1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "special" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "special" key instead of "sneak" key is used for climbing down and
104 aux1_descends (Special key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "special" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated right clicks when holding the right
115 repeat_rightclick_time (Rightclick repetition interval) float 0.25
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "aux" button.
139 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
140 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
155 # The sensitivity of the joystick axes for moving the
156 # ingame view frustum around.
157 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
159 # Key for moving the player forward.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keymap_forward (Forward key) key KEY_KEY_W
163 # Key for moving the player backward.
164 # Will also disable autoforward, when active.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 keymap_backward (Backward key) key KEY_KEY_S
168 # Key for moving the player left.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 keymap_left (Left key) key KEY_KEY_A
172 # Key for moving the player right.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_right (Right key) key KEY_KEY_D
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_jump (Jump key) key KEY_SPACE
181 # Also used for climbing down and descending in water if aux1_descends is disabled.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
183 keymap_sneak (Sneak key) key KEY_LSHIFT
185 # Key for opening the inventory.
186 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 keymap_inventory (Inventory key) key KEY_KEY_I
189 # Key for moving fast in fast mode.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 keymap_special1 (Special key) key KEY_KEY_E
193 # Key for opening the chat window.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 keymap_chat (Chat key) key KEY_KEY_T
197 # Key for opening the chat window to type commands.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 keymap_cmd (Command key) key /
201 # Key for opening the chat window to type local commands.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
203 keymap_cmd_local (Command key) key .
205 # Key for toggling unlimited view range.
206 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 keymap_rangeselect (Range select key) key KEY_KEY_R
209 # Key for toggling flying.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 keymap_freemove (Fly key) key KEY_KEY_K
213 # Key for toggling pitch move mode.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 keymap_pitchmove (Pitch move key) key KEY_KEY_L
217 # Key for toggling fast mode.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 keymap_fastmove (Fast key) key KEY_KEY_J
221 # Key for toggling noclip mode.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
223 keymap_noclip (Noclip key) key KEY_KEY_H
225 # Key for selecting the next item in the hotbar.
226 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
229 # Key for selecting the previous item in the hotbar.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
233 # Key for muting the game.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 keymap_mute (Mute key) key KEY_KEY_M
237 # Key for increasing the volume.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 keymap_increase_volume (Inc. volume key) key
241 # Key for decreasing the volume.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
243 keymap_decrease_volume (Dec. volume key) key
245 # Key for toggling autoforward.
246 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 keymap_autoforward (Automatic forwards key) key
249 # Key for toggling cinematic mode.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 keymap_cinematic (Cinematic mode key) key
253 # Key for toggling display of minimap.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 keymap_minimap (Minimap key) key KEY_F9
257 # Key for taking screenshots.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
259 keymap_screenshot (Screenshot) key KEY_F12
261 # Key for dropping the currently selected item.
262 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
263 keymap_drop (Drop item key) key KEY_KEY_Q
265 # Key to use view zoom when possible.
266 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 keymap_zoom (View zoom key) key KEY_KEY_Z
269 # Key for selecting the first hotbar slot.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
271 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
273 # Key for selecting the second hotbar slot.
274 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
277 # Key for selecting the third hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
279 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
281 # Key for selecting the fourth hotbar slot.
282 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
283 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
285 # Key for selecting the fifth hotbar slot.
286 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
289 # Key for selecting the sixth hotbar slot.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
291 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
293 # Key for selecting the seventh hotbar slot.
294 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
295 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
297 # Key for selecting the eighth hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
299 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
301 # Key for selecting the ninth hotbar slot.
302 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
303 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
305 # Key for selecting the tenth hotbar slot.
306 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
309 # Key for selecting the 11th hotbar slot.
310 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
311 keymap_slot11 (Hotbar slot 11 key) key
313 # Key for selecting the 12th hotbar slot.
314 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
315 keymap_slot12 (Hotbar slot 12 key) key
317 # Key for selecting the 13th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
319 keymap_slot13 (Hotbar slot 13 key) key
321 # Key for selecting the 14th hotbar slot.
322 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
323 keymap_slot14 (Hotbar slot 14 key) key
325 # Key for selecting the 15th hotbar slot.
326 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 keymap_slot15 (Hotbar slot 15 key) key
329 # Key for selecting the 16th hotbar slot.
330 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
331 keymap_slot16 (Hotbar slot 16 key) key
333 # Key for selecting the 17th hotbar slot.
334 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
335 keymap_slot17 (Hotbar slot 17 key) key
337 # Key for selecting the 18th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
339 keymap_slot18 (Hotbar slot 18 key) key
341 # Key for selecting the 19th hotbar slot.
342 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 keymap_slot19 (Hotbar slot 19 key) key
345 # Key for selecting the 20th hotbar slot.
346 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 keymap_slot20 (Hotbar slot 20 key) key
349 # Key for selecting the 21st hotbar slot.
350 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 keymap_slot21 (Hotbar slot 21 key) key
353 # Key for selecting the 22nd hotbar slot.
354 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
355 keymap_slot22 (Hotbar slot 22 key) key
357 # Key for selecting the 23rd hotbar slot.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 keymap_slot23 (Hotbar slot 23 key) key
361 # Key for selecting the 24th hotbar slot.
362 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 keymap_slot24 (Hotbar slot 24 key) key
365 # Key for selecting the 25th hotbar slot.
366 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 keymap_slot25 (Hotbar slot 25 key) key
369 # Key for selecting the 26th hotbar slot.
370 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 keymap_slot26 (Hotbar slot 26 key) key
373 # Key for selecting the 27th hotbar slot.
374 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 keymap_slot27 (Hotbar slot 27 key) key
377 # Key for selecting the 28th hotbar slot.
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 keymap_slot28 (Hotbar slot 28 key) key
381 # Key for selecting the 29th hotbar slot.
382 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
383 keymap_slot29 (Hotbar slot 29 key) key
385 # Key for selecting the 30th hotbar slot.
386 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
387 keymap_slot30 (Hotbar slot 30 key) key
389 # Key for selecting the 31st hotbar slot.
390 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
391 keymap_slot31 (Hotbar slot 31 key) key
393 # Key for selecting the 32nd hotbar slot.
394 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 keymap_slot32 (Hotbar slot 32 key) key
397 # Key for toggling the display of the HUD.
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 keymap_toggle_hud (HUD toggle key) key KEY_F1
401 # Key for toggling the display of chat.
402 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
403 keymap_toggle_chat (Chat toggle key) key KEY_F2
405 # Key for toggling the display of the large chat console.
406 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
407 keymap_console (Large chat console key) key KEY_F10
409 # Key for toggling the display of fog.
410 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
411 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
413 # Key for toggling the camera update. Only used for development
414 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
415 keymap_toggle_update_camera (Camera update toggle key) key
417 # Key for toggling the display of debug info.
