1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # Fast movement (via the "special" key).
76 # This requires the "fast" privilege on the server.
77 fast_move (Fast movement) bool false
79 # If enabled together with fly mode, player is able to fly through solid nodes.
80 # This requires the "noclip" privilege on the server.
81 noclip (Noclip) bool false
83 # Smooths camera when looking around. Also called look or mouse smoothing.
84 # Useful for recording videos.
85 cinematic (Cinematic mode) bool false
87 # Smooths rotation of camera. 0 to disable.
88 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
90 # Smooths rotation of camera in cinematic mode. 0 to disable.
91 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
93 # Invert vertical mouse movement.
94 invert_mouse (Invert mouse) bool false
96 # Mouse sensitivity multiplier.
97 mouse_sensitivity (Mouse sensitivity) float 0.2
99 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
100 aux1_descends (Special key for climbing/descending) bool false
102 # Double-tapping the jump key toggles fly mode.
103 doubletap_jump (Double tap jump for fly) bool false
105 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
106 always_fly_fast (Always fly and fast) bool true
108 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
109 repeat_rightclick_time (Rightclick repetition interval) float 0.25
111 # Prevent digging and placing from repeating when holding the mouse buttons.
112 # Enable this when you dig or place too often by accident.
113 safe_dig_and_place (Safe digging and placing) bool false
115 # Enable random user input (only used for testing).
116 random_input (Random input) bool false
118 # Continuous forward movement, toggled by autoforward key.
119 # Press the autoforward key again or the backwards movement to disable.
120 continuous_forward (Continuous forward) bool false
122 # The length in pixels it takes for touch screen interaction to start.
123 touchscreen_threshold (Touch screen threshold) int 20 0 100
125 # (Android) Fixes the position of virtual joystick.
126 # If disabled, virtual joystick will center to first-touch's position.
127 fixed_virtual_joystick (Fixed virtual joystick) bool false
129 # (Android) Use virtual joystick to trigger "aux" button.
130 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
131 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
134 enable_joysticks (Enable joysticks) bool false
136 # The identifier of the joystick to use
137 joystick_id (Joystick ID) int 0
139 # The type of joystick
140 joystick_type (Joystick type) enum auto auto,generic,xbox
142 # The time in seconds it takes between repeated events
143 # when holding down a joystick button combination.
144 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
146 # The sensitivity of the joystick axes for moving the
147 # ingame view frustum around.
148 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
150 # Key for moving the player forward.
151 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 keymap_forward (Forward key) key KEY_KEY_W
154 # Key for moving the player backward.
155 # Will also disable autoforward, when active.
156 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
157 keymap_backward (Backward key) key KEY_KEY_S
159 # Key for moving the player left.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keymap_left (Left key) key KEY_KEY_A
163 # Key for moving the player right.
164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 keymap_right (Right key) key KEY_KEY_D
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_jump (Jump key) key KEY_SPACE
172 # Also used for climbing down and descending in water if aux1_descends is disabled.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_sneak (Sneak key) key KEY_LSHIFT
176 # Key for opening the inventory.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_inventory (Inventory key) key KEY_KEY_I
180 # Key for moving fast in fast mode.
181 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 keymap_special1 (Special key) key KEY_KEY_E
184 # Key for opening the chat window.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_chat (Chat key) key KEY_KEY_T
188 # Key for opening the chat window to type commands.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_cmd (Command key) key /
192 # Key for opening the chat window to type local commands.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_cmd_local (Command key) key .
196 # Key for toggling unlimited view range.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_rangeselect (Range select key) key KEY_KEY_R
200 # Key for toggling flying.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_freemove (Fly key) key KEY_KEY_K
204 # Key for toggling fast mode.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_fastmove (Fast key) key KEY_KEY_J
208 # Key for toggling noclip mode.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_noclip (Noclip key) key KEY_KEY_H
212 # Key for selecting the next item in the hotbar.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
216 # Key for selecting the previous item in the hotbar.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
220 # Key for muting the game.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_mute (Mute key) key KEY_KEY_M
224 # Key for increasing the volume.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_increase_volume (Inc. volume key) key
228 # Key for decreasing the volume.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_decrease_volume (Dec. volume key) key
232 # Key for toggling autoforward.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_autoforward (Automatic forwards key) key
236 # Key for toggling cinematic mode.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_cinematic (Cinematic mode key) key
240 # Key for toggling display of minimap.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_minimap (Minimap key) key KEY_F9
244 # Key for taking screenshots.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_screenshot (Screenshot) key KEY_F12
248 # Key for dropping the currently selected item.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_drop (Drop item key) key KEY_KEY_Q
252 # Key to use view zoom when possible.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_zoom (View zoom key) key KEY_KEY_Z
256 # Key for selecting the first hotbar slot.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
260 # Key for selecting the second hotbar slot.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
264 # Key for selecting the third hotbar slot.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
268 # Key for selecting the fourth hotbar slot.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
272 # Key for selecting the fifth hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
276 # Key for selecting the sixth hotbar slot.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
280 # Key for selecting the seventh hotbar slot.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
284 # Key for selecting the eighth hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
288 # Key for selecting the ninth hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
292 # Key for selecting the tenth hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
296 # Key for selecting the 11th hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot11 (Hotbar slot 11 key) key
300 # Key for selecting the 12th hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot12 (Hotbar slot 12 key) key
304 # Key for selecting the 13th hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot13 (Hotbar slot 13 key) key
308 # Key for selecting the 14th hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot14 (Hotbar slot 14 key) key
312 # Key for selecting the 15th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot15 (Hotbar slot 15 key) key
316 # Key for selecting the 16th hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot16 (Hotbar slot 16 key) key
320 # Key for selecting the 17th hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot17 (Hotbar slot 17 key) key
324 # Key for selecting the 18th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot18 (Hotbar slot 18 key) key
328 # Key for selecting the 19th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot19 (Hotbar slot 19 key) key
332 # Key for selecting the 20th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_slot20 (Hotbar slot 20 key) key
336 # Key for selecting the 21th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_slot21 (Hotbar slot 21 key) key
340 # Key for selecting the 22th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_slot22 (Hotbar slot 22 key) key
344 # Key for selecting the 23th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_slot23 (Hotbar slot 23 key) key
348 # Key for toggling the display of the HUD.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_toggle_hud (HUD toggle key) key KEY_F1
352 # Key for toggling the display of chat.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_toggle_chat (Chat toggle key) key KEY_F2
356 # Key for toggling the display of the large chat console.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_console (Large chat console key) key KEY_F10
360 # Key for toggling the display of fog.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
364 # Key for toggling the camera update. Only used for development
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_toggle_update_camera (Camera update toggle key) key
368 # Key for toggling the display of debug info.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_toggle_debug (Debug info toggle key) key KEY_F5
372 # Key for toggling the display of the profiler. Used for development.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
376 # Key for switching between first- and third-person camera.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
378 keymap_camera_mode (Toggle camera mode key) key KEY_F7
380 # Key for increasing the viewing range.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 keymap_increase_viewing_range_min (View range increase key) key +
384 # Key for decreasing the viewing range.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 keymap_decrease_viewing_range_min (View range decrease key) key -
395 enable_vbo (VBO) bool true
397 # Whether to fog out the end of the visible area.
