltered.
246 # This only has significant effect on daylight and artificial
247 # light, it has very little effect on natural night light.
248 display_gamma (Light curve gamma) float 1.0 0.33 3.0
250 # The strength (darkness) of node ambient-occlusion shading.
251 # Lower is darker, Higher is lighter. The valid range of values for this
252 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
253 # set to the nearest valid value.
254 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
258 # Path to save screenshots at. Can be an absolute or relative path.
259 # The folder will be created if it doesn't already exist.
260 screenshot_path (Screenshot folder) path screenshots
262 # Format of screenshots.
263 screenshot_format (Screenshot format) enum png png,jpg
265 # Screenshot quality. Only used for JPEG format.
266 # 1 means worst quality; 100 means best quality.
267 # Use 0 for default quality.
268 screenshot_quality (Screenshot quality) int 0 0 100
270 [**Node and Entity Highlighting]
272 # Method used to highlight selected object.
273 node_highlighting (Node highlighting) enum box box,halo,none
275 # Show entity selection boxes
276 # A restart is required after changing this.
277 show_entity_selectionbox (Show entity selection boxes) bool false
279 # Selection box border color (R,G,B).
280 selectionbox_color (Selection box color) string (0,0,0)
282 # Width of the selection box lines around nodes.
283 selectionbox_width (Selection box width) int 2 1 5
285 # Crosshair color (R,G,B).
286 # Also controls the object crosshair color
287 crosshair_color (Crosshair color) string (255,255,255)
289 # Crosshair alpha (opaqueness, between 0 and 255).
290 # This also applies to the object crosshair.
291 crosshair_alpha (Crosshair alpha) int 255 0 255
295 # Whether to fog out the end of the visible area.
296 enable_fog (Fog) bool true
298 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
299 directional_colored_fog (Colored fog) bool true
301 # Fraction of the visible distance at which fog starts to be rendered
302 fog_start (Fog start) float 0.4 0.0 0.99
306 # Clouds are a client side effect.
307 enable_clouds (Clouds) bool true
309 # Use 3D cloud look instead of flat.
310 enable_3d_clouds (3D clouds) bool true
312 [**Filtering and Antialiasing]
314 # Use mipmapping to scale textures. May slightly increase performance,
315 # especially when using a high resolution texture pack.
316 # Gamma correct downscaling is not supported.
317 mip_map (Mipmapping) bool false
319 # Use anisotropic filtering when viewing at textures from an angle.
320 anisotropic_filter (Anisotropic filtering) bool false
322 # Use bilinear filtering when scaling textures.
323 bilinear_filter (Bilinear filtering) bool false
325 # Use trilinear filtering when scaling textures.
326 trilinear_filter (Trilinear filtering) bool false
328 # Filtered textures can blend RGB values with fully-transparent neighbors,
329 # which PNG optimizers usually discard, often resulting in dark or
330 # light edges to transparent textures. Apply a filter to clean that up
331 # at texture load time. This is automatically enabled if mipmapping is enabled.
332 texture_clean_transparent (Clean transparent textures) bool false
334 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
335 # can be blurred, so automatically upscale them with nearest-neighbor
336 # interpolation to preserve crisp pixels. This sets the minimum texture size
337 # for the upscaled textures; higher values look sharper, but require more
338 # memory. Powers of 2 are recommended. This setting is ONLY applied if
339 # bilinear/trilinear/anisotropic filtering is enabled.
340 # This is also used as the base node texture size for world-aligned
341 # texture autoscaling.
342 texture_min_size (Minimum texture size) int 64 1 32768
344 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
345 # This algorithm smooths out the 3D viewport while keeping the image sharp,
346 # but it doesn't affect the insides of textures
347 # (which is especially noticeable with transparent textures).
348 # Visible spaces appear between nodes when shaders are disabled.
349 # If set to 0, MSAA is disabled.
350 # A restart is required after changing this option.
351 fsaa (FSAA) enum 0 0,1,2,4,8,16
356 # Shaders allow advanced visual effects and may increase performance on some video
358 # This only works with the OpenGL video backend.
359 enable_shaders (Shaders) bool true
363 # Enables Hable's 'Uncharted 2' filmic tone mapping.
364 # Simulates the tone curve of photographic film and how this approximates the
365 # appearance of high dynamic range images. Mid-range contrast is slightly
366 # enhanced, highlights and shadows are gradually compressed.
367 tone_mapping (Filmic tone mapping) bool false
371 # Set to true to enable waving leaves.
372 # Requires shaders to be enabled.
373 enable_waving_leaves (Waving leaves) bool false
375 # Set to true to enable waving plants.
376 # Requires shaders to be enabled.
377 enable_waving_plants (Waving plants) bool false
379 # Set to true to enable waving liquids (like water).
380 # Requires shaders to be enabled.
381 enable_waving_water (Waving liquids) bool false
383 # The maximum height of the surface of waving liquids.
384 # 4.0 = Wave height is two nodes.
385 # 0.0 = Wave doesn't move at all.
386 # Default is 1.0 (1/2 node).
387 # Requires waving liquids to be enabled.
388 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
390 # Length of liquid waves.
391 # Requires waving liquids to be enabled.
392 water_wave_length (Waving liquids wavelength) float 20.0 0.1
394 # How fast liquid waves will move. Higher = faster.
395 # If negative, liquid waves will move backwards.
396 # Requires waving liquids to be enabled.
397 water_wave_speed (Waving liquids wave speed) float 5.0
401 # Set to true to enable Shadow Mapping.
402 # Requires shaders to be enabled.
403 enable_dynamic_shadows (Dynamic shadows) bool false
405 # Set the shadow strength gamma.
406 # Adjusts the intensity of in-game dynamic shadows.
407 # Lower value means lighter shadows, higher value means darker shadows.
408 shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
410 # Maximum distance to render shadows.
411 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
413 # Texture size to render the shadow map on.
414 # This must be a power of two.
415 # Bigger numbers create better shadows but it is also more expensive.
416 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
418 # Sets shadow texture quality to 32 bits.
419 # On false, 16 bits texture will be used.
420 # This can cause much more artifacts in the shadow.
421 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
423 # Enable Poisson disk filtering.
424 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
425 shadow_poisson_filter (Poisson filtering) bool true
427 # Define shadow filtering quality.
428 # This simulates the soft shadows effect by applying a PCF or Poisson disk
429 # but also uses more resources.
430 shadow_filters (Shadow filter quality) enum 1 0,1,2
432 # Enable colored shadows.
433 # On true translucent nodes cast colored shadows. This is expensive.
434 shadow_map_color (Colored shadows) bool false
436 # Spread a complete update of shadow map over given amount of frames.
437 # Higher values might make shadows laggy, lower values
438 # will consume more resources.
439 # Minimum value: 1; maximum value: 16
440 shadow_update_frames (Map shadows update frames) int 8 1 16
442 # Set the soft shadow radius size.
443 # Lower values mean sharper shadows, bigger values mean softer shadows.
444 # Minimum value: 1.0; maximum value: 15.0
445 shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
447 # Set the tilt of Sun/Moon orbit in degrees.
448 # Value of 0 means no tilt / vertical orbit.
449 # Minimum value: 0.0; maximum value: 60.0
450 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
454 # Volume of all sounds.
455 # Requires the sound system to be enabled.
456 sound_volume (Volume) float 0.7 0.0 1.0
458 # Whether to mute sounds. You can unmute sounds at any time, unless the
459 # sound system is disabled (enable_sound=false).
460 # In-game, you can toggle the mute state with the mute key or by using the
462 mute_sound (Mute sound) bool false
466 # Set the language. Leave empty to use the system language.
467 # A restart is required after changing this.
468 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
472 # Scale GUI by a user specified value.
473 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
474 # This will smooth over some of the rough edges, and blend
475 # pixels when scaling down, at the cost of blurring some
476 # edge pixels when images are scaled by non-integer sizes.
