1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "Aux1" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
104 aux1_descends (Aux1 key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated node placements when holding
115 repeat_place_time (Place repetition interval) float 0.25 0.001
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "Aux1" button.
139 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
140 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
155 # The deadzone of the joystick
156 joystick_deadzone (Joystick deadzone) int 2048
158 # The sensitivity of the joystick axes for moving the
159 # ingame view frustum around.
160 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
162 # Key for moving the player forward.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_forward (Forward key) key KEY_KEY_W
166 # Key for moving the player backward.
167 # Will also disable autoforward, when active.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_backward (Backward key) key KEY_KEY_S
171 # Key for moving the player left.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 keymap_left (Left key) key KEY_KEY_A
175 # Key for moving the player right.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_right (Right key) key KEY_KEY_D
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_jump (Jump key) key KEY_SPACE
184 # Also used for climbing down and descending in water if aux1_descends is disabled.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_sneak (Sneak key) key KEY_LSHIFT
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_dig (Dig key) key KEY_LBUTTON
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_place (Place key) key KEY_RBUTTON
196 # Key for opening the inventory.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_inventory (Inventory key) key KEY_KEY_I
200 # Key for opening the special inventory.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_special_inventory (Special inventory key) key KEY_KEY_O
204 # Key for moving fast in fast mode.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_aux1 (Aux1 key) key KEY_KEY_E
208 # Key for opening the chat window.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_chat (Chat key) key KEY_KEY_T
212 # Key for opening the chat window to type commands.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_cmd (Command key) key /
216 # Key for opening the chat window to type local commands.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_cmd_local (Command key) key .
220 # Key for toggling unlimited view range.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_rangeselect (Range select key) key KEY_KEY_R
224 # Key for toggling flying.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_freemove (Fly key) key KEY_KEY_K
228 # Key for toggling pitch move mode.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_pitchmove (Pitch move key) key KEY_KEY_P
232 # Key for toggling fast mode.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_fastmove (Fast key) key KEY_KEY_J
236 # Key for toggling noclip mode.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_noclip (Noclip key) key KEY_KEY_H
240 # Key for selecting the next item in the hotbar.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
244 # Key for selecting the previous item in the hotbar.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
248 # Key for muting the game.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_mute (Mute key) key KEY_KEY_M
252 # Key for increasing the volume.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_increase_volume (Inc. volume key) key
256 # Key for decreasing the volume.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_decrease_volume (Dec. volume key) key
260 # Key for toggling autoforward.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_autoforward (Automatic forward key) key
264 # Key for toggling cinematic mode.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_cinematic (Cinematic mode key) key
268 # Key for toggling display of minimap.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_minimap (Minimap key) key KEY_KEY_V
272 # Key for taking screenshots.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_screenshot (Screenshot) key KEY_F12
276 # Key for dropping the currently selected item.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_drop (Drop item key) key KEY_KEY_Q
280 # Key to use view zoom when possible.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_zoom (View zoom key) key KEY_KEY_Z
284 # Key for toggling Killaura.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_toggle_killaura (Killaura key) key KEY_KEY_X
288 # Key for toggling Freecam.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_toggle_freecam (Freecam key) key KEY_KEY_G
292 # Key for selecting the first hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
296 # Key for selecting the second hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
300 # Key for selecting the third hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
304 # Key for selecting the fourth hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
308 # Key for selecting the fifth hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
312 # Key for selecting the sixth hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
316 # Key for selecting the seventh hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
320 # Key for selecting the eighth hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
324 # Key for selecting the ninth hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
328 # Key for selecting the tenth hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
332 # Key for selecting the 11th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_slot11 (Hotbar slot 11 key) key
336 # Key for selecting the 12th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_slot12 (Hotbar slot 12 key) key
340 # Key for selecting the 13th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_slot13 (Hotbar slot 13 key) key
344 # Key for selecting the 14th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_slot14 (Hotbar slot 14 key) key
348 # Key for selecting the 15th hotbar slot.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_slot15 (Hotbar slot 15 key) key
352 # Key for selecting the 16th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_slot16 (Hotbar slot 16 key) key
356 # Key for selecting the 17th hotbar slot.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_slot17 (Hotbar slot 17 key) key
360 # Key for selecting the 18th hotbar slot.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_slot18 (Hotbar slot 18 key) key
364 # Key for selecting the 19th hotbar slot.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_slot19 (Hotbar slot 19 key) key
368 # Key for selecting the 20th hotbar slot.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_slot20 (Hotbar slot 20 key) key
372 # Key for selecting the 21st hotbar slot.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_slot21 (Hotbar slot 21 key) key
376 # Key for selecting the 22nd hotbar slot.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
378 keymap_slot22 (Hotbar slot 22 key) key
380 # Key for selecting the 23rd hotbar slot.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 keymap_slot23 (Hotbar slot 23 key) key
384 # Key for selecting the 24th hotbar slot.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 keymap_slot24 (Hotbar slot 24 key) key
388 # Key for selecting the 25th hotbar slot.
389 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 keymap_slot25 (Hotbar slot 25 key) key
392 # Key for selecting the 26th hotbar slot.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 keymap_slot26 (Hotbar slot 26 key) key
396 # Key for selecting the 27th hotbar slot.
397 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
398 keymap_slot27 (Hotbar slot 27 key) key
400 # Key for selecting the 28th hotbar slot.
401 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
402 keymap_slot28 (Hotbar slot 28 key) key
404 # Key for selecting the 29th hotbar slot.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
406 keymap_slot29 (Hotbar slot 29 key) key
408 # Key for selecting the 30th hotbar slot.
409 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 keymap_slot30 (Hotbar slot 30 key) key
412 # Key for selecting the 31st hotbar slot.
413 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 keymap_slot31 (Hotbar slot 31 key) key
416 # Key for selecting the 32nd hotbar slot.
417 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
418 keymap_slot32 (Hotbar slot 32 key) key
420 # Key for toggling the display of the HUD.
421 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
422 keymap_toggle_hud (HUD toggle key) key KEY_F1
424 # Key for toggling the display of chat.
425 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
426 keymap_toggle_chat (Chat toggle key) key KEY_F2
428 # Key for toggling the display of the large chat console.
429 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
430 keymap_console (Large chat console key) key KEY_F10
432 # Key for toggling the display of fog.
433 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
436 # Key for toggling the camera update. Only used for development
437 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
438 keymap_toggle_update_camera (Camera update toggle key) key
440 # Key for toggling the display of debug info.
441 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
442 keymap_toggle_debug (Debug info toggle key) key KEY_F5
444 # Key for toggling the display of the profiler. Used for development.
445 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
446 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
448 # Key for switching between first- and third-person camera.
449 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
450 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
452 # Key for increasing the viewing range.
453 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
454 keymap_increase_viewing_range_min (View range increase key) key +
456 # Key for decreasing the viewing range.
457 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
458 keymap_decrease_viewing_range_min (View range decrease key) key -
466 # Whether nametag backgrounds should be shown by default.
467 # Mods may still set a background.
468 show_nametag_backgrounds (Show nametag backgrounds by default) bool true
470 # Enable vertex buffer objects.
471 # This should greatly improve graphics performance.
472 enable_vbo (VBO) bool true
474 # Whether to fog out the end of the visible area.
475 enable_fog (Fog) bool true
478 # - Fancy: all faces visible
479 # - Simple: only outer faces, if defined special_tiles are used
480 # - Opaque: disable transparency
481 leaves_style (Leaves style) enum fancy fancy,simple,opaque
483 # Connects glass if supported by node.
484 connected_glass (Connect glass) bool false
486 # Enable smooth lighting with simple ambient occlusion.
487 # Disable for speed or for different looks.
488 smooth_lighting (Smooth lighting) bool true
490 # Clouds are a client side effect.
491 enable_clouds (Clouds) bool true
493 # Use 3D cloud look instead of flat.
494 enable_3d_clouds (3D clouds) bool true
496 # Method used to highlight selected object.
497 node_highlighting (Node highlighting) enum box box,halo,none
499 # Adds particles when digging a node.
500 enable_particles (Digging particles) bool true
504 # Use mip mapping to scale textures. May slightly increase performance,
505 # especially when using a high resolution texture pack.
506 # Gamma correct downscaling is not supported.