418 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
419 keymap_toggle_debug (Debug info toggle key) key KEY_F5
421 # Key for toggling the display of the profiler. Used for development.
422 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
423 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
425 # Key for switching between first- and third-person camera.
426 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
427 keymap_camera_mode (Toggle camera mode key) key KEY_F7
429 # Key for increasing the viewing range.
430 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
431 keymap_increase_viewing_range_min (View range increase key) key +
433 # Key for decreasing the viewing range.
434 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
435 keymap_decrease_viewing_range_min (View range decrease key) key -
444 enable_vbo (VBO) bool true
446 # Whether to fog out the end of the visible area.
447 enable_fog (Fog) bool true
450 # - Fancy: all faces visible
451 # - Simple: only outer faces, if defined special_tiles are used
452 # - Opaque: disable transparency
453 leaves_style (Leaves style) enum fancy fancy,simple,opaque
455 # Connects glass if supported by node.
456 connected_glass (Connect glass) bool false
458 # Enable smooth lighting with simple ambient occlusion.
459 # Disable for speed or for different looks.
460 smooth_lighting (Smooth lighting) bool true
462 # Clouds are a client side effect.
463 enable_clouds (Clouds) bool true
465 # Use 3D cloud look instead of flat.
466 enable_3d_clouds (3D clouds) bool true
468 # Method used to highlight selected object.
469 node_highlighting (Node highlighting) enum box box,halo,none
471 # Adds particles when digging a node.
472 enable_particles (Digging particles) bool true
476 # Use mip mapping to scale textures. May slightly increase performance,
477 # especially when using a high resolution texture pack.
478 # Gamma correct downscaling is not supported.
479 mip_map (Mipmapping) bool false
481 # Use anisotropic filtering when viewing at textures from an angle.
482 anisotropic_filter (Anisotropic filtering) bool false
484 # Use bilinear filtering when scaling textures.
485 bilinear_filter (Bilinear filtering) bool false
487 # Use trilinear filtering when scaling textures.
488 trilinear_filter (Trilinear filtering) bool false
490 # Filtered textures can blend RGB values with fully-transparent neighbors,
491 # which PNG optimizers usually discard, sometimes resulting in a dark or
492 # light edge to transparent textures. Apply this filter to clean that up
493 # at texture load time.
494 texture_clean_transparent (Clean transparent textures) bool false
496 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
497 # can be blurred, so automatically upscale them with nearest-neighbor
498 # interpolation to preserve crisp pixels. This sets the minimum texture size
499 # for the upscaled textures; higher values look sharper, but require more
500 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
501 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
503 # This is also used as the base node texture size for world-aligned
504 # texture autoscaling.
505 texture_min_size (Minimum texture size) int 64
507 # Experimental option, might cause visible spaces between blocks
508 # when set to higher number than 0.
509 fsaa (FSAA) enum 0 0,1,2,4,8,16
511 # Undersampling is similar to using lower screen resolution, but it applies
512 # to the game world only, keeping the GUI intact.
513 # It should give significant performance boost at the cost of less detailed image.
514 undersampling (Undersampling) enum 0 0,2,3,4
518 # Shaders allow advanced visual effects and may increase performance on some video
520 # This only works with the OpenGL video backend.
521 enable_shaders (Shaders) bool true
523 # Path to shader directory. If no path is defined, default location will be used.
524 shader_path (Shader path) path
528 # Enables filmic tone mapping
529 tone_mapping (Filmic tone mapping) bool false
533 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
534 # or need to be auto-generated.
535 # Requires shaders to be enabled.
536 enable_bumpmapping (Bumpmapping) bool false
538 # Enables on the fly normalmap generation (Emboss effect).
539 # Requires bumpmapping to be enabled.
540 generate_normalmaps (Generate normalmaps) bool false
542 # Strength of generated normalmaps.
543 normalmaps_strength (Normalmaps strength) float 0.6
545 # Defines sampling step of texture.
546 # A higher value results in smoother normal maps.
547 normalmaps_smooth (Normalmaps sampling) int 0 0 2
549 [***Parallax Occlusion]
551 # Enables parallax occlusion mapping.
552 # Requires shaders to be enabled.
553 enable_parallax_occlusion (Parallax occlusion) bool false
555 # 0 = parallax occlusion with slope information (faster).
556 # 1 = relief mapping (slower, more accurate).
557 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
559 # Strength of parallax.
560 3d_paralax_strength (Parallax occlusion strength) float 0.025
562 # Number of parallax occlusion iterations.
563 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
565 # Overall scale of parallax occlusion effect.
566 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
568 # Overall bias of parallax occlusion effect, usually scale/2.
569 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
573 # Set to true enables waving water.
574 # Requires shaders to be enabled.
575 enable_waving_water (Waving water) bool false
577 water_wave_height (Waving water height) float 1.0
579 water_wave_length (Waving water length) float 20.0
581 water_wave_speed (Waving water speed) float 5.0
583 # Set to true enables waving leaves.
584 # Requires shaders to be enabled.
585 enable_waving_leaves (Waving leaves) bool false
587 # Set to true enables waving plants.
588 # Requires shaders to be enabled.
589 enable_waving_plants (Waving plants) bool false
593 # Arm inertia, gives a more realistic movement of
594 # the arm when the camera moves.
595 arm_inertia (Arm inertia) bool true
597 # If FPS would go higher than this, limit it by sleeping
598 # to not waste CPU power for no benefit.
599 fps_max (Maximum FPS) int 60
601 # Maximum FPS when game is paused.
602 pause_fps_max (FPS in pause menu) int 20
604 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
606 pause_on_lost_focus (Pause on lost window focus) bool false
608 # View distance in nodes.
609 viewing_range (Viewing range) int 100 20 4000
611 # Camera near plane distance in nodes, between 0 and 0.5
612 # Most users will not need to change this.
613 # Increasing can reduce artifacting on weaker GPUs.
614 # 0.1 = Default, 0.25 = Good value for weaker tablets.
615 near_plane (Near plane) float 0.1 0 0.5
617 # Width component of the initial window size.
618 screen_w (Screen width) int 1024
620 # Height component of the initial window size.
621 screen_h (Screen height) int 600
623 # Save window size automatically when modified.
624 autosave_screensize (Autosave screen size) bool true
627 fullscreen (Full screen) bool false
629 # Bits per pixel (aka color depth) in fullscreen mode.
630 fullscreen_bpp (Full screen BPP) int 24
632 # Vertical screen synchronization.
633 vsync (VSync) bool false
635 # Field of view in degrees.
636 fov (Field of view) int 72 45 160
638 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
639 # This setting is for the client only and is ignored by the server.
640 display_gamma (Gamma) float 1.0 0.5 3.0
642 # Gradient of light curve at minimum light level.