477 gui_scaling (GUI scaling) float 1.0 0.5 20
479 # Enables animation of inventory items.
480 inventory_items_animations (Inventory items animations) bool false
482 # Formspec full-screen background opacity (between 0 and 255).
483 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
485 # Formspec full-screen background color (R,G,B).
486 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
488 # When gui_scaling_filter is true, all GUI images need to be
489 # filtered in software, but some images are generated directly
490 # to hardware (e.g. render-to-texture for nodes in inventory).
491 gui_scaling_filter (GUI scaling filter) bool false
493 # When gui_scaling_filter_txr2img is true, copy those images
494 # from hardware to software for scaling. When false, fall back
495 # to the old scaling method, for video drivers that don't
496 # properly support downloading textures back from hardware.
497 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
499 # Delay showing tooltips, stated in milliseconds.
500 tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
502 # Append item name to tooltip.
503 tooltip_append_itemname (Append item name) bool false
505 # Use a cloud animation for the main menu background.
506 menu_clouds (Clouds in menu) bool true
510 # Modifies the size of the HUD elements.
511 hud_scaling (HUD scaling) float 1.0 0.5 20
513 # Whether name tag backgrounds should be shown by default.
514 # Mods may still set a background.
515 show_nametag_backgrounds (Show name tag backgrounds by default) bool true
519 # Maximum number of recent chat messages to show
520 recent_chat_messages (Recent Chat Messages) int 6 2 20
522 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
523 console_height (Console height) float 0.6 0.1 1.0
525 # In-game chat console background color (R,G,B).
526 console_color (Console color) string (0,0,0)
528 # In-game chat console background alpha (opaqueness, between 0 and 255).
529 console_alpha (Console alpha) int 200 0 255
531 # Maximum proportion of current window to be used for hotbar.
532 # Useful if there's something to be displayed right or left of hotbar.
533 hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
535 # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
536 clickable_chat_weblinks (Chat weblinks) bool true
538 # Optional override for chat weblink color.
539 chat_weblink_color (Weblink color) string
541 # Font size of the recent chat text and chat prompt in point (pt).
542 # Value 0 will use the default font size.
543 chat_font_size (Chat font size) int 0 0 72
546 [**Content Repository]
548 # The URL for the content repository
549 contentdb_url (ContentDB URL) string https://content.minetest.net
551 # Comma-separated list of flags to hide in the content repository.
552 # "nonfree" can be used to hide packages which do not qualify as 'free software',
553 # as defined by the Free Software Foundation.
554 # You can also specify content ratings.
555 # These flags are independent from Minetest versions,
556 # so see a full list at https://content.minetest.net/help/content_flags/
557 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
559 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
560 # This should be lower than curl_parallel_limit.
561 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
568 # Save the map received by the client on disk.
569 enable_local_map_saving (Saving map received from server) bool false
571 # URL to the server list displayed in the Multiplayer Tab.
572 serverlist_url (Serverlist URL) string servers.minetest.net
574 # If enabled, account registration is separate from login in the UI.
575 # If disabled, new accounts will be registered automatically when logging in.
576 enable_split_login_register (Enable split login/register) bool true
578 # URL to JSON file which provides information about the newest Minetest release
579 update_information_url (Update information URL) string https://www.minetest.net/release_info.json
581 # Unix timestamp (integer) of when the client last checked for an update
582 # Set this value to "disabled" to never check for updates.
583 update_last_checked (Last update check) string
585 # Version number which was last seen during an update check.
587 # Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
588 # Ex: 5.5.0 is 005005000
589 update_last_known (Last known version update) int 0
593 # Name of the player.
594 # When running a server, clients connecting with this name are admins.
595 # When starting from the main menu, this is overridden.
596 name (Admin name) string
598 [**Serverlist and MOTD]
600 # Name of the server, to be displayed when players join and in the serverlist.
601 server_name (Server name) string Minetest server
603 # Description of server, to be displayed when players join and in the serverlist.
604 server_description (Server description) string mine here
606 # Domain name of server, to be displayed in the serverlist.
607 server_address (Server address) string game.minetest.net
609 # Homepage of server, to be displayed in the serverlist.
610 server_url (Server URL) string https://minetest.net
612 # Automatically report to the serverlist.
613 server_announce (Announce server) bool false
615 # Announce to this serverlist.
616 serverlist_url (Serverlist URL) string servers.minetest.net
618 # Message of the day displayed to players connecting.
619 motd (Message of the day) string
621 # Maximum number of players that can be connected simultaneously.
622 max_users (Maximum users) int 15 0 65535
624 # If this is set, players will always (re)spawn at the given position.
625 static_spawnpoint (Static spawnpoint) string
629 # Network port to listen (UDP).
630 # This value will be overridden when starting from the main menu.
631 port (Server port) int 30000 1 65535
633 # The network interface that the server listens on.
634 bind_address (Bind address) string
636 # Enable to disallow old clients from connecting.
637 # Older clients are compatible in the sense that they will not crash when connecting
638 # to new servers, but they may not support all new features that you are expecting.
639 strict_protocol_version_checking (Strict protocol checking) bool false
641 # Specifies URL from which client fetches media instead of using UDP.
642 # $filename should be accessible from $remote_media$filename via cURL
643 # (obviously, remote_media should end with a slash).
644 # Files that are not present will be fetched the usual way.
645 remote_media (Remote media) string
647 # Enable/disable running an IPv6 server.
648 # Ignored if bind_address is set.
649 # Needs enable_ipv6 to be enabled.
650 ipv6_server (IPv6 server) bool false
654 # New users need to input this password.
655 default_password (Default password) string
657 # If enabled, players cannot join without a password or change theirs to an empty password.
658 disallow_empty_password (Disallow empty passwords) bool false
660 # The privileges that new users automatically get.
661 # See /privs in game for a full list on your server and mod configuration.
662 default_privs (Default privileges) string interact, shout
664 # Privileges that players with basic_privs can grant
665 basic_privs (Basic privileges) string interact, shout
667 # If enabled, disable cheat prevention in multiplayer.
668 disable_anticheat (Disable anticheat) bool false
670 # If enabled, actions are recorded for rollback.
671 # This option is only read when server starts.
672 enable_rollback_recording (Rollback recording) bool false
674 [**Client-side Modding]
676 # Restricts the access of certain client-side functions on servers.
677 # Combine the byteflags below to restrict client-side features, or set to 0
678 # for no restrictions:
679 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
680 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
681 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
682 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
683 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
684 # csm_restriction_noderange)
685 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
686 csm_restriction_flags (Client side modding restrictions) int 62 0 63
688 # If the CSM restriction for node range is enabled, get_node calls are limited
689 # to this distance from the player to the node.
690 csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
694 # Remove color codes from incoming chat messages
695 # Use this to stop players from being able to use color in their messages
696 strip_color_codes (Strip color codes) bool false
698 # Set the maximum length of a chat message (in characters) sent by clients.
699 chat_message_max_size (Chat message max length) int 500 10 65535
701 # Amount of messages a player may send per 10 seconds.
702 chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
704 # Kick players who sent more than X messages per 10 seconds.
705 chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
709 # Controls length of day/night cycle.
711 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
712 time_speed (Time speed) int 72 0
714 # Time of day when a new world is started, in millihours (0-23999).
715 world_start_time (World start time) int 6125 0 23999
717 # Time in seconds for item entity (dropped items) to live.
718 # Setting it to -1 disables the feature.
719 item_entity_ttl (Item entity TTL) int 900 -1
721 # Specifies the default stack size of nodes, items and tools.
722 # Note that mods or games may explicitly set a stack for certain (or all) items.
723 default_stack_max (Default stack size) int 99 1 65535
727 # Horizontal and vertical acceleration on ground or when climbing,
728 # in nodes per second per second.
729 movement_acceleration_default (Default acceleration) float 3.0 0.0
731 # Horizontal acceleration in air when jumping or falling,
732 # in nodes per second per second.