507 mip_map (Mipmapping) bool false
509 # Use anisotropic filtering when viewing at textures from an angle.
510 anisotropic_filter (Anisotropic filtering) bool false
512 # Use bilinear filtering when scaling textures.
513 bilinear_filter (Bilinear filtering) bool false
515 # Use trilinear filtering when scaling textures.
516 trilinear_filter (Trilinear filtering) bool false
518 # Filtered textures can blend RGB values with fully-transparent neighbors,
519 # which PNG optimizers usually discard, often resulting in dark or
520 # light edges to transparent textures. Apply a filter to clean that up
521 # at texture load time. This is automatically enabled if mipmapping is enabled.
522 texture_clean_transparent (Clean transparent textures) bool false
524 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
525 # can be blurred, so automatically upscale them with nearest-neighbor
526 # interpolation to preserve crisp pixels. This sets the minimum texture size
527 # for the upscaled textures; higher values look sharper, but require more
528 # memory. Powers of 2 are recommended. This setting is ONLY applied if
529 # bilinear/trilinear/anisotropic filtering is enabled.
530 # This is also used as the base node texture size for world-aligned
531 # texture autoscaling.
532 texture_min_size (Minimum texture size) int 64
534 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
535 # This algorithm smooths out the 3D viewport while keeping the image sharp,
536 # but it doesn't affect the insides of textures
537 # (which is especially noticeable with transparent textures).
538 # Visible spaces appear between nodes when shaders are disabled.
539 # If set to 0, MSAA is disabled.
540 # A restart is required after changing this option.
541 fsaa (FSAA) enum 0 0,1,2,4,8,16
543 # Undersampling is similar to using a lower screen resolution, but it applies
544 # to the game world only, keeping the GUI intact.
545 # It should give a significant performance boost at the cost of less detailed image.
546 # Higher values result in a less detailed image.
547 undersampling (Undersampling) int 1 1 8
551 # Shaders allow advanced visual effects and may increase performance on some video
553 # This only works with the OpenGL video backend.
554 enable_shaders (Shaders) bool true
556 # Path to shader directory. If no path is defined, default location will be used.
557 shader_path (Shader path) path
561 # Enables Hable's 'Uncharted 2' filmic tone mapping.
562 # Simulates the tone curve of photographic film and how this approximates the
563 # appearance of high dynamic range images. Mid-range contrast is slightly
564 # enhanced, highlights and shadows are gradually compressed.
565 tone_mapping (Filmic tone mapping) bool false
569 # Set to true to enable waving liquids (like water).
570 # Requires shaders to be enabled.
571 enable_waving_water (Waving liquids) bool false
573 # The maximum height of the surface of waving liquids.
574 # 4.0 = Wave height is two nodes.
575 # 0.0 = Wave doesn't move at all.
576 # Default is 1.0 (1/2 node).
577 # Requires waving liquids to be enabled.
578 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
580 # Length of liquid waves.
581 # Requires waving liquids to be enabled.
582 water_wave_length (Waving liquids wavelength) float 20.0 0.1
584 # How fast liquid waves will move. Higher = faster.
585 # If negative, liquid waves will move backwards.
586 # Requires waving liquids to be enabled.
587 water_wave_speed (Waving liquids wave speed) float 5.0
589 # Set to true to enable waving leaves.
590 # Requires shaders to be enabled.
591 enable_waving_leaves (Waving leaves) bool false
593 # Set to true to enable waving plants.
594 # Requires shaders to be enabled.
595 enable_waving_plants (Waving plants) bool false
599 # Set to true to enable Shadow Mapping.
600 # Requires shaders to be enabled.
601 enable_dynamic_shadows (Dynamic shadows) bool false
603 # Set the shadow strength.
604 # Lower value means lighter shadows, higher value means darker shadows.
605 shadow_strength (Shadow strength) float 0.2 0.05 1.0
607 # Maximum distance to render shadows.
608 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
610 # Texture size to render the shadow map on.
611 # This must be a power of two.
612 # Bigger numbers create better shadows but it is also more expensive.
613 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
615 # Sets shadow texture quality to 32 bits.
616 # On false, 16 bits texture will be used.
617 # This can cause much more artifacts in the shadow.
618 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
620 # Enable Poisson disk filtering.
621 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
622 shadow_poisson_filter (Poisson filtering) bool true
624 # Define shadow filtering quality
625 # This simulates the soft shadows effect by applying a PCF or Poisson disk
626 # but also uses more resources.
627 shadow_filters (Shadow filter quality) enum 1 0,1,2
629 # Enable colored shadows.
630 # On true translucent nodes cast colored shadows. This is expensive.
631 shadow_map_color (Colored shadows) bool false
633 # Spread a complete update of shadow map over given amount of frames.
634 # Higher values might make shadows laggy, lower values
635 # will consume more resources.
636 # Minimum value: 1; maximum value: 16
637 shadow_update_frames (Map shadows update frames) int 8 1 16
639 # Set the soft shadow radius size.
640 # Lower values mean sharper shadows, bigger values mean softer shadows.
641 # Minimum value: 1.0; maxiumum value: 10.0
642 shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
644 # Set the tilt of Sun/Moon orbit in degrees
645 # Value of 0 means no tilt / vertical orbit.
646 # Minimum value: 0.0; maximum value: 60.0
647 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
651 # Arm inertia, gives a more realistic movement of
652 # the arm when the camera moves.
653 arm_inertia (Arm inertia) bool true
655 # If FPS would go higher than this, limit it by sleeping
656 # to not waste CPU power for no benefit.
657 fps_max (Maximum FPS) int 60 1
659 # Maximum FPS when the window is not focused, or when the game is paused.
660 fps_max_unfocused (FPS when unfocused or paused) int 20 1
662 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
664 pause_on_lost_focus (Pause on lost window focus) bool false
666 # View distance in nodes.
667 viewing_range (Viewing range) int 190 20 4000
669 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
670 # Only works on GLES platforms. Most users will not need to change this.
671 # Increasing can reduce artifacting on weaker GPUs.
672 # 0.1 = Default, 0.25 = Good value for weaker tablets.
673 near_plane (Near plane) float 0.1 0 0.25
675 # Width component of the initial window size. Ignored in fullscreen mode.
676 screen_w (Screen width) int 1024 1
678 # Height component of the initial window size. Ignored in fullscreen mode.
679 screen_h (Screen height) int 600 1
681 # Save window size automatically when modified.
682 autosave_screensize (Autosave screen size) bool true
685 fullscreen (Full screen) bool false
687 # Vertical screen synchronization.
688 vsync (VSync) bool false
690 # Field of view in degrees.
691 fov (Field of view) int 72 45 160
693 # Alters the light curve by applying 'gamma correction' to it.
694 # Higher values make middle and lower light levels brighter.
695 # Value '1.0' leaves the light curve unaltered.
696 # This only has significant effect on daylight and artificial
697 # light, it has very little effect on natural night light.
698 display_gamma (Light curve gamma) float 1.0 0.33 3.0
700 # Gradient of light curve at minimum light level.
701 # Controls the contrast of the lowest light levels.
702 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
704 # Gradient of light curve at maximum light level.
705 # Controls the contrast of the highest light levels.
706 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
708 # Strength of light curve boost.
709 # The 3 'boost' parameters define a range of the light
710 # curve that is boosted in brightness.
711 lighting_boost (Light curve boost) float 0.2 0.0 0.4
713 # Center of light curve boost range.
714 # Where 0.0 is minimum light level, 1.0 is maximum light level.
715 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
717 # Spread of light curve boost range.
718 # Controls the width of the range to be boosted.
719 # Standard deviation of the light curve boost Gaussian.
720 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
722 # Path to texture directory. All textures are first searched from here.
723 texture_path (Texture path) path
725 # The rendering back-end.
726 # A restart is required after changing this.
727 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
728 # On other platforms, OpenGL is recommended.
729 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
730 video_driver (Video driver) enum opengl opengl,ogles1,ogles2
732 # Radius of cloud area stated in number of 64 node cloud squares.
733 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
734 cloud_radius (Cloud radius) int 12
736 # Enable view bobbing and amount of view bobbing.
737 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
738 view_bobbing_amount (View bobbing factor) float 1.0
740 # Multiplier for fall bobbing.
741 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
742 fall_bobbing_amount (Fall bobbing factor) float 0.03
745 # Currently supported:
746 # - none: no 3d output.