398 enable_fog (Fog) bool true
401 # - Fancy: all faces visible
402 # - Simple: only outer faces, if defined special_tiles are used
403 # - Opaque: disable transparency
404 leaves_style (Leaves style) enum fancy fancy,simple,opaque
406 # Connects glass if supported by node.
407 connected_glass (Connect glass) bool false
409 # Enable smooth lighting with simple ambient occlusion.
410 # Disable for speed or for different looks.
411 smooth_lighting (Smooth lighting) bool true
413 # Clouds are a client side effect.
414 enable_clouds (Clouds) bool true
416 # Use 3D cloud look instead of flat.
417 enable_3d_clouds (3D clouds) bool true
419 # Method used to highlight selected object.
420 node_highlighting (Node highlighting) enum box box,halo,none
422 # Adds particles when digging a node.
423 enable_particles (Digging particles) bool true
427 # Use mip mapping to scale textures. May slightly increase performance,
428 # especially when using a high resolution texture pack.
429 # Gamma correct downscaling is not supported.
430 mip_map (Mipmapping) bool false
432 # Use anisotropic filtering when viewing at textures from an angle.
433 anisotropic_filter (Anisotropic filtering) bool false
435 # Use bilinear filtering when scaling textures.
436 bilinear_filter (Bilinear filtering) bool false
438 # Use trilinear filtering when scaling textures.
439 trilinear_filter (Trilinear filtering) bool false
441 # Filtered textures can blend RGB values with fully-transparent neighbors,
442 # which PNG optimizers usually discard, sometimes resulting in a dark or
443 # light edge to transparent textures. Apply this filter to clean that up
444 # at texture load time.
445 texture_clean_transparent (Clean transparent textures) bool false
447 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
448 # can be blurred, so automatically upscale them with nearest-neighbor
449 # interpolation to preserve crisp pixels. This sets the minimum texture size
450 # for the upscaled textures; higher values look sharper, but require more
451 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
452 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
454 # This is also used as the base node texture size for world-aligned
455 # texture autoscaling.
456 texture_min_size (Minimum texture size) int 64
458 # Experimental option, might cause visible spaces between blocks
459 # when set to higher number than 0.
460 fsaa (FSAA) enum 0 0,1,2,4,8,16
462 # Undersampling is similar to using lower screen resolution, but it applies
463 # to the game world only, keeping the GUI intact.
464 # It should give significant performance boost at the cost of less detailed image.
465 undersampling (Undersampling) enum 0 0,2,3,4
469 # Shaders allow advanced visual effects and may increase performance on some video cards.
470 # This only works with the OpenGL video backend.
471 enable_shaders (Shaders) bool true
473 # Path to shader directory. If no path is defined, default location will be used.
474 shader_path (Shader path) path
478 # Enables filmic tone mapping
479 tone_mapping (Filmic tone mapping) bool false
483 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
484 # or need to be auto-generated.
485 # Requires shaders to be enabled.
486 enable_bumpmapping (Bumpmapping) bool false
488 # Enables on the fly normalmap generation (Emboss effect).
489 # Requires bumpmapping to be enabled.
490 generate_normalmaps (Generate normalmaps) bool false
492 # Strength of generated normalmaps.
493 normalmaps_strength (Normalmaps strength) float 0.6
495 # Defines sampling step of texture.
496 # A higher value results in smoother normal maps.
497 normalmaps_smooth (Normalmaps sampling) int 0 0 2
499 [***Parallax Occlusion]
501 # Enables parallax occlusion mapping.
502 # Requires shaders to be enabled.
503 enable_parallax_occlusion (Parallax occlusion) bool false
505 # 0 = parallax occlusion with slope information (faster).
506 # 1 = relief mapping (slower, more accurate).
507 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
509 # Strength of parallax.
510 3d_paralax_strength (Parallax occlusion strength) float 0.025
512 # Number of parallax occlusion iterations.
513 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
515 # Overall scale of parallax occlusion effect.
516 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
518 # Overall bias of parallax occlusion effect, usually scale/2.
519 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
523 # Set to true enables waving water.
524 # Requires shaders to be enabled.
525 enable_waving_water (Waving water) bool false
527 water_wave_height (Waving water height) float 1.0
529 water_wave_length (Waving water length) float 20.0
531 water_wave_speed (Waving water speed) float 5.0
533 # Set to true enables waving leaves.
534 # Requires shaders to be enabled.
535 enable_waving_leaves (Waving leaves) bool false
537 # Set to true enables waving plants.
538 # Requires shaders to be enabled.
539 enable_waving_plants (Waving plants) bool false
543 # Arm inertia, gives a more realistic movement of
544 # the arm when the camera moves.
545 arm_inertia (Arm inertia) bool true
547 # If FPS would go higher than this, limit it by sleeping
548 # to not waste CPU power for no benefit.
549 fps_max (Maximum FPS) int 60
551 # Maximum FPS when game is paused.
552 pause_fps_max (FPS in pause menu) int 20
554 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
555 pause_on_lost_focus (Pause on lost window focus) bool false
557 # View distance in nodes.
558 viewing_range (Viewing range) int 100 20 4000
560 # Camera near plane distance in nodes, between 0 and 0.5
561 # Most users will not need to change this.
562 # Increasing can reduce artifacting on weaker GPUs.
563 # 0.1 = Default, 0.25 = Good value for weaker tablets.
564 near_plane (Near plane) float 0.1 0 0.5
566 # Width component of the initial window size.
567 screen_w (Screen width) int 1024
569 # Height component of the initial window size.
570 screen_h (Screen height) int 600
572 # Save window size automatically when modified.
573 autosave_screensize (Autosave screen size) bool true
576 fullscreen (Full screen) bool false
578 # Bits per pixel (aka color depth) in fullscreen mode.
579 fullscreen_bpp (Full screen BPP) int 24
581 # Vertical screen synchronization.
582 vsync (VSync) bool false
584 # Field of view in degrees.