733 movement_acceleration_air (Acceleration in air) float 2.0 0.0
735 # Horizontal and vertical acceleration in fast mode,
736 # in nodes per second per second.
737 movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
739 # Walking and flying speed, in nodes per second.
740 movement_speed_walk (Walking speed) float 4.0 0.0
742 # Sneaking speed, in nodes per second.
743 movement_speed_crouch (Sneaking speed) float 1.35 0.0
745 # Walking, flying and climbing speed in fast mode, in nodes per second.
746 movement_speed_fast (Fast mode speed) float 20.0 0.0
748 # Vertical climbing speed, in nodes per second.
749 movement_speed_climb (Climbing speed) float 3.0 0.0
751 # Initial vertical speed when jumping, in nodes per second.
752 movement_speed_jump (Jumping speed) float 6.5 0.0
754 # How much you are slowed down when moving inside a liquid.
755 # Decrease this to increase liquid resistance to movement.
756 movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
758 # Maximum liquid resistance. Controls deceleration when entering liquid at
760 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
762 # Controls sinking speed in liquid when idling. Negative values will cause
763 # you to rise instead.
764 movement_liquid_sink (Liquid sinking) float 10.0
766 # Acceleration of gravity, in nodes per second per second.
767 movement_gravity (Gravity) float 9.81
772 # A chosen map seed for a new map, leave empty for random.
773 # Will be overridden when creating a new world in the main menu.
774 fixed_map_seed (Fixed map seed) string
776 # Name of map generator to be used when creating a new world.
777 # Creating a world in the main menu will override this.
778 # Current mapgens in a highly unstable state:
779 # - The optional floatlands of v7 (disabled by default).
780 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
782 # Water surface level of the world.
783 water_level (Water level) int 1 -31000 31000
785 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
786 max_block_generate_distance (Max block generate distance) int 10 1 32767
788 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
789 # Only mapchunks completely within the mapgen limit are generated.
790 # Value is stored per-world.
791 mapgen_limit (Map generation limit) int 31007 0 31007
793 # Global map generation attributes.
794 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
795 # and jungle grass, in all other mapgens this flag controls all decorations.
796 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
798 [*Biome API noise parameters]
800 # Temperature variation for biomes.
801 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
803 # Small-scale temperature variation for blending biomes on borders.
804 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
806 # Humidity variation for biomes.
807 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
809 # Small-scale humidity variation for blending biomes on borders.
810 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
814 # Map generation attributes specific to Mapgen v5.
815 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
817 # Controls width of tunnels, a smaller value creates wider tunnels.
818 # Value >= 10.0 completely disables generation of tunnels and avoids the
819 # intensive noise calculations.
820 mgv5_cave_width (Cave width) float 0.09
822 # Y of upper limit of large caves.
823 mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
825 # Minimum limit of random number of small caves per mapchunk.
826 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
828 # Maximum limit of random number of small caves per mapchunk.
829 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
831 # Minimum limit of random number of large caves per mapchunk.
832 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
834 # Maximum limit of random number of large caves per mapchunk.
835 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
837 # Proportion of large caves that contain liquid.
838 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
840 # Y-level of cavern upper limit.
841 mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
843 # Y-distance over which caverns expand to full size.
844 mgv5_cavern_taper (Cavern taper) int 256 0 32767
846 # Defines full size of caverns, smaller values create larger caverns.
847 mgv5_cavern_threshold (Cavern threshold) float 0.7
849 # Lower Y limit of dungeons.
850 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
852 # Upper Y limit of dungeons.
853 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
857 # Variation of biome filler depth.
858 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
860 # Variation of terrain vertical scale.
861 # When noise is < -0.55 terrain is near-flat.
862 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
864 # Y-level of average terrain surface.
865 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
867 # First of two 3D noises that together define tunnels.
868 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
870 # Second of two 3D noises that together define tunnels.
871 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
873 # 3D noise defining giant caverns.
874 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
876 # 3D noise defining terrain.
877 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
879 # 3D noise that determines number of dungeons per mapchunk.
880 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
884 # Map generation attributes specific to Mapgen v6.
885 # The 'snowbiomes' flag enables the new 5 biome system.
886 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
887 # the 'jungles' flag is ignored.
888 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
890 # Deserts occur when np_biome exceeds this value.
891 # When the 'snowbiomes' flag is enabled, this is ignored.
892 mgv6_freq_desert (Desert noise threshold) float 0.45
894 # Sandy beaches occur when np_beach exceeds this value.
895 mgv6_freq_beach (Beach noise threshold) float 0.15
897 # Lower Y limit of dungeons.
898 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
900 # Upper Y limit of dungeons.
901 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
905 # Y-level of lower terrain and seabed.
906 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
908 # Y-level of higher terrain that creates cliffs.
909 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
911 # Varies steepness of cliffs.
912 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
914 # Defines distribution of higher terrain.
915 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
917 # Varies depth of biome surface nodes.
918 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
920 # Defines areas with sandy beaches.
921 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
923 # Temperature variation for biomes.
924 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
926 # Variation of number of caves.
927 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
929 # Humidity variation for biomes.
930 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
932 # Defines tree areas and tree density.
933 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
935 # Defines areas where trees have apples.
936 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
940 # Map generation attributes specific to Mapgen v7.
942 # 'floatlands': Floating land masses in the atmosphere.
943 # 'caverns': Giant caves deep underground.
944 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
946 # Y of mountain density gradient zero level. Used to shift mountains vertically.
947 mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
949 # Lower Y limit of floatlands.
950 mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
952 # Upper Y limit of floatlands.
953 mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
955 # Y-distance over which floatlands taper from full density to nothing.
956 # Tapering starts at this distance from the Y limit.
957 # For a solid floatland layer, this controls the height of hills/mountains.
958 # Must be less than or equal to half the distance between the Y limits.
959 mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
961 # Exponent of the floatland tapering. Alters the tapering behaviour.
962 # Value = 1.0 creates a uniform, linear tapering.
963 # Values > 1.0 create a smooth tapering suitable for the default separated
965 # Values < 1.0 (for example 0.25) create a more defined surface level with
966 # flatter lowlands, suitable for a solid floatland layer.
967 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
969 # Adjusts the density of the floatland layer.
970 # Increase value to increase density. Can be positive or negative.
971 # Value = 0.0: 50% of volume is floatland.
972 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
973 # to be sure) creates a solid floatland layer.
974 mgv7_floatland_density (Floatland density) float -0.6
976 # Surface level of optional water placed on a solid floatland layer.
977 # Water is disabled by default and will only be placed if this value is set
978 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
980 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
981 # When enabling water placement the floatlands must be configured and tested
982 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
983 # required value depending on 'mgv7_np_floatland'), to avoid
984 # server-intensive extreme water flow and to avoid vast flooding of the
985 # world surface below.
986 mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
988 # Controls width of tunnels, a smaller value creates wider tunnels.
989 # Value >= 10.0 completely disables generation of tunnels and avoids the
990 # intensive noise calculations.
991 mgv7_cave_width (Cave width) float 0.09
993 # Y of upper limit of large caves.
994 mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
996 # Minimum limit of random number of small caves per mapchunk.
997 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
999 # Maximum limit of random number of small caves per mapchunk.
1000 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1002 # Minimum limit of random number of large caves per mapchunk.
1003 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1005 # Maximum limit of random number of large caves per mapchunk.
1006 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1008 # Proportion of large caves that contain liquid.
1009 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1011 # Y-level of cavern upper limit.
1012 mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
1014 # Y-distance over which caverns expand to full size.
1015 mgv7_cavern_taper (Cavern taper) int 256 0 32767
1017 # Defines full size of caverns, smaller values create larger caverns.
1018 mgv7_cavern_threshold (Cavern threshold) float 0.7
1020 # Lower Y limit of dungeons.