643 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
645 # Gradient of light curve at maximum light level.
646 lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
648 # Strength of light curve mid-boost.
649 lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
651 # Center of light curve mid-boost.
652 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
654 # Spread of light curve mid-boost.
655 # Standard deviation of the mid-boost gaussian.
656 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
658 # Path to texture directory. All textures are first searched from here.
659 texture_path (Texture path) path
661 # The rendering back-end for Irrlicht.
662 # A restart is required after changing this.
663 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
664 # On other platforms, OpenGL is recommended, and it’s the only driver with
665 # shader support currently.
666 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
668 # Radius of cloud area stated in number of 64 node cloud squares.
669 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
670 cloud_radius (Cloud radius) int 12
672 # Enable view bobbing and amount of view bobbing.
673 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
674 view_bobbing_amount (View bobbing factor) float 1.0
676 # Multiplier for fall bobbing.
677 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
678 fall_bobbing_amount (Fall bobbing factor) float 0.03
681 # Currently supported:
682 # - none: no 3d output.
683 # - anaglyph: cyan/magenta color 3d.
684 # - interlaced: odd/even line based polarisation screen support.
685 # - topbottom: split screen top/bottom.
686 # - sidebyside: split screen side by side.
687 # - crossview: Cross-eyed 3d
688 # - pageflip: quadbuffer based 3d.
689 # Note that the interlaced mode requires shaders to be enabled.
690 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
692 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
693 console_height (Console height) float 0.6 0.1 1.0
695 # In-game chat console background color (R,G,B).
696 console_color (Console color) string (0,0,0)
698 # In-game chat console background alpha (opaqueness, between 0 and 255).
699 console_alpha (Console alpha) int 200 0 255
701 # Formspec full-screen background opacity (between 0 and 255).
702 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
704 # Formspec full-screen background color (R,G,B).
705 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
707 # Formspec default background opacity (between 0 and 255).
708 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
710 # Formspec default background color (R,G,B).
711 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
713 # Selection box border color (R,G,B).
714 selectionbox_color (Selection box color) string (0,0,0)
716 # Width of the selection box lines around nodes.
717 selectionbox_width (Selection box width) int 2 1 5
719 # Crosshair color (R,G,B).
720 crosshair_color (Crosshair color) string (255,255,255)
722 # Crosshair alpha (opaqueness, between 0 and 255).
723 crosshair_alpha (Crosshair alpha) int 255 0 255
725 # Maximum number of recent chat messages to show
726 recent_chat_messages (Recent Chat Messages) int 6 2 20
728 # Whether node texture animations should be desynchronized per mapblock.
729 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
731 # Maximum proportion of current window to be used for hotbar.
732 # Useful if there's something to be displayed right or left of hotbar.
733 hud_hotbar_max_width (Maximum hotbar width) float 1.0
735 # Modifies the size of the hudbar elements.
736 hud_scaling (HUD scale factor) float 1.0
738 # Enables caching of facedir rotated meshes.
739 enable_mesh_cache (Mesh cache) bool false
741 # Delay between mesh updates on the client in ms. Increasing this will slow
742 # down the rate of mesh updates, thus reducing jitter on slower clients.
743 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
745 # Size of the MapBlock cache of the mesh generator. Increasing this will
746 # increase the cache hit %, reducing the data being copied from the main
747 # thread, thus reducing jitter.
748 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
751 enable_minimap (Minimap) bool true
753 # Shape of the minimap. Enabled = round, disabled = square.
754 minimap_shape_round (Round minimap) bool true
758 # Useable to make minimap smoother on slower machines.
759 minimap_double_scan_height (Minimap scan height) bool true
761 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
762 directional_colored_fog (Colored fog) bool true
764 # The strength (darkness) of node ambient-occlusion shading.
765 # Lower is darker, Higher is lighter. The valid range of values for this
766 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
767 # set to the nearest valid value.
768 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
770 # Enables animation of inventory items.
771 inventory_items_animations (Inventory items animations) bool false
773 # Fraction of the visible distance at which fog starts to be rendered
774 fog_start (Fog start) float 0.4 0.0 0.99
776 # Makes all liquids opaque
777 opaque_water (Opaque liquids) bool false
779 # Textures on a node may be aligned either to the node or to the world.
780 # The former mode suits better things like machines, furniture, etc., while
781 # the latter makes stairs and microblocks fit surroundings better.
782 # However, as this possibility is new, thus may not be used by older servers,
783 # this option allows enforcing it for certain node types. Note though that
784 # that is considered EXPERIMENTAL and may not work properly.
785 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
787 # World-aligned textures may be scaled to span several nodes. However,
788 # the server may not send the scale you want, especially if you use
789 # a specially-designed texture pack; with this option, the client tries
790 # to determine the scale automatically basing on the texture size.
791 # See also texture_min_size.
792 # Warning: This option is EXPERIMENTAL!
793 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
795 # Show entity selection boxes
796 show_entity_selectionbox (Show entity selection boxes) bool true
800 # Use a cloud animation for the main menu background.
801 menu_clouds (Clouds in menu) bool true
803 # Scale GUI by a user specified value.
804 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
805 # This will smooth over some of the rough edges, and blend
806 # pixels when scaling down, at the cost of blurring some
807 # edge pixels when images are scaled by non-integer sizes.
808 gui_scaling (GUI scaling) float 1.0
810 # When gui_scaling_filter is true, all GUI images need to be
811 # filtered in software, but some images are generated directly
812 # to hardware (e.g. render-to-texture for nodes in inventory).
813 gui_scaling_filter (GUI scaling filter) bool false
815 # When gui_scaling_filter_txr2img is true, copy those images
816 # from hardware to software for scaling. When false, fall back
817 # to the old scaling method, for video drivers that don't
818 # properly support downloading textures back from hardware.
819 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
821 # Delay showing tooltips, stated in milliseconds.
822 tooltip_show_delay (Tooltip delay) int 400
824 # Append item name to tooltip.
825 tooltip_append_itemname (Append item name) bool false
827 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
828 freetype (FreeType fonts) bool true
830 # Path to TrueTypeFont or bitmap.
831 font_path (Font path) filepath fonts/liberationsans.ttf
833 font_size (Font size) int 16
835 # Font shadow offset, if 0 then shadow will not be drawn.
836 font_shadow (Font shadow) int 1
838 # Font shadow alpha (opaqueness, between 0 and 255).
839 font_shadow_alpha (Font shadow alpha) int 127 0 255
841 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
843 mono_font_size (Monospace font size) int 15
845 # This font will be used for certain languages.
846 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
847 fallback_font_size (Fallback font size) int 15
848 fallback_font_shadow (Fallback font shadow) int 1
849 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
851 # Path to save screenshots at.
852 screenshot_path (Screenshot folder) path
854 # Format of screenshots.