747 # - anaglyph: cyan/magenta color 3d.
748 # - interlaced: odd/even line based polarisation screen support.
749 # - topbottom: split screen top/bottom.
750 # - sidebyside: split screen side by side.
751 # - crossview: Cross-eyed 3d
752 # - pageflip: quadbuffer based 3d.
753 # Note that the interlaced mode requires shaders to be enabled.
754 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
756 # Strength of 3D mode parallax.
757 3d_paralax_strength (3D mode parallax strength) float 0.025
759 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
760 console_height (Console height) float 0.6 0.1 1.0
762 # In-game chat console background color (R,G,B).
763 console_color (Console color) string (0,0,0)
765 # In-game chat console background alpha (opaqueness, between 0 and 255).
766 console_alpha (Console alpha) int 200 0 255
768 # Formspec full-screen background opacity (between 0 and 255).
769 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
771 # Formspec full-screen background color (R,G,B).
772 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
774 # Formspec default background opacity (between 0 and 255).
775 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
777 # Formspec default background color (R,G,B).
778 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
780 # Selection box border color (R,G,B).
781 selectionbox_color (Selection box color) string (0,0,0)
783 # Width of the selection box lines around nodes.
784 selectionbox_width (Selection box width) int 2 1 5
786 # Crosshair color (R,G,B).
787 # Also controls the object crosshair color
788 crosshair_color (Crosshair color) string (255,255,255)
790 # Crosshair alpha (opaqueness, between 0 and 255).
791 # This also applies to the object crosshair.
792 crosshair_alpha (Crosshair alpha) int 255 0 255
794 # Maximum number of recent chat messages to show
795 recent_chat_messages (Recent Chat Messages) int 6 2 20
797 # Whether node texture animations should be desynchronized per mapblock.
798 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
800 # Maximum proportion of current window to be used for hotbar.
801 # Useful if there's something to be displayed right or left of hotbar.
802 hud_hotbar_max_width (Maximum hotbar width) float 1.0
804 # Modifies the size of the hudbar elements.
805 hud_scaling (HUD scale factor) float 1.0
807 # Enables caching of facedir rotated meshes.
808 enable_mesh_cache (Mesh cache) bool false
810 # Delay between mesh updates on the client in ms. Increasing this will slow
811 # down the rate of mesh updates, thus reducing jitter on slower clients.
812 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
814 # Size of the MapBlock cache of the mesh generator. Increasing this will
815 # increase the cache hit %, reducing the data being copied from the main
816 # thread, thus reducing jitter.
817 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
820 enable_minimap (Minimap) bool true
822 # Shape of the minimap. Enabled = round, disabled = square.
823 minimap_shape_round (Round minimap) bool true
827 # Usable to make minimap smoother on slower machines.
828 minimap_double_scan_height (Minimap scan height) bool true
830 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
831 directional_colored_fog (Colored fog) bool true
833 # The strength (darkness) of node ambient-occlusion shading.
834 # Lower is darker, Higher is lighter. The valid range of values for this
835 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
836 # set to the nearest valid value.
837 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
839 # Enables animation of inventory items.
840 inventory_items_animations (Inventory items animations) bool false
842 # Fraction of the visible distance at which fog starts to be rendered
843 fog_start (Fog start) float 0.4 0.0 0.99
845 # Makes all liquids opaque
846 opaque_water (Opaque liquids) bool false
848 # Textures on a node may be aligned either to the node or to the world.
849 # The former mode suits better things like machines, furniture, etc., while
850 # the latter makes stairs and microblocks fit surroundings better.
851 # However, as this possibility is new, thus may not be used by older servers,
852 # this option allows enforcing it for certain node types. Note though that
853 # that is considered EXPERIMENTAL and may not work properly.
854 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
856 # World-aligned textures may be scaled to span several nodes. However,
857 # the server may not send the scale you want, especially if you use
858 # a specially-designed texture pack; with this option, the client tries
859 # to determine the scale automatically basing on the texture size.
860 # See also texture_min_size.
861 # Warning: This option is EXPERIMENTAL!
862 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
864 # Show entity selection boxes
865 # A restart is required after changing this.
866 show_entity_selectionbox (Show entity selection boxes) bool false
870 # Use a cloud animation for the main menu background.
871 menu_clouds (Clouds in menu) bool true
873 # Scale GUI by a user specified value.
874 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
875 # This will smooth over some of the rough edges, and blend
876 # pixels when scaling down, at the cost of blurring some
877 # edge pixels when images are scaled by non-integer sizes.
878 gui_scaling (GUI scaling) float 1.0 0.001
880 # When gui_scaling_filter is true, all GUI images need to be
881 # filtered in software, but some images are generated directly
882 # to hardware (e.g. render-to-texture for nodes in inventory).
883 gui_scaling_filter (GUI scaling filter) bool false
885 # When gui_scaling_filter_txr2img is true, copy those images
886 # from hardware to software for scaling. When false, fall back
887 # to the old scaling method, for video drivers that don't
888 # properly support downloading textures back from hardware.
889 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
891 # Delay showing tooltips, stated in milliseconds.
892 tooltip_show_delay (Tooltip delay) int 400
894 # Append item name to tooltip.
895 tooltip_append_itemname (Append item name) bool false
897 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
898 # If disabled, bitmap and XML vectors fonts are used instead.
899 freetype (FreeType fonts) bool true
901 font_bold (Font bold by default) bool false
903 font_italic (Font italic by default) bool false
905 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
906 font_shadow (Font shadow) int 1
908 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
909 font_shadow_alpha (Font shadow alpha) int 127 0 255
911 # Font size of the default font in point (pt).
912 font_size (Font size) int 16 1
914 # Path to the default font.
915 # If “freetype” setting is enabled: Must be a TrueType font.
916 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
917 # The fallback font will be used if the font cannot be loaded.
918 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
920 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
921 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
922 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
924 # Font size of the monospace font in point (pt).
925 mono_font_size (Monospace font size) int 15 1
927 # Path to the monospace font.
928 # If “freetype” setting is enabled: Must be a TrueType font.
929 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
930 # This font is used for e.g. the console and profiler screen.
931 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
933 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
934 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
935 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
937 # Path of the fallback font.
938 # If “freetype” setting is enabled: Must be a TrueType font.
939 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
940 # This font will be used for certain languages or if the default font is unavailable.
941 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
943 # Font size of the recent chat text and chat prompt in point (pt).
944 # Value 0 will use the default font size.
945 chat_font_size (Chat font size) int 0
947 # Path to save screenshots at. Can be an absolute or relative path.
948 # The folder will be created if it doesn't already exist.
949 screenshot_path (Screenshot folder) path screenshots
951 # Format of screenshots.
952 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
954 # Screenshot quality. Only used for JPEG format.
955 # 1 means worst quality; 100 means best quality.
956 # Use 0 for default quality.
957 screenshot_quality (Screenshot quality) int 0 0 100
961 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
962 screen_dpi (DPI) int 72 1
964 # Windows systems only: Start Minetest with the command line window in the background.
965 # Contains the same information as the file debug.txt (default name).
966 enable_console (Enable console window) bool false
970 # Enables the sound system.
971 # If disabled, this completely disables all sounds everywhere and the in-game
972 # sound controls will be non-functional.
973 # Changing this setting requires a restart.
974 enable_sound (Sound) bool true
976 # Volume of all sounds.
977 # Requires the sound system to be enabled.
978 sound_volume (Volume) float 0.7 0.0 1.0
980 # Whether to mute sounds. You can unmute sounds at any time, unless the
981 # sound system is disabled (enable_sound=false).
982 # In-game, you can toggle the mute state with the mute key or by using the
984 mute_sound (Mute sound) bool false
988 # Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
989 clickable_chat_weblinks (Chat weblinks) bool false
991 # Optional override for chat weblink color.
992 chat_weblink_color (Weblink color) string
996 # Address to connect to.
997 # Leave this blank to start a local server.
998 # Note that the address field in the main menu overrides this setting.
999 address (Server address) string
1001 # Port to connect to (UDP).
1002 # Note that the port field in the main menu overrides this setting.
1003 remote_port (Remote port) int 30000 1 65535
1005 # Prometheus listener address.
1006 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1007 # enable metrics listener for Prometheus on that address.