1021 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1023 # Upper Y limit of dungeons.
1024 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1028 # Y-level of higher terrain that creates cliffs.
1029 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1031 # Y-level of lower terrain and seabed.
1032 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1034 # Varies roughness of terrain.
1035 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1036 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1038 # Defines distribution of higher terrain and steepness of cliffs.
1039 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1041 # Variation of biome filler depth.
1042 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1044 # Variation of maximum mountain height (in nodes).
1045 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1047 # Defines large-scale river channel structure.
1048 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1050 # 3D noise defining mountain structure and height.
1051 # Also defines structure of floatland mountain terrain.
1052 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1054 # 3D noise defining structure of river canyon walls.
1055 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1057 # 3D noise defining structure of floatlands.
1058 # If altered from the default, the noise 'scale' (0.7 by default) may need
1059 # to be adjusted, as floatland tapering functions best when this noise has
1060 # a value range of approximately -2.0 to 2.0.
1061 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1063 # 3D noise defining giant caverns.
1064 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1066 # First of two 3D noises that together define tunnels.
1067 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1069 # Second of two 3D noises that together define tunnels.
1070 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1072 # 3D noise that determines number of dungeons per mapchunk.
1073 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1075 [*Mapgen Carpathian]
1077 # Map generation attributes specific to Mapgen Carpathian.
1078 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1080 # Defines the base ground level.
1081 mgcarpathian_base_level (Base ground level) float 12.0
1083 # Defines the width of the river channel.
1084 mgcarpathian_river_width (River channel width) float 0.05
1086 # Defines the depth of the river channel.
1087 mgcarpathian_river_depth (River channel depth) float 24.0
1089 # Defines the width of the river valley.
1090 mgcarpathian_valley_width (River valley width) float 0.25
1092 # Controls width of tunnels, a smaller value creates wider tunnels.
1093 # Value >= 10.0 completely disables generation of tunnels and avoids the
1094 # intensive noise calculations.
1095 mgcarpathian_cave_width (Cave width) float 0.09
1097 # Y of upper limit of large caves.
1098 mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
1100 # Minimum limit of random number of small caves per mapchunk.
1101 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1103 # Maximum limit of random number of small caves per mapchunk.
1104 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1106 # Minimum limit of random number of large caves per mapchunk.
1107 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1109 # Maximum limit of random number of large caves per mapchunk.
1110 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1112 # Proportion of large caves that contain liquid.
1113 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1115 # Y-level of cavern upper limit.
1116 mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
1118 # Y-distance over which caverns expand to full size.
1119 mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
1121 # Defines full size of caverns, smaller values create larger caverns.
1122 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1124 # Lower Y limit of dungeons.
1125 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1127 # Upper Y limit of dungeons.
1128 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1132 # Variation of biome filler depth.
1133 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1135 # First of 4 2D noises that together define hill/mountain range height.
1136 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1138 # Second of 4 2D noises that together define hill/mountain range height.
1139 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1141 # Third of 4 2D noises that together define hill/mountain range height.
1142 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1144 # Fourth of 4 2D noises that together define hill/mountain range height.
1145 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1147 # 2D noise that controls the size/occurrence of rolling hills.
1148 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1150 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1151 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1153 # 2D noise that controls the size/occurrence of step mountain ranges.
1154 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1156 # 2D noise that controls the shape/size of rolling hills.
1157 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1159 # 2D noise that controls the shape/size of ridged mountains.
1160 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1162 # 2D noise that controls the shape/size of step mountains.
1163 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1165 # 2D noise that locates the river valleys and channels.
1166 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1168 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1169 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1171 # First of two 3D noises that together define tunnels.
1172 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1174 # Second of two 3D noises that together define tunnels.
1175 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1177 # 3D noise defining giant caverns.
1178 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1180 # 3D noise that determines number of dungeons per mapchunk.
1181 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1185 # Map generation attributes specific to Mapgen Flat.
1186 # Occasional lakes and hills can be added to the flat world.
1187 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1190 mgflat_ground_level (Ground level) int 8 -31000 31000
1192 # Y of upper limit of large caves.
1193 mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
1195 # Minimum limit of random number of small caves per mapchunk.
1196 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1198 # Maximum limit of random number of small caves per mapchunk.
1199 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1201 # Minimum limit of random number of large caves per mapchunk.
1202 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1204 # Maximum limit of random number of large caves per mapchunk.
1205 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1207 # Proportion of large caves that contain liquid.
1208 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1210 # Controls width of tunnels, a smaller value creates wider tunnels.
1211 # Value >= 10.0 completely disables generation of tunnels and avoids the
1212 # intensive noise calculations.
1213 mgflat_cave_width (Cave width) float 0.09
1215 # Terrain noise threshold for lakes.
1216 # Controls proportion of world area covered by lakes.
1217 # Adjust towards 0.0 for a larger proportion.
1218 mgflat_lake_threshold (Lake threshold) float -0.45
1220 # Controls steepness/depth of lake depressions.
1221 mgflat_lake_steepness (Lake steepness) float 48.0
1223 # Terrain noise threshold for hills.
1224 # Controls proportion of world area covered by hills.
1225 # Adjust towards 0.0 for a larger proportion.
1226 mgflat_hill_threshold (Hill threshold) float 0.45
1228 # Controls steepness/height of hills.
1229 mgflat_hill_steepness (Hill steepness) float 64.0
1231 # Y-level of cavern upper limit.
1232 mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
1234 # Y-distance over which caverns expand to full size.
1235 mgflat_cavern_taper (Cavern taper) int 256 0 32767
1237 # Defines full size of caverns, smaller values create larger caverns.
1238 mgflat_cavern_threshold (Cavern threshold) float 0.7
1240 # Lower Y limit of dungeons.
1241 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1243 # Upper Y limit of dungeons.
1244 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1248 # Defines location and terrain of optional hills and lakes.
1249 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1251 # Variation of biome filler depth.
1252 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1254 # First of two 3D noises that together define tunnels.
1255 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1257 # Second of two 3D noises that together define tunnels.
1258 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1260 # 3D noise defining giant caverns.
1261 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1263 # 3D noise that determines number of dungeons per mapchunk.
1264 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1268 # Map generation attributes specific to Mapgen Fractal.
1269 # 'terrain' enables the generation of non-fractal terrain:
1270 # ocean, islands and underground.
1271 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1273 # Controls width of tunnels, a smaller value creates wider tunnels.
1274 # Value >= 10.0 completely disables generation of tunnels and avoids the
1275 # intensive noise calculations.
1276 mgfractal_cave_width (Cave width) float 0.09
1278 # Y of upper limit of large caves.
1279 mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
1281 # Minimum limit of random number of small caves per mapchunk.
1282 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
1284 # Maximum limit of random number of small caves per mapchunk.
1285 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
1287 # Minimum limit of random number of large caves per mapchunk.
1288 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
1290 # Maximum limit of random number of large caves per mapchunk.
1291 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
1293 # Proportion of large caves that contain liquid.
1294 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1296 # Lower Y limit of dungeons.
1297 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1299 # Upper Y limit of dungeons.
1300 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1302 # Selects one of 18 fractal types.
1303 # 1 = 4D "Roundy" Mandelbrot set.
1304 # 2 = 4D "Roundy" Julia set.
1305 # 3 = 4D "Squarry" Mandelbrot set.
1306 # 4 = 4D "Squarry" Julia set.
1307 # 5 = 4D "Mandy Cousin" Mandelbrot set.
1308 # 6 = 4D "Mandy Cousin" Julia set.
1309 # 7 = 4D "Variation" Mandelbrot set.
1310 # 8 = 4D "Variation" Julia set.
1311 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
1312 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
1313 # 11 = 3D "Christmas Tree" Mandelbrot set.
1314 # 12 = 3D "Christmas Tree" Julia set.
1315 # 13 = 3D "Mandelbulb" Mandelbrot set.