855 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
857 # Screenshot quality. Only used for JPEG format.
858 # 1 means worst quality; 100 means best quality.
859 # Use 0 for default quality.
860 screenshot_quality (Screenshot quality) int 0 0 100
864 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
865 screen_dpi (DPI) int 72
867 # Windows systems only: Start Minetest with the command line window in the background.
868 # Contains the same information as the file debug.txt (default name).
869 enable_console (Enable console window) bool false
873 enable_sound (Sound) bool true
875 sound_volume (Volume) float 0.7 0.0 1.0
877 mute_sound (Mute sound) bool false
883 # Address to connect to.
884 # Leave this blank to start a local server.
885 # Note that the address field in the main menu overrides this setting.
886 address (Server address) string
888 # Port to connect to (UDP).
889 # Note that the port field in the main menu overrides this setting.
890 remote_port (Remote port) int 30000 1 65535
892 # Save the map received by the client on disk.
893 enable_local_map_saving (Saving map received from server) bool false
895 # Enable usage of remote media server (if provided by server).
896 # Remote servers offer a significantly faster way to download media (e.g. textures)
897 # when connecting to the server.
898 enable_remote_media_server (Connect to external media server) bool true
900 # Enable Lua modding support on client.
901 # This support is experimental and API can change.
902 enable_client_modding (Client modding) bool false
904 # URL to the server list displayed in the Multiplayer Tab.
905 serverlist_url (Serverlist URL) string servers.minetest.net
907 # File in client/serverlist/ that contains your favorite servers displayed in the
909 serverlist_file (Serverlist file) string favoriteservers.txt
911 # Maximum size of the out chat queue.
912 # 0 to disable queueing and -1 to make the queue size unlimited.
913 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
917 # Timeout for client to remove unused map data from memory.
918 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
920 # Maximum number of mapblocks for client to be kept in memory.
921 # Set to -1 for unlimited amount.
922 client_mapblock_limit (Mapblock limit) int 5000
924 # Whether to show the client debug info (has the same effect as hitting F5).
925 show_debug (Show debug info) bool false
927 [Server / Singleplayer]
929 # Name of the server, to be displayed when players join and in the serverlist.
930 server_name (Server name) string Minetest server
932 # Description of server, to be displayed when players join and in the serverlist.
933 server_description (Server description) string mine here
935 # Domain name of server, to be displayed in the serverlist.
936 server_address (Server address) string game.minetest.net
938 # Homepage of server, to be displayed in the serverlist.
939 server_url (Server URL) string https://minetest.net
941 # Automatically report to the serverlist.
942 server_announce (Announce server) bool false
944 # Announce to this serverlist.
945 serverlist_url (Serverlist URL) string servers.minetest.net
947 # Remove color codes from incoming chat messages
948 # Use this to stop players from being able to use color in their messages
949 strip_color_codes (Strip color codes) bool false
953 # Network port to listen (UDP).
954 # This value will be overridden when starting from the main menu.
955 port (Server port) int 30000
957 # The network interface that the server listens on.
958 bind_address (Bind address) string
960 # Enable to disallow old clients from connecting.
961 # Older clients are compatible in the sense that they will not crash when connecting
962 # to new servers, but they may not support all new features that you are expecting.
963 strict_protocol_version_checking (Strict protocol checking) bool false
965 # Specifies URL from which client fetches media instead of using UDP.
966 # $filename should be accessible from $remote_media$filename via cURL
967 # (obviously, remote_media should end with a slash).
968 # Files that are not present will be fetched the usual way.
969 remote_media (Remote media) string
971 # Enable/disable running an IPv6 server.
972 # Ignored if bind_address is set.
973 ipv6_server (IPv6 server) bool false
977 # Maximum number of blocks that are simultaneously sent per client.
978 # The maximum total count is calculated dynamically:
979 # max_total = ceil((#clients + max_users) * per_client / 4)
980 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
982 # To reduce lag, block transfers are slowed down when a player is building something.
983 # This determines how long they are slowed down after placing or removing a node.
984 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
986 # Maximum number of packets sent per send step, if you have a slow connection
987 # try reducing it, but don't reduce it to a number below double of targeted
989 max_packets_per_iteration (Max. packets per iteration) int 1024
993 # Default game when creating a new world.
994 # This will be overridden when creating a world from the main menu.
995 default_game (Default game) string minetest
997 # Message of the day displayed to players connecting.
998 motd (Message of the day) string
1000 # Maximum number of players that can be connected simultaneously.
1001 max_users (Maximum users) int 15
1003 # World directory (everything in the world is stored here).
1004 # Not needed if starting from the main menu.
1005 map-dir (Map directory) path
1007 # Time in seconds for item entity (dropped items) to live.
1008 # Setting it to -1 disables the feature.
1009 item_entity_ttl (Item entity TTL) int 900
1011 # Enable players getting damage and dying.
1012 enable_damage (Damage) bool false
1014 # Enable creative mode for new created maps.
1015 creative_mode (Creative) bool false
1017 # A chosen map seed for a new map, leave empty for random.
1018 # Will be overridden when creating a new world in the main menu.
1019 fixed_map_seed (Fixed map seed) string
1021 # New users need to input this password.
1022 default_password (Default password) string
1024 # The privileges that new users automatically get.
1025 # See /privs in game for a full list on your server and mod configuration.
1026 default_privs (Default privileges) string interact, shout
1028 # Privileges that players with basic_privs can grant
1029 basic_privs (Basic privileges) string interact, shout
1031 # Whether players are shown to clients without any range limit.
1032 # Deprecated, use the setting player_transfer_distance instead.
1033 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1035 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1036 player_transfer_distance (Player transfer distance) int 0
1038 # Whether to allow players to damage and kill each other.
1039 enable_pvp (Player versus player) bool true
1041 # Enable mod channels support.
1042 enable_mod_channels (Mod channels) bool false
1044 # If this is set, players will always (re)spawn at the given position.
1045 static_spawnpoint (Static spawnpoint) string
1047 # If enabled, new players cannot join with an empty password.
1048 disallow_empty_password (Disallow empty passwords) bool false
1050 # If enabled, disable cheat prevention in multiplayer.
1051 disable_anticheat (Disable anticheat) bool false
1053 # If enabled, actions are recorded for rollback.
1054 # This option is only read when server starts.
1055 enable_rollback_recording (Rollback recording) bool false
1057 # A message to be displayed to all clients when the server shuts down.
1058 kick_msg_shutdown (Shutdown message) string Server shutting down.
1060 # A message to be displayed to all clients when the server crashes.
1061 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1063 # Whether to ask clients to reconnect after a (Lua) crash.
1064 # Set this to true if your server is set up to restart automatically.
1065 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1067 # From how far clients know about objects, stated in mapblocks (16 nodes).