1008 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1009 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1011 # Save the map received by the client on disk.
1012 enable_local_map_saving (Saving map received from server) bool false
1014 # Enable usage of remote media server (if provided by server).
1015 # Remote servers offer a significantly faster way to download media (e.g. textures)
1016 # when connecting to the server.
1017 enable_remote_media_server (Connect to external media server) bool true
1019 # Enable Lua modding support on client.
1020 # This support is experimental and API can change.
1021 enable_client_modding (Client modding) bool false
1023 # URL to the server list displayed in the Multiplayer Tab.
1024 serverlist_url (Serverlist URL) string servers.minetest.net
1026 # File in client/serverlist/ that contains your favorite servers displayed in the
1028 serverlist_file (Serverlist file) string favoriteservers.json
1030 # Maximum size of the out chat queue.
1031 # 0 to disable queueing and -1 to make the queue size unlimited.
1032 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
1034 # Enable register confirmation when connecting to server.
1035 # If disabled, new account will be registered automatically.
1036 enable_register_confirmation (Enable register confirmation) bool true
1040 # Timeout for client to remove unused map data from memory.
1041 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
1043 # Maximum number of mapblocks for client to be kept in memory.
1044 # Set to -1 for unlimited amount.
1045 client_mapblock_limit (Mapblock limit) int 7500
1047 # Whether to show the client debug info (has the same effect as hitting F5).
1048 show_debug (Show debug info) bool false
1050 [Server / Singleplayer]
1052 # Name of the server, to be displayed when players join and in the serverlist.
1053 server_name (Server name) string Minetest server
1055 # Description of server, to be displayed when players join and in the serverlist.
1056 server_description (Server description) string mine here
1058 # Domain name of server, to be displayed in the serverlist.
1059 server_address (Server address) string game.minetest.net
1061 # Homepage of server, to be displayed in the serverlist.
1062 server_url (Server URL) string https://minetest.net
1064 # Automatically report to the serverlist.
1065 server_announce (Announce server) bool false
1067 # Announce to this serverlist.
1068 serverlist_url (Serverlist URL) string servers.minetest.net
1070 # Remove color codes from incoming chat messages
1071 # Use this to stop players from being able to use color in their messages
1072 strip_color_codes (Strip color codes) bool false
1076 # Network port to listen (UDP).
1077 # This value will be overridden when starting from the main menu.
1078 port (Server port) int 30000
1080 # The network interface that the server listens on.
1081 bind_address (Bind address) string
1083 # Enable to disallow old clients from connecting.
1084 # Older clients are compatible in the sense that they will not crash when connecting
1085 # to new servers, but they may not support all new features that you are expecting.
1086 strict_protocol_version_checking (Strict protocol checking) bool false
1088 # Specifies URL from which client fetches media instead of using UDP.
1089 # $filename should be accessible from $remote_media$filename via cURL
1090 # (obviously, remote_media should end with a slash).
1091 # Files that are not present will be fetched the usual way.
1092 remote_media (Remote media) string
1094 # Enable/disable running an IPv6 server.
1095 # Ignored if bind_address is set.
1096 # Needs enable_ipv6 to be enabled.
1097 ipv6_server (IPv6 server) bool false
1101 # Maximum number of blocks that are simultaneously sent per client.
1102 # The maximum total count is calculated dynamically:
1103 # max_total = ceil((#clients + max_users) * per_client / 4)
1104 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
1106 # To reduce lag, block transfers are slowed down when a player is building something.
1107 # This determines how long they are slowed down after placing or removing a node.
1108 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
1110 # Maximum number of packets sent per send step, if you have a slow connection
1111 # try reducing it, but don't reduce it to a number below double of targeted
1113 max_packets_per_iteration (Max. packets per iteration) int 1024
1115 # Compression level to use when sending mapblocks to the client.
1116 # -1 - use default compression level
1117 # 0 - least compresson, fastest
1118 # 9 - best compression, slowest
1119 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1123 # Default game when creating a new world.
1124 # This will be overridden when creating a world from the main menu.
1125 default_game (Default game) string minetest
1127 # Message of the day displayed to players connecting.
1128 motd (Message of the day) string
1130 # Maximum number of players that can be connected simultaneously.
1131 max_users (Maximum users) int 15
1133 # World directory (everything in the world is stored here).
1134 # Not needed if starting from the main menu.
1135 map-dir (Map directory) path
1137 # Time in seconds for item entity (dropped items) to live.
1138 # Setting it to -1 disables the feature.
1139 item_entity_ttl (Item entity TTL) int 900
1141 # Specifies the default stack size of nodes, items and tools.
1142 # Note that mods or games may explicitly set a stack for certain (or all) items.
1143 default_stack_max (Default stack size) int 99
1145 # Enable players getting damage and dying.
1146 enable_damage (Damage) bool false
1148 # Enable creative mode for all players
1149 creative_mode (Creative) bool false
1151 # A chosen map seed for a new map, leave empty for random.
1152 # Will be overridden when creating a new world in the main menu.
1153 fixed_map_seed (Fixed map seed) string
1155 # New users need to input this password.
1156 default_password (Default password) string
1158 # The privileges that new users automatically get.
1159 # See /privs in game for a full list on your server and mod configuration.
1160 default_privs (Default privileges) string interact, shout
1162 # Privileges that players with basic_privs can grant
1163 basic_privs (Basic privileges) string interact, shout
1165 # Whether players are shown to clients without any range limit.
1166 # Deprecated, use the setting player_transfer_distance instead.
1167 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1169 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1170 player_transfer_distance (Player transfer distance) int 0
1172 # Whether to allow players to damage and kill each other.
1173 enable_pvp (Player versus player) bool true
1175 # Enable mod channels support.
1176 enable_mod_channels (Mod channels) bool false
1178 # If this is set, players will always (re)spawn at the given position.
1179 static_spawnpoint (Static spawnpoint) string
1181 # If enabled, new players cannot join with an empty password.
1182 disallow_empty_password (Disallow empty passwords) bool false
1184 # If enabled, disable cheat prevention in multiplayer.
1185 disable_anticheat (Disable anticheat) bool false
1187 # If enabled, actions are recorded for rollback.
1188 # This option is only read when server starts.
1189 enable_rollback_recording (Rollback recording) bool false
1191 # Format of player chat messages. The following strings are valid placeholders:
1192 # @name, @message, @timestamp (optional)
1193 chat_message_format (Chat message format) string <@name> @message
1195 # If the execution of a chat command takes longer than this specified time in
1196 # seconds, add the time information to the chat command message
1197 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
1199 # A message to be displayed to all clients when the server shuts down.
1200 kick_msg_shutdown (Shutdown message) string Server shutting down.
1202 # A message to be displayed to all clients when the server crashes.
1203 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1205 # Whether to ask clients to reconnect after a (Lua) crash.
1206 # Set this to true if your server is set up to restart automatically.
1207 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1209 # From how far clients know about objects, stated in mapblocks (16 nodes).
1211 # Setting this larger than active_block_range will also cause the server
1212 # to maintain active objects up to this distance in the direction the
1213 # player is looking. (This can avoid mobs suddenly disappearing from view)
1214 active_object_send_range_blocks (Active object send range) int 8
1216 # The radius of the volume of blocks around every player that is subject to the
1217 # active block stuff, stated in mapblocks (16 nodes).
1218 # In active blocks objects are loaded and ABMs run.
1219 # This is also the minimum range in which active objects (mobs) are maintained.
1220 # This should be configured together with active_object_send_range_blocks.
1221 active_block_range (Active block range) int 4
1223 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1224 max_block_send_distance (Max block send distance) int 12
1226 # Maximum number of forceloaded mapblocks.
1227 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1229 # Interval of sending time of day to clients.
1230 time_send_interval (Time send interval) int 5
1232 # Controls length of day/night cycle.
1234 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1235 time_speed (Time speed) int 72
1237 # Time of day when a new world is started, in millihours (0-23999).
1238 world_start_time (World start time) int 6125 0 23999
1240 # Interval of saving important changes in the world, stated in seconds.
1241 server_map_save_interval (Map save interval) float 5.3
1243 # Set the maximum character length of a chat message sent by clients.
1244 chat_message_max_size (Chat message max length) int 500
1246 # Amount of messages a player may send per 10 seconds.
1247 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1249 # Kick players who sent more than X messages per 10 seconds.