585 fov (Field of view) int 72 45 160
587 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
588 # This setting is for the client only and is ignored by the server.
589 display_gamma (Gamma) float 1.0 0.5 3.0
591 # Gradient of light curve at minimum light level.
592 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
594 # Gradient of light curve at maximum light level.
595 lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
597 # Strength of light curve mid-boost.
598 lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
600 # Center of light curve mid-boost.
601 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
603 # Spread of light curve mid-boost.
604 # Standard deviation of the mid-boost gaussian.
605 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
607 # Path to texture directory. All textures are first searched from here.
608 texture_path (Texture path) path
610 # The rendering back-end for Irrlicht.
611 # A restart is required after changing this.
612 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
613 # On other platforms, OpenGL is recommended, and it’s the only driver with
614 # shader support currently.
615 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
617 # Radius of cloud area stated in number of 64 node cloud squares.
618 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
619 cloud_radius (Cloud radius) int 12
621 # Enable view bobbing and amount of view bobbing.
622 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
623 view_bobbing_amount (View bobbing factor) float 1.0
625 # Multiplier for fall bobbing.
626 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
627 fall_bobbing_amount (Fall bobbing factor) float 0.0
630 # Currently supported:
631 # - none: no 3d output.
632 # - anaglyph: cyan/magenta color 3d.
633 # - interlaced: odd/even line based polarisation screen support.
634 # - topbottom: split screen top/bottom.
635 # - sidebyside: split screen side by side.
636 # - crossview: Cross-eyed 3d
637 # - pageflip: quadbuffer based 3d.
638 # Note that the interlaced mode requires shaders to be enabled.
639 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
641 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
642 console_height (Console height) float 0.6 0.1 1.0
644 # In-game chat console background color (R,G,B).
645 console_color (Console color) string (0,0,0)
647 # In-game chat console background alpha (opaqueness, between 0 and 255).
648 console_alpha (Console alpha) int 200 0 255
650 # Formspec full-screen background opacity (between 0 and 255).
651 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
653 # Formspec full-screen background color (R,G,B).
654 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
656 # Formspec default background opacity (between 0 and 255).
657 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
659 # Formspec default background color (R,G,B).
660 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
662 # Selection box border color (R,G,B).
663 selectionbox_color (Selection box color) string (0,0,0)
665 # Width of the selectionbox's lines around nodes.
666 selectionbox_width (Selection box width) int 2 1 5
668 # Crosshair color (R,G,B).
669 crosshair_color (Crosshair color) string (255,255,255)
671 # Crosshair alpha (opaqueness, between 0 and 255).
672 crosshair_alpha (Crosshair alpha) int 255 0 255
674 # Maximum number of recent chat messages to show
675 recent_chat_messages (Recent Chat Messages) int 6 2 20
677 # Whether node texture animations should be desynchronized per mapblock.
678 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
680 # Maximum proportion of current window to be used for hotbar.
681 # Useful if there's something to be displayed right or left of hotbar.
682 hud_hotbar_max_width (Maximum hotbar width) float 1.0
684 # Modifies the size of the hudbar elements.
685 hud_scaling (HUD scale factor) float 1.0
687 # Enables caching of facedir rotated meshes.
688 enable_mesh_cache (Mesh cache) bool false
690 # Delay between mesh updates on the client in ms. Increasing this will slow
691 # down the rate of mesh updates, thus reducing jitter on slower clients.
692 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
694 # Size of the MapBlock cache of the mesh generator. Increasing this will
695 # increase the cache hit %, reducing the data being copied from the main
696 # thread, thus reducing jitter.
697 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
700 enable_minimap (Minimap) bool true
702 # Shape of the minimap. Enabled = round, disabled = square.
703 minimap_shape_round (Round minimap) bool true
707 # Useable to make minimap smoother on slower machines.
708 minimap_double_scan_height (Minimap scan height) bool true
710 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
711 directional_colored_fog (Colored fog) bool true
713 # The strength (darkness) of node ambient-occlusion shading.
714 # Lower is darker, Higher is lighter. The valid range of values for this
715 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
716 # set to the nearest valid value.
717 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
719 # Enables animation of inventory items.
720 inventory_items_animations (Inventory items animations) bool false
722 # Fraction of the visible distance at which fog starts to be rendered
723 fog_start (Fog start) float 0.4 0.0 0.99
725 # Makes all liquids opaque
726 opaque_water (Opaque liquids) bool false
728 # Textures on a node may be aligned either to the node or to the world.
729 # The former mode suits better things like machines, furniture, etc., while
730 # the latter makes stairs and microblocks fit surroundings better.
731 # However, as this possibility is new, thus may not be used by older servers,
732 # this option allows enforcing it for certain node types. Note though that
733 # that is considered EXPERIMENTAL and may not work properly.
734 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
736 # World-aligned textures may be scaled to span several nodes. However,
737 # the server may not send the scale you want, especially if you use
738 # a specially-designed texture pack; with this option, the client tries
739 # to determine the scale automatically basing on the texture size.
740 # See also texture_min_size.
741 # Warning: This option is EXPERIMENTAL!
742 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
744 # Show entity selection boxes
745 show_entity_selectionbox (Show entity selection boxes) bool true
749 # Use a cloud animation for the main menu background.
750 menu_clouds (Clouds in menu) bool true
752 # Scale gui by a user specified value.
753 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
754 # This will smooth over some of the rough edges, and blend
755 # pixels when scaling down, at the cost of blurring some
756 # edge pixels when images are scaled by non-integer sizes.
757 gui_scaling (GUI scaling) float 1.0
759 # When gui_scaling_filter is true, all GUI images need to be
760 # filtered in software, but some images are generated directly
761 # to hardware (e.g. render-to-texture for nodes in inventory).
762 gui_scaling_filter (GUI scaling filter) bool false
764 # When gui_scaling_filter_txr2img is true, copy those images
765 # from hardware to software for scaling. When false, fall back
766 # to the old scaling method, for video drivers that don't
767 # properly support downloading textures back from hardware.
768 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
770 # Delay showing tooltips, stated in milliseconds.
771 tooltip_show_delay (Tooltip delay) int 400
773 # Append item name to tooltip.
774 tooltip_append_itemname (Append item name) bool false
776 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
777 freetype (FreeType fonts) bool true
779 # Path to TrueTypeFont or bitmap.
780 font_path (Font path) filepath fonts/liberationsans.ttf
782 font_size (Font size) int 16
784 # Font shadow offset, if 0 then shadow will not be drawn.
785 font_shadow (Font shadow) int 1
787 # Font shadow alpha (opaqueness, between 0 and 255).