1069 # Setting this larger than active_block_range will also cause the server
1070 # to maintain active objects up to this distance in the direction the
1071 # player is looking. (This can avoid mobs suddenly disappearing from view)
1072 active_object_send_range_blocks (Active object send range) int 3
1074 # The radius of the volume of blocks around every player that is subject to the
1075 # active block stuff, stated in mapblocks (16 nodes).
1076 # In active blocks objects are loaded and ABMs run.
1077 # This is also the minimum range in which active objects (mobs) are maintained.
1078 # This should be configured together with active_object_range.
1079 active_block_range (Active block range) int 3
1081 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1082 max_block_send_distance (Max block send distance) int 9
1084 # Maximum number of forceloaded mapblocks.
1085 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1087 # Interval of sending time of day to clients.
1088 time_send_interval (Time send interval) int 5
1090 # Controls length of day/night cycle.
1092 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1093 time_speed (Time speed) int 72
1095 # Time of day when a new world is started, in millihours (0-23999).
1096 world_start_time (World start time) int 5250 0 23999
1098 # Interval of saving important changes in the world, stated in seconds.
1099 server_map_save_interval (Map save interval) float 5.3
1101 # Set the maximum character length of a chat message sent by clients.
1102 chat_message_max_size (Chat message max length) int 500
1104 # Amount of messages a player may send per 10 seconds.
1105 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1107 # Kick players who sent more than X messages per 10 seconds.
1108 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1112 movement_acceleration_default (Default acceleration) float 3
1113 movement_acceleration_air (Acceleration in air) float 2
1114 movement_acceleration_fast (Fast mode acceleration) float 10
1115 movement_speed_walk (Walking speed) float 4
1116 movement_speed_crouch (Sneaking speed) float 1.35
1117 movement_speed_fast (Fast mode speed) float 20
1118 movement_speed_climb (Climbing speed) float 3
1119 movement_speed_jump (Jumping speed) float 6.5
1120 movement_liquid_fluidity (Liquid fluidity) float 1
1121 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1122 movement_liquid_sink (Liquid sinking speed) float 10
1123 movement_gravity (Gravity) float 9.81
1127 # Handling for deprecated lua api calls:
1128 # - legacy: (try to) mimic old behaviour (default for release).
1129 # - log: mimic and log backtrace of deprecated call (default for debug).
1130 # - error: abort on usage of deprecated call (suggested for mod developers).
1131 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1133 # Number of extra blocks that can be loaded by /clearobjects at once.
1134 # This is a trade-off between sqlite transaction overhead and
1135 # memory consumption (4096=100MB, as a rule of thumb).
1136 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1138 # How much the server will wait before unloading unused mapblocks.
1139 # Higher value is smoother, but will use more RAM.
1140 server_unload_unused_data_timeout (Unload unused server data) int 29
1142 # Maximum number of statically stored objects in a block.
1143 max_objects_per_block (Maximum objects per block) int 64
1145 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1146 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1148 # Length of a server tick and the interval at which objects are generally updated over
1150 dedicated_server_step (Dedicated server step) float 0.09
1152 # Length of time between active block management cycles
1153 active_block_mgmt_interval (Active block management interval) float 2.0
1155 # Length of time between Active Block Modifier (ABM) execution cycles
1156 abm_interval (ABM interval) float 1.0
1158 # Length of time between NodeTimer execution cycles
1159 nodetimer_interval (NodeTimer interval) float 0.2
1161 # If enabled, invalid world data won't cause the server to shut down.
1162 # Only enable this if you know what you are doing.
1163 ignore_world_load_errors (Ignore world errors) bool false
1165 # Max liquids processed per step.
1166 liquid_loop_max (Liquid loop max) int 100000
1168 # The time (in seconds) that the liquids queue may grow beyond processing
1169 # capacity until an attempt is made to decrease its size by dumping old queue
1170 # items. A value of 0 disables the functionality.
1171 liquid_queue_purge_time (Liquid queue purge time) int 0
1173 # Liquid update interval in seconds.
1174 liquid_update (Liquid update tick) float 1.0
1176 # At this distance the server will aggressively optimize which blocks are sent to
1178 # Small values potentially improve performance a lot, at the expense of visible
1179 # rendering glitches (some blocks will not be rendered under water and in caves,
1180 # as well as sometimes on land).
1181 # Setting this to a value greater than max_block_send_distance disables this
1183 # Stated in mapblocks (16 nodes).
1184 block_send_optimize_distance (Block send optimize distance) int 4 2
1186 # If enabled the server will perform map block occlusion culling based on
1187 # on the eye position of the player. This can reduce the number of blocks
1188 # sent to the client 50-80%. The client will not longer receive most invisible
1189 # so that the utility of noclip mode is reduced.
1190 server_side_occlusion_culling (Server side occlusion culling) bool true
1192 # Restricts the access of certain client-side functions on servers.
1193 # Combine the byteflags below to restrict client-side features, or set to 0
1194 # for no restrictions:
1195 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1196 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1197 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1198 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1199 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1200 # csm_restriction_noderange)
1201 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1202 csm_restriction_flags (Client side modding restrictions) int 62
1204 # If the CSM restriction for node range is enabled, get_node calls are limited
1205 # to this distance from the player to the node.
1206 csm_restriction_noderange (Client side node lookup range restriction) int 0
1210 # Prevent mods from doing insecure things like running shell commands.
1211 secure.enable_security (Enable mod security) bool true
1213 # Comma-separated list of trusted mods that are allowed to access insecure
1214 # functions even when mod security is on (via request_insecure_environment()).
1215 secure.trusted_mods (Trusted mods) string
1217 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1218 # allow them to upload and download data to/from the internet.
1219 secure.http_mods (HTTP mods) string
1224 # Load the game profiler to collect game profiling data.
1225 # Provides a /profiler command to access the compiled profile.
1226 # Useful for mod developers and server operators.
1227 profiler.load (Load the game profiler) bool false
1229 # The default format in which profiles are being saved,
1230 # when calling `/profiler save [format]` without format.
1231 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1233 # The file path relative to your worldpath in which profiles will be saved to.
1234 profiler.report_path (Report path) string ""
1236 [***Instrumentation]
1238 # Instrument the methods of entities on registration.
1239 instrument.entity (Entity methods) bool true
1241 # Instrument the action function of Active Block Modifiers on registration.
1242 instrument.abm (Active Block Modifiers) bool true
1244 # Instrument the action function of Loading Block Modifiers on registration.
1245 instrument.lbm (Loading Block Modifiers) bool true
1247 # Instrument chatcommands on registration.
1248 instrument.chatcommand (Chatcommands) bool true
1250 # Instrument global callback functions on registration.
1251 # (anything you pass to a minetest.register_*() function)
1252 instrument.global_callback (Global callbacks) bool true
1255 # Instrument builtin.