1316 # 14 = 3D "Mandelbulb" Julia set.
1317 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
1318 # 16 = 3D "Cosine Mandelbulb" Julia set.
1319 # 17 = 4D "Mandelbulb" Mandelbrot set.
1320 # 18 = 4D "Mandelbulb" Julia set.
1321 mgfractal_fractal (Fractal type) int 1 1 18
1323 # Iterations of the recursive function.
1324 # Increasing this increases the amount of fine detail, but also
1325 # increases processing load.
1326 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1327 mgfractal_iterations (Iterations) int 11 1 65535
1329 # (X,Y,Z) scale of fractal in nodes.
1330 # Actual fractal size will be 2 to 3 times larger.
1331 # These numbers can be made very large, the fractal does
1332 # not have to fit inside the world.
1333 # Increase these to 'zoom' into the detail of the fractal.
1334 # Default is for a vertically-squashed shape suitable for
1335 # an island, set all 3 numbers equal for the raw shape.
1336 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1338 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1339 # Can be used to move a desired point to (0, 0) to create a
1340 # suitable spawn point, or to allow 'zooming in' on a desired
1341 # point by increasing 'scale'.
1342 # The default is tuned for a suitable spawn point for Mandelbrot
1343 # sets with default parameters, it may need altering in other
1345 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1346 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1348 # W coordinate of the generated 3D slice of a 4D fractal.
1349 # Determines which 3D slice of the 4D shape is generated.
1350 # Alters the shape of the fractal.
1351 # Has no effect on 3D fractals.
1352 # Range roughly -2 to 2.
1353 mgfractal_slice_w (Slice w) float 0.0
1356 # X component of hypercomplex constant.
1357 # Alters the shape of the fractal.
1358 # Range roughly -2 to 2.
1359 mgfractal_julia_x (Julia x) float 0.33
1362 # Y component of hypercomplex constant.
1363 # Alters the shape of the fractal.
1364 # Range roughly -2 to 2.
1365 mgfractal_julia_y (Julia y) float 0.33
1368 # Z component of hypercomplex constant.
1369 # Alters the shape of the fractal.
1370 # Range roughly -2 to 2.
1371 mgfractal_julia_z (Julia z) float 0.33
1374 # W component of hypercomplex constant.
1375 # Alters the shape of the fractal.
1376 # Has no effect on 3D fractals.
1377 # Range roughly -2 to 2.
1378 mgfractal_julia_w (Julia w) float 0.33
1382 # Y-level of seabed.
1383 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1385 # Variation of biome filler depth.
1386 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1388 # First of two 3D noises that together define tunnels.
1389 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1391 # Second of two 3D noises that together define tunnels.
1392 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1394 # 3D noise that determines number of dungeons per mapchunk.
1395 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1399 # Map generation attributes specific to Mapgen Valleys.
1400 # 'altitude_chill': Reduces heat with altitude.
1401 # 'humid_rivers': Increases humidity around rivers.
1402 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1403 # to become shallower and occasionally dry.
1404 # 'altitude_dry': Reduces humidity with altitude.
1405 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
1407 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1408 # enabled. Also the vertical distance over which humidity drops by 10 if
1409 # 'altitude_dry' is enabled.
1410 mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
1412 # Depth below which you'll find large caves.
1413 mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
1415 # Minimum limit of random number of small caves per mapchunk.
1416 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
1418 # Maximum limit of random number of small caves per mapchunk.
1419 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
1421 # Minimum limit of random number of large caves per mapchunk.
1422 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
1424 # Maximum limit of random number of large caves per mapchunk.
1425 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
1427 # Proportion of large caves that contain liquid.
1428 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1430 # Depth below which you'll find giant caverns.
1431 mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
1433 # Y-distance over which caverns expand to full size.
1434 mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
1436 # Defines full size of caverns, smaller values create larger caverns.
1437 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1439 # How deep to make rivers.
1440 mgvalleys_river_depth (River depth) int 4 0 65535
1442 # How wide to make rivers.
1443 mgvalleys_river_size (River size) int 5 0 65535
1445 # Controls width of tunnels, a smaller value creates wider tunnels.
1446 # Value >= 10.0 completely disables generation of tunnels and avoids the
1447 # intensive noise calculations.
1448 mgvalleys_cave_width (Cave width) float 0.09
1450 # Lower Y limit of dungeons.
1451 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1453 # Upper Y limit of dungeons.
1454 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
1458 # First of two 3D noises that together define tunnels.
1459 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1461 # Second of two 3D noises that together define tunnels.
1462 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1464 # The depth of dirt or other biome filler node.
1465 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1467 # 3D noise defining giant caverns.
1468 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1470 # Defines large-scale river channel structure.
1471 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1473 # Base terrain height.
1474 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1476 # Raises terrain to make valleys around the rivers.
1477 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1479 # Slope and fill work together to modify the heights.
1480 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1482 # Amplifies the valleys.
1483 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1485 # Slope and fill work together to modify the heights.
1486 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1488 # 3D noise that determines number of dungeons per mapchunk.
1489 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1494 [*Developer Options]
1496 # Enable Lua modding support on client.
1497 # This support is experimental and API can change.
1498 enable_client_modding (Client modding) bool false
1500 # Replaces the default main menu with a custom one.
1501 main_menu_script (Main menu script) string
1505 # Prevent mods from doing insecure things like running shell commands.
1506 secure.enable_security (Enable mod security) bool true
1508 # Comma-separated list of trusted mods that are allowed to access insecure
1509 # functions even when mod security is on (via request_insecure_environment()).
1510 secure.trusted_mods (Trusted mods) string
1512 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1513 # allow them to upload and download data to/from the internet.
1514 secure.http_mods (HTTP mods) string
1518 # Level of logging to be written to debug.txt:
1519 # - <nothing> (no logging)
1520 # - none (messages with no level)
1527 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
1529 # If the file size of debug.txt exceeds the number of megabytes specified in
1530 # this setting when it is opened, the file is moved to debug.txt.1,
1531 # deleting an older debug.txt.1 if it exists.
1532 # debug.txt is only moved if this setting is positive.
1533 debug_log_size_max (Debug log file size threshold) int 50 1
1535 # Minimal level of logging to be written to chat.
1536 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
1538 # Handling for deprecated Lua API calls:
1539 # - none: Do not log deprecated calls
1540 # - log: mimic and log backtrace of deprecated call (default).
1541 # - error: abort on usage of deprecated call (suggested for mod developers).
1542 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1544 # Enable random user input (only used for testing).
1545 random_input (Random input) bool false
1547 # Enable mod channels support.
1548 enable_mod_channels (Mod channels) bool false
1552 # Load the game profiler to collect game profiling data.
1553 # Provides a /profiler command to access the compiled profile.
1554 # Useful for mod developers and server operators.
1555 profiler.load (Load the game profiler) bool false
1557 # The default format in which profiles are being saved,
1558 # when calling `/profiler save [format]` without format.
1559 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1561 # The file path relative to your worldpath in which profiles will be saved to.
1562 profiler.report_path (Report path) string ""
1564 # Instrument the methods of entities on registration.
1565 instrument.entity (Entity methods) bool true
1567 # Instrument the action function of Active Block Modifiers on registration.
1568 instrument.abm (Active Block Modifiers) bool true
1570 # Instrument the action function of Loading Block Modifiers on registration.
1571 instrument.lbm (Loading Block Modifiers) bool true
1573 # Instrument chat commands on registration.
1574 instrument.chatcommand (Chat commands) bool true
1576 # Instrument global callback functions on registration.
1577 # (anything you pass to a minetest.register_*() function)
1578 instrument.global_callback (Global callbacks) bool true
1580 # Instrument builtin.
1581 # This is usually only needed by core/builtin contributors
1582 instrument.builtin (Builtin) bool false
1584 # Have the profiler instrument itself:
1585 # * Instrument an empty function.
1586 # This estimates the overhead, that instrumentation is adding (+1 function call).
