1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
76 pitch_move (Pitch move mode) bool false
78 # Fast movement (via the "Aux1" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
104 aux1_descends (Aux1 key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated node placements when holding
115 repeat_place_time (Place repetition interval) float 0.25 0.001
117 # Automatically jump up single-node obstacles.
118 autojump (Automatic jumping) bool false
120 # Prevent digging and placing from repeating when holding the mouse buttons.
121 # Enable this when you dig or place too often by accident.
122 safe_dig_and_place (Safe digging and placing) bool false
124 # Enable random user input (only used for testing).
125 random_input (Random input) bool false
127 # Continuous forward movement, toggled by autoforward key.
128 # Press the autoforward key again or the backwards movement to disable.
129 continuous_forward (Continuous forward) bool false
131 # The length in pixels it takes for touch screen interaction to start.
132 touchscreen_threshold (Touch screen threshold) int 20 0 100
134 # (Android) Fixes the position of virtual joystick.
135 # If disabled, virtual joystick will center to first-touch's position.
136 fixed_virtual_joystick (Fixed virtual joystick) bool false
138 # (Android) Use virtual joystick to trigger "Aux1" button.
139 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
140 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
143 enable_joysticks (Enable joysticks) bool false
145 # The identifier of the joystick to use
146 joystick_id (Joystick ID) int 0
148 # The type of joystick
149 joystick_type (Joystick type) enum auto auto,generic,xbox
151 # The time in seconds it takes between repeated events
152 # when holding down a joystick button combination.
153 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
155 # The deadzone of the joystick
156 joystick_deadzone (Joystick deadzone) int 2048
158 # The sensitivity of the joystick axes for moving the
159 # ingame view frustum around.
160 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
162 # Key for moving the player forward.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_forward (Forward key) key KEY_KEY_W
166 # Key for moving the player backward.
167 # Will also disable autoforward, when active.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_backward (Backward key) key KEY_KEY_S
171 # Key for moving the player left.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 keymap_left (Left key) key KEY_KEY_A
175 # Key for moving the player right.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_right (Right key) key KEY_KEY_D
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_jump (Jump key) key KEY_SPACE
184 # Also used for climbing down and descending in water if aux1_descends is disabled.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_sneak (Sneak key) key KEY_LSHIFT
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_dig (Dig key) key KEY_LBUTTON
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_place (Place key) key KEY_RBUTTON
196 # Key for opening the inventory.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_inventory (Inventory key) key KEY_KEY_I
200 # Key for moving fast in fast mode.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_aux1 (Aux1 key) key KEY_KEY_E
204 # Key for opening the chat window.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_chat (Chat key) key KEY_KEY_T
208 # Key for opening the chat window to type commands.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_cmd (Command key) key /
212 # Key for opening the chat window to type local commands.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_cmd_local (Command key) key .
216 # Key for toggling unlimited view range.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_rangeselect (Range select key) key KEY_KEY_R
220 # Key for toggling flying.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_freemove (Fly key) key KEY_KEY_K
224 # Key for toggling pitch move mode.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_pitchmove (Pitch move key) key KEY_KEY_P
228 # Key for toggling fast mode.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_fastmove (Fast key) key KEY_KEY_J
232 # Key for toggling noclip mode.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_noclip (Noclip key) key KEY_KEY_H
236 # Key for selecting the next item in the hotbar.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
240 # Key for selecting the previous item in the hotbar.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
244 # Key for muting the game.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_mute (Mute key) key KEY_KEY_M
248 # Key for increasing the volume.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_increase_volume (Inc. volume key) key
252 # Key for decreasing the volume.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_decrease_volume (Dec. volume key) key
256 # Key for toggling autoforward.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_autoforward (Automatic forward key) key
260 # Key for toggling cinematic mode.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_cinematic (Cinematic mode key) key
264 # Key for toggling display of minimap.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_minimap (Minimap key) key KEY_KEY_V
268 # Key for taking screenshots.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_screenshot (Screenshot) key KEY_F12
272 # Key for dropping the currently selected item.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_drop (Drop item key) key KEY_KEY_Q
276 # Key to use view zoom when possible.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_zoom (View zoom key) key KEY_KEY_Z
280 # Key for selecting the first hotbar slot.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
284 # Key for selecting the second hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
288 # Key for selecting the third hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
292 # Key for selecting the fourth hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
296 # Key for selecting the fifth hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
300 # Key for selecting the sixth hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
304 # Key for selecting the seventh hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
308 # Key for selecting the eighth hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
312 # Key for selecting the ninth hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
316 # Key for selecting the tenth hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
320 # Key for selecting the 11th hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 keymap_slot11 (Hotbar slot 11 key) key
324 # Key for selecting the 12th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 keymap_slot12 (Hotbar slot 12 key) key
328 # Key for selecting the 13th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 keymap_slot13 (Hotbar slot 13 key) key
332 # Key for selecting the 14th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 keymap_slot14 (Hotbar slot 14 key) key
336 # Key for selecting the 15th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 keymap_slot15 (Hotbar slot 15 key) key
340 # Key for selecting the 16th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 keymap_slot16 (Hotbar slot 16 key) key
344 # Key for selecting the 17th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 keymap_slot17 (Hotbar slot 17 key) key
348 # Key for selecting the 18th hotbar slot.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 keymap_slot18 (Hotbar slot 18 key) key
352 # Key for selecting the 19th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 keymap_slot19 (Hotbar slot 19 key) key
356 # Key for selecting the 20th hotbar slot.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 keymap_slot20 (Hotbar slot 20 key) key
360 # Key for selecting the 21st hotbar slot.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 keymap_slot21 (Hotbar slot 21 key) key
364 # Key for selecting the 22nd hotbar slot.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 keymap_slot22 (Hotbar slot 22 key) key
368 # Key for selecting the 23rd hotbar slot.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 keymap_slot23 (Hotbar slot 23 key) key
372 # Key for selecting the 24th hotbar slot.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 keymap_slot24 (Hotbar slot 24 key) key
376 # Key for selecting the 25th hotbar slot.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
378 keymap_slot25 (Hotbar slot 25 key) key
380 # Key for selecting the 26th hotbar slot.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 keymap_slot26 (Hotbar slot 26 key) key
384 # Key for selecting the 27th hotbar slot.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 keymap_slot27 (Hotbar slot 27 key) key
388 # Key for selecting the 28th hotbar slot.
389 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 keymap_slot28 (Hotbar slot 28 key) key
392 # Key for selecting the 29th hotbar slot.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 keymap_slot29 (Hotbar slot 29 key) key
396 # Key for selecting the 30th hotbar slot.
397 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
398 keymap_slot30 (Hotbar slot 30 key) key
400 # Key for selecting the 31st hotbar slot.
401 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
402 keymap_slot31 (Hotbar slot 31 key) key
404 # Key for selecting the 32nd hotbar slot.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
406 keymap_slot32 (Hotbar slot 32 key) key
408 # Key for toggling the display of the HUD.
409 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 keymap_toggle_hud (HUD toggle key) key KEY_F1
412 # Key for toggling the display of chat.
413 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 keymap_toggle_chat (Chat toggle key) key KEY_F2
416 # Key for toggling the display of the large chat console.
417 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
418 keymap_console (Large chat console key) key KEY_F10
420 # Key for toggling the display of fog.
421 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
422 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
424 # Key for toggling the camera update. Only used for development
425 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
426 keymap_toggle_update_camera (Camera update toggle key) key
428 # Key for toggling the display of debug info.
429 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
430 keymap_toggle_debug (Debug info toggle key) key KEY_F5
432 # Key for toggling the display of the profiler. Used for development.
433 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
436 # Key for switching between first- and third-person camera.
437 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
438 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
440 # Key for increasing the viewing range.
441 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
442 keymap_increase_viewing_range_min (View range increase key) key +
444 # Key for decreasing the viewing range.
445 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
446 keymap_decrease_viewing_range_min (View range decrease key) key -
454 # Whether nametag backgrounds should be shown by default.
455 # Mods may still set a background.
456 show_nametag_backgrounds (Show nametag backgrounds by default) bool true
458 # Enable vertex buffer objects.