1256 # This is usually only needed by core/builtin contributors
1257 instrument.builtin (Builtin) bool false
1259 # Have the profiler instrument itself:
1260 # * Instrument an empty function.
1261 # This estimates the overhead, that instrumentation is adding (+1 function call).
1262 # * Instrument the sampler being used to update the statistics.
1263 instrument.profiler (Profiler) bool false
1267 # Name of the player.
1268 # When running a server, clients connecting with this name are admins.
1269 # When starting from the main menu, this is overridden.
1270 name (Player name) string
1272 # Set the language. Leave empty to use the system language.
1273 # A restart is required after changing this.
1274 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1277 # Level of logging to be written to debug.txt:
1278 # - <nothing> (no logging)
1279 # - none (messages with no level)
1285 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1288 enable_ipv6 (IPv6) bool true
1292 # Default timeout for cURL, stated in milliseconds.
1293 # Only has an effect if compiled with cURL.
1294 curl_timeout (cURL timeout) int 5000
1296 # Limits number of parallel HTTP requests. Affects:
1297 # - Media fetch if server uses remote_media setting.
1298 # - Serverlist download and server announcement.
1299 # - Downloads performed by main menu (e.g. mod manager).
1300 # Only has an effect if compiled with cURL.
1301 curl_parallel_limit (cURL parallel limit) int 8
1303 # Maximum time in ms a file download (e.g. a mod download) may take.
1304 curl_file_download_timeout (cURL file download timeout) int 300000
1306 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1307 high_precision_fpu (High-precision FPU) bool true
1309 # Changes the main menu UI:
1310 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1311 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1312 # necessary for smaller screens.
1313 main_menu_style (Main menu style) enum full full,simple
1315 # Replaces the default main menu with a custom one.
1316 main_menu_script (Main menu script) string
1318 # Print the engine's profiling data in regular intervals (in seconds).
1319 # 0 = disable. Useful for developers.
1320 profiler_print_interval (Engine profiling data print interval) int 0
1324 # Name of map generator to be used when creating a new world.
1325 # Creating a world in the main menu will override this.
1326 # Current stable mapgens:
1327 # v5, v6, v7 (except floatlands), flat, singlenode.
1328 # 'stable' means the terrain shape in an existing world will not be changed
1329 # in the future. Note that biomes are defined by games and may still change.
1330 mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode
1332 # Water surface level of the world.
1333 water_level (Water level) int 1
1335 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1336 max_block_generate_distance (Max block generate distance) int 6
1338 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1339 # Only mapchunks completely within the mapgen limit are generated.
1340 # Value is stored per-world.
1341 mapgen_limit (Map generation limit) int 31000 0 31000
1343 # Global map generation attributes.
1344 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1345 # and junglegrass, in all other mapgens this flag controls all decorations.
1346 # Flags that are not enabled are not modified from the default.
1347 # Flags starting with 'no' are used to explicitly disable them.
1348 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
1350 # Whether dungeons occasionally project from the terrain.
1351 projecting_dungeons (Projecting dungeons) bool true
1353 [*Biome API temperature and humidity noise parameters]
1355 # Temperature variation for biomes.
1356 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1358 # Small-scale temperature variation for blending biomes on borders.
1359 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1361 # Humidity variation for biomes.
1362 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1364 # Small-scale humidity variation for blending biomes on borders.
1365 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1369 # Map generation attributes specific to Mapgen v5.
1370 # Flags that are not enabled are not modified from the default.
1371 # Flags starting with 'no' are used to explicitly disable them.
1372 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1374 # Controls width of tunnels, a smaller value creates wider tunnels.
1375 mgv5_cave_width (Cave width) float 0.09
1377 # Y of upper limit of large caves.
1378 mgv5_large_cave_depth (Large cave depth) int -256
1380 # Y of upper limit of lava in large caves.
1381 mgv5_lava_depth (Lava depth) int -256
1383 # Y-level of cavern upper limit.
1384 mgv5_cavern_limit (Cavern limit) int -256
1386 # Y-distance over which caverns expand to full size.
1387 mgv5_cavern_taper (Cavern taper) int 256
1389 # Defines full size of caverns, smaller values create larger caverns.
1390 mgv5_cavern_threshold (Cavern threshold) float 0.7
1392 # Lower Y limit of dungeons.
1393 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1395 # Upper Y limit of dungeons.
1396 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1400 # Variation of biome filler depth.
1401 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1403 # Variation of terrain vertical scale.
1404 # When noise is < -0.55 terrain is near-flat.
1405 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1407 # Y-level of average terrain surface.
1408 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1410 # First of two 3D noises that together define tunnels.
1411 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1413 # Second of two 3D noises that together define tunnels.
1414 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1416 # 3D noise defining giant caverns.
1417 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1419 # 3D noise defining terrain.
1420 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1424 # Map generation attributes specific to Mapgen v6.
1425 # The 'snowbiomes' flag enables the new 5 biome system.
1426 # When the new biome system is enabled jungles are automatically enabled and
1427 # the 'jungles' flag is ignored.
1428 # Flags that are not enabled are not modified from the default.
1429 # Flags starting with 'no' are used to explicitly disable them.
1430 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1432 # Deserts occur when np_biome exceeds this value.
1433 # When the new biome system is enabled, this is ignored.
1434 mgv6_freq_desert (Desert noise threshold) float 0.45
1436 # Sandy beaches occur when np_beach exceeds this value.
1437 mgv6_freq_beach (Beach noise threshold) float 0.15
1439 # Lower Y limit of dungeons.
1440 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1442 # Upper Y limit of dungeons.
1443 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1447 # Y-level of lower terrain and seabed.
1448 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1450 # Y-level of higher terrain that creates cliffs.
1451 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1453 # Varies steepness of cliffs.
1454 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1456 # Defines distribution of higher terrain.
1457 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1459 # Varies depth of biome surface nodes.
1460 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1462 # Defines areas with sandy beaches.
1463 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1465 # Temperature variation for biomes.
1466 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1468 # Variation of number of caves.
1469 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1471 # Humidity variation for biomes.
1472 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1474 # Defines tree areas and tree density.
1475 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1477 # Defines areas where trees have apples.
1478 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1482 # Map generation attributes specific to Mapgen v7.
1483 # 'ridges' enables the rivers.
1484 # Flags that are not enabled are not modified from the default.
1485 # Flags starting with 'no' are used to explicitly disable them.
1486 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1488 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1489 mgv7_mount_zero_level (Mountain zero level) int 0
1491 # Controls width of tunnels, a smaller value creates wider tunnels.
1492 mgv7_cave_width (Cave width) float 0.09
1494 # Y of upper limit of large caves.
1495 mgv7_large_cave_depth (Large cave depth) int -33
1497 # Y of upper limit of lava in large caves.