1587 # * Instrument the sampler being used to update the statistics.
1588 instrument.profiler (Profiler) bool false
1592 # Print the engine's profiling data in regular intervals (in seconds).
1593 # 0 = disable. Useful for developers.
1594 profiler_print_interval (Engine profiling data print interval) int 0 0
1599 # Enable IPv6 support (for both client and server).
1600 # Required for IPv6 connections to work at all.
1601 enable_ipv6 (IPv6) bool true
1603 # If enabled, invalid world data won't cause the server to shut down.
1604 # Only enable this if you know what you are doing.
1605 ignore_world_load_errors (Ignore world errors) bool false
1609 # Path to shader directory. If no path is defined, default location will be used.
1610 shader_path (Shader path) path
1612 # The rendering back-end.
1613 # A restart is required after changing this.
1614 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
1615 # On other platforms, OpenGL is recommended.
1616 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
1617 video_driver (Video driver) enum opengl opengl,ogles1,ogles2
1619 # Distance in nodes at which transparency depth sorting is enabled
1620 # Use this to limit the performance impact of transparency depth sorting
1621 transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
1623 # Enable vertex buffer objects.
1624 # This should greatly improve graphics performance.
1625 enable_vbo (VBO) bool true
1627 # Radius of cloud area stated in number of 64 node cloud squares.
1628 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
1629 cloud_radius (Cloud radius) int 12 1 62
1631 # Whether node texture animations should be desynchronized per mapblock.
1632 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
1634 # Enables caching of facedir rotated meshes.
1635 enable_mesh_cache (Mesh cache) bool false
1637 # Delay between mesh updates on the client in ms. Increasing this will slow
1638 # down the rate of mesh updates, thus reducing jitter on slower clients.
1639 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
1641 # Size of the MapBlock cache of the mesh generator. Increasing this will
1642 # increase the cache hit %, reducing the data being copied from the main
1643 # thread, thus reducing jitter.
1644 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
1648 # Usable to make minimap smoother on slower machines.
1649 minimap_double_scan_height (Minimap scan height) bool true
1651 # Textures on a node may be aligned either to the node or to the world.
1652 # The former mode suits better things like machines, furniture, etc., while
1653 # the latter makes stairs and microblocks fit surroundings better.
1654 # However, as this possibility is new, thus may not be used by older servers,
1655 # this option allows enforcing it for certain node types. Note though that
1656 # that is considered EXPERIMENTAL and may not work properly.
1657 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
1659 # World-aligned textures may be scaled to span several nodes. However,
1660 # the server may not send the scale you want, especially if you use
1661 # a specially-designed texture pack; with this option, the client tries
1662 # to determine the scale automatically basing on the texture size.
1663 # See also texture_min_size.
1664 # Warning: This option is EXPERIMENTAL!
1665 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
1669 font_bold (Font bold by default) bool false
1671 font_italic (Font italic by default) bool false
1673 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
1674 font_shadow (Font shadow) int 1 0 65535
1676 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
1677 font_shadow_alpha (Font shadow alpha) int 127 0 255
1679 # Font size of the default font where 1 unit = 1 pixel at 96 DPI
1680 font_size (Font size) int 16 5 72
1682 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1683 # with this font will always be divisible by this value, in pixels. For instance,
1684 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1685 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1686 font_size_divisible_by (Font size divisible by) int 1 1
1688 # Path to the default font. Must be a TrueType font.
1689 # The fallback font will be used if the font cannot be loaded.
1690 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
1692 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
1693 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
1694 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
1696 # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
1697 mono_font_size (Monospace font size) int 16 5 72
1699 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1700 # with this font will always be divisible by this value, in pixels. For instance,
1701 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1702 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1703 mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
1705 # Path to the monospace font. Must be a TrueType font.
1706 # This font is used for e.g. the console and profiler screen.
1707 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
1709 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
1710 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
1711 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
1713 # Path of the fallback font. Must be a TrueType font.
1714 # This font will be used for certain languages or if the default font is unavailable.
1715 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
1719 # Gradient of light curve at minimum light level.
1720 # Controls the contrast of the lowest light levels.
1721 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
1723 # Gradient of light curve at maximum light level.
1724 # Controls the contrast of the highest light levels.
1725 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
1727 # Strength of light curve boost.
1728 # The 3 'boost' parameters define a range of the light
1729 # curve that is boosted in brightness.
1730 lighting_boost (Light curve boost) float 0.2 0.0 0.4
1732 # Center of light curve boost range.
1733 # Where 0.0 is minimum light level, 1.0 is maximum light level.
1734 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
1736 # Spread of light curve boost range.
1737 # Controls the width of the range to be boosted.
1738 # Standard deviation of the light curve boost Gaussian.
1739 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
1743 # Prometheus listener address.
1744 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1745 # enable metrics listener for Prometheus on that address.
1746 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1747 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1749 # Maximum size of the out chat queue.
1750 # 0 to disable queueing and -1 to make the queue size unlimited.
1751 max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
1753 # Timeout for client to remove unused map data from memory, in seconds.
1754 client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
1756 # Maximum number of mapblocks for client to be kept in memory.
1757 # Set to -1 for unlimited amount.
1758 client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
1760 # Whether to show the client debug info (has the same effect as hitting F5).
1761 show_debug (Show debug info) bool false
1763 # Maximum number of blocks that are simultaneously sent per client.
1764 # The maximum total count is calculated dynamically:
1765 # max_total = ceil((#clients + max_users) * per_client / 4)
1766 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
1768 # To reduce lag, block transfers are slowed down when a player is building something.
1769 # This determines how long they are slowed down after placing or removing a node.
1770 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
1772 # Maximum number of packets sent per send step, if you have a slow connection
1773 # try reducing it, but don't reduce it to a number below double of targeted
1775 max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
1777 # Compression level to use when sending mapblocks to the client.
1778 # -1 - use default compression level
1779 # 0 - least compression, fastest
1780 # 9 - best compression, slowest
1781 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1785 # Format of player chat messages. The following strings are valid placeholders:
1786 # @name, @message, @timestamp (optional)
1787 chat_message_format (Chat message format) string <@name> @message
1789 # If the execution of a chat command takes longer than this specified time in
1790 # seconds, add the time information to the chat command message
1791 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
1793 # A message to be displayed to all clients when the server shuts down.
1794 kick_msg_shutdown (Shutdown message) string Server shutting down.
1796 # A message to be displayed to all clients when the server crashes.
1797 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1799 # Whether to ask clients to reconnect after a (Lua) crash.
1800 # Set this to true if your server is set up to restart automatically.
1801 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1803 [**Server/Env Performance]
1805 # Length of a server tick and the interval at which objects are generally updated over
1806 # network, stated in seconds.
1807 dedicated_server_step (Dedicated server step) float 0.09 0.0
1809 # Whether players are shown to clients without any range limit.
1810 # Deprecated, use the setting player_transfer_distance instead.
1811 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1813 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1814 player_transfer_distance (Player transfer distance) int 0 0 65535
1816 # From how far clients know about objects, stated in mapblocks (16 nodes).
1818 # Setting this larger than active_block_range will also cause the server
1819 # to maintain active objects up to this distance in the direction the
1820 # player is looking. (This can avoid mobs suddenly disappearing from view)
1821 active_object_send_range_blocks (Active object send range) int 8 1 65535
1823 # The radius of the volume of blocks around every player that is subject to the
1824 # active block stuff, stated in mapblocks (16 nodes).
1825 # In active blocks objects are loaded and ABMs run.
1826 # This is also the minimum range in which active objects (mobs) are maintained.
1827 # This should be configured together with active_object_send_range_blocks.
1828 active_block_range (Active block range) int 4 1 65535
1830 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1831 max_block_send_distance (Max block send distance) int 12 1 65535
1833 # Maximum number of forceloaded mapblocks.