788 font_shadow_alpha (Font shadow alpha) int 127 0 255
790 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
792 mono_font_size (Monospace font size) int 15
794 # This font will be used for certain languages.
795 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
796 fallback_font_size (Fallback font size) int 15
797 fallback_font_shadow (Fallback font shadow) int 1
798 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
800 # Path to save screenshots at.
801 screenshot_path (Screenshot folder) path
803 # Format of screenshots.
804 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
806 # Screenshot quality. Only used for JPEG format.
807 # 1 means worst quality; 100 means best quality.
808 # Use 0 for default quality.
809 screenshot_quality (Screenshot quality) int 0 0 100
813 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
814 screen_dpi (DPI) int 72
816 # Windows systems only: Start Minetest with the command line window in the background.
817 # Contains the same information as the file debug.txt (default name).
818 enable_console (Enable console window) bool false
822 enable_sound (Sound) bool true
824 sound_volume (Volume) float 0.7 0.0 1.0
826 mute_sound (Mute sound) bool false
832 # Address to connect to.
833 # Leave this blank to start a local server.
834 # Note that the address field in the main menu overrides this setting.
835 address (Server address) string
837 # Port to connect to (UDP).
838 # Note that the port field in the main menu overrides this setting.
839 remote_port (Remote port) int 30000 1 65535
841 # Save the map received by the client on disk.
842 enable_local_map_saving (Saving map received from server) bool false
844 # Enable usage of remote media server (if provided by server).
845 # Remote servers offer a significantly faster way to download media (e.g. textures)
846 # when connecting to the server.
847 enable_remote_media_server (Connect to external media server) bool true
849 # Enable Lua modding support on client.
850 # This support is experimental and API can change.
851 enable_client_modding (Client modding) bool false
853 # URL to the server list displayed in the Multiplayer Tab.
854 serverlist_url (Serverlist URL) string servers.minetest.net
856 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
857 serverlist_file (Serverlist file) string favoriteservers.txt
859 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
860 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
864 # Timeout for client to remove unused map data from memory.
865 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
867 # Maximum number of mapblocks for client to be kept in memory.
868 # Set to -1 for unlimited amount.
869 client_mapblock_limit (Mapblock limit) int 5000
871 # Whether to show the client debug info (has the same effect as hitting F5).
872 show_debug (Show debug info) bool false
874 [Server / Singleplayer]
876 # Name of the server, to be displayed when players join and in the serverlist.
877 server_name (Server name) string Minetest server
879 # Description of server, to be displayed when players join and in the serverlist.
880 server_description (Server description) string mine here
882 # Domain name of server, to be displayed in the serverlist.
883 server_address (Server address) string game.minetest.net
885 # Homepage of server, to be displayed in the serverlist.
886 server_url (Server URL) string https://minetest.net
888 # Automaticaly report to the serverlist.
889 server_announce (Announce server) bool false
891 # Announce to this serverlist.
892 serverlist_url (Serverlist URL) string servers.minetest.net
894 # Remove color codes from incoming chat messages
895 # Use this to stop players from being able to use color in their messages
896 strip_color_codes (Strip color codes) bool false
900 # Network port to listen (UDP).
901 # This value will be overridden when starting from the main menu.
902 port (Server port) int 30000
904 # The network interface that the server listens on.
905 bind_address (Bind address) string
907 # Enable to disallow old clients from connecting.
908 # Older clients are compatible in the sense that they will not crash when connecting
909 # to new servers, but they may not support all new features that you are expecting.
910 strict_protocol_version_checking (Strict protocol checking) bool false
912 # Specifies URL from which client fetches media instead of using UDP.
913 # $filename should be accessible from $remote_media$filename via cURL
914 # (obviously, remote_media should end with a slash).
915 # Files that are not present will be fetched the usual way.
916 remote_media (Remote media) string
918 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
919 # to IPv6 clients, depending on system configuration.
920 # Ignored if bind_address is set.
921 ipv6_server (IPv6 server) bool false
925 # Maximum number of blocks that are simultaneously sent per client.
926 # The maximum total count is calculated dynamically:
927 # max_total = ceil((#clients + max_users) * per_client / 4)
928 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
930 # To reduce lag, block transfers are slowed down when a player is building something.
931 # This determines how long they are slowed down after placing or removing a node.
932 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
934 # Maximum number of packets sent per send step, if you have a slow connection
935 # try reducing it, but don't reduce it to a number below double of targeted
937 max_packets_per_iteration (Max. packets per iteration) int 1024
941 # Default game when creating a new world.
942 # This will be overridden when creating a world from the main menu.
943 default_game (Default game) string minetest
945 # Message of the day displayed to players connecting.
946 motd (Message of the day) string
948 # Maximum number of players that can connect simultaneously.
949 max_users (Maximum users) int 15
951 # World directory (everything in the world is stored here).
952 # Not needed if starting from the main menu.
953 map-dir (Map directory) path
955 # Time in seconds for item entity (dropped items) to live.
956 # Setting it to -1 disables the feature.
957 item_entity_ttl (Item entity TTL) int 900
959 # Enable players getting damage and dying.
960 enable_damage (Damage) bool false
962 # Enable creative mode for new created maps.
963 creative_mode (Creative) bool false
965 # A chosen map seed for a new map, leave empty for random.
966 # Will be overridden when creating a new world in the main menu.
967 fixed_map_seed (Fixed map seed) string
969 # New users need to input this password.
970 default_password (Default password) string
972 # The privileges that new users automatically get.
973 # See /privs in game for a full list on your server and mod configuration.
974 default_privs (Default privileges) string interact, shout
976 # Privileges that players with basic_privs can grant
977 basic_privs (Basic privileges) string interact, shout
979 # Whether players are shown to clients without any range limit.
980 # Deprecated, use the setting player_transfer_distance instead.
981 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
983 # Defines the maximal player transfer distance in blocks (0 = unlimited).
984 player_transfer_distance (Player transfer distance) int 0
986 # Whether to allow players to damage and kill each other.
987 enable_pvp (Player versus player) bool true
989 # Enable mod channels support.
990 enable_mod_channels (Mod channels) bool false
992 # If this is set, players will always (re)spawn at the given position.
993 static_spawnpoint (Static spawnpoint) string
995 # If enabled, new players cannot join with an empty password.
996 disallow_empty_password (Disallow empty passwords) bool false
998 # If enabled, disable cheat prevention in multiplayer.
999 disable_anticheat (Disable anticheat) bool false
1001 # If enabled, actions are recorded for rollback.
1002 # This option is only read when server starts.
1003 enable_rollback_recording (Rollback recording) bool false
1005 # A message to be displayed to all clients when the server shuts down.