1498 mgv7_lava_depth (Lava depth) int -256
1500 # Controls the density of mountain-type floatlands.
1501 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1502 mgv7_float_mount_density (Floatland mountain density) float 0.6
1504 # Typical maximum height, above and below midpoint, of floatland mountains.
1505 mgv7_float_mount_height (Floatland mountain height) float 128.0
1507 # Alters how mountain-type floatlands taper above and below midpoint.
1508 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1510 # Y-level of floatland midpoint and lake surface.
1511 mgv7_floatland_level (Floatland level) int 1280
1513 # Y-level to which floatland shadows extend.
1514 mgv7_shadow_limit (Shadow limit) int 1024
1516 # Y-level of cavern upper limit.
1517 mgv7_cavern_limit (Cavern limit) int -256
1519 # Y-distance over which caverns expand to full size.
1520 mgv7_cavern_taper (Cavern taper) int 256
1522 # Defines full size of caverns, smaller values create larger caverns.
1523 mgv7_cavern_threshold (Cavern threshold) float 0.7
1525 # Lower Y limit of dungeons.
1526 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1528 # Upper Y limit of dungeons.
1529 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1533 # Y-level of higher terrain that creates cliffs.
1534 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1536 # Y-level of lower terrain and seabed.
1537 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1539 # Varies roughness of terrain.
1540 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1541 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1543 # Defines distribution of higher terrain and steepness of cliffs.
1544 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1546 # Variation of biome filler depth.
1547 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1549 # Variation of maximum mountain height (in nodes).
1550 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1552 # Defines large-scale river channel structure.
1553 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1555 # Defines areas of floatland smooth terrain.
1556 # Smooth floatlands occur when noise > 0.
1557 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1559 # Variation of hill height and lake depth on floatland smooth terrain.
1560 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1562 # 3D noise defining mountain structure and height.
1563 # Also defines structure of floatland mountain terrain.
1564 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1566 # 3D noise defining structure of river canyon walls.
1567 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1569 # 3D noise defining giant caverns.
1570 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1572 # First of two 3D noises that together define tunnels.
1573 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1575 # Second of two 3D noises that together define tunnels.
1576 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1578 [*Mapgen Carpathian]
1580 # Map generation attributes specific to Mapgen Carpathian.
1581 # Flags that are not enabled are not modified from the default.
1582 # Flags starting with 'no' are used to explicitly disable them.
1583 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1585 # Defines the base ground level.
1586 mgcarpathian_base_level (Base ground level) float 12.0
1588 # Controls width of tunnels, a smaller value creates wider tunnels.
1589 mgcarpathian_cave_width (Cave width) float 0.09
1591 # Y of upper limit of large caves.
1592 mgcarpathian_large_cave_depth (Large cave depth) int -33
1594 # Y of upper limit of lava in large caves.
1595 mgcarpathian_lava_depth (Lava depth) int -256
1597 # Y-level of cavern upper limit.
1598 mgcarpathian_cavern_limit (Cavern limit) int -256
1600 # Y-distance over which caverns expand to full size.
1601 mgcarpathian_cavern_taper (Cavern taper) int 256
1603 # Defines full size of caverns, smaller values create larger caverns.
1604 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1606 # Lower Y limit of dungeons.
1607 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1609 # Upper Y limit of dungeons.
1610 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1614 # Variation of biome filler depth.
1615 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1617 # First of 4 2D noises that together define hill/mountain range height.
1618 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1620 # Second of 4 2D noises that together define hill/mountain range height.
1621 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1623 # Third of 4 2D noises that together define hill/mountain range height.
1624 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1626 # Fourth of 4 2D noises that together define hill/mountain range height.
1627 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1629 # 2D noise that controls the size/occurance of rolling hills.
1630 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1632 # 2D noise that controls the size/occurance of ridged mountain ranges.
1633 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1635 # 2D noise that controls the size/occurance of step mountain ranges.
1636 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1638 # 2D noise that controls the shape/size of rolling hills.
1639 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1641 # 2D noise that controls the shape/size of ridged mountains.
1642 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1644 # 2D noise that controls the shape/size of step mountains.
1645 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1647 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1648 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1650 # First of two 3D noises that together define tunnels.
1651 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1653 # Second of two 3D noises that together define tunnels.
1654 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1656 # 3D noise defining giant caverns.
1657 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1661 # Map generation attributes specific to Mapgen flat.
1662 # Occasional lakes and hills can be added to the flat world.
1663 # Flags that are not enabled are not modified from the default.
1664 # Flags starting with 'no' are used to explicitly disable them.
1665 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1668 mgflat_ground_level (Ground level) int 8
1670 # Y of upper limit of large caves.
1671 mgflat_large_cave_depth (Large cave depth) int -33
1673 # Y of upper limit of lava in large caves.
1674 mgflat_lava_depth (Lava depth) int -256
1676 # Controls width of tunnels, a smaller value creates wider tunnels.
1677 mgflat_cave_width (Cave width) float 0.09
1679 # Terrain noise threshold for lakes.
1680 # Controls proportion of world area covered by lakes.
1681 # Adjust towards 0.0 for a larger proportion.
1682 mgflat_lake_threshold (Lake threshold) float -0.45
1684 # Controls steepness/depth of lake depressions.
1685 mgflat_lake_steepness (Lake steepness) float 48.0
1687 # Terrain noise threshold for hills.
1688 # Controls proportion of world area covered by hills.
1689 # Adjust towards 0.0 for a larger proportion.
1690 mgflat_hill_threshold (Hill threshold) float 0.45
1692 # Controls steepness/height of hills.
1693 mgflat_hill_steepness (Hill steepness) float 64.0
1695 # Lower Y limit of dungeons.
1696 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1698 # Upper Y limit of dungeons.
1699 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1703 # Defines location and terrain of optional hills and lakes.
1704 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1706 # Variation of biome filler depth.
1707 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1709 # First of two 3D noises that together define tunnels.
1710 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1712 # Second of two 3D noises that together define tunnels.
1713 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1717 # Controls width of tunnels, a smaller value creates wider tunnels.
1718 mgfractal_cave_width (Cave width) float 0.09
1720 # Y of upper limit of large caves.
1721 mgfractal_large_cave_depth (Large cave depth) int -33
1723 # Y of upper limit of lava in large caves.
1724 mgfractal_lava_depth (Lava depth) int -256
1726 # Lower Y limit of dungeons.
1727 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1729 # Upper Y limit of dungeons.
1730 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1732 # Selects one of 18 fractal types.
1733 # 1 = 4D "Roundy" mandelbrot set.
1734 # 2 = 4D "Roundy" julia set.
1735 # 3 = 4D "Squarry" mandelbrot set.
1736 # 4 = 4D "Squarry" julia set.