459 # This should greatly improve graphics performance.
460 enable_vbo (VBO) bool true
462 # Whether to fog out the end of the visible area.
463 enable_fog (Fog) bool true
466 # - Fancy: all faces visible
467 # - Simple: only outer faces, if defined special_tiles are used
468 # - Opaque: disable transparency
469 leaves_style (Leaves style) enum fancy fancy,simple,opaque
471 # Connects glass if supported by node.
472 connected_glass (Connect glass) bool false
474 # Enable smooth lighting with simple ambient occlusion.
475 # Disable for speed or for different looks.
476 smooth_lighting (Smooth lighting) bool true
478 # Clouds are a client side effect.
479 enable_clouds (Clouds) bool true
481 # Use 3D cloud look instead of flat.
482 enable_3d_clouds (3D clouds) bool true
484 # Method used to highlight selected object.
485 node_highlighting (Node highlighting) enum box box,halo,none
487 # Adds particles when digging a node.
488 enable_particles (Digging particles) bool true
492 # Use mip mapping to scale textures. May slightly increase performance,
493 # especially when using a high resolution texture pack.
494 # Gamma correct downscaling is not supported.
495 mip_map (Mipmapping) bool false
497 # Use anisotropic filtering when viewing at textures from an angle.
498 anisotropic_filter (Anisotropic filtering) bool false
500 # Use bilinear filtering when scaling textures.
501 bilinear_filter (Bilinear filtering) bool false
503 # Use trilinear filtering when scaling textures.
504 trilinear_filter (Trilinear filtering) bool false
506 # Filtered textures can blend RGB values with fully-transparent neighbors,
507 # which PNG optimizers usually discard, often resulting in dark or
508 # light edges to transparent textures. Apply a filter to clean that up
509 # at texture load time. This is automatically enabled if mipmapping is enabled.
510 texture_clean_transparent (Clean transparent textures) bool false
512 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
513 # can be blurred, so automatically upscale them with nearest-neighbor
514 # interpolation to preserve crisp pixels. This sets the minimum texture size
515 # for the upscaled textures; higher values look sharper, but require more
516 # memory. Powers of 2 are recommended. This setting is ONLY applied if
517 # bilinear/trilinear/anisotropic filtering is enabled.
518 # This is also used as the base node texture size for world-aligned
519 # texture autoscaling.
520 texture_min_size (Minimum texture size) int 64
522 # Use multi-sample antialiasing (MSAA) to smooth out block edges.
523 # This algorithm smooths out the 3D viewport while keeping the image sharp,
524 # but it doesn't affect the insides of textures
525 # (which is especially noticeable with transparent textures).
526 # Visible spaces appear between nodes when shaders are disabled.
527 # If set to 0, MSAA is disabled.
528 # A restart is required after changing this option.
529 fsaa (FSAA) enum 0 0,1,2,4,8,16
531 # Undersampling is similar to using a lower screen resolution, but it applies
532 # to the game world only, keeping the GUI intact.
533 # It should give a significant performance boost at the cost of less detailed image.
534 # Higher values result in a less detailed image.
535 undersampling (Undersampling) int 1 1 8
539 # Shaders allow advanced visual effects and may increase performance on some video
541 # This only works with the OpenGL video backend.
542 enable_shaders (Shaders) bool true
544 # Path to shader directory. If no path is defined, default location will be used.
545 shader_path (Shader path) path
549 # Enables Hable's 'Uncharted 2' filmic tone mapping.
550 # Simulates the tone curve of photographic film and how this approximates the
551 # appearance of high dynamic range images. Mid-range contrast is slightly
552 # enhanced, highlights and shadows are gradually compressed.
553 tone_mapping (Filmic tone mapping) bool false
557 # Set to true to enable waving liquids (like water).
558 # Requires shaders to be enabled.
559 enable_waving_water (Waving liquids) bool false
561 # The maximum height of the surface of waving liquids.
562 # 4.0 = Wave height is two nodes.
563 # 0.0 = Wave doesn't move at all.
564 # Default is 1.0 (1/2 node).
565 # Requires waving liquids to be enabled.
566 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
568 # Length of liquid waves.
569 # Requires waving liquids to be enabled.
570 water_wave_length (Waving liquids wavelength) float 20.0 0.1
572 # How fast liquid waves will move. Higher = faster.
573 # If negative, liquid waves will move backwards.
574 # Requires waving liquids to be enabled.
575 water_wave_speed (Waving liquids wave speed) float 5.0
577 # Set to true to enable waving leaves.
578 # Requires shaders to be enabled.
579 enable_waving_leaves (Waving leaves) bool false
581 # Set to true to enable waving plants.
582 # Requires shaders to be enabled.
583 enable_waving_plants (Waving plants) bool false
587 # Set to true to enable Shadow Mapping.
588 # Requires shaders to be enabled.
589 enable_dynamic_shadows (Dynamic shadows) bool false
591 # Set the shadow strength.
592 # Lower value means lighter shadows, higher value means darker shadows.
593 shadow_strength (Shadow strength) float 0.2 0.05 1.0
595 # Maximum distance to render shadows.
596 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
598 # Texture size to render the shadow map on.
599 # This must be a power of two.
600 # Bigger numbers create better shadows but it is also more expensive.
601 shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
603 # Sets shadow texture quality to 32 bits.
604 # On false, 16 bits texture will be used.
605 # This can cause much more artifacts in the shadow.
606 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
608 # Enable Poisson disk filtering.
609 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
610 shadow_poisson_filter (Poisson filtering) bool true
612 # Define shadow filtering quality
613 # This simulates the soft shadows effect by applying a PCF or Poisson disk
614 # but also uses more resources.
615 shadow_filters (Shadow filter quality) enum 1 0,1,2
617 # Enable colored shadows.
618 # On true translucent nodes cast colored shadows. This is expensive.
619 shadow_map_color (Colored shadows) bool false
622 # Set the shadow update time, in seconds.
623 # Lower value means shadows and map updates faster, but it consumes more resources.
624 # Minimum value: 0.001; maximum value: 0.2
625 shadow_update_time (Map update time) float 0.2 0.001 0.2
627 # Set the soft shadow radius size.
628 # Lower values mean sharper shadows, bigger values mean softer shadows.
629 # Minimum value: 1.0; maxiumum value: 10.0
630 shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
632 # Set the tilt of Sun/Moon orbit in degrees
633 # Value of 0 means no tilt / vertical orbit.
634 # Minimum value: 0.0; maximum value: 60.0
635 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
639 # Arm inertia, gives a more realistic movement of
640 # the arm when the camera moves.
641 arm_inertia (Arm inertia) bool true
643 # If FPS would go higher than this, limit it by sleeping
644 # to not waste CPU power for no benefit.
645 fps_max (Maximum FPS) int 60 1
647 # Maximum FPS when the window is not focused, or when the game is paused.
648 fps_max_unfocused (FPS when unfocused or paused) int 20 1
650 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
652 pause_on_lost_focus (Pause on lost window focus) bool false
654 # View distance in nodes.
655 viewing_range (Viewing range) int 190 20 4000
657 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
658 # Only works on GLES platforms. Most users will not need to change this.
659 # Increasing can reduce artifacting on weaker GPUs.
660 # 0.1 = Default, 0.25 = Good value for weaker tablets.
661 near_plane (Near plane) float 0.1 0 0.25
663 # Width component of the initial window size. Ignored in fullscreen mode.
664 screen_w (Screen width) int 1024 1
666 # Height component of the initial window size. Ignored in fullscreen mode.
667 screen_h (Screen height) int 600 1
669 # Save window size automatically when modified.
670 autosave_screensize (Autosave screen size) bool true
673 fullscreen (Full screen) bool false
675 # Vertical screen synchronization.
676 vsync (VSync) bool false
678 # Field of view in degrees.
679 fov (Field of view) int 72 45 160
681 # Alters the light curve by applying 'gamma correction' to it.
682 # Higher values make middle and lower light levels brighter.
683 # Value '1.0' leaves the light curve unaltered.
684 # This only has significant effect on daylight and artificial
685 # light, it has very little effect on natural night light.