1006 kick_msg_shutdown (Shutdown message) string Server shutting down.
1008 # A message to be displayed to all clients when the server crashes.
1009 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1011 # Whether to ask clients to reconnect after a (Lua) crash.
1012 # Set this to true if your server is set up to restart automatically.
1013 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1015 # From how far clients know about objects, stated in mapblocks (16 nodes).
1017 # Setting this larger than active_block_range will also cause the server
1018 # to maintain active objects up to this distance in the direction the
1019 # player is looking. (This can avoid mobs suddenly disappearing from view)
1020 active_object_send_range_blocks (Active object send range) int 3
1022 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1023 # In active blocks objects are loaded and ABMs run.
1024 # This is also the minimum range in which active objects (mobs) are maintained.
1025 # This should be configured together with active_object_range.
1026 active_block_range (Active block range) int 3
1028 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1029 max_block_send_distance (Max block send distance) int 9
1031 # Maximum number of forceloaded mapblocks.
1032 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1034 # Interval of sending time of day to clients.
1035 time_send_interval (Time send interval) int 5
1037 # Controls length of day/night cycle.
1038 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1039 time_speed (Time speed) int 72
1041 # Time of day when a new world is started, in millihours (0-23999).
1042 world_start_time (World start time) int 5250 0 23999
1044 # Interval of saving important changes in the world, stated in seconds.
1045 server_map_save_interval (Map save interval) float 5.3
1047 # Set the maximum character length of a chat message sent by clients.
1048 chat_message_max_size (Chat message max length) int 500
1050 # Amount of messages a player may send per 10 seconds.
1051 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1053 # Kick players who sent more than X messages per 10 seconds.
1054 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1058 movement_acceleration_default (Default acceleration) float 3
1059 movement_acceleration_air (Acceleration in air) float 2
1060 movement_acceleration_fast (Fast mode acceleration) float 10
1061 movement_speed_walk (Walking speed) float 4
1062 movement_speed_crouch (Crouch speed) float 1.35
1063 movement_speed_fast (Fast mode speed) float 20
1064 movement_speed_climb (Climbing speed) float 3
1065 movement_speed_jump (Jumping speed) float 6.5
1066 movement_liquid_fluidity (Liquid fluidity) float 1
1067 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1068 movement_liquid_sink (Liquid sink) float 10
1069 movement_gravity (Gravity) float 9.81
1073 # Handling for deprecated lua api calls:
1074 # - legacy: (try to) mimic old behaviour (default for release).
1075 # - log: mimic and log backtrace of deprecated call (default for debug).
1076 # - error: abort on usage of deprecated call (suggested for mod developers).
1077 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1079 # Number of extra blocks that can be loaded by /clearobjects at once.
1080 # This is a trade-off between sqlite transaction overhead and
1081 # memory consumption (4096=100MB, as a rule of thumb).
1082 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1084 # How much the server will wait before unloading unused mapblocks.
1085 # Higher value is smoother, but will use more RAM.
1086 server_unload_unused_data_timeout (Unload unused server data) int 29
1088 # Maximum number of statically stored objects in a block.
1089 max_objects_per_block (Maximum objects per block) int 64
1091 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1092 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1094 # Length of a server tick and the interval at which objects are generally updated over network.
1095 dedicated_server_step (Dedicated server step) float 0.09
1097 # Length of time between active block management cycles
1098 active_block_mgmt_interval (Active block management interval) float 2.0
1100 # Length of time between Active Block Modifier (ABM) execution cycles
1101 abm_interval (ABM interval) float 1.0
1103 # Length of time between NodeTimer execution cycles
1104 nodetimer_interval (NodeTimer interval) float 0.2
1106 # If enabled, invalid world data won't cause the server to shut down.
1107 # Only enable this if you know what you are doing.
1108 ignore_world_load_errors (Ignore world errors) bool false
1110 # Max liquids processed per step.
1111 liquid_loop_max (Liquid loop max) int 100000
1113 # The time (in seconds) that the liquids queue may grow beyond processing
1114 # capacity until an attempt is made to decrease its size by dumping old queue
1115 # items. A value of 0 disables the functionality.
1116 liquid_queue_purge_time (Liquid queue purge time) int 0
1118 # Liquid update interval in seconds.
1119 liquid_update (Liquid update tick) float 1.0
1121 # At this distance the server will aggressively optimize which blocks are sent to clients.
1122 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1123 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1124 # Setting this to a value greater than max_block_send_distance disables this optimization.
1125 # Stated in mapblocks (16 nodes)
1126 block_send_optimize_distance (Block send optimize distance) int 4 2
1128 # If enabled the server will perform map block occlusion culling based on
1129 # on the eye position of the player. This can reduce the number of blocks
1130 # sent to the client 50-80%. The client will not longer receive most invisible
1131 # so that the utility of noclip mode is reduced.
1132 server_side_occlusion_culling (Server side occlusion culling) bool true
1134 # Restricts the access of certain client-side functions on servers
1135 # Combine these byteflags below to restrict client-side features:
1136 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1137 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1138 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1139 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1140 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1141 csm_restriction_flags (Client side modding restrictions) int 30
1143 # If the CSM restriction for node range is enabled, get_node calls are limited
1144 # to this distance from the player to the node.
1145 csm_restriction_noderange (Client side node lookup range restriction) int 0
1149 # Prevent mods from doing insecure things like running shell commands.
1150 secure.enable_security (Enable mod security) bool true
1152 # Comma-separated list of trusted mods that are allowed to access insecure
1153 # functions even when mod security is on (via request_insecure_environment()).
1154 secure.trusted_mods (Trusted mods) string
1156 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1157 # allow them to upload and download data to/from the internet.
1158 secure.http_mods (HTTP mods) string
1163 # Load the game profiler to collect game profiling data.
1164 # Provides a /profiler command to access the compiled profile.
1165 # Useful for mod developers and server operators.
1166 profiler.load (Load the game profiler) bool false
1168 # The default format in which profiles are being saved,
1169 # when calling `/profiler save [format]` without format.
1170 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1172 # The file path relative to your worldpath in which profiles will be saved to.
1173 profiler.report_path (Report path) string ""
1175 [***Instrumentation]
1177 # Instrument the methods of entities on registration.
1178 instrument.entity (Entity methods) bool true
1180 # Instrument the action function of Active Block Modifiers on registration.
1181 instrument.abm (Active Block Modifiers) bool true
1183 # Instrument the action function of Loading Block Modifiers on registration.
1184 instrument.lbm (Loading Block Modifiers) bool true
1186 # Instrument chatcommands on registration.