1250 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1254 # Horizontal and vertical acceleration on ground or when climbing,
1255 # in nodes per second per second.
1256 movement_acceleration_default (Default acceleration) float 3
1258 # Horizontal acceleration in air when jumping or falling,
1259 # in nodes per second per second.
1260 movement_acceleration_air (Acceleration in air) float 2
1262 # Horizontal and vertical acceleration in fast mode,
1263 # in nodes per second per second.
1264 movement_acceleration_fast (Fast mode acceleration) float 10
1266 # Walking and flying speed, in nodes per second.
1267 movement_speed_walk (Walking speed) float 4
1269 # Sneaking speed, in nodes per second.
1270 movement_speed_crouch (Sneaking speed) float 1.35
1272 # Walking, flying and climbing speed in fast mode, in nodes per second.
1273 movement_speed_fast (Fast mode speed) float 20
1275 # Vertical climbing speed, in nodes per second.
1276 movement_speed_climb (Climbing speed) float 3
1278 # Initial vertical speed when jumping, in nodes per second.
1279 movement_speed_jump (Jumping speed) float 6.5
1281 # Decrease this to increase liquid resistance to movement.
1282 movement_liquid_fluidity (Liquid fluidity) float 1
1284 # Maximum liquid resistance. Controls deceleration when entering liquid at
1286 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1288 # Controls sinking speed in liquid.
1289 movement_liquid_sink (Liquid sinking) float 10
1291 # Acceleration of gravity, in nodes per second per second.
1292 movement_gravity (Gravity) float 9.81
1296 # Handling for deprecated Lua API calls:
1297 # - none: Do not log deprecated calls
1298 # - log: mimic and log backtrace of deprecated call (default).
1299 # - error: abort on usage of deprecated call (suggested for mod developers).
1300 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1302 # Number of extra blocks that can be loaded by /clearobjects at once.
1303 # This is a trade-off between sqlite transaction overhead and
1304 # memory consumption (4096=100MB, as a rule of thumb).
1305 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1307 # How much the server will wait before unloading unused mapblocks.
1308 # Higher value is smoother, but will use more RAM.
1309 server_unload_unused_data_timeout (Unload unused server data) int 29
1311 # Maximum number of statically stored objects in a block.
1312 max_objects_per_block (Maximum objects per block) int 64
1314 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1315 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1317 # Compression level to use when saving mapblocks to disk.
1318 # -1 - use default compression level
1319 # 0 - least compresson, fastest
1320 # 9 - best compression, slowest
1321 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
1323 # Length of a server tick and the interval at which objects are generally updated over
1325 dedicated_server_step (Dedicated server step) float 0.09
1327 # Length of time between active block management cycles
1328 active_block_mgmt_interval (Active block management interval) float 2.0
1330 # Length of time between Active Block Modifier (ABM) execution cycles
1331 abm_interval (ABM interval) float 1.0
1333 # The time budget allowed for ABMs to execute on each step
1334 # (as a fraction of the ABM Interval)
1335 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1337 # Length of time between NodeTimer execution cycles
1338 nodetimer_interval (NodeTimer interval) float 0.2
1340 # If enabled, invalid world data won't cause the server to shut down.
1341 # Only enable this if you know what you are doing.
1342 ignore_world_load_errors (Ignore world errors) bool false
1344 # Max liquids processed per step.
1345 liquid_loop_max (Liquid loop max) int 100000
1347 # The time (in seconds) that the liquids queue may grow beyond processing
1348 # capacity until an attempt is made to decrease its size by dumping old queue
1349 # items. A value of 0 disables the functionality.
1350 liquid_queue_purge_time (Liquid queue purge time) int 0
1352 # Liquid update interval in seconds.
1353 liquid_update (Liquid update tick) float 1.0
1355 # At this distance the server will aggressively optimize which blocks are sent to
1357 # Small values potentially improve performance a lot, at the expense of visible
1358 # rendering glitches (some blocks will not be rendered under water and in caves,
1359 # as well as sometimes on land).
1360 # Setting this to a value greater than max_block_send_distance disables this
1362 # Stated in mapblocks (16 nodes).
1363 block_send_optimize_distance (Block send optimize distance) int 4 2
1365 # If enabled the server will perform map block occlusion culling based on
1366 # on the eye position of the player. This can reduce the number of blocks
1367 # sent to the client 50-80%. The client will not longer receive most invisible
1368 # so that the utility of noclip mode is reduced.
1369 server_side_occlusion_culling (Server side occlusion culling) bool true
1371 # Restricts the access of certain client-side functions on servers.
1372 # Combine the byteflags below to restrict client-side features, or set to 0
1373 # for no restrictions:
1374 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1375 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1376 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1377 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1378 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1379 # csm_restriction_noderange)
1380 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1381 csm_restriction_flags (Client side modding restrictions) int 62
1383 # If the CSM restriction for node range is enabled, get_node calls are limited
1384 # to this distance from the player to the node.
1385 csm_restriction_noderange (Client side node lookup range restriction) int 0
1389 # Prevent mods from doing insecure things like running shell commands.
1390 secure.enable_security (Enable mod security) bool true
1392 # Comma-separated list of trusted mods that are allowed to access insecure
1393 # functions even when mod security is on (via request_insecure_environment()).
1394 secure.trusted_mods (Trusted mods) string
1396 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1397 # allow them to upload and download data to/from the internet.
1398 secure.http_mods (HTTP mods) string
1403 # Load the game profiler to collect game profiling data.
1404 # Provides a /profiler command to access the compiled profile.
1405 # Useful for mod developers and server operators.
1406 profiler.load (Load the game profiler) bool false
1408 # The default format in which profiles are being saved,
1409 # when calling `/profiler save [format]` without format.
1410 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1412 # The file path relative to your worldpath in which profiles will be saved to.
1413 profiler.report_path (Report path) string ""
1415 [***Instrumentation]
1417 # Instrument the methods of entities on registration.
1418 instrument.entity (Entity methods) bool true
1420 # Instrument the action function of Active Block Modifiers on registration.
1421 instrument.abm (Active Block Modifiers) bool true
1423 # Instrument the action function of Loading Block Modifiers on registration.
1424 instrument.lbm (Loading Block Modifiers) bool true
1426 # Instrument chatcommands on registration.
1427 instrument.chatcommand (Chatcommands) bool true
1429 # Instrument global callback functions on registration.
1430 # (anything you pass to a minetest.register_*() function)
1431 instrument.global_callback (Global callbacks) bool true
1434 # Instrument builtin.
1435 # This is usually only needed by core/builtin contributors
1436 instrument.builtin (Builtin) bool false
1438 # Have the profiler instrument itself:
1439 # * Instrument an empty function.
1440 # This estimates the overhead, that instrumentation is adding (+1 function call).
1441 # * Instrument the sampler being used to update the statistics.
1442 instrument.profiler (Profiler) bool false
1446 # Name of the player.
1447 # When running a server, clients connecting with this name are admins.
1448 # When starting from the main menu, this is overridden.
1449 name (Player name) string
1451 # Set the language. Leave empty to use the system language.
1452 # A restart is required after changing this.
1453 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
1455 # Level of logging to be written to debug.txt:
1456 # - <nothing> (no logging)
1457 # - none (messages with no level)
1463 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1465 # If the file size of debug.txt exceeds the number of megabytes specified in
1466 # this setting when it is opened, the file is moved to debug.txt.1,
1467 # deleting an older debug.txt.1 if it exists.
1468 # debug.txt is only moved if this setting is positive.
1469 debug_log_size_max (Debug log file size threshold) int 50
1471 # Minimal level of logging to be written to chat.
1472 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
1474 # Enable IPv6 support (for both client and server).
1475 # Required for IPv6 connections to work at all.
1476 enable_ipv6 (IPv6) bool true
1480 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1481 curl_timeout (cURL interactive timeout) int 20000
1483 # Limits number of parallel HTTP requests. Affects:
1484 # - Media fetch if server uses remote_media setting.
1485 # - Serverlist download and server announcement.
1486 # - Downloads performed by main menu (e.g. mod manager).
1487 # Only has an effect if compiled with cURL.
1488 curl_parallel_limit (cURL parallel limit) int 8
1490 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1491 curl_file_download_timeout (cURL file download timeout) int 300000
1493 # Replaces the default main menu with a custom one.