686 display_gamma (Light curve gamma) float 1.0 0.33 3.0
688 # Gradient of light curve at minimum light level.
689 # Controls the contrast of the lowest light levels.
690 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
692 # Gradient of light curve at maximum light level.
693 # Controls the contrast of the highest light levels.
694 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
696 # Strength of light curve boost.
697 # The 3 'boost' parameters define a range of the light
698 # curve that is boosted in brightness.
699 lighting_boost (Light curve boost) float 0.2 0.0 0.4
701 # Center of light curve boost range.
702 # Where 0.0 is minimum light level, 1.0 is maximum light level.
703 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
705 # Spread of light curve boost range.
706 # Controls the width of the range to be boosted.
707 # Standard deviation of the light curve boost Gaussian.
708 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
710 # Path to texture directory. All textures are first searched from here.
711 texture_path (Texture path) path
713 # The rendering back-end.
714 # A restart is required after changing this.
715 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
716 # On other platforms, OpenGL is recommended.
717 # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
718 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
720 # Radius of cloud area stated in number of 64 node cloud squares.
721 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
722 cloud_radius (Cloud radius) int 12
724 # Enable view bobbing and amount of view bobbing.
725 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
726 view_bobbing_amount (View bobbing factor) float 1.0
728 # Multiplier for fall bobbing.
729 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
730 fall_bobbing_amount (Fall bobbing factor) float 0.03
733 # Currently supported:
734 # - none: no 3d output.
735 # - anaglyph: cyan/magenta color 3d.
736 # - interlaced: odd/even line based polarisation screen support.
737 # - topbottom: split screen top/bottom.
738 # - sidebyside: split screen side by side.
739 # - crossview: Cross-eyed 3d
740 # - pageflip: quadbuffer based 3d.
741 # Note that the interlaced mode requires shaders to be enabled.
742 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
744 # Strength of 3D mode parallax.
745 3d_paralax_strength (3D mode parallax strength) float 0.025
747 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
748 console_height (Console height) float 0.6 0.1 1.0
750 # In-game chat console background color (R,G,B).
751 console_color (Console color) string (0,0,0)
753 # In-game chat console background alpha (opaqueness, between 0 and 255).
754 console_alpha (Console alpha) int 200 0 255
756 # Formspec full-screen background opacity (between 0 and 255).
757 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
759 # Formspec full-screen background color (R,G,B).
760 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
762 # Formspec default background opacity (between 0 and 255).
763 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
765 # Formspec default background color (R,G,B).
766 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
768 # Selection box border color (R,G,B).
769 selectionbox_color (Selection box color) string (0,0,0)
771 # Width of the selection box lines around nodes.
772 selectionbox_width (Selection box width) int 2 1 5
774 # Crosshair color (R,G,B).
775 # Also controls the object crosshair color
776 crosshair_color (Crosshair color) string (255,255,255)
778 # Crosshair alpha (opaqueness, between 0 and 255).
779 # This also applies to the object crosshair.
780 crosshair_alpha (Crosshair alpha) int 255 0 255
782 # Maximum number of recent chat messages to show
783 recent_chat_messages (Recent Chat Messages) int 6 2 20
785 # Whether node texture animations should be desynchronized per mapblock.
786 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
788 # Maximum proportion of current window to be used for hotbar.
789 # Useful if there's something to be displayed right or left of hotbar.
790 hud_hotbar_max_width (Maximum hotbar width) float 1.0
792 # Modifies the size of the hudbar elements.
793 hud_scaling (HUD scale factor) float 1.0
795 # Enables caching of facedir rotated meshes.
796 enable_mesh_cache (Mesh cache) bool false
798 # Delay between mesh updates on the client in ms. Increasing this will slow
799 # down the rate of mesh updates, thus reducing jitter on slower clients.
800 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
802 # Size of the MapBlock cache of the mesh generator. Increasing this will
803 # increase the cache hit %, reducing the data being copied from the main
804 # thread, thus reducing jitter.
805 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
808 enable_minimap (Minimap) bool true
810 # Shape of the minimap. Enabled = round, disabled = square.
811 minimap_shape_round (Round minimap) bool true
815 # Usable to make minimap smoother on slower machines.
816 minimap_double_scan_height (Minimap scan height) bool true
818 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
819 directional_colored_fog (Colored fog) bool true
821 # The strength (darkness) of node ambient-occlusion shading.
822 # Lower is darker, Higher is lighter. The valid range of values for this
823 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
824 # set to the nearest valid value.
825 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
827 # Enables animation of inventory items.
828 inventory_items_animations (Inventory items animations) bool false
830 # Fraction of the visible distance at which fog starts to be rendered
831 fog_start (Fog start) float 0.4 0.0 0.99
833 # Makes all liquids opaque
834 opaque_water (Opaque liquids) bool false
836 # Textures on a node may be aligned either to the node or to the world.
837 # The former mode suits better things like machines, furniture, etc., while
838 # the latter makes stairs and microblocks fit surroundings better.
839 # However, as this possibility is new, thus may not be used by older servers,
840 # this option allows enforcing it for certain node types. Note though that
841 # that is considered EXPERIMENTAL and may not work properly.
842 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
844 # World-aligned textures may be scaled to span several nodes. However,
845 # the server may not send the scale you want, especially if you use
846 # a specially-designed texture pack; with this option, the client tries
847 # to determine the scale automatically basing on the texture size.
848 # See also texture_min_size.
849 # Warning: This option is EXPERIMENTAL!
850 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
852 # Show entity selection boxes
853 # A restart is required after changing this.
854 show_entity_selectionbox (Show entity selection boxes) bool false
858 # Use a cloud animation for the main menu background.
859 menu_clouds (Clouds in menu) bool true
861 # Scale GUI by a user specified value.
862 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
863 # This will smooth over some of the rough edges, and blend
864 # pixels when scaling down, at the cost of blurring some
865 # edge pixels when images are scaled by non-integer sizes.
866 gui_scaling (GUI scaling) float 1.0 0.001
868 # When gui_scaling_filter is true, all GUI images need to be
869 # filtered in software, but some images are generated directly
870 # to hardware (e.g. render-to-texture for nodes in inventory).
871 gui_scaling_filter (GUI scaling filter) bool false
873 # When gui_scaling_filter_txr2img is true, copy those images
874 # from hardware to software for scaling. When false, fall back
875 # to the old scaling method, for video drivers that don't
876 # properly support downloading textures back from hardware.
877 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
879 # Delay showing tooltips, stated in milliseconds.
880 tooltip_show_delay (Tooltip delay) int 400
882 # Append item name to tooltip.
883 tooltip_append_itemname (Append item name) bool false
885 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
886 # If disabled, bitmap and XML vectors fonts are used instead.
887 freetype (FreeType fonts) bool true
889 font_bold (Font bold by default) bool false
891 font_italic (Font italic by default) bool false
893 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
894 font_shadow (Font shadow) int 1
896 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
897 font_shadow_alpha (Font shadow alpha) int 127 0 255
899 # Font size of the default font in point (pt).
900 font_size (Font size) int 16 1
902 # Path to the default font.
903 # If “freetype” setting is enabled: Must be a TrueType font.
904 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
905 # The fallback font will be used if the font cannot be loaded.
906 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
908 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
909 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
910 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
912 # Font size of the monospace font in point (pt).
913 mono_font_size (Monospace font size) int 15 1
915 # Path to the monospace font.
916 # If “freetype” setting is enabled: Must be a TrueType font.
917 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
918 # This font is used for e.g. the console and profiler screen.
919 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
921 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
922 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
923 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
925 # Path of the fallback font.
926 # If “freetype” setting is enabled: Must be a TrueType font.
927 # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
928 # This font will be used for certain languages or if the default font is unavailable.
929 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
931 # Font size of the recent chat text and chat prompt in point (pt).
932 # Value 0 will use the default font size.
933 chat_font_size (Chat font size) int 0
935 # Path to save screenshots at. Can be an absolute or relative path.
936 # The folder will be created if it doesn't already exist.
937 screenshot_path (Screenshot folder) path screenshots
939 # Format of screenshots.
940 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
942 # Screenshot quality. Only used for JPEG format.
943 # 1 means worst quality; 100 means best quality.