1187 instrument.chatcommand (Chatcommands) bool true
1189 # Instrument global callback functions on registration.
1190 # (anything you pass to a minetest.register_*() function)
1191 instrument.global_callback (Global callbacks) bool true
1194 # Instrument builtin.
1195 # This is usually only needed by core/builtin contributors
1196 instrument.builtin (Builtin) bool false
1198 # Have the profiler instrument itself:
1199 # * Instrument an empty function.
1200 # This estimates the overhead, that instrumentation is adding (+1 function call).
1201 # * Instrument the sampler being used to update the statistics.
1202 instrument.profiler (Profiler) bool false
1206 # Name of the player.
1207 # When running a server, clients connecting with this name are admins.
1208 # When starting from the main menu, this is overridden.
1209 name (Player name) string
1211 # Set the language. Leave empty to use the system language.
1212 # A restart is required after changing this.
1213 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1216 # Level of logging to be written to debug.txt:
1217 # - <nothing> (no logging)
1218 # - none (messages with no level)
1224 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1227 enable_ipv6 (IPv6) bool true
1231 # Default timeout for cURL, stated in milliseconds.
1232 # Only has an effect if compiled with cURL.
1233 curl_timeout (cURL timeout) int 5000
1235 # Limits number of parallel HTTP requests. Affects:
1236 # - Media fetch if server uses remote_media setting.
1237 # - Serverlist download and server announcement.
1238 # - Downloads performed by main menu (e.g. mod manager).
1239 # Only has an effect if compiled with cURL.
1240 curl_parallel_limit (cURL parallel limit) int 8
1242 # Maximum time in ms a file download (e.g. a mod download) may take.
1243 curl_file_download_timeout (cURL file download timeout) int 300000
1245 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1246 high_precision_fpu (High-precision FPU) bool true
1248 # Changes the main menu UI:
1249 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1250 # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1251 # - Auto: Simple on Android, full on everything else.
1252 main_menu_style (Main menu style) enum auto auto,full,simple
1254 # Replaces the default main menu with a custom one.
1255 main_menu_script (Main menu script) string
1257 main_menu_game_mgr (Main menu game manager) int 0
1259 main_menu_mod_mgr (Main menu mod manager) int 1
1261 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1262 profiler_print_interval (Engine profiling data print interval) int 0
1266 # Name of map generator to be used when creating a new world.
1267 # Creating a world in the main menu will override this.
1268 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1270 # Water surface level of the world.
1271 water_level (Water level) int 1
1273 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1274 max_block_generate_distance (Max block generate distance) int 6
1276 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1277 # Only mapchunks completely within the mapgen limit are generated.
1278 # Value is stored per-world.
1279 mapgen_limit (Map generation limit) int 31000 0 31000
1281 # Global map generation attributes.
1282 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1283 # and junglegrass, in all other mapgens this flag controls all decorations.
1284 # Flags that are not enabled are not modified from the default.
1285 # Flags starting with 'no' are used to explicitly disable them.
1286 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
1288 # Whether dungeons occasionally project from the terrain.
1289 projecting_dungeons (Projecting dungeons) bool true
1291 [*Biome API temperature and humidity noise parameters]
1293 # Temperature variation for biomes.
1294 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1296 # Small-scale temperature variation for blending biomes on borders.
1297 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1299 # Humidity variation for biomes.
1300 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1302 # Small-scale humidity variation for blending biomes on borders.
1303 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1307 # Map generation attributes specific to Mapgen v5.
1308 # Flags that are not enabled are not modified from the default.
1309 # Flags starting with 'no' are used to explicitly disable them.
1310 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1312 # Controls width of tunnels, a smaller value creates wider tunnels.
1313 mgv5_cave_width (Cave width) float 0.09
1315 # Y of upper limit of large caves.
1316 mgv5_large_cave_depth (Large cave depth) int -256
1318 # Y of upper limit of lava in large caves.
1319 mgv5_lava_depth (Lava depth) int -256
1321 # Y-level of cavern upper limit.
1322 mgv5_cavern_limit (Cavern limit) int -256
1324 # Y-distance over which caverns expand to full size.
1325 mgv5_cavern_taper (Cavern taper) int 256
1327 # Defines full size of caverns, smaller values create larger caverns.
1328 mgv5_cavern_threshold (Cavern threshold) float 0.7
1330 # Lower Y limit of dungeons.
1331 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1333 # Upper Y limit of dungeons.
1334 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1338 # Variation of biome filler depth.
1339 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1341 # Variation of terrain vertical scale.
1342 # When noise is < -0.55 terrain is near-flat.
1343 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1345 # Y-level of average terrain surface.
1346 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1348 # First of 2 3D noises that together define tunnels.
1349 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1351 # Second of 2 3D noises that together define tunnels.
1352 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1354 # 3D noise defining giant caverns.
1355 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1357 # 3D noise defining terrain.
1358 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1362 # Map generation attributes specific to Mapgen v6.
1363 # The 'snowbiomes' flag enables the new 5 biome system.
1364 # When the new biome system is enabled jungles are automatically enabled and
1365 # the 'jungles' flag is ignored.
1366 # Flags that are not enabled are not modified from the default.
1367 # Flags starting with 'no' are used to explicitly disable them.
1368 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1370 # Deserts occur when np_biome exceeds this value.
1371 # When the new biome system is enabled, this is ignored.
1372 mgv6_freq_desert (Desert noise threshold) float 0.45
1374 # Sandy beaches occur when np_beach exceeds this value.
1375 mgv6_freq_beach (Beach noise threshold) float 0.15
1377 # Lower Y limit of dungeons.
1378 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1380 # Upper Y limit of dungeons.
1381 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1385 # Y-level of lower terrain and lakebeds.
1386 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1388 # Y-level of higher (cliff-top) terrain.
1389 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1391 # Varies steepness of cliffs.
1392 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1394 # Defines areas of 'terrain_higher' (cliff-top terrain).
1395 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1397 # Varies depth of biome surface nodes.
1398 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1400 # Defines areas with sandy beaches.
1401 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1403 # Temperature variation for biomes.
1404 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1406 # Variation of number of caves.
1407 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1409 # Humidity variation for biomes.
1410 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1412 # Defines tree areas and tree density.
1413 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1415 # Defines areas where trees have apples.
1416 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1420 # Map generation attributes specific to Mapgen v7.
1421 # 'ridges' enables the rivers.
1422 # Flags that are not enabled are not modified from the default.
1423 # Flags starting with 'no' are used to explicitly disable them.
1424 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1426 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1427 mgv7_mount_zero_level (Mountain zero level) int 0
1429 # Controls width of tunnels, a smaller value creates wider tunnels.