1494 main_menu_script (Main menu script) string
1496 # Print the engine's profiling data in regular intervals (in seconds).
1497 # 0 = disable. Useful for developers.
1498 profiler_print_interval (Engine profiling data print interval) int 0
1502 # Name of map generator to be used when creating a new world.
1503 # Creating a world in the main menu will override this.
1504 # Current mapgens in a highly unstable state:
1505 # - The optional floatlands of v7 (disabled by default).
1506 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
1508 # Water surface level of the world.
1509 water_level (Water level) int 1
1511 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1512 max_block_generate_distance (Max block generate distance) int 10
1514 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1515 # Only mapchunks completely within the mapgen limit are generated.
1516 # Value is stored per-world.
1517 mapgen_limit (Map generation limit) int 31000 0 31000
1519 # Global map generation attributes.
1520 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1521 # and junglegrass, in all other mapgens this flag controls all decorations.
1522 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
1524 [*Biome API temperature and humidity noise parameters]
1526 # Temperature variation for biomes.
1527 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1529 # Small-scale temperature variation for blending biomes on borders.
1530 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1532 # Humidity variation for biomes.
1533 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1535 # Small-scale humidity variation for blending biomes on borders.
1536 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1540 # Map generation attributes specific to Mapgen v5.
1541 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1543 # Controls width of tunnels, a smaller value creates wider tunnels.
1544 # Value >= 10.0 completely disables generation of tunnels and avoids the
1545 # intensive noise calculations.
1546 mgv5_cave_width (Cave width) float 0.09
1548 # Y of upper limit of large caves.
1549 mgv5_large_cave_depth (Large cave depth) int -256
1551 # Minimum limit of random number of small caves per mapchunk.
1552 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1554 # Maximum limit of random number of small caves per mapchunk.
1555 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1557 # Minimum limit of random number of large caves per mapchunk.
1558 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1560 # Maximum limit of random number of large caves per mapchunk.
1561 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1563 # Proportion of large caves that contain liquid.
1564 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1566 # Y-level of cavern upper limit.
1567 mgv5_cavern_limit (Cavern limit) int -256
1569 # Y-distance over which caverns expand to full size.
1570 mgv5_cavern_taper (Cavern taper) int 256
1572 # Defines full size of caverns, smaller values create larger caverns.
1573 mgv5_cavern_threshold (Cavern threshold) float 0.7
1575 # Lower Y limit of dungeons.
1576 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1578 # Upper Y limit of dungeons.
1579 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1583 # Variation of biome filler depth.
1584 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1586 # Variation of terrain vertical scale.
1587 # When noise is < -0.55 terrain is near-flat.
1588 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1590 # Y-level of average terrain surface.
1591 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1593 # First of two 3D noises that together define tunnels.
1594 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1596 # Second of two 3D noises that together define tunnels.
1597 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1599 # 3D noise defining giant caverns.
1600 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1602 # 3D noise defining terrain.
1603 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1605 # 3D noise that determines number of dungeons per mapchunk.
1606 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1610 # Map generation attributes specific to Mapgen v6.
1611 # The 'snowbiomes' flag enables the new 5 biome system.
1612 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1613 # the 'jungles' flag is ignored.
1614 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1616 # Deserts occur when np_biome exceeds this value.
1617 # When the 'snowbiomes' flag is enabled, this is ignored.
1618 mgv6_freq_desert (Desert noise threshold) float 0.45
1620 # Sandy beaches occur when np_beach exceeds this value.
1621 mgv6_freq_beach (Beach noise threshold) float 0.15
1623 # Lower Y limit of dungeons.
1624 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1626 # Upper Y limit of dungeons.
1627 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1631 # Y-level of lower terrain and seabed.
1632 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1634 # Y-level of higher terrain that creates cliffs.
1635 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1637 # Varies steepness of cliffs.
1638 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1640 # Defines distribution of higher terrain.
1641 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1643 # Varies depth of biome surface nodes.
1644 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1646 # Defines areas with sandy beaches.
1647 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1649 # Temperature variation for biomes.
1650 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1652 # Variation of number of caves.
1653 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1655 # Humidity variation for biomes.
1656 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1658 # Defines tree areas and tree density.
1659 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1661 # Defines areas where trees have apples.
1662 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1666 # Map generation attributes specific to Mapgen v7.
1668 # 'floatlands': Floating land masses in the atmosphere.
1669 # 'caverns': Giant caves deep underground.
1670 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1672 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1673 mgv7_mount_zero_level (Mountain zero level) int 0
1675 # Lower Y limit of floatlands.
1676 mgv7_floatland_ymin (Floatland minimum Y) int 1024
1678 # Upper Y limit of floatlands.
1679 mgv7_floatland_ymax (Floatland maximum Y) int 4096
1681 # Y-distance over which floatlands taper from full density to nothing.
1682 # Tapering starts at this distance from the Y limit.
1683 # For a solid floatland layer, this controls the height of hills/mountains.
1684 # Must be less than or equal to half the distance between the Y limits.
1685 mgv7_floatland_taper (Floatland tapering distance) int 256
1687 # Exponent of the floatland tapering. Alters the tapering behaviour.
1688 # Value = 1.0 creates a uniform, linear tapering.
1689 # Values > 1.0 create a smooth tapering suitable for the default separated
1691 # Values < 1.0 (for example 0.25) create a more defined surface level with
1692 # flatter lowlands, suitable for a solid floatland layer.
1693 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1695 # Adjusts the density of the floatland layer.
1696 # Increase value to increase density. Can be positive or negative.
1697 # Value = 0.0: 50% of volume is floatland.
1698 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1699 # to be sure) creates a solid floatland layer.
1700 mgv7_floatland_density (Floatland density) float -0.6
1702 # Surface level of optional water placed on a solid floatland layer.
1703 # Water is disabled by default and will only be placed if this value is set
1704 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1706 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1707 # When enabling water placement the floatlands must be configured and tested
1708 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1709 # required value depending on 'mgv7_np_floatland'), to avoid
1710 # server-intensive extreme water flow and to avoid vast flooding of the
1711 # world surface below.
1712 mgv7_floatland_ywater (Floatland water level) int -31000
1714 # Controls width of tunnels, a smaller value creates wider tunnels.
1715 # Value >= 10.0 completely disables generation of tunnels and avoids the
1716 # intensive noise calculations.
1717 mgv7_cave_width (Cave width) float 0.09
1719 # Y of upper limit of large caves.
1720 mgv7_large_cave_depth (Large cave depth) int -33
1722 # Minimum limit of random number of small caves per mapchunk.
1723 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1725 # Maximum limit of random number of small caves per mapchunk.
1726 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1728 # Minimum limit of random number of large caves per mapchunk.
1729 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1731 # Maximum limit of random number of large caves per mapchunk.
1732 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1734 # Proportion of large caves that contain liquid.
1735 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1737 # Y-level of cavern upper limit.
1738 mgv7_cavern_limit (Cavern limit) int -256
1740 # Y-distance over which caverns expand to full size.
1741 mgv7_cavern_taper (Cavern taper) int 256
1743 # Defines full size of caverns, smaller values create larger caverns.
1744 mgv7_cavern_threshold (Cavern threshold) float 0.7
1746 # Lower Y limit of dungeons.
1747 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1749 # Upper Y limit of dungeons.
1750 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1754 # Y-level of higher terrain that creates cliffs.
1755 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1757 # Y-level of lower terrain and seabed.
1758 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1760 # Varies roughness of terrain.
1761 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1762 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1764 # Defines distribution of higher terrain and steepness of cliffs.
1765 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1767 # Variation of biome filler depth.
1768 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1770 # Variation of maximum mountain height (in nodes).
1771 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1773 # Defines large-scale river channel structure.
1774 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1776 # 3D noise defining mountain structure and height.
1777 # Also defines structure of floatland mountain terrain.
1778 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1780 # 3D noise defining structure of river canyon walls.
1781 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1783 # 3D noise defining structure of floatlands.
1784 # If altered from the default, the noise 'scale' (0.7 by default) may need
1785 # to be adjusted, as floatland tapering functions best when this noise has
1786 # a value range of approximately -2.0 to 2.0.
1787 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1789 # 3D noise defining giant caverns.
1790 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1792 # First of two 3D noises that together define tunnels.