944 # Use 0 for default quality.
945 screenshot_quality (Screenshot quality) int 0 0 100
949 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
950 screen_dpi (DPI) int 72 1
952 # Windows systems only: Start Minetest with the command line window in the background.
953 # Contains the same information as the file debug.txt (default name).
954 enable_console (Enable console window) bool false
958 # Enables the sound system.
959 # If disabled, this completely disables all sounds everywhere and the in-game
960 # sound controls will be non-functional.
961 # Changing this setting requires a restart.
962 enable_sound (Sound) bool true
964 # Volume of all sounds.
965 # Requires the sound system to be enabled.
966 sound_volume (Volume) float 0.7 0.0 1.0
968 # Whether to mute sounds. You can unmute sounds at any time, unless the
969 # sound system is disabled (enable_sound=false).
970 # In-game, you can toggle the mute state with the mute key or by using the
972 mute_sound (Mute sound) bool false
976 # Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
977 clickable_chat_weblinks (Chat weblinks) bool false
979 # Optional override for chat weblink color.
980 chat_weblink_color (Weblink color) string
984 # Address to connect to.
985 # Leave this blank to start a local server.
986 # Note that the address field in the main menu overrides this setting.
987 address (Server address) string
989 # Port to connect to (UDP).
990 # Note that the port field in the main menu overrides this setting.
991 remote_port (Remote port) int 30000 1 65535
993 # Prometheus listener address.
994 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
995 # enable metrics listener for Prometheus on that address.
996 # Metrics can be fetched on http://127.0.0.1:30000/metrics
997 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
999 # Save the map received by the client on disk.
1000 enable_local_map_saving (Saving map received from server) bool false
1002 # Enable usage of remote media server (if provided by server).
1003 # Remote servers offer a significantly faster way to download media (e.g. textures)
1004 # when connecting to the server.
1005 enable_remote_media_server (Connect to external media server) bool true
1007 # Enable Lua modding support on client.
1008 # This support is experimental and API can change.
1009 enable_client_modding (Client modding) bool false
1011 # URL to the server list displayed in the Multiplayer Tab.
1012 serverlist_url (Serverlist URL) string servers.minetest.net
1014 # File in client/serverlist/ that contains your favorite servers displayed in the
1016 serverlist_file (Serverlist file) string favoriteservers.json
1018 # Maximum size of the out chat queue.
1019 # 0 to disable queueing and -1 to make the queue size unlimited.
1020 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
1022 # Enable register confirmation when connecting to server.
1023 # If disabled, new account will be registered automatically.
1024 enable_register_confirmation (Enable register confirmation) bool true
1028 # Timeout for client to remove unused map data from memory.
1029 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
1031 # Maximum number of mapblocks for client to be kept in memory.
1032 # Set to -1 for unlimited amount.
1033 client_mapblock_limit (Mapblock limit) int 7500
1035 # Whether to show the client debug info (has the same effect as hitting F5).
1036 show_debug (Show debug info) bool false
1038 [Server / Singleplayer]
1040 # Name of the server, to be displayed when players join and in the serverlist.
1041 server_name (Server name) string Minetest server
1043 # Description of server, to be displayed when players join and in the serverlist.
1044 server_description (Server description) string mine here
1046 # Domain name of server, to be displayed in the serverlist.
1047 server_address (Server address) string game.minetest.net
1049 # Homepage of server, to be displayed in the serverlist.
1050 server_url (Server URL) string https://minetest.net
1052 # Automatically report to the serverlist.
1053 server_announce (Announce server) bool false
1055 # Announce to this serverlist.
1056 serverlist_url (Serverlist URL) string servers.minetest.net
1058 # Remove color codes from incoming chat messages
1059 # Use this to stop players from being able to use color in their messages
1060 strip_color_codes (Strip color codes) bool false
1064 # Network port to listen (UDP).
1065 # This value will be overridden when starting from the main menu.
1066 port (Server port) int 30000
1068 # The network interface that the server listens on.
1069 bind_address (Bind address) string
1071 # Enable to disallow old clients from connecting.
1072 # Older clients are compatible in the sense that they will not crash when connecting
1073 # to new servers, but they may not support all new features that you are expecting.
1074 strict_protocol_version_checking (Strict protocol checking) bool false
1076 # Specifies URL from which client fetches media instead of using UDP.
1077 # $filename should be accessible from $remote_media$filename via cURL
1078 # (obviously, remote_media should end with a slash).
1079 # Files that are not present will be fetched the usual way.
1080 remote_media (Remote media) string
1082 # Enable/disable running an IPv6 server.
1083 # Ignored if bind_address is set.
1084 # Needs enable_ipv6 to be enabled.
1085 ipv6_server (IPv6 server) bool false
1089 # Maximum number of blocks that are simultaneously sent per client.
1090 # The maximum total count is calculated dynamically:
1091 # max_total = ceil((#clients + max_users) * per_client / 4)
1092 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
1094 # To reduce lag, block transfers are slowed down when a player is building something.
1095 # This determines how long they are slowed down after placing or removing a node.
1096 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
1098 # Maximum number of packets sent per send step, if you have a slow connection
1099 # try reducing it, but don't reduce it to a number below double of targeted
1101 max_packets_per_iteration (Max. packets per iteration) int 1024
1103 # ZLib compression level to use when sending mapblocks to the client.
1104 # -1 - Zlib's default compression level
1105 # 0 - no compresson, fastest
1106 # 9 - best compression, slowest
1107 # (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
1108 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
1112 # Default game when creating a new world.
1113 # This will be overridden when creating a world from the main menu.
1114 default_game (Default game) string minetest
1116 # Message of the day displayed to players connecting.
1117 motd (Message of the day) string
1119 # Maximum number of players that can be connected simultaneously.
1120 max_users (Maximum users) int 15
1122 # World directory (everything in the world is stored here).
1123 # Not needed if starting from the main menu.
1124 map-dir (Map directory) path
1126 # Time in seconds for item entity (dropped items) to live.
1127 # Setting it to -1 disables the feature.
1128 item_entity_ttl (Item entity TTL) int 900
1130 # Specifies the default stack size of nodes, items and tools.
1131 # Note that mods or games may explicitly set a stack for certain (or all) items.
1132 default_stack_max (Default stack size) int 99
1134 # Enable players getting damage and dying.
1135 enable_damage (Damage) bool false
1137 # Enable creative mode for all players
1138 creative_mode (Creative) bool false
1140 # A chosen map seed for a new map, leave empty for random.
1141 # Will be overridden when creating a new world in the main menu.
1142 fixed_map_seed (Fixed map seed) string
1144 # New users need to input this password.
1145 default_password (Default password) string
1147 # The privileges that new users automatically get.
1148 # See /privs in game for a full list on your server and mod configuration.
1149 default_privs (Default privileges) string interact, shout
1151 # Privileges that players with basic_privs can grant
1152 basic_privs (Basic privileges) string interact, shout
1154 # Whether players are shown to clients without any range limit.
1155 # Deprecated, use the setting player_transfer_distance instead.
1156 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1158 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1159 player_transfer_distance (Player transfer distance) int 0
1161 # Whether to allow players to damage and kill each other.
1162 enable_pvp (Player versus player) bool true
1164 # Enable mod channels support.
1165 enable_mod_channels (Mod channels) bool false
1167 # If this is set, players will always (re)spawn at the given position.
1168 static_spawnpoint (Static spawnpoint) string
1170 # If enabled, new players cannot join with an empty password.
1171 disallow_empty_password (Disallow empty passwords) bool false
1173 # If enabled, disable cheat prevention in multiplayer.
1174 disable_anticheat (Disable anticheat) bool false
1176 # If enabled, actions are recorded for rollback.
1177 # This option is only read when server starts.
1178 enable_rollback_recording (Rollback recording) bool false
1180 # Format of player chat messages. The following strings are valid placeholders:
1181 # @name, @message, @timestamp (optional)
1182 chat_message_format (Chat message format) string <@name> @message
1184 # If the execution of a chat command takes longer than this specified time in
1185 # seconds, add the time information to the chat command message
1186 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
1188 # A message to be displayed to all clients when the server shuts down.