1834 max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0
1836 # Interval of sending time of day to clients, stated in seconds.
1837 time_send_interval (Time send interval) float 5.0 0.001
1839 # Interval of saving important changes in the world, stated in seconds.
1840 server_map_save_interval (Map save interval) float 5.3 0.001
1842 # How long the server will wait before unloading unused mapblocks, stated in seconds.
1843 # Higher value is smoother, but will use more RAM.
1844 server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
1846 # Maximum number of statically stored objects in a block.
1847 max_objects_per_block (Maximum objects per block) int 256 1 65535
1849 # Length of time between active block management cycles, stated in seconds.
1850 active_block_mgmt_interval (Active block management interval) float 2.0 0.0
1852 # Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
1853 abm_interval (ABM interval) float 1.0 0.0
1855 # The time budget allowed for ABMs to execute on each step
1856 # (as a fraction of the ABM Interval)
1857 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1859 # Length of time between NodeTimer execution cycles, stated in seconds.
1860 nodetimer_interval (NodeTimer interval) float 0.2 0.0
1862 # Max liquids processed per step.
1863 liquid_loop_max (Liquid loop max) int 100000 1 4294967295
1865 # The time (in seconds) that the liquids queue may grow beyond processing
1866 # capacity until an attempt is made to decrease its size by dumping old queue
1867 # items. A value of 0 disables the functionality.
1868 liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
1870 # Liquid update interval in seconds.
1871 liquid_update (Liquid update tick) float 1.0 0.001
1873 # At this distance the server will aggressively optimize which blocks are sent to
1875 # Small values potentially improve performance a lot, at the expense of visible
1876 # rendering glitches (some blocks will not be rendered under water and in caves,
1877 # as well as sometimes on land).
1878 # Setting this to a value greater than max_block_send_distance disables this
1880 # Stated in mapblocks (16 nodes).
1881 block_send_optimize_distance (Block send optimize distance) int 4 2 32767
1883 # If enabled the server will perform map block occlusion culling based on
1884 # on the eye position of the player. This can reduce the number of blocks
1885 # sent to the client 50-80%. The client will not longer receive most invisible
1886 # so that the utility of noclip mode is reduced.
1887 server_side_occlusion_culling (Server side occlusion culling) bool true
1891 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1892 # WARNING!: There is no benefit, and there are several dangers, in
1893 # increasing this value above 5.
1894 # Reducing this value increases cave and dungeon density.
1895 # Altering this value is for special usage, leaving it unchanged is
1897 chunksize (Chunk size) int 5 1 10
1899 # Dump the mapgen debug information.
1900 enable_mapgen_debug_info (Mapgen debug) bool false
1902 # Maximum number of blocks that can be queued for loading.
1903 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
1905 # Maximum number of blocks to be queued that are to be loaded from file.
1906 # This limit is enforced per player.
1907 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
1909 # Maximum number of blocks to be queued that are to be generated.
1910 # This limit is enforced per player.
1911 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
1913 # Number of emerge threads to use.
1915 # - Automatic selection. The number of emerge threads will be
1916 # - 'number of processors - 2', with a lower limit of 1.
1918 # - Specifies the number of emerge threads, with a lower limit of 1.
1919 # WARNING: Increasing the number of emerge threads increases engine mapgen
1920 # speed, but this may harm game performance by interfering with other
1921 # processes, especially in singleplayer and/or when running Lua code in
1922 # 'on_generated'. For many users the optimum setting may be '1'.
1923 num_emerge_threads (Number of emerge threads) int 1 0 32767
1927 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1928 curl_timeout (cURL interactive timeout) int 20000 100 2147483647
1930 # Limits number of parallel HTTP requests. Affects:
1931 # - Media fetch if server uses remote_media setting.
1932 # - Serverlist download and server announcement.
1933 # - Downloads performed by main menu (e.g. mod manager).
1934 # Only has an effect if compiled with cURL.
1935 curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
1937 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1938 curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
1942 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
1943 screen_dpi (DPI) int 72 1
1945 # Adjust the detected display density, used for scaling UI elements.
1946 display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
1948 # Windows systems only: Start Minetest with the command line window in the background.
1949 # Contains the same information as the file debug.txt (default name).
1950 enable_console (Enable console window) bool false
1952 # Number of extra blocks that can be loaded by /clearobjects at once.
1953 # This is a trade-off between SQLite transaction overhead and
1954 # memory consumption (4096=100MB, as a rule of thumb).
1955 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
1957 # World directory (everything in the world is stored here).
1958 # Not needed if starting from the main menu.
1959 map-dir (Map directory) path
1961 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1962 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1964 # Compression level to use when saving mapblocks to disk.
1965 # -1 - use default compression level
1966 # 0 - least compression, fastest
1967 # 9 - best compression, slowest
1968 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
1970 # Enable usage of remote media server (if provided by server).
1971 # Remote servers offer a significantly faster way to download media (e.g. textures)
1972 # when connecting to the server.
1973 enable_remote_media_server (Connect to external media server) bool true
1975 # File in client/serverlist/ that contains your favorite servers displayed in the
1977 serverlist_file (Serverlist file) string favoriteservers.json
1982 # Enable joysticks. Requires a restart to take effect
1983 enable_joysticks (Enable joysticks) bool false
1985 # The identifier of the joystick to use
1986 joystick_id (Joystick ID) int 0 0 255
1988 # The type of joystick
1989 joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
1991 # The time in seconds it takes between repeated events
1992 # when holding down a joystick button combination.
1993 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
1995 # The dead zone of the joystick
1996 joystick_deadzone (Joystick dead zone) int 2048 0 65535
1998 # The sensitivity of the joystick axes for moving the
1999 # in-game view frustum around.
2000 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
2003 [*Temporary Settings]
2005 # Path to texture directory. All textures are first searched from here.
2006 texture_path (Texture path) path
2009 enable_minimap (Minimap) bool true
2011 # Shape of the minimap. Enabled = round, disabled = square.
2012 minimap_shape_round (Round minimap) bool true
2014 # Address to connect to.
2015 # Leave this blank to start a local server.
2016 # Note that the address field in the main menu overrides this setting.
2017 address (Server address) string
2019 # Port to connect to (UDP).
2020 # Note that the port field in the main menu overrides this setting.
2021 remote_port (Remote port) int 30000 1 65535
2023 # Default game when creating a new world.
2024 # This will be overridden when creating a world from the main menu.
2025 default_game (Default game) string minetest
2027 # Enable players getting damage and dying.
2028 enable_damage (Damage) bool false
2030 # Enable creative mode for all players
2031 creative_mode (Creative) bool false
2033 # Whether to allow players to damage and kill each other.
2034 enable_pvp (Player versus player) bool true
2036 # Player is able to fly without being affected by gravity.
2037 # This requires the "fly" privilege on the server.
2038 free_move (Flying) bool false
2040 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
2041 pitch_move (Pitch move mode) bool false
2043 # Fast movement (via the "Aux1" key).
2044 # This requires the "fast" privilege on the server.
2045 fast_move (Fast movement) bool false
2047 # If enabled together with fly mode, player is able to fly through solid nodes.
2048 # This requires the "noclip" privilege on the server.
2049 noclip (Noclip) bool false
2051 # Continuous forward movement, toggled by autoforward key.
2052 # Press the autoforward key again or the backwards movement to disable.
2053 continuous_forward (Continuous forward) bool false
2055 # Formspec default background opacity (between 0 and 255).
2056 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
2058 # Formspec default background color (R,G,B).
2059 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
2061 # Whether to show technical names.
2062 # Affects mods and texture packs in the Content and Select Mods menus, as well as
2063 # setting names in All Settings.
2064 # Controlled by the checkbox in the "All settings" menu.
2065 show_technical_names (Show technical names) bool false
2067 # Enables the sound system.
2068 # If disabled, this completely disables all sounds everywhere and the in-game
2069 # sound controls will be non-functional.