1793 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1795 # Second of two 3D noises that together define tunnels.
1796 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1798 # 3D noise that determines number of dungeons per mapchunk.
1799 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1801 [*Mapgen Carpathian]
1803 # Map generation attributes specific to Mapgen Carpathian.
1804 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1806 # Defines the base ground level.
1807 mgcarpathian_base_level (Base ground level) float 12.0
1809 # Defines the width of the river channel.
1810 mgcarpathian_river_width (River channel width) float 0.05
1812 # Defines the depth of the river channel.
1813 mgcarpathian_river_depth (River channel depth) float 24.0
1815 # Defines the width of the river valley.
1816 mgcarpathian_valley_width (River valley width) float 0.25
1818 # Controls width of tunnels, a smaller value creates wider tunnels.
1819 # Value >= 10.0 completely disables generation of tunnels and avoids the
1820 # intensive noise calculations.
1821 mgcarpathian_cave_width (Cave width) float 0.09
1823 # Y of upper limit of large caves.
1824 mgcarpathian_large_cave_depth (Large cave depth) int -33
1826 # Minimum limit of random number of small caves per mapchunk.
1827 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1829 # Maximum limit of random number of small caves per mapchunk.
1830 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1832 # Minimum limit of random number of large caves per mapchunk.
1833 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1835 # Maximum limit of random number of large caves per mapchunk.
1836 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1838 # Proportion of large caves that contain liquid.
1839 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1841 # Y-level of cavern upper limit.
1842 mgcarpathian_cavern_limit (Cavern limit) int -256
1844 # Y-distance over which caverns expand to full size.
1845 mgcarpathian_cavern_taper (Cavern taper) int 256
1847 # Defines full size of caverns, smaller values create larger caverns.
1848 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1850 # Lower Y limit of dungeons.
1851 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1853 # Upper Y limit of dungeons.
1854 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1858 # Variation of biome filler depth.
1859 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1861 # First of 4 2D noises that together define hill/mountain range height.
1862 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1864 # Second of 4 2D noises that together define hill/mountain range height.
1865 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1867 # Third of 4 2D noises that together define hill/mountain range height.
1868 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1870 # Fourth of 4 2D noises that together define hill/mountain range height.
1871 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1873 # 2D noise that controls the size/occurrence of rolling hills.
1874 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1876 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1877 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1879 # 2D noise that controls the size/occurrence of step mountain ranges.
1880 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1882 # 2D noise that controls the shape/size of rolling hills.
1883 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1885 # 2D noise that controls the shape/size of ridged mountains.
1886 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1888 # 2D noise that controls the shape/size of step mountains.
1889 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1891 # 2D noise that locates the river valleys and channels.
1892 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1894 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1895 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1897 # First of two 3D noises that together define tunnels.
1898 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1900 # Second of two 3D noises that together define tunnels.
1901 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1903 # 3D noise defining giant caverns.
1904 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1906 # 3D noise that determines number of dungeons per mapchunk.
1907 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1911 # Map generation attributes specific to Mapgen Flat.
1912 # Occasional lakes and hills can be added to the flat world.
1913 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1916 mgflat_ground_level (Ground level) int 8
1918 # Y of upper limit of large caves.
1919 mgflat_large_cave_depth (Large cave depth) int -33
1921 # Minimum limit of random number of small caves per mapchunk.
1922 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1924 # Maximum limit of random number of small caves per mapchunk.
1925 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1927 # Minimum limit of random number of large caves per mapchunk.
1928 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1930 # Maximum limit of random number of large caves per mapchunk.
1931 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1933 # Proportion of large caves that contain liquid.
1934 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1936 # Controls width of tunnels, a smaller value creates wider tunnels.
1937 # Value >= 10.0 completely disables generation of tunnels and avoids the
1938 # intensive noise calculations.
1939 mgflat_cave_width (Cave width) float 0.09
1941 # Terrain noise threshold for lakes.
1942 # Controls proportion of world area covered by lakes.
1943 # Adjust towards 0.0 for a larger proportion.
1944 mgflat_lake_threshold (Lake threshold) float -0.45
1946 # Controls steepness/depth of lake depressions.
1947 mgflat_lake_steepness (Lake steepness) float 48.0
1949 # Terrain noise threshold for hills.
1950 # Controls proportion of world area covered by hills.
1951 # Adjust towards 0.0 for a larger proportion.
1952 mgflat_hill_threshold (Hill threshold) float 0.45
1954 # Controls steepness/height of hills.
1955 mgflat_hill_steepness (Hill steepness) float 64.0
1957 # Y-level of cavern upper limit.
1958 mgflat_cavern_limit (Cavern limit) int -256
1960 # Y-distance over which caverns expand to full size.
1961 mgflat_cavern_taper (Cavern taper) int 256
1963 # Defines full size of caverns, smaller values create larger caverns.
1964 mgflat_cavern_threshold (Cavern threshold) float 0.7
1966 # Lower Y limit of dungeons.
1967 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1969 # Upper Y limit of dungeons.
1970 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1974 # Defines location and terrain of optional hills and lakes.
1975 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1977 # Variation of biome filler depth.
1978 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1980 # First of two 3D noises that together define tunnels.
1981 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1983 # Second of two 3D noises that together define tunnels.
1984 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1986 # 3D noise defining giant caverns.
1987 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1989 # 3D noise that determines number of dungeons per mapchunk.
1990 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1994 # Map generation attributes specific to Mapgen Fractal.
1995 # 'terrain' enables the generation of non-fractal terrain:
1996 # ocean, islands and underground.
1997 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1999 # Controls width of tunnels, a smaller value creates wider tunnels.
2000 # Value >= 10.0 completely disables generation of tunnels and avoids the
2001 # intensive noise calculations.
2002 mgfractal_cave_width (Cave width) float 0.09
2004 # Y of upper limit of large caves.
2005 mgfractal_large_cave_depth (Large cave depth) int -33
2007 # Minimum limit of random number of small caves per mapchunk.
2008 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
2010 # Maximum limit of random number of small caves per mapchunk.
2011 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
2013 # Minimum limit of random number of large caves per mapchunk.
2014 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
2016 # Maximum limit of random number of large caves per mapchunk.
2017 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
2019 # Proportion of large caves that contain liquid.
2020 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2022 # Lower Y limit of dungeons.
2023 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
2025 # Upper Y limit of dungeons.
2026 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
2028 # Selects one of 18 fractal types.
2029 # 1 = 4D "Roundy" Mandelbrot set.
2030 # 2 = 4D "Roundy" Julia set.
2031 # 3 = 4D "Squarry" Mandelbrot set.
2032 # 4 = 4D "Squarry" Julia set.
2033 # 5 = 4D "Mandy Cousin" Mandelbrot set.
2034 # 6 = 4D "Mandy Cousin" Julia set.
2035 # 7 = 4D "Variation" Mandelbrot set.
2036 # 8 = 4D "Variation" Julia set.
2037 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
2038 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
2039 # 11 = 3D "Christmas Tree" Mandelbrot set.
2040 # 12 = 3D "Christmas Tree" Julia set.
2041 # 13 = 3D "Mandelbulb" Mandelbrot set.
2042 # 14 = 3D "Mandelbulb" Julia set.
2043 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
2044 # 16 = 3D "Cosine Mandelbulb" Julia set.
2045 # 17 = 4D "Mandelbulb" Mandelbrot set.
2046 # 18 = 4D "Mandelbulb" Julia set.
2047 mgfractal_fractal (Fractal type) int 1 1 18
2049 # Iterations of the recursive function.
2050 # Increasing this increases the amount of fine detail, but also
2051 # increases processing load.
2052 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2053 mgfractal_iterations (Iterations) int 11
2055 # (X,Y,Z) scale of fractal in nodes.
2056 # Actual fractal size will be 2 to 3 times larger.
2057 # These numbers can be made very large, the fractal does
2058 # not have to fit inside the world.
2059 # Increase these to 'zoom' into the detail of the fractal.
2060 # Default is for a vertically-squashed shape suitable for
2061 # an island, set all 3 numbers equal for the raw shape.
2062 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
2064 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2065 # Can be used to move a desired point to (0, 0) to create a
2066 # suitable spawn point, or to allow 'zooming in' on a desired
2067 # point by increasing 'scale'.