1189 kick_msg_shutdown (Shutdown message) string Server shutting down.
1191 # A message to be displayed to all clients when the server crashes.
1192 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1194 # Whether to ask clients to reconnect after a (Lua) crash.
1195 # Set this to true if your server is set up to restart automatically.
1196 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1198 # From how far clients know about objects, stated in mapblocks (16 nodes).
1200 # Setting this larger than active_block_range will also cause the server
1201 # to maintain active objects up to this distance in the direction the
1202 # player is looking. (This can avoid mobs suddenly disappearing from view)
1203 active_object_send_range_blocks (Active object send range) int 8
1205 # The radius of the volume of blocks around every player that is subject to the
1206 # active block stuff, stated in mapblocks (16 nodes).
1207 # In active blocks objects are loaded and ABMs run.
1208 # This is also the minimum range in which active objects (mobs) are maintained.
1209 # This should be configured together with active_object_send_range_blocks.
1210 active_block_range (Active block range) int 4
1212 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1213 max_block_send_distance (Max block send distance) int 12
1215 # Maximum number of forceloaded mapblocks.
1216 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1218 # Interval of sending time of day to clients.
1219 time_send_interval (Time send interval) int 5
1221 # Controls length of day/night cycle.
1223 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1224 time_speed (Time speed) int 72
1226 # Time of day when a new world is started, in millihours (0-23999).
1227 world_start_time (World start time) int 6125 0 23999
1229 # Interval of saving important changes in the world, stated in seconds.
1230 server_map_save_interval (Map save interval) float 5.3
1232 # Set the maximum character length of a chat message sent by clients.
1233 chat_message_max_size (Chat message max length) int 500
1235 # Amount of messages a player may send per 10 seconds.
1236 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1238 # Kick players who sent more than X messages per 10 seconds.
1239 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1243 # Horizontal and vertical acceleration on ground or when climbing,
1244 # in nodes per second per second.
1245 movement_acceleration_default (Default acceleration) float 3
1247 # Horizontal acceleration in air when jumping or falling,
1248 # in nodes per second per second.
1249 movement_acceleration_air (Acceleration in air) float 2
1251 # Horizontal and vertical acceleration in fast mode,
1252 # in nodes per second per second.
1253 movement_acceleration_fast (Fast mode acceleration) float 10
1255 # Walking and flying speed, in nodes per second.
1256 movement_speed_walk (Walking speed) float 4
1258 # Sneaking speed, in nodes per second.
1259 movement_speed_crouch (Sneaking speed) float 1.35
1261 # Walking, flying and climbing speed in fast mode, in nodes per second.
1262 movement_speed_fast (Fast mode speed) float 20
1264 # Vertical climbing speed, in nodes per second.
1265 movement_speed_climb (Climbing speed) float 3
1267 # Initial vertical speed when jumping, in nodes per second.
1268 movement_speed_jump (Jumping speed) float 6.5
1270 # Decrease this to increase liquid resistance to movement.
1271 movement_liquid_fluidity (Liquid fluidity) float 1
1273 # Maximum liquid resistance. Controls deceleration when entering liquid at
1275 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1277 # Controls sinking speed in liquid.
1278 movement_liquid_sink (Liquid sinking) float 10
1280 # Acceleration of gravity, in nodes per second per second.
1281 movement_gravity (Gravity) float 9.81
1285 # Handling for deprecated Lua API calls:
1286 # - none: Do not log deprecated calls
1287 # - log: mimic and log backtrace of deprecated call (default).
1288 # - error: abort on usage of deprecated call (suggested for mod developers).
1289 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1291 # Number of extra blocks that can be loaded by /clearobjects at once.
1292 # This is a trade-off between sqlite transaction overhead and
1293 # memory consumption (4096=100MB, as a rule of thumb).
1294 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1296 # How much the server will wait before unloading unused mapblocks.
1297 # Higher value is smoother, but will use more RAM.
1298 server_unload_unused_data_timeout (Unload unused server data) int 29
1300 # Maximum number of statically stored objects in a block.
1301 max_objects_per_block (Maximum objects per block) int 64
1303 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1304 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1306 # ZLib compression level to use when saving mapblocks to disk.
1307 # -1 - Zlib's default compression level
1308 # 0 - no compresson, fastest
1309 # 9 - best compression, slowest
1310 # (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
1311 map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
1313 # Length of a server tick and the interval at which objects are generally updated over
1315 dedicated_server_step (Dedicated server step) float 0.09
1317 # Length of time between active block management cycles
1318 active_block_mgmt_interval (Active block management interval) float 2.0
1320 # Length of time between Active Block Modifier (ABM) execution cycles
1321 abm_interval (ABM interval) float 1.0
1323 # The time budget allowed for ABMs to execute on each step
1324 # (as a fraction of the ABM Interval)
1325 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
1327 # Length of time between NodeTimer execution cycles
1328 nodetimer_interval (NodeTimer interval) float 0.2
1330 # If enabled, invalid world data won't cause the server to shut down.
1331 # Only enable this if you know what you are doing.
1332 ignore_world_load_errors (Ignore world errors) bool false
1334 # Max liquids processed per step.
1335 liquid_loop_max (Liquid loop max) int 100000
1337 # The time (in seconds) that the liquids queue may grow beyond processing
1338 # capacity until an attempt is made to decrease its size by dumping old queue
1339 # items. A value of 0 disables the functionality.
1340 liquid_queue_purge_time (Liquid queue purge time) int 0
1342 # Liquid update interval in seconds.
1343 liquid_update (Liquid update tick) float 1.0
1345 # At this distance the server will aggressively optimize which blocks are sent to
1347 # Small values potentially improve performance a lot, at the expense of visible
1348 # rendering glitches (some blocks will not be rendered under water and in caves,
1349 # as well as sometimes on land).
1350 # Setting this to a value greater than max_block_send_distance disables this
1352 # Stated in mapblocks (16 nodes).
1353 block_send_optimize_distance (Block send optimize distance) int 4 2
1355 # If enabled the server will perform map block occlusion culling based on
1356 # on the eye position of the player. This can reduce the number of blocks
1357 # sent to the client 50-80%. The client will not longer receive most invisible
1358 # so that the utility of noclip mode is reduced.
1359 server_side_occlusion_culling (Server side occlusion culling) bool true
1361 # Restricts the access of certain client-side functions on servers.
1362 # Combine the byteflags below to restrict client-side features, or set to 0
1363 # for no restrictions:
1364 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1365 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1366 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1367 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1368 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1369 # csm_restriction_noderange)
1370 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1371 csm_restriction_flags (Client side modding restrictions) int 62
1373 # If the CSM restriction for node range is enabled, get_node calls are limited
1374 # to this distance from the player to the node.
1375 csm_restriction_noderange (Client side node lookup range restriction) int 0
1379 # Prevent mods from doing insecure things like running shell commands.
1380 secure.enable_security (Enable mod security) bool true
1382 # Comma-separated list of trusted mods that are allowed to access insecure
1383 # functions even when mod security is on (via request_insecure_environment()).
1384 secure.trusted_mods (Trusted mods) string
1386 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1387 # allow them to upload and download data to/from the internet.
1388 secure.http_mods (HTTP mods) string
1393 # Load the game profiler to collect game profiling data.
1394 # Provides a /profiler command to access the compiled profile.
1395 # Useful for mod developers and server operators.
1396 profiler.load (Load the game profiler) bool false
1398 # The default format in which profiles are being saved,
1399 # when calling `/profiler save [format]` without format.
1400 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1402 # The file path relative to your worldpath in which profiles will be saved to.
1403 profiler.report_path (Report path) string ""
1405 [***Instrumentation]
1407 # Instrument the methods of entities on registration.
1408 instrument.entity (Entity methods) bool true
1410 # Instrument the action function of Active Block Modifiers on registration.
1411 instrument.abm (Active Block Modifiers) bool true
1413 # Instrument the action function of Loading Block Modifiers on registration.
1414 instrument.lbm (Loading Block Modifiers) bool true
1416 # Instrument chatcommands on registration.
1417 instrument.chatcommand (Chatcommands) bool true
1419 # Instrument global callback functions on registration.