1430 mgv7_cave_width (Cave width) float 0.09
1432 # Y of upper limit of large caves.
1433 mgv7_large_cave_depth (Large cave depth) int -33
1435 # Y of upper limit of lava in large caves.
1436 mgv7_lava_depth (Lava depth) int -256
1438 # Controls the density of mountain-type floatlands.
1439 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1440 mgv7_float_mount_density (Floatland mountain density) float 0.6
1442 # Typical maximum height, above and below midpoint, of floatland mountains.
1443 mgv7_float_mount_height (Floatland mountain height) float 128.0
1445 # Alters how mountain-type floatlands taper above and below midpoint.
1446 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1448 # Y-level of floatland midpoint and lake surface.
1449 mgv7_floatland_level (Floatland level) int 1280
1451 # Y-level to which floatland shadows extend.
1452 mgv7_shadow_limit (Shadow limit) int 1024
1454 # Y-level of cavern upper limit.
1455 mgv7_cavern_limit (Cavern limit) int -256
1457 # Y-distance over which caverns expand to full size.
1458 mgv7_cavern_taper (Cavern taper) int 256
1460 # Defines full size of caverns, smaller values create larger caverns.
1461 mgv7_cavern_threshold (Cavern threshold) float 0.7
1463 # Lower Y limit of dungeons.
1464 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1466 # Upper Y limit of dungeons.
1467 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1471 # Y-level of higher (cliff-top) terrain.
1472 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1474 # Y-level of lower terrain and lakebeds.
1475 mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1477 # Varies roughness of terrain.
1478 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1479 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1481 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1482 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1484 # Variation of biome filler depth.
1485 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1487 # Variation of maximum mountain height (in nodes).
1488 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1490 # Defines large-scale river channel structure.
1491 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1493 # Defines areas of floatland smooth terrain.
1494 # Smooth floatlands occur when noise > 0.
1495 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1497 # Variation of hill height and lake depth on floatland smooth terrain.
1498 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1500 # 3D noise defining mountain structure and height.
1501 # Also defines structure of floatland mountain terrain.
1502 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1504 # 3D noise defining structure of river canyon walls.
1505 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1507 # 3D noise defining giant caverns.
1508 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1510 # First of 2 3D noises that together define tunnels.
1511 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1513 # Second of 2 3D noises that together define tunnels.
1514 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1516 [*Mapgen Carpathian]
1518 # Map generation attributes specific to Mapgen Carpathian.
1519 # Flags that are not enabled are not modified from the default.
1520 # Flags starting with 'no' are used to explicitly disable them.
1521 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1523 # Defines the base ground level.
1524 mgcarpathian_base_level (Base ground level) float 12.0
1526 # Controls width of tunnels, a smaller value creates wider tunnels.
1527 mgcarpathian_cave_width (Cave width) float 0.09
1529 # Y of upper limit of large caves.
1530 mgcarpathian_large_cave_depth (Large cave depth) int -33
1532 # Y of upper limit of lava in large caves.
1533 mgcarpathian_lava_depth (Lava depth) int -256
1535 # Y-level of cavern upper limit.
1536 mgcarpathian_cavern_limit (Cavern limit) int -256
1538 # Y-distance over which caverns expand to full size.
1539 mgcarpathian_cavern_taper (Cavern taper) int 256
1541 # Defines full size of caverns, smaller values create larger caverns.
1542 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1544 # Lower Y limit of dungeons.
1545 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1547 # Upper Y limit of dungeons.
1548 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1552 # Variation of biome filler depth.
1553 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1555 # First of 4 2D noises that together define hill/mountain range height.
1556 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1558 # Second of 4 2D noises that together define hill/mountain range height.
1559 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1561 # Third of 4 2D noises that together define hill/mountain range height.
1562 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1564 # Fourth of 4 2D noises that together define hill/mountain range height.
1565 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1567 # 2D noise that controls the size/occurance of rolling hills.
1568 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1570 # 2D noise that controls the size/occurance of ridged mountain ranges.
1571 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1573 # 2D noise that controls the size/occurance of step mountain ranges.
1574 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1576 # 2D noise that controls the shape/size of rolling hills.
1577 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1579 # 2D noise that controls the shape/size of ridged mountains.
1580 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1582 # 2D noise that controls the shape/size of step mountains.
1583 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1585 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1586 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1588 # First of 2 3D noises that together define tunnels.
1589 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1591 # Second of 2 3D noises that together define tunnels.
1592 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1594 # 3D noise defining giant caverns.
1595 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1599 # Map generation attributes specific to Mapgen flat.
1600 # Occasional lakes and hills can be added to the flat world.
1601 # Flags that are not enabled are not modified from the default.
1602 # Flags starting with 'no' are used to explicitly disable them.
1603 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1606 mgflat_ground_level (Ground level) int 8
1608 # Y of upper limit of large caves.
1609 mgflat_large_cave_depth (Large cave depth) int -33
1611 # Y of upper limit of lava in large caves.
1612 mgflat_lava_depth (Lava depth) int -256
1614 # Controls width of tunnels, a smaller value creates wider tunnels.
1615 mgflat_cave_width (Cave width) float 0.09
1617 # Terrain noise threshold for lakes.
1618 # Controls proportion of world area covered by lakes.
1619 # Adjust towards 0.0 for a larger proportion.
1620 mgflat_lake_threshold (Lake threshold) float -0.45
1622 # Controls steepness/depth of lake depressions.
1623 mgflat_lake_steepness (Lake steepness) float 48.0
1625 # Terrain noise threshold for hills.
1626 # Controls proportion of world area covered by hills.
1627 # Adjust towards 0.0 for a larger proportion.
1628 mgflat_hill_threshold (Hill threshold) float 0.45
1630 # Controls steepness/height of hills.
1631 mgflat_hill_steepness (Hill steepness) float 64.0
1633 # Lower Y limit of dungeons.
1634 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1636 # Upper Y limit of dungeons.
1637 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1641 # Defines location and terrain of optional hills and lakes.
1642 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1644 # Variation of biome filler depth.
1645 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1647 # First of 2 3D noises that together define tunnels.
1648 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1650 # Second of 2 3D noises that together define tunnels.
1651 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1655 # Controls width of tunnels, a smaller value creates wider tunnels.
1656 mgfractal_cave_width (Cave width) float 0.09
1658 # Y of upper limit of large caves.
1659 mgfractal_large_cave_depth (Large cave depth) int -33
1661 # Y of upper limit of lava in large caves.
1662 mgfractal_lava_depth (Lava depth) int -256
1664 # Lower Y limit of dungeons.
1665 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1667 # Upper Y limit of dungeons.