2068 # The default is tuned for a suitable spawn point for Mandelbrot
2069 # sets with default parameters, it may need altering in other
2071 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2072 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
2074 # W coordinate of the generated 3D slice of a 4D fractal.
2075 # Determines which 3D slice of the 4D shape is generated.
2076 # Alters the shape of the fractal.
2077 # Has no effect on 3D fractals.
2078 # Range roughly -2 to 2.
2079 mgfractal_slice_w (Slice w) float 0.0
2082 # X component of hypercomplex constant.
2083 # Alters the shape of the fractal.
2084 # Range roughly -2 to 2.
2085 mgfractal_julia_x (Julia x) float 0.33
2088 # Y component of hypercomplex constant.
2089 # Alters the shape of the fractal.
2090 # Range roughly -2 to 2.
2091 mgfractal_julia_y (Julia y) float 0.33
2094 # Z component of hypercomplex constant.
2095 # Alters the shape of the fractal.
2096 # Range roughly -2 to 2.
2097 mgfractal_julia_z (Julia z) float 0.33
2100 # W component of hypercomplex constant.
2101 # Alters the shape of the fractal.
2102 # Has no effect on 3D fractals.
2103 # Range roughly -2 to 2.
2104 mgfractal_julia_w (Julia w) float 0.33
2108 # Y-level of seabed.
2109 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
2111 # Variation of biome filler depth.
2112 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2114 # First of two 3D noises that together define tunnels.
2115 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2117 # Second of two 3D noises that together define tunnels.
2118 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2120 # 3D noise that determines number of dungeons per mapchunk.
2121 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2125 # Map generation attributes specific to Mapgen Valleys.
2126 # 'altitude_chill': Reduces heat with altitude.
2127 # 'humid_rivers': Increases humidity around rivers.
2128 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2129 # to become shallower and occasionally dry.
2130 # 'altitude_dry': Reduces humidity with altitude.
2131 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
2133 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2134 # enabled. Also the vertical distance over which humidity drops by 10 if
2135 # 'altitude_dry' is enabled.
2136 mgvalleys_altitude_chill (Altitude chill) int 90
2138 # Depth below which you'll find large caves.
2139 mgvalleys_large_cave_depth (Large cave depth) int -33
2141 # Minimum limit of random number of small caves per mapchunk.
2142 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
2144 # Maximum limit of random number of small caves per mapchunk.
2145 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
2147 # Minimum limit of random number of large caves per mapchunk.
2148 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
2150 # Maximum limit of random number of large caves per mapchunk.
2151 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
2153 # Proportion of large caves that contain liquid.
2154 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2156 # Depth below which you'll find giant caverns.
2157 mgvalleys_cavern_limit (Cavern upper limit) int -256
2159 # Y-distance over which caverns expand to full size.
2160 mgvalleys_cavern_taper (Cavern taper) int 192
2162 # Defines full size of caverns, smaller values create larger caverns.
2163 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
2165 # How deep to make rivers.
2166 mgvalleys_river_depth (River depth) int 4
2168 # How wide to make rivers.
2169 mgvalleys_river_size (River size) int 5
2171 # Controls width of tunnels, a smaller value creates wider tunnels.
2172 # Value >= 10.0 completely disables generation of tunnels and avoids the
2173 # intensive noise calculations.
2174 mgvalleys_cave_width (Cave width) float 0.09
2176 # Lower Y limit of dungeons.
2177 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
2179 # Upper Y limit of dungeons.
2180 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
2184 # First of two 3D noises that together define tunnels.
2185 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2187 # Second of two 3D noises that together define tunnels.
2188 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2190 # The depth of dirt or other biome filler node.
2191 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
2193 # 3D noise defining giant caverns.
2194 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2196 # Defines large-scale river channel structure.
2197 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
2199 # Base terrain height.
2200 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
2202 # Raises terrain to make valleys around the rivers.
2203 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
2205 # Slope and fill work together to modify the heights.
2206 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2208 # Amplifies the valleys.
2209 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
2211 # Slope and fill work together to modify the heights.
2212 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
2214 # 3D noise that determines number of dungeons per mapchunk.
2215 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2219 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2220 # WARNING!: There is no benefit, and there are several dangers, in
2221 # increasing this value above 5.
2222 # Reducing this value increases cave and dungeon density.
2223 # Altering this value is for special usage, leaving it unchanged is
2225 chunksize (Chunk size) int 5
2227 # Dump the mapgen debug information.
2228 enable_mapgen_debug_info (Mapgen debug) bool false
2230 # Maximum number of blocks that can be queued for loading.
2231 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
2233 # Maximum number of blocks to be queued that are to be loaded from file.
2234 # This limit is enforced per player.
2235 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
2237 # Maximum number of blocks to be queued that are to be generated.
2238 # This limit is enforced per player.
2239 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
2241 # Number of emerge threads to use.
2243 # - Automatic selection. The number of emerge threads will be
2244 # - 'number of processors - 2', with a lower limit of 1.
2246 # - Specifies the number of emerge threads, with a lower limit of 1.
2247 # WARNING: Increasing the number of emerge threads increases engine mapgen
2248 # speed, but this may harm game performance by interfering with other
2249 # processes, especially in singleplayer and/or when running Lua code in
2250 # 'on_generated'. For many users the optimum setting may be '1'.
2251 num_emerge_threads (Number of emerge threads) int 1
2253 [Online Content Repository]
2255 # The URL for the content repository
2256 contentdb_url (ContentDB URL) string https://content.minetest.net
2258 # Comma-separated list of flags to hide in the content repository.
2259 # "nonfree" can be used to hide packages which do not qualify as 'free software',
2260 # as defined by the Free Software Foundation.
2261 # You can also specify content ratings.
2262 # These flags are independent from Minetest versions,
2263 # so see a full list at https://content.minetest.net/help/content_flags/
2264 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
2266 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
2267 # This should be lower than curl_parallel_limit.
2268 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
2272 # Font to use for cheat menu
2273 cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_Simple,FM_SimpleMono,FM_MaxMode,FM_Unspecified
2276 cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
2278 cheat_menu_bg_color_alpha (Cell background color alpha) int 192
2281 cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
2283 cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
2286 cheat_menu_font_color (Font color) v3f 0, 0, 0
2288 cheat_menu_font_color_alpha (Font color alpha) int 255
2291 cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
2293 cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
2295 cheat_menu_head_height (Head height) int 50
2297 cheat_menu_entry_height (Entry height) int 40
2299 cheat_menu_entry_width (Entry width) int 200
2303 fullbright (Fullbright) bool false
2305 xray (XRay) bool false
2307 xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
2309 priv_bypass (PrivBypass) bool true
2311 fastdig (FastDig) bool false
2313 fastplace (FastPlace) bool false
2315 autodig (AutoDig) bool false
2317 autoplace (AutoPlace) bool false
2319 prevent_natural_damage (NoFallDamage) bool true
2321 freecam (Freecam) bool false
2323 no_hurt_cam (NoHurtCam) bool false
2325 hud_flags_bypass (HUDBypass) bool true
2327 antiknockback (AntiKnockback) bool false
2329 entity_speed (EntitySpeed) bool false
2331 jesus (Jesus) bool false
2333 instant_break (InstantBreak) bool false
2335 no_night (BrightNight) bool false
2337 coords (Coords) bool false
2339 point_liquids (PointLiquids) bool false
2341 spamclick (FastHit) bool false
2343 no_force_rotate (NoForceRotate) bool false
2345 no_slow (NoSlow) bool false
2347 cheat_hud (CheatHUD) bool true
2349 node_esp_nodes (NodeESP Nodes) string
2351 jetpack (JetPack) bool false
2353 autohit (AutoHit) bool false
2355 antislip (AntiSlip) bool false
2357 enable_entity_tracers (EntityTracers) bool false
2359 enable_entity_esp (EntityESP) bool false
2361 enable_player_tracers (PlayerTracers) bool false
2363 enable_player_esp (PlayerESP) bool false
2365 enable_node_esp (NodeESP) bool false
2367 enable_node_tracers (NodeTracers) bool false
2369 entity_esp_color (EntityESP Color) v3f 255, 255, 255
2371 player_esp_color (PlayerESP Color) v3f 0, 255, 0
2373 tool_range (Additional Tool Range) int 2
2375 reach (Reach) bool false
2377 airjump (AirJump) bool false