1420 # (anything you pass to a minetest.register_*() function)
1421 instrument.global_callback (Global callbacks) bool true
1424 # Instrument builtin.
1425 # This is usually only needed by core/builtin contributors
1426 instrument.builtin (Builtin) bool false
1428 # Have the profiler instrument itself:
1429 # * Instrument an empty function.
1430 # This estimates the overhead, that instrumentation is adding (+1 function call).
1431 # * Instrument the sampler being used to update the statistics.
1432 instrument.profiler (Profiler) bool false
1436 # Name of the player.
1437 # When running a server, clients connecting with this name are admins.
1438 # When starting from the main menu, this is overridden.
1439 name (Player name) string
1441 # Set the language. Leave empty to use the system language.
1442 # A restart is required after changing this.
1443 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
1445 # Level of logging to be written to debug.txt:
1446 # - <nothing> (no logging)
1447 # - none (messages with no level)
1453 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1455 # If the file size of debug.txt exceeds the number of megabytes specified in
1456 # this setting when it is opened, the file is moved to debug.txt.1,
1457 # deleting an older debug.txt.1 if it exists.
1458 # debug.txt is only moved if this setting is positive.
1459 debug_log_size_max (Debug log file size threshold) int 50
1461 # Minimal level of logging to be written to chat.
1462 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
1464 # Enable IPv6 support (for both client and server).
1465 # Required for IPv6 connections to work at all.
1466 enable_ipv6 (IPv6) bool true
1470 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
1471 curl_timeout (cURL interactive timeout) int 20000
1473 # Limits number of parallel HTTP requests. Affects:
1474 # - Media fetch if server uses remote_media setting.
1475 # - Serverlist download and server announcement.
1476 # - Downloads performed by main menu (e.g. mod manager).
1477 # Only has an effect if compiled with cURL.
1478 curl_parallel_limit (cURL parallel limit) int 8
1480 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
1481 curl_file_download_timeout (cURL file download timeout) int 300000
1483 # Replaces the default main menu with a custom one.
1484 main_menu_script (Main menu script) string
1486 # Print the engine's profiling data in regular intervals (in seconds).
1487 # 0 = disable. Useful for developers.
1488 profiler_print_interval (Engine profiling data print interval) int 0
1492 # Name of map generator to be used when creating a new world.
1493 # Creating a world in the main menu will override this.
1494 # Current mapgens in a highly unstable state:
1495 # - The optional floatlands of v7 (disabled by default).
1496 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
1498 # Water surface level of the world.
1499 water_level (Water level) int 1
1501 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1502 max_block_generate_distance (Max block generate distance) int 10
1504 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1505 # Only mapchunks completely within the mapgen limit are generated.
1506 # Value is stored per-world.
1507 mapgen_limit (Map generation limit) int 31000 0 31000
1509 # Global map generation attributes.
1510 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1511 # and junglegrass, in all other mapgens this flag controls all decorations.
1512 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
1514 [*Biome API temperature and humidity noise parameters]
1516 # Temperature variation for biomes.
1517 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1519 # Small-scale temperature variation for blending biomes on borders.
1520 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1522 # Humidity variation for biomes.
1523 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1525 # Small-scale humidity variation for blending biomes on borders.
1526 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1530 # Map generation attributes specific to Mapgen v5.
1531 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1533 # Controls width of tunnels, a smaller value creates wider tunnels.
1534 # Value >= 10.0 completely disables generation of tunnels and avoids the
1535 # intensive noise calculations.
1536 mgv5_cave_width (Cave width) float 0.09
1538 # Y of upper limit of large caves.
1539 mgv5_large_cave_depth (Large cave depth) int -256
1541 # Minimum limit of random number of small caves per mapchunk.
1542 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1544 # Maximum limit of random number of small caves per mapchunk.
1545 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1547 # Minimum limit of random number of large caves per mapchunk.
1548 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1550 # Maximum limit of random number of large caves per mapchunk.
1551 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1553 # Proportion of large caves that contain liquid.
1554 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1556 # Y-level of cavern upper limit.
1557 mgv5_cavern_limit (Cavern limit) int -256
1559 # Y-distance over which caverns expand to full size.
1560 mgv5_cavern_taper (Cavern taper) int 256
1562 # Defines full size of caverns, smaller values create larger caverns.
1563 mgv5_cavern_threshold (Cavern threshold) float 0.7
1565 # Lower Y limit of dungeons.
1566 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1568 # Upper Y limit of dungeons.
1569 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1573 # Variation of biome filler depth.
1574 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1576 # Variation of terrain vertical scale.
1577 # When noise is < -0.55 terrain is near-flat.
1578 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1580 # Y-level of average terrain surface.
1581 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1583 # First of two 3D noises that together define tunnels.
1584 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1586 # Second of two 3D noises that together define tunnels.
1587 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1589 # 3D noise defining giant caverns.
1590 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1592 # 3D noise defining terrain.
1593 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1595 # 3D noise that determines number of dungeons per mapchunk.
1596 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1600 # Map generation attributes specific to Mapgen v6.
1601 # The 'snowbiomes' flag enables the new 5 biome system.
1602 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1603 # the 'jungles' flag is ignored.
1604 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1606 # Deserts occur when np_biome exceeds this value.
1607 # When the 'snowbiomes' flag is enabled, this is ignored.
1608 mgv6_freq_desert (Desert noise threshold) float 0.45
1610 # Sandy beaches occur when np_beach exceeds this value.
1611 mgv6_freq_beach (Beach noise threshold) float 0.15
1613 # Lower Y limit of dungeons.
1614 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1616 # Upper Y limit of dungeons.
1617 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1621 # Y-level of lower terrain and seabed.
1622 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1624 # Y-level of higher terrain that creates cliffs.
1625 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1627 # Varies steepness of cliffs.
1628 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1630 # Defines distribution of higher terrain.
1631 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1633 # Varies depth of biome surface nodes.
1634 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1636 # Defines areas with sandy beaches.
1637 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1639 # Temperature variation for biomes.
1640 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1642 # Variation of number of caves.
1643 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1645 # Humidity variation for biomes.
1646 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1648 # Defines tree areas and tree density.
1649 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1651 # Defines areas where trees have apples.
1652 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1656 # Map generation attributes specific to Mapgen v7.
1658 # 'floatlands': Floating land masses in the atmosphere.
1659 # 'caverns': Giant caves deep underground.
1660 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1662 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1663 mgv7_mount_zero_level (Mountain zero level) int 0
1665 # Lower Y limit of floatlands.
1666 mgv7_floatland_ymin (Floatland minimum Y) int 1024
1668 # Upper Y limit of floatlands.
1669 mgv7_floatland_ymax (Floatland maximum Y) int 4096
1671 # Y-distance over which floatlands taper from full density to nothing.
1672 # Tapering starts at this distance from the Y limit.
1673 # For a solid floatland layer, this controls the height of hills/mountains.
1674 # Must be less than or equal to half the distance between the Y limits.
1675 mgv7_floatland_taper (Floatland tapering distance) int 256
1677 # Exponent of the floatland tapering. Alters the tapering behaviour.
1678 # Value = 1.0 creates a uniform, linear tapering.
1679 # Values > 1.0 create a smooth tapering suitable for the default separated
1681 # Values < 1.0 (for example 0.25) create a more defined surface level with
1682 # flatter lowlands, suitable for a solid floatland layer.
1683 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1685 # Adjusts the density of the floatland layer.
1686 # Increase value to increase density. Can be positive or negative.
1687 # Value = 0.0: 50% of volume is floatland.
1688 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1689 # to be sure) creates a solid floatland layer.
1690 mgv7_floatland_density (Floatland density) float -0.6
1692 # Surface level of optional water placed on a solid floatland layer.
1693 # Water is disabled by default and will only be placed if this value is set
1694 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1696 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1697 # When enabling water placement the floatlands must be configured and tested
1698 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1699 # required value depending on 'mgv7_np_floatland'), to avoid
1700 # server-intensive extreme water flow and to avoid vast flooding of the
1701 # world surface below.
1702 mgv7_floatland_ywater (Floatland water level) int -31000
1704 # Controls width of tunnels, a smaller value creates wider tunnels.