2070 # Changing this setting requires a restart.
2071 enable_sound (Sound) bool true
2073 # Key for moving the player forward.
2074 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2075 keymap_forward (Forward key) key KEY_KEY_W
2077 # Key for moving the player backward.
2078 # Will also disable autoforward, when active.
2079 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2080 keymap_backward (Backward key) key KEY_KEY_S
2082 # Key for moving the player left.
2083 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2084 keymap_left (Left key) key KEY_KEY_A
2086 # Key for moving the player right.
2087 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2088 keymap_right (Right key) key KEY_KEY_D
2091 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2092 keymap_jump (Jump key) key KEY_SPACE
2095 # Also used for climbing down and descending in water if aux1_descends is disabled.
2096 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2097 keymap_sneak (Sneak key) key KEY_LSHIFT
2100 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2101 keymap_dig (Dig key) key KEY_LBUTTON
2104 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2105 keymap_place (Place key) key KEY_RBUTTON
2107 # Key for opening the inventory.
2108 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2109 keymap_inventory (Inventory key) key KEY_KEY_I
2111 # Key for moving fast in fast mode.
2112 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2113 keymap_aux1 (Aux1 key) key KEY_KEY_E
2115 # Key for opening the chat window.
2116 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2117 keymap_chat (Chat key) key KEY_KEY_T
2119 # Key for opening the chat window to type commands.
2120 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2121 keymap_cmd (Command key) key /
2123 # Key for opening the chat window to type local commands.
2124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2125 keymap_cmd_local (Command key) key .
2127 # Key for toggling unlimited view range.
2128 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2129 keymap_rangeselect (Range select key) key
2131 # Key for toggling flying.
2132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2133 keymap_freemove (Fly key) key KEY_KEY_K
2135 # Key for toggling pitch move mode.
2136 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2137 keymap_pitchmove (Pitch move key) key KEY_KEY_P
2139 # Key for toggling fast mode.
2140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2141 keymap_fastmove (Fast key) key KEY_KEY_J
2143 # Key for toggling noclip mode.
2144 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2145 keymap_noclip (Noclip key) key KEY_KEY_H
2147 # Key for selecting the next item in the hotbar.
2148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2149 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
2151 # Key for selecting the previous item in the hotbar.
2152 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2153 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
2155 # Key for muting the game.
2156 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2157 keymap_mute (Mute key) key KEY_KEY_M
2159 # Key for increasing the volume.
2160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2161 keymap_increase_volume (Inc. volume key) key
2163 # Key for decreasing the volume.
2164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2165 keymap_decrease_volume (Dec. volume key) key
2167 # Key for toggling autoforward.
2168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2169 keymap_autoforward (Automatic forward key) key
2171 # Key for toggling cinematic mode.
2172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2173 keymap_cinematic (Cinematic mode key) key
2175 # Key for toggling display of minimap.
2176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2177 keymap_minimap (Minimap key) key KEY_KEY_V
2179 # Key for taking screenshots.
2180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2181 keymap_screenshot (Screenshot) key KEY_F12
2183 # Key for dropping the currently selected item.
2184 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2185 keymap_drop (Drop item key) key KEY_KEY_Q
2187 # Key to use view zoom when possible.
2188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2189 keymap_zoom (View zoom key) key KEY_KEY_Z
2191 # Key for selecting the first hotbar slot.
2192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2193 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
2195 # Key for selecting the second hotbar slot.
2196 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2197 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
2199 # Key for selecting the third hotbar slot.
2200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2201 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
2203 # Key for selecting the fourth hotbar slot.
2204 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2205 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
2207 # Key for selecting the fifth hotbar slot.
2208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2209 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
2211 # Key for selecting the sixth hotbar slot.
2212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2213 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
2215 # Key for selecting the seventh hotbar slot.
2216 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2217 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
2219 # Key for selecting the eighth hotbar slot.
2220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2221 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
2223 # Key for selecting the ninth hotbar slot.
2224 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2225 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
2227 # Key for selecting the tenth hotbar slot.
2228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2229 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
2231 # Key for selecting the 11th hotbar slot.
2232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2233 keymap_slot11 (Hotbar slot 11 key) key
2235 # Key for selecting the 12th hotbar slot.
2236 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2237 keymap_slot12 (Hotbar slot 12 key) key
2239 # Key for selecting the 13th hotbar slot.
2240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2241 keymap_slot13 (Hotbar slot 13 key) key
2243 # Key for selecting the 14th hotbar slot.
2244 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2245 keymap_slot14 (Hotbar slot 14 key) key
2247 # Key for selecting the 15th hotbar slot.
2248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2249 keymap_slot15 (Hotbar slot 15 key) key
2251 # Key for selecting the 16th hotbar slot.
2252 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2253 keymap_slot16 (Hotbar slot 16 key) key
2255 # Key for selecting the 17th hotbar slot.
2256 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2257 keymap_slot17 (Hotbar slot 17 key) key
2259 # Key for selecting the 18th hotbar slot.
2260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2261 keymap_slot18 (Hotbar slot 18 key) key
2263 # Key for selecting the 19th hotbar slot.
2264 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2265 keymap_slot19 (Hotbar slot 19 key) key
2267 # Key for selecting the 20th hotbar slot.
2268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2269 keymap_slot20 (Hotbar slot 20 key) key
2271 # Key for selecting the 21st hotbar slot.
2272 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2273 keymap_slot21 (Hotbar slot 21 key) key
2275 # Key for selecting the 22nd hotbar slot.
2276 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2277 keymap_slot22 (Hotbar slot 22 key) key
2279 # Key for selecting the 23rd hotbar slot.
2280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2281 keymap_slot23 (Hotbar slot 23 key) key
2283 # Key for selecting the 24th hotbar slot.
2284 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2285 keymap_slot24 (Hotbar slot 24 key) key
2287 # Key for selecting the 25th hotbar slot.
2288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2289 keymap_slot25 (Hotbar slot 25 key) key
2291 # Key for selecting the 26th hotbar slot.
2292 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2293 keymap_slot26 (Hotbar slot 26 key) key
2295 # Key for selecting the 27th hotbar slot.
2296 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2297 keymap_slot27 (Hotbar slot 27 key) key
2299 # Key for selecting the 28th hotbar slot.
2300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2301 keymap_slot28 (Hotbar slot 28 key) key
2303 # Key for selecting the 29th hotbar slot.
2304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2305 keymap_slot29 (Hotbar slot 29 key) key
2307 # Key for selecting the 30th hotbar slot.
2308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2309 keymap_slot30 (Hotbar slot 30 key) key
2311 # Key for selecting the 31st hotbar slot.
2312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2313 keymap_slot31 (Hotbar slot 31 key) key
2315 # Key for selecting the 32nd hotbar slot.
2316 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2317 keymap_slot32 (Hotbar slot 32 key) key
2319 # Key for toggling the display of the HUD.
2320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2321 keymap_toggle_hud (HUD toggle key) key KEY_F1
2323 # Key for toggling the display of chat.
2324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2325 keymap_toggle_chat (Chat toggle key) key KEY_F2
2327 # Key for toggling the display of the large chat console.
2328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2329 keymap_console (Large chat console key) key KEY_F10
2331 # Key for toggling the display of fog.
2332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2333 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
2335 # Key for toggling the camera update. Only used for development
2336 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2337 keymap_toggle_update_camera (Camera update toggle key) key
2339 # Key for toggling the display of debug info.
2340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2341 keymap_toggle_debug (Debug info toggle key) key KEY_F5
2343 # Key for toggling the display of the profiler. Used for development.
2344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2345 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
2347 # Key for switching between first- and third-person camera.
2348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2349 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
2351 # Key for increasing the viewing range.
2352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2353 keymap_increase_viewing_range_min (View range increase key) key +
2355 # Key for decreasing the viewing range.
2356 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
2357 keymap_decrease_viewing_range_min (View range decrease key) key -