1668 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1670 # Selects one of 18 fractal types.
1671 # 1 = 4D "Roundy" mandelbrot set.
1672 # 2 = 4D "Roundy" julia set.
1673 # 3 = 4D "Squarry" mandelbrot set.
1674 # 4 = 4D "Squarry" julia set.
1675 # 5 = 4D "Mandy Cousin" mandelbrot set.
1676 # 6 = 4D "Mandy Cousin" julia set.
1677 # 7 = 4D "Variation" mandelbrot set.
1678 # 8 = 4D "Variation" julia set.
1679 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1680 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1681 # 11 = 3D "Christmas Tree" mandelbrot set.
1682 # 12 = 3D "Christmas Tree" julia set.
1683 # 13 = 3D "Mandelbulb" mandelbrot set.
1684 # 14 = 3D "Mandelbulb" julia set.
1685 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1686 # 16 = 3D "Cosine Mandelbulb" julia set.
1687 # 17 = 4D "Mandelbulb" mandelbrot set.
1688 # 18 = 4D "Mandelbulb" julia set.
1689 mgfractal_fractal (Fractal type) int 1 1 18
1691 # Iterations of the recursive function.
1692 # Increasing this increases the amount of fine detail, but also
1693 # increases processing load.
1694 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1695 mgfractal_iterations (Iterations) int 11
1697 # (X,Y,Z) scale of fractal in nodes.
1698 # Actual fractal size will be 2 to 3 times larger.
1699 # These numbers can be made very large, the fractal does
1700 # not have to fit inside the world.
1701 # Increase these to 'zoom' into the detail of the fractal.
1702 # Default is for a vertically-squashed shape suitable for
1703 # an island, set all 3 numbers equal for the raw shape.
1704 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1706 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1707 # Can be used to move a desired point to (0, 0) to create a
1708 # suitable spawn point, or to allow 'zooming in' on a desired
1709 # point by increasing 'scale'.
1710 # The default is tuned for a suitable spawn point for mandelbrot
1711 # sets with default parameters, it may need altering in other
1713 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1714 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1716 # W co-ordinate of the generated 3D slice of a 4D fractal.
1717 # Determines which 3D slice of the 4D shape is generated.
1718 # Alters the shape of the fractal.
1719 # Has no effect on 3D fractals.
1720 # Range roughly -2 to 2.
1721 mgfractal_slice_w (Slice w) float 0.0
1724 # X component of hypercomplex constant.
1725 # Alters the shape of the fractal.
1726 # Range roughly -2 to 2.
1727 mgfractal_julia_x (Julia x) float 0.33
1730 # Y component of hypercomplex constant.
1731 # Alters the shape of the fractal.
1732 # Range roughly -2 to 2.
1733 mgfractal_julia_y (Julia y) float 0.33
1736 # Z component of hypercomplex constant.
1737 # Alters the shape of the fractal.
1738 # Range roughly -2 to 2.
1739 mgfractal_julia_z (Julia z) float 0.33
1742 # W component of hypercomplex constant.
1743 # Alters the shape of the fractal.
1744 # Has no effect on 3D fractals.
1745 # Range roughly -2 to 2.
1746 mgfractal_julia_w (Julia w) float 0.33
1750 # Y-level of seabed.
1751 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1753 # Variation of biome filler depth.
1754 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1756 # First of 2 3D noises that together define tunnels.
1757 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1759 # Second of 2 3D noises that together define tunnels.
1760 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1764 # Map generation attributes specific to Mapgen Valleys.
1765 # 'altitude_chill': Reduces heat with altitude.
1766 # 'humid_rivers': Increases humidity around rivers and where water pools.
1767 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1768 # to become shallower and occasionally dry.
1769 # 'altitude_dry': Reduces humidity with altitude.
1770 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
1772 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1773 # enabled. Also the vertical distance over which humidity drops by 10 if
1774 # 'altitude_dry' is enabled.
1775 mgvalleys_altitude_chill (Altitude chill) int 90
1777 # Depth below which you'll find large caves.
1778 mgvalleys_large_cave_depth (Large cave depth) int -33
1780 # Y of upper limit of lava in large caves.
1781 mgvalleys_lava_depth (Lava depth) int 1
1783 # Depth below which you'll find giant caverns.
1784 mgvalleys_cavern_limit (Cavern upper limit) int -256
1786 # Y-distance over which caverns expand to full size.
1787 mgvalleys_cavern_taper (Cavern taper) int 192
1789 # Defines full size of caverns, smaller values create larger caverns.
1790 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1792 # How deep to make rivers.
1793 mgvalleys_river_depth (River depth) int 4
1795 # How wide to make rivers.
1796 mgvalleys_river_size (River size) int 5
1798 # Controls width of tunnels, a smaller value creates wider tunnels.
1799 mgvalleys_cave_width (Cave width) float 0.09
1801 # Lower Y limit of dungeons.
1802 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1804 # Upper Y limit of dungeons.
1805 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
1809 # Caves and tunnels form at the intersection of the two noises.
1810 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1812 # Caves and tunnels form at the intersection of the two noises.
1813 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1815 # The depth of dirt or other biome filler node.
1816 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1818 # 3D noise defining giant caverns.
1819 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1821 # River noise. Rivers occur close to noise value zero.
1822 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1824 # Base terrain height.
1825 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1827 # Raises terrain to make valleys around the rivers.
1828 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1830 # Slope and fill work together to modify the heights.
1831 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1833 # Amplifies the valleys.
1834 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1836 # Slope and fill work together to modify the heights.
1837 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1841 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1842 # WARNING!: There is no benefit, and there are several dangers, in
1843 # increasing this value above 5.
1844 # Reducing this value increases cave and dungeon density.
1845 # Altering this value is for special usage, leaving it unchanged is
1847 chunksize (Chunk size) int 5
1849 # Dump the mapgen debug information.
1850 enable_mapgen_debug_info (Mapgen debug) bool false
1852 # Maximum number of blocks that can be queued for loading.
1853 emergequeue_limit_total (Absolute limit of emerge queues) int 512
1855 # Maximum number of blocks to be queued that are to be loaded from file.
1856 # Set to blank for an appropriate amount to be chosen automatically.
1857 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
1859 # Maximum number of blocks to be queued that are to be generated.
1860 # Set to blank for an appropriate amount to be chosen automatically.
1861 emergequeue_limit_generate (Limit of emerge queues to generate) int 64
1863 # Number of emerge threads to use. Make this field blank or 0, or increase this number
1864 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1865 # at the cost of slightly buggy caves.
1866 num_emerge_threads (Number of emerge threads) int 0