1705 # Value >= 10.0 completely disables generation of tunnels and avoids the
1706 # intensive noise calculations.
1707 mgv7_cave_width (Cave width) float 0.09
1709 # Y of upper limit of large caves.
1710 mgv7_large_cave_depth (Large cave depth) int -33
1712 # Minimum limit of random number of small caves per mapchunk.
1713 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1715 # Maximum limit of random number of small caves per mapchunk.
1716 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1718 # Minimum limit of random number of large caves per mapchunk.
1719 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1721 # Maximum limit of random number of large caves per mapchunk.
1722 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1724 # Proportion of large caves that contain liquid.
1725 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1727 # Y-level of cavern upper limit.
1728 mgv7_cavern_limit (Cavern limit) int -256
1730 # Y-distance over which caverns expand to full size.
1731 mgv7_cavern_taper (Cavern taper) int 256
1733 # Defines full size of caverns, smaller values create larger caverns.
1734 mgv7_cavern_threshold (Cavern threshold) float 0.7
1736 # Lower Y limit of dungeons.
1737 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1739 # Upper Y limit of dungeons.
1740 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1744 # Y-level of higher terrain that creates cliffs.
1745 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1747 # Y-level of lower terrain and seabed.
1748 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1750 # Varies roughness of terrain.
1751 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1752 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1754 # Defines distribution of higher terrain and steepness of cliffs.
1755 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1757 # Variation of biome filler depth.
1758 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1760 # Variation of maximum mountain height (in nodes).
1761 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1763 # Defines large-scale river channel structure.
1764 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1766 # 3D noise defining mountain structure and height.
1767 # Also defines structure of floatland mountain terrain.
1768 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1770 # 3D noise defining structure of river canyon walls.
1771 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1773 # 3D noise defining structure of floatlands.
1774 # If altered from the default, the noise 'scale' (0.7 by default) may need
1775 # to be adjusted, as floatland tapering functions best when this noise has
1776 # a value range of approximately -2.0 to 2.0.
1777 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1779 # 3D noise defining giant caverns.
1780 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1782 # First of two 3D noises that together define tunnels.
1783 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1785 # Second of two 3D noises that together define tunnels.
1786 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1788 # 3D noise that determines number of dungeons per mapchunk.
1789 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1791 [*Mapgen Carpathian]
1793 # Map generation attributes specific to Mapgen Carpathian.
1794 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1796 # Defines the base ground level.
1797 mgcarpathian_base_level (Base ground level) float 12.0
1799 # Defines the width of the river channel.
1800 mgcarpathian_river_width (River channel width) float 0.05
1802 # Defines the depth of the river channel.
1803 mgcarpathian_river_depth (River channel depth) float 24.0
1805 # Defines the width of the river valley.
1806 mgcarpathian_valley_width (River valley width) float 0.25
1808 # Controls width of tunnels, a smaller value creates wider tunnels.
1809 # Value >= 10.0 completely disables generation of tunnels and avoids the
1810 # intensive noise calculations.
1811 mgcarpathian_cave_width (Cave width) float 0.09
1813 # Y of upper limit of large caves.
1814 mgcarpathian_large_cave_depth (Large cave depth) int -33
1816 # Minimum limit of random number of small caves per mapchunk.
1817 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1819 # Maximum limit of random number of small caves per mapchunk.
1820 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1822 # Minimum limit of random number of large caves per mapchunk.
1823 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1825 # Maximum limit of random number of large caves per mapchunk.
1826 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1828 # Proportion of large caves that contain liquid.
1829 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1831 # Y-level of cavern upper limit.
1832 mgcarpathian_cavern_limit (Cavern limit) int -256
1834 # Y-distance over which caverns expand to full size.
1835 mgcarpathian_cavern_taper (Cavern taper) int 256
1837 # Defines full size of caverns, smaller values create larger caverns.
1838 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1840 # Lower Y limit of dungeons.
1841 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1843 # Upper Y limit of dungeons.
1844 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1848 # Variation of biome filler depth.
1849 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1851 # First of 4 2D noises that together define hill/mountain range height.
1852 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1854 # Second of 4 2D noises that together define hill/mountain range height.
1855 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1857 # Third of 4 2D noises that together define hill/mountain range height.
1858 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1860 # Fourth of 4 2D noises that together define hill/mountain range height.
1861 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1863 # 2D noise that controls the size/occurrence of rolling hills.
1864 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1866 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1867 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1869 # 2D noise that controls the size/occurrence of step mountain ranges.
1870 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1872 # 2D noise that controls the shape/size of rolling hills.
1873 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1875 # 2D noise that controls the shape/size of ridged mountains.
1876 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1878 # 2D noise that controls the shape/size of step mountains.
1879 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1881 # 2D noise that locates the river valleys and channels.
1882 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1884 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1885 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1887 # First of two 3D noises that together define tunnels.
1888 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1890 # Second of two 3D noises that together define tunnels.
1891 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1893 # 3D noise defining giant caverns.
1894 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1896 # 3D noise that determines number of dungeons per mapchunk.
1897 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1901 # Map generation attributes specific to Mapgen Flat.
1902 # Occasional lakes and hills can be added to the flat world.
1903 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1906 mgflat_ground_level (Ground level) int 8
1908 # Y of upper limit of large caves.
1909 mgflat_large_cave_depth (Large cave depth) int -33
1911 # Minimum limit of random number of small caves per mapchunk.
1912 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1914 # Maximum limit of random number of small caves per mapchunk.
1915 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1917 # Minimum limit of random number of large caves per mapchunk.
1918 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1920 # Maximum limit of random number of large caves per mapchunk.
1921 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1923 # Proportion of large caves that contain liquid.
1924 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1926 # Controls width of tunnels, a smaller value creates wider tunnels.
1927 # Value >= 10.0 completely disables generation of tunnels and avoids the
1928 # intensive noise calculations.
1929 mgflat_cave_width (Cave width) float 0.09
1931 # Terrain noise threshold for lakes.
1932 # Controls proportion of world area covered by lakes.
1933 # Adjust towards 0.0 for a larger proportion.
1934 mgflat_lake_threshold (Lake threshold) float -0.45
1936 # Controls steepness/depth of lake depressions.
1937 mgflat_lake_steepness (Lake steepness) float 48.0
1939 # Terrain noise threshold for hills.
1940 # Controls proportion of world area covered by hills.
1941 # Adjust towards 0.0 for a larger proportion.
1942 mgflat_hill_threshold (Hill threshold) float 0.45
1944 # Controls steepness/height of hills.
1945 mgflat_hill_steepness (Hill steepness) float 64.0
1947 # Y-level of cavern upper limit.
1948 mgflat_cavern_limit (Cavern limit) int -256
1950 # Y-distance over which caverns expand to full size.
1951 mgflat_cavern_taper (Cavern taper) int 256
1953 # Defines full size of caverns, smaller values create larger caverns.
1954 mgflat_cavern_threshold (Cavern threshold) float 0.7
1956 # Lower Y limit of dungeons.
1957 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1959 # Upper Y limit of dungeons.
1960 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1964 # Defines location and terrain of optional hills and lakes.
1965 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1967 # Variation of biome filler depth.
1968 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1970 # First of two 3D noises that together define tunnels.
1971 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1973 # Second of two 3D noises that together define tunnels.
1974 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1976 # 3D noise defining giant caverns.
1977 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1979 # 3D noise that determines number of dungeons per mapchunk.
1980 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1984 # Map generation attributes specific to Mapgen Fractal.
1985 # 'terrain' enables the generation of non-fractal terrain:
1986 # ocean, islands and underground.
1987 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1989 # Controls width of tunnels, a smaller value creates wider tunnels.
1990 # Value >= 10.0 completely disables generation of tunnels and avoids the
1991 # intensive noise calculations.
1992 mgfractal_cave_width (Cave width) float 0.09
1994 # Y of upper limit of large caves.
1995 mgfractal_large_cave_depth (Large cave depth) int -33
1997 # Minimum limit of random number of small caves per mapchunk.
1998 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
2000 # Maximum limit of random number of small caves per mapchunk.