1737 # 5 = 4D "Mandy Cousin" mandelbrot set.
1738 # 6 = 4D "Mandy Cousin" julia set.
1739 # 7 = 4D "Variation" mandelbrot set.
1740 # 8 = 4D "Variation" julia set.
1741 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1742 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1743 # 11 = 3D "Christmas Tree" mandelbrot set.
1744 # 12 = 3D "Christmas Tree" julia set.
1745 # 13 = 3D "Mandelbulb" mandelbrot set.
1746 # 14 = 3D "Mandelbulb" julia set.
1747 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1748 # 16 = 3D "Cosine Mandelbulb" julia set.
1749 # 17 = 4D "Mandelbulb" mandelbrot set.
1750 # 18 = 4D "Mandelbulb" julia set.
1751 mgfractal_fractal (Fractal type) int 1 1 18
1753 # Iterations of the recursive function.
1754 # Increasing this increases the amount of fine detail, but also
1755 # increases processing load.
1756 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1757 mgfractal_iterations (Iterations) int 11
1759 # (X,Y,Z) scale of fractal in nodes.
1760 # Actual fractal size will be 2 to 3 times larger.
1761 # These numbers can be made very large, the fractal does
1762 # not have to fit inside the world.
1763 # Increase these to 'zoom' into the detail of the fractal.
1764 # Default is for a vertically-squashed shape suitable for
1765 # an island, set all 3 numbers equal for the raw shape.
1766 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1768 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1769 # Can be used to move a desired point to (0, 0) to create a
1770 # suitable spawn point, or to allow 'zooming in' on a desired
1771 # point by increasing 'scale'.
1772 # The default is tuned for a suitable spawn point for mandelbrot
1773 # sets with default parameters, it may need altering in other
1775 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1776 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1778 # W coordinate of the generated 3D slice of a 4D fractal.
1779 # Determines which 3D slice of the 4D shape is generated.
1780 # Alters the shape of the fractal.
1781 # Has no effect on 3D fractals.
1782 # Range roughly -2 to 2.
1783 mgfractal_slice_w (Slice w) float 0.0
1786 # X component of hypercomplex constant.
1787 # Alters the shape of the fractal.
1788 # Range roughly -2 to 2.
1789 mgfractal_julia_x (Julia x) float 0.33
1792 # Y component of hypercomplex constant.
1793 # Alters the shape of the fractal.
1794 # Range roughly -2 to 2.
1795 mgfractal_julia_y (Julia y) float 0.33
1798 # Z component of hypercomplex constant.
1799 # Alters the shape of the fractal.
1800 # Range roughly -2 to 2.
1801 mgfractal_julia_z (Julia z) float 0.33
1804 # W component of hypercomplex constant.
1805 # Alters the shape of the fractal.
1806 # Has no effect on 3D fractals.
1807 # Range roughly -2 to 2.
1808 mgfractal_julia_w (Julia w) float 0.33
1812 # Y-level of seabed.
1813 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1815 # Variation of biome filler depth.
1816 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1818 # First of two 3D noises that together define tunnels.
1819 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1821 # Second of two 3D noises that together define tunnels.
1822 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1826 # Map generation attributes specific to Mapgen Valleys.
1827 # 'altitude_chill': Reduces heat with altitude.
1828 # 'humid_rivers': Increases humidity around rivers and where water pools.
1829 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1830 # to become shallower and occasionally dry.
1831 # 'altitude_dry': Reduces humidity with altitude.
1832 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
1834 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1835 # enabled. Also the vertical distance over which humidity drops by 10 if
1836 # 'altitude_dry' is enabled.
1837 mgvalleys_altitude_chill (Altitude chill) int 90
1839 # Depth below which you'll find large caves.
1840 mgvalleys_large_cave_depth (Large cave depth) int -33
1842 # Y of upper limit of lava in large caves.
1843 mgvalleys_lava_depth (Lava depth) int 1
1845 # Depth below which you'll find giant caverns.
1846 mgvalleys_cavern_limit (Cavern upper limit) int -256
1848 # Y-distance over which caverns expand to full size.
1849 mgvalleys_cavern_taper (Cavern taper) int 192
1851 # Defines full size of caverns, smaller values create larger caverns.
1852 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1854 # How deep to make rivers.
1855 mgvalleys_river_depth (River depth) int 4
1857 # How wide to make rivers.
1858 mgvalleys_river_size (River size) int 5
1860 # Controls width of tunnels, a smaller value creates wider tunnels.
1861 mgvalleys_cave_width (Cave width) float 0.09
1863 # Lower Y limit of dungeons.
1864 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1866 # Upper Y limit of dungeons.
1867 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
1871 # First of two 3D noises that together define tunnels.
1872 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1874 # Second of two 3D noises that together define tunnels.
1875 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1877 # The depth of dirt or other biome filler node.
1878 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1880 # 3D noise defining giant caverns.
1881 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1883 # Defines large-scale river channel structure.
1884 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1886 # Base terrain height.
1887 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1889 # Raises terrain to make valleys around the rivers.
1890 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1892 # Slope and fill work together to modify the heights.
1893 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1895 # Amplifies the valleys.
1896 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1898 # Slope and fill work together to modify the heights.
1899 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1903 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1904 # WARNING!: There is no benefit, and there are several dangers, in
1905 # increasing this value above 5.
1906 # Reducing this value increases cave and dungeon density.
1907 # Altering this value is for special usage, leaving it unchanged is
1909 chunksize (Chunk size) int 5
1911 # Dump the mapgen debug information.
1912 enable_mapgen_debug_info (Mapgen debug) bool false
1914 # Maximum number of blocks that can be queued for loading.
1915 emergequeue_limit_total (Absolute limit of emerge queues) int 512
1917 # Maximum number of blocks to be queued that are to be loaded from file.
1918 # Set to blank for an appropriate amount to be chosen automatically.
1919 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
1921 # Maximum number of blocks to be queued that are to be generated.
1922 # Set to blank for an appropriate amount to be chosen automatically.
1923 emergequeue_limit_generate (Limit of emerge queues to generate) int 64
1925 # Number of emerge threads to use.
1927 # - Automatic selection. The number of emerge threads will be
1928 # - 'number of processors - 2', with a lower limit of 1.
1930 # - Specifies the number of emerge threads, with a lower limit of 1.
1931 # Warning: Increasing the number of emerge threads increases engine mapgen
1932 # speed, but this may harm game performance by interfering with other
1933 # processes, especially in singleplayer and/or when running Lua code in
1935 # For many users the optimum setting may be '1'.
1936 num_emerge_threads (Number of emerge threads) int 0
1940 # Show packages in the content store that do not qualify as 'free software'
1941 # as defined by the Free Software Foundation.
1942 show_nonfree_packages (Show non-free packages) bool false