2001 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
2003 # Minimum limit of random number of large caves per mapchunk.
2004 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
2006 # Maximum limit of random number of large caves per mapchunk.
2007 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
2009 # Proportion of large caves that contain liquid.
2010 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2012 # Lower Y limit of dungeons.
2013 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
2015 # Upper Y limit of dungeons.
2016 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
2018 # Selects one of 18 fractal types.
2019 # 1 = 4D "Roundy" Mandelbrot set.
2020 # 2 = 4D "Roundy" Julia set.
2021 # 3 = 4D "Squarry" Mandelbrot set.
2022 # 4 = 4D "Squarry" Julia set.
2023 # 5 = 4D "Mandy Cousin" Mandelbrot set.
2024 # 6 = 4D "Mandy Cousin" Julia set.
2025 # 7 = 4D "Variation" Mandelbrot set.
2026 # 8 = 4D "Variation" Julia set.
2027 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
2028 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
2029 # 11 = 3D "Christmas Tree" Mandelbrot set.
2030 # 12 = 3D "Christmas Tree" Julia set.
2031 # 13 = 3D "Mandelbulb" Mandelbrot set.
2032 # 14 = 3D "Mandelbulb" Julia set.
2033 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
2034 # 16 = 3D "Cosine Mandelbulb" Julia set.
2035 # 17 = 4D "Mandelbulb" Mandelbrot set.
2036 # 18 = 4D "Mandelbulb" Julia set.
2037 mgfractal_fractal (Fractal type) int 1 1 18
2039 # Iterations of the recursive function.
2040 # Increasing this increases the amount of fine detail, but also
2041 # increases processing load.
2042 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2043 mgfractal_iterations (Iterations) int 11
2045 # (X,Y,Z) scale of fractal in nodes.
2046 # Actual fractal size will be 2 to 3 times larger.
2047 # These numbers can be made very large, the fractal does
2048 # not have to fit inside the world.
2049 # Increase these to 'zoom' into the detail of the fractal.
2050 # Default is for a vertically-squashed shape suitable for
2051 # an island, set all 3 numbers equal for the raw shape.
2052 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
2054 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2055 # Can be used to move a desired point to (0, 0) to create a
2056 # suitable spawn point, or to allow 'zooming in' on a desired
2057 # point by increasing 'scale'.
2058 # The default is tuned for a suitable spawn point for Mandelbrot
2059 # sets with default parameters, it may need altering in other
2061 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2062 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
2064 # W coordinate of the generated 3D slice of a 4D fractal.
2065 # Determines which 3D slice of the 4D shape is generated.
2066 # Alters the shape of the fractal.
2067 # Has no effect on 3D fractals.
2068 # Range roughly -2 to 2.
2069 mgfractal_slice_w (Slice w) float 0.0
2072 # X component of hypercomplex constant.
2073 # Alters the shape of the fractal.
2074 # Range roughly -2 to 2.
2075 mgfractal_julia_x (Julia x) float 0.33
2078 # Y component of hypercomplex constant.
2079 # Alters the shape of the fractal.
2080 # Range roughly -2 to 2.
2081 mgfractal_julia_y (Julia y) float 0.33
2084 # Z component of hypercomplex constant.
2085 # Alters the shape of the fractal.
2086 # Range roughly -2 to 2.
2087 mgfractal_julia_z (Julia z) float 0.33
2090 # W component of hypercomplex constant.
2091 # Alters the shape of the fractal.
2092 # Has no effect on 3D fractals.
2093 # Range roughly -2 to 2.
2094 mgfractal_julia_w (Julia w) float 0.33
2098 # Y-level of seabed.
2099 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
2101 # Variation of biome filler depth.
2102 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
2104 # First of two 3D noises that together define tunnels.
2105 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2107 # Second of two 3D noises that together define tunnels.
2108 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2110 # 3D noise that determines number of dungeons per mapchunk.
2111 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2115 # Map generation attributes specific to Mapgen Valleys.
2116 # 'altitude_chill': Reduces heat with altitude.
2117 # 'humid_rivers': Increases humidity around rivers.
2118 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2119 # to become shallower and occasionally dry.
2120 # 'altitude_dry': Reduces humidity with altitude.
2121 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
2123 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2124 # enabled. Also the vertical distance over which humidity drops by 10 if
2125 # 'altitude_dry' is enabled.
2126 mgvalleys_altitude_chill (Altitude chill) int 90
2128 # Depth below which you'll find large caves.
2129 mgvalleys_large_cave_depth (Large cave depth) int -33
2131 # Minimum limit of random number of small caves per mapchunk.
2132 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
2134 # Maximum limit of random number of small caves per mapchunk.
2135 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
2137 # Minimum limit of random number of large caves per mapchunk.
2138 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
2140 # Maximum limit of random number of large caves per mapchunk.
2141 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
2143 # Proportion of large caves that contain liquid.
2144 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
2146 # Depth below which you'll find giant caverns.
2147 mgvalleys_cavern_limit (Cavern upper limit) int -256
2149 # Y-distance over which caverns expand to full size.
2150 mgvalleys_cavern_taper (Cavern taper) int 192
2152 # Defines full size of caverns, smaller values create larger caverns.
2153 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
2155 # How deep to make rivers.
2156 mgvalleys_river_depth (River depth) int 4
2158 # How wide to make rivers.
2159 mgvalleys_river_size (River size) int 5
2161 # Controls width of tunnels, a smaller value creates wider tunnels.
2162 # Value >= 10.0 completely disables generation of tunnels and avoids the
2163 # intensive noise calculations.
2164 mgvalleys_cave_width (Cave width) float 0.09
2166 # Lower Y limit of dungeons.
2167 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
2169 # Upper Y limit of dungeons.
2170 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
2174 # First of two 3D noises that together define tunnels.
2175 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2177 # Second of two 3D noises that together define tunnels.
2178 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2180 # The depth of dirt or other biome filler node.
2181 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
2183 # 3D noise defining giant caverns.
2184 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2186 # Defines large-scale river channel structure.
2187 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
2189 # Base terrain height.
2190 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
2192 # Raises terrain to make valleys around the rivers.
2193 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
2195 # Slope and fill work together to modify the heights.
2196 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2198 # Amplifies the valleys.
2199 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
2201 # Slope and fill work together to modify the heights.
2202 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
2204 # 3D noise that determines number of dungeons per mapchunk.
2205 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
2209 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2210 # WARNING!: There is no benefit, and there are several dangers, in
2211 # increasing this value above 5.
2212 # Reducing this value increases cave and dungeon density.
2213 # Altering this value is for special usage, leaving it unchanged is
2215 chunksize (Chunk size) int 5
2217 # Dump the mapgen debug information.
2218 enable_mapgen_debug_info (Mapgen debug) bool false
2220 # Maximum number of blocks that can be queued for loading.
2221 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
2223 # Maximum number of blocks to be queued that are to be loaded from file.
2224 # This limit is enforced per player.
2225 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
2227 # Maximum number of blocks to be queued that are to be generated.
2228 # This limit is enforced per player.
2229 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
2231 # Number of emerge threads to use.
2233 # - Automatic selection. The number of emerge threads will be
2234 # - 'number of processors - 2', with a lower limit of 1.
2236 # - Specifies the number of emerge threads, with a lower limit of 1.
2237 # WARNING: Increasing the number of emerge threads increases engine mapgen
2238 # speed, but this may harm game performance by interfering with other
2239 # processes, especially in singleplayer and/or when running Lua code in
2240 # 'on_generated'. For many users the optimum setting may be '1'.
2241 num_emerge_threads (Number of emerge threads) int 1
2243 [Online Content Repository]
2245 # The URL for the content repository
2246 contentdb_url (ContentDB URL) string https://content.minetest.net
2248 # Comma-separated list of flags to hide in the content repository.
2249 # "nonfree" can be used to hide packages which do not qualify as 'free software',
2250 # as defined by the Free Software Foundation.
2251 # You can also specify content ratings.
2252 # These flags are independent from Minetest versions,
2253 # so see a full list at https://content.minetest.net/help/content_flags/
2254 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
2256 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
2257 # This should be lower than curl_parallel_limit.
2